Constructlings (Year 3, month 1, week 2)
Posted: Tue Mar 11, 2014 3:52 am
Year 3, month 1, week 2:
"All characters get 1 SA (special action)."
Events:
- the gurgling and walloping noises from the empty, upper lake get louder.
Bob:
Bob creates a raft for Ash, 2 blocks long. But as often enough water spills on it while Bob swims over to Ash, the salamander does not trust it and stays in the tunnel.
Chopper:
Chopper learned a lot about gardening. But for now, he decides to build a bridge over the lake. He calculates a lot, estimating it will take around 80-120 lumber plus material for temporary support structures. Maybe even some construction stone at the base. He starts with building the support structures with worker 3 after he calculated that he needs at least one bridge pillar in the middle. They use 16 construction stones for the base. Only 6 construction stones are left.
Kach:
Kach wants to make an axe, but as he has no mould yet he starts by creating one for the axe head. He takes a look at the existing hatchets to make it easier. But he does not know how to make layers of iron, he only knows how to work with moulds and cast iron so far. He manages to create a single use axe head mould out of 2 construction stone and melts 2 iron into it, creating an axe head.
Mint:
Mint builds a wooden tub out of 8 lumber. What should he put in it now?
Tar:
Tar moves what he and worker 2 mines back to the storage area, but has too little time to return to worker 2. On the way, he thinks about creating thread. But without experiments, he does not know if his ideas might work.
Zaul:
Zaul tries to craft the knife-shaped obsidian shard into a knife, but he fails. It needs a handle or at least a wrapping, else it will be slippery and the danger of cutting oneself will be huge.
Worker 1:
Worker 1, having nothing to do, cooks 2 of the 3 raw fish in the storage.
Worker 2:
After mines 1 iron and 2 construction stone.
Worker 3:
Worker 3 helps Chopper with constructing the large bridge.
Hobgoblin Hgon:
Hgon tries to treat his wounds, but fails due to a lack of knowledge.
Discoveries:
- wooden raft (2 lumber/block): floating raft, might sink or capsize if overloaded.
- wooden tub (8 lumber): 2 blocks large, can contain liquids.
Information:
- Only Kach eats this turn.
- Chopper now can learn nurseryman 1 and grower 1.
Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
3 food
18 food (pine seeds)
6 food (cedar planked salmon)
6 briquet
Blocks:
1 cooked fish (4 food)
1 fish (raw, 4 food when cooked)
1 axe head
1 chest
6 construction stone
1 drying frame
1 emerald shard razor
1 hatchet (carpenter's)
4 iron
1 lion skin
1 log
1 log-and-metal-anvil
240 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
3 wooden bucket
1 wooden raft (2 blocks)
1 wooden tub
4 wool
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 1 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 11
SA: 4
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 4
SA: 4
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 15
SA: 2
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 3
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 14
SA: 4
FH: 2
Inventory (2.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
you can get for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 8
SA: 2
FH: 2
Inventory (4.0 of 4.3):
1 spear, obsidian (+2 ATK, fragile)
1 pick
1 emerald
3 obsidian shard[/tabs]Workers:
.[tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 pick
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
6/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 DAM) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
.
"All characters get 1 SA (special action)."
Events:
- the gurgling and walloping noises from the empty, upper lake get louder.
Bob:
Bob creates a raft for Ash, 2 blocks long. But as often enough water spills on it while Bob swims over to Ash, the salamander does not trust it and stays in the tunnel.
Chopper:
Chopper learned a lot about gardening. But for now, he decides to build a bridge over the lake. He calculates a lot, estimating it will take around 80-120 lumber plus material for temporary support structures. Maybe even some construction stone at the base. He starts with building the support structures with worker 3 after he calculated that he needs at least one bridge pillar in the middle. They use 16 construction stones for the base. Only 6 construction stones are left.
Kach:
Kach wants to make an axe, but as he has no mould yet he starts by creating one for the axe head. He takes a look at the existing hatchets to make it easier. But he does not know how to make layers of iron, he only knows how to work with moulds and cast iron so far. He manages to create a single use axe head mould out of 2 construction stone and melts 2 iron into it, creating an axe head.
Mint:
Mint builds a wooden tub out of 8 lumber. What should he put in it now?
Tar:
Tar moves what he and worker 2 mines back to the storage area, but has too little time to return to worker 2. On the way, he thinks about creating thread. But without experiments, he does not know if his ideas might work.
Zaul:
Zaul tries to craft the knife-shaped obsidian shard into a knife, but he fails. It needs a handle or at least a wrapping, else it will be slippery and the danger of cutting oneself will be huge.
Worker 1:
Worker 1, having nothing to do, cooks 2 of the 3 raw fish in the storage.
Worker 2:
After mines 1 iron and 2 construction stone.
Worker 3:
Worker 3 helps Chopper with constructing the large bridge.
Hobgoblin Hgon:
Hgon tries to treat his wounds, but fails due to a lack of knowledge.
Discoveries:
- wooden raft (2 lumber/block): floating raft, might sink or capsize if overloaded.
- wooden tub (8 lumber): 2 blocks large, can contain liquids.
Information:
- Only Kach eats this turn.
- Chopper now can learn nurseryman 1 and grower 1.
Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
3 food
18 food (pine seeds)
6 food (cedar planked salmon)
6 briquet
Blocks:
1 cooked fish (4 food)
1 fish (raw, 4 food when cooked)
1 axe head
1 chest
6 construction stone
1 drying frame
1 emerald shard razor
1 hatchet (carpenter's)
4 iron
1 lion skin
1 log
1 log-and-metal-anvil
240 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
3 wooden bucket
1 wooden raft (2 blocks)
1 wooden tub
4 wool
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 1 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 11
SA: 4
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 4
SA: 4
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 15
SA: 2
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 3
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 14
SA: 4
FH: 2
Inventory (2.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
you can get for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 8
SA: 2
FH: 2
Inventory (4.0 of 4.3):
1 spear, obsidian (+2 ATK, fragile)
1 pick
1 emerald
3 obsidian shard[/tabs]Workers:
.[tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 pick
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
6/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 DAM) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
.