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Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 1:50 am
by gamecreator
It's flag time! Flag H1.

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 4:29 am
by John
See Four to B5. Oh yes I got another 4! He put it on the top of his right foot. Because his right foot is the ruler of the magical forest Fourtree filled with toe gnomes....

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 4:31 am
by GathersIngredients
So, erm, the WHOLE rescue skill does get the cool-down, or just the wildcard option?

If Stumbles can spawn for whatever reason, he does so on B5 or C5, whichever of those two hexes the orange goblin on B4 doesn't pick.

:ninja:

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 4:33 am
by John
GathersIngredients wrote:So, erm, the WHOLE rescue skill does get the cool-down, or just the wildcard option?

If Stumbles can spawn for whatever reason, he does so on B5 or C5, whichever of those two hexes the orange goblin on B4 doesn't pick.

:ninja:
you mean the orange goblin and Ruler Right Foot of the Fourtree Forest and the Kingdom of Toe Gnomes.

Current population of Toe Gnomes in Fourtree Forest is 4. Pinky unfortunately passed away during the last 'splosion.

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 4:46 am
by Theis2
Shiny moves to G5

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Wed Apr 24, 2013 7:57 am
by LooksAndSmiles
GathersIngredients wrote:So, erm, the WHOLE rescue skill does get the cool-down, or just the wildcard option?
Yes, the whole skill gets the cool-down. In the previous era you got one wildcard / round / level, but since I made the seer skills to have cool-down too, I felt it would be unfair to leave the hero skills as a "one-shot". Nevertheless, using wildcards is the easy-lazy way to use the skill and I will keep penalizing it. :)
Davecom3 wrote:Goska attempts to jump to F1.
You can only jump in straight lines, sorry.

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Thu Apr 25, 2013 8:33 am
by Jibjib
Down 1 to I8 for Craig please :)

Re: Goblins Minesweepers - Hexing Swamps (Turn 4)

Posted: Thu Apr 25, 2013 8:49 am
by Davecom3
Then Goska will attempt to jump to E2, and if she fails, she'll wind up on F2.

Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 3:33 pm
by LooksAndSmiles
Turn 5>>Next Turn

White Metal (white) flags L10.
Finds Mines moves to D7, revealing another "3". +1XP
No-Legs crawls to M2, uncovering a "2". +1XP
Bouncing Burt body slams the 'gator, dealing again a chunk of damage, but the beast doesn't look even half beaten up. It opens its large and strong jaws and swallows Burt. It might even burp, but that would be cliche. After feeding, it is staying idle and visible on D8.
Flags Mines moves to I10.
Tries-and-Dies flags H1.
See Four moves to B5, finding a "1" and applying another masterful tattoo. +1XP
Oh See That Shiny moves to G5, exploring a "2". +1XP
Blitz Craig heads downwards to I8, getting another "1". +1XP
Goska Bluey jumps to E2, landing on a "2". +1XP

Spawns on Mines circles out.

MAP:
Image

Achievements
Bouncing Burt: "It's Not the Mines That Trouble Me", for being the first to die in combat.
► Show Spoiler
Skill Information unlocked
Jump (spelunky): The user of this skill is able to land on an empty tile in distance [1+X], where X is the level of the jump. The tile must be located in a straight line from the starting point, where the line spans over the adjacent tiles lying in between them. Jumping affects only the tile the player lands on, it does not interact with the tiles inbetween.
► Show Spoiler
.[tabs:Players on the Map (9)]
Finds Mines
See Four
No-Legs
Oh See That Shiny
Flags Mines
Blitz Craig
White Metal (white)
Tries-and-Dies
Goska Bluey

[tabs:Players Who Can Spawn (2)]
Step-and-Boom (yellow)
Dies-to-a-Mine

[tabs:Players Waiting (4)]
Bada Boom
Stumbles around
Bouncing Burt
Spawns on Mines[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 3. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 7. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 4. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 2. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 8. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 0. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 9 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 2. Deaths: 2
Active Skills 1/2: Rescue (back at Turn 14)
Unused Skills 1/2: Visions
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 2. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 3:37 pm
by kida
white metal moves to L9

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 3:49 pm
by Davecom3
Goska moves to E1

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 7:42 pm
by Nolandking
Step-and-Boom spawn in D3

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 7:45 pm
by Arch Lich Burns
Finds to D7.

