Turn 5>>Next Turn
White Metal (
white) flags L10.
Finds Mines moves to D7, revealing another "3". +1XP
No-Legs crawls to M2, uncovering a "2". +1XP
Bouncing Burt body slams the 'gator, dealing again a chunk of damage, but the beast doesn't look even half beaten up. It opens its large and strong jaws and swallows Burt. It might even burp, but that would be cliche. After feeding, it is staying idle and visible on D8.
Flags Mines moves to I10.
Tries-and-Dies flags H1.
See Four moves to B5, finding a "1" and applying another masterful tattoo. +1XP
Oh See That Shiny moves to G5, exploring a "2". +1XP
Blitz Craig heads downwards to I8, getting another "1". +1XP
Goska Bluey jumps to E2, landing on a "2". +1XP
Spawns on Mines circles out.
MAP:
Achievements
Bouncing Burt:
"It's Not the Mines That Trouble Me", for being the first to die in combat.
► Show Spoiler
Group Achievement: "Conga Line", for each waiting player being able to spawn due to circling out / death / etc. (recieved on Round 1, Turn 4)
Step-and-Boom (yellow): "Name Your Poison", for dying of poisoning.
Finds Mines: "What That Do?", for interacting with a map item.
Skill Information unlocked
Jump (spelunky): The user of this skill is able to land on an empty tile in distance [1+X], where X is the level of the jump. The tile must be located in a straight line from the starting point, where the line spans over the adjacent tiles lying in between them. Jumping affects only the tile the player lands on, it does not interact with the tiles inbetween.
► Show Spoiler
Rescue (hero): The skill user can declare explicitly another player who they wish to rescue. In case the other player is about to step/spawn on a mine or a trap, the rescuer saves them, moving both of them out of the map. The rescuer gains 1XP for rescuing another player and is also able to perform their regular action for the turn. In case he used a wildcard for declaring a target, the ability gets a 10 turn cooldown.
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
Visions (Seer): The player is able to reveal any undiscovered tile of the playfield and gains an XP. The token goes inactive and can be used again in 25 turns.
.[tabs:Players on the Map (9)]
Finds Mines
See Four
No-Legs
Oh See That Shiny
Flags Mines
Blitz Craig
White Metal (
white)
Tries-and-Dies
Goska Bluey
[tabs:Players Who Can Spawn (2)]
Step-and-Boom (
yellow)
Dies-to-a-Mine
[tabs:Players Waiting (4)]
Bada Boom
Stumbles around
Bouncing Burt
Spawns on Mines[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 3. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]
.[tabs:Flags Mines]
Flags Mines Level 1, XP: 7. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 4. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 2. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 8. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]
.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (
yellow) Level 1, XP: 0. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 9 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 2. Deaths: 2
Active Skills 1/2: Rescue (back at Turn 14)
Unused Skills 1/2: Visions
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (
white) Level 0, XP: 2. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]