10 October, 2013: Cammer

Discuss the comic here!
User avatar
willpell
Banned
Posts: 2085
Contact:

Re: 10 October, 2013: Cammer

Post by willpell » Fri Oct 11, 2013 10:14 pm

RedwoodElf wrote:At least now ve know for sure vat vas in de fountains...for hall ve knew before, it vas Lemonade, now ve know it's Mudhoney.
Thunt confirmed this some time ago via Twitter.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

Theonewhoisodd
Game Master
Posts: 695
UStream Username: Theonewhoisodd
Contact:

Re: 10 October, 2013: Cammer

Post by Theonewhoisodd » Sat Oct 12, 2013 3:33 am

Just thought I'd bring up the fact that we have enough time for 19 more updates until it's been three years since we saw the GAP
My Kickstarter

"There is no such thing as overkill, there's kill and there's gravy." -Kurik

User avatar
WastesTime
Is Heard Often
Posts: 365
Location: Bochnia, Poland

Re: 10 October, 2013: Cammer

Post by WastesTime » Sat Oct 12, 2013 4:46 am

Theonewhoisodd wrote:Just thought I'd bring up the fact that we have enough time for 19 more updates until it's been three years since we saw the GAP
I hope Thunt is not planning on doing such a "sweet" anniversary...
"If I claim to be a wise man, it surely means that I don't know"

User avatar
Loyal Backstabber
Speaks Quietly
Posts: 127
Location: The dark side of the moon

Re: 10 October, 2013: Cammer

Post by Loyal Backstabber » Sat Oct 12, 2013 3:39 pm

Trojan wrote:
WhispersToSquirrels wrote:I must say that they seem remarkably trusting of whoever wrote the notes, given the dungeon-crawls general viciousness. Last time MinMix ran to get loot like this he nearly lost his eye :lol:
True, but the last time he trusted the creators of the dungeon about their treasure he won an awesome teleporting and time-travelling sword that only he can affect. The dungeon seems honest so far.
You know you're playing D&D when your party is bartering to get good prices on the sold equipment of a party member... While that party members stands 5 feet away and protests.

My forum game: The Unhallowed Isle (recruiting). OOC.

User avatar
raaabr
Likes to Contribute
Posts: 224
Location: Taipei, Taiwan

Re: 10 October, 2013: Cammer

Post by raaabr » Sat Oct 12, 2013 8:15 pm

You have to wonder if it's been 15 minutes of Forgath's player choosing the loot or only 15 minutes in-game. If it's 15 minutes out of game..Yeah, Minmax has the right to be irritated.

Say, anyone have any experience with other players of Dnd acting like this?
Sometimes I get the feeling that If I was a goblin I would be called "Chews scenery". I have no idea why people might think that!

User avatar
RedwoodElf
Converses Frequently
Posts: 526

Re: 10 October, 2013: Cammer

Post by RedwoodElf » Sat Oct 12, 2013 9:01 pm

willpell wrote:
RedwoodElf wrote:At least now ve know for sure vat vas in de fountains...for hall ve knew before, it vas Lemonade, now ve know it's Mudhoney.
Thunt confirmed this some time ago via Twitter.
Vell not all uf us iz Twitter-pated...
There are worlds out there where the sky is burning...where the seas sleep and the rivers dream. People made of smoke, and cities made of song. Somewhere there's danger. Somewhere there's injustice. Somewhere else, the tea is getting Cold. C'mon Ace, we've got work to do! - The Doctor (Sylvester McCoy, last line in the old series)
Image
- Image

User avatar
BuildsLegos
Indulges in Conversation
Posts: 906
UStream Username: BuildsLegos
Location: So rorery in OKC

Re: 10 October, 2013: Cammer

Post by BuildsLegos » Sat Oct 12, 2013 9:03 pm

If Herbert really made descriptions for every item in the Treasure Room, then Forgath's player would probably need 15 minutes to make her choice.
The only one to pay attention to what happens in Goblins.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: 10 October, 2013: Cammer

Post by spiderwrangler » Sat Oct 12, 2013 10:06 pm

BuildsLegos wrote:If Herbert really made descriptions for every item in the Treasure Room, then Forgath's player would probably need 15 minutes to make her choice.
"Forgath walks over to the next item and reads its description"
"Necklace of Eternal Recycling: The wearer of this necklace never needs to excrete waste, their metabolism functions at 100% efficiency and as a result, they only need to eat once a week, and only require 4 hours of sleep each day in order to wake refreshed and rejuvenated."
"Ok, Forgath walks to the next item and reads its description."
"<Sigh....>"
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
willpell
Banned
Posts: 2085
Contact:

Re: 10 October, 2013: Cammer

Post by willpell » Sun Oct 13, 2013 12:27 am

raaabr wrote:Say, anyone have any experience with other players of Dnd acting like this?
Are you kidding? The only thing that doesn't take a long time in D&D is traveling between plot-critical locations and talking to insignificant NPCs. Everything that might affect the supply of XP and loot is scrutinized in minute detail, even if it's taking place over the course of mere seconds in game.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

User avatar
raaabr
Likes to Contribute
Posts: 224
Location: Taipei, Taiwan

Re: 10 October, 2013: Cammer

Post by raaabr » Sun Oct 13, 2013 12:30 am

willpell wrote:
raaabr wrote:Say, anyone have any experience with other players of Dnd acting like this?
Are you kidding? The only thing that doesn't take a long time in D&D is traveling between plot-critical locations and talking to insignificant NPCs. Everything that might affect the supply of XP and loot is scrutinized in minute detail, even if it's taking place over the course of mere seconds in game.

Actually, come to think of it wouldn't Minmax's player have taken a long time to create the perfectly Minmaxed character?

And yeah, I'm kinda not very knowledgeable about this type of thing. I haven't really played D&D before :oops:
Sometimes I get the feeling that If I was a goblin I would be called "Chews scenery". I have no idea why people might think that!

User avatar
ForgetsOldName
Is Heard Often
Posts: 301
UStream Username: TwoCoo
Location: Ann Arbor, MI

Re: 10 October, 2013: Cammer

Post by ForgetsOldName » Sun Oct 13, 2013 6:38 am

raaabr wrote:
willpell wrote:
raaabr wrote:Say, anyone have any experience with other players of Dnd acting like this?
Are you kidding? The only thing that doesn't take a long time in D&D is traveling between plot-critical locations and talking to insignificant NPCs. Everything that might affect the supply of XP and loot is scrutinized in minute detail, even if it's taking place over the course of mere seconds in game.

Actually, come to think of it wouldn't Minmax's player have taken a long time to create the perfectly Minmaxed character?

And yeah, I'm kinda not very knowledgeable about this type of thing. I haven't really played D&D before :oops:
No, because the minmaxer comes into the first DnD session with the perfectly crafted minmax character already in hand, and it's all a question of how long the DM wants to waste arguing about it.
The old name was Twocoo. The avatar is the scariest thing in Wizardry I, circa 1981.

User avatar
Kennerly
Mutters to Themself
Posts: 34
Location: Hicksville, NY

Re: 10 October, 2013: Cammer

Post by Kennerly » Sun Oct 13, 2013 6:46 am

raaabr wrote:You have to wonder if it's been 15 minutes of Forgath's player choosing the loot or only 15 minutes in-game. If it's 15 minutes out of game..Yeah, Minmax has the right to be irritated.

Say, anyone have any experience with other players of Dnd acting like this?

Oh