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 9:58 pm
by WearsHats
Flag H10.

Is this game going on hiatus or just less frequent updates?

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 11:03 pm
by GathersIngredients
If Stumbles can spawn for whatever reason, he'll do so on K8. (Boots & frying pan equipped!)

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Thu Apr 25, 2013 11:28 pm
by gamecreator
Flag H2.

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Fri Apr 26, 2013 12:42 am
by Theis2
Shiny to F4

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Fri Apr 26, 2013 2:42 am
by Jibjib
Craig will go left 1, to H8

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Fri Apr 26, 2013 3:07 am
by LooksAndSmiles
WearsHats wrote:Flag H10.

Is this game going on hiatus or just less frequent updates?
No. Sadly there is no reason for now to go on hiatus. So keep posting actions! :)

Arch Lich Burns wrote:Finds to D7.
Finds is already on D7...

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Fri Apr 26, 2013 3:47 am
by Zigit
Hmm, L1 please.

Re: Goblins Minesweepers - Hexing Swamps (Turn 5)

Posted: Fri Apr 26, 2013 7:48 am
by John
See Four to C5!

Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 5:21 pm
by LooksAndSmiles
Turn 6>>Next Turn

White Metal (white) moves to L9, exploring a "2". +1XP
Goska Bluey stands on E1, which has a "1". It's also one of those swamp pits. Goska sinks waist deep into it and needs help! +1XP
Step-and-Boom (yellow) spawns on D3, revealing a "2". +1XP
Finds Mines would move to D7, but she is already there.
Flags Mines flags H10.
Tries-and-Dies would flag H2, but he is standing on that spot and it's obviously not a mine. He might have wanted to write another letter.
Oh See That Shiny moves to F4, uncovering a "1". It's also a swamp pit and he sinks waist deep in! +1XP
Blitz Craig moves to H8, finding a "2". +1XP
No-Legs gets to L1, with also a "2" below. +1XP
See Four walks over to C5, getting a "1". +1XP

Dies-to-a-Mine forgets to spawn and risks circling out.

MAP:
Image

Achievements
► Show Spoiler
Skill Information unlocked
► Show Spoiler
.[tabs:Players on the Map (10)]
Finds Mines
See Four
No-Legs
Oh See That Shiny
Flags Mines
Blitz Craig
White Metal (white)
Tries-and-Dies
Goska Bluey
Step-and-Boom (yellow)

[tabs:Players Who Can Spawn (1)]
Dies-to-a-Mine

[tabs:Players Waiting (4)]
Bada Boom
Stumbles around
Bouncing Burt
Spawns on Mines[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 3
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, fedora, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 2 coins, whip[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 7. Deaths: 2
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 5. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 3. Deaths: 1
Active Skills 1/2: Warning(back at Turn 27)
Unused Skills 1/2: Jump
Inventory: 10 / 10 flags
Hammerspace: 1 coin, bow (5 arrows), frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 9. Deaths: 1
Inventory: 10 / 10 flags, frying pan
Hammerspace: 0 coins, Y-stick, sword, trousers
[tabs:See Four]
See Four Level 0, XP: 6. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 9 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 2. Deaths: 2
Active Skills 1/2: Rescue (back at Turn 14)
Unused Skills 1/2: Visions
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 7. Deaths: 3
Inventory: 13 / 13 flags
Hammerspace: 9 coins, whip, frying pan, 10ft pole
[tabs:White Metal]
White Metal (white) Level 0, XP: 3. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 5:35 pm
by Davecom3
Goska flags D1.

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 5:36 pm
by kida
white metal flags M10

Re: Goblins Minesweepers - Hexing Swamps (Turn 6)

Posted: Fri Apr 26, 2013 6:36 pm
by Arch Lich Burns
..c7 :meh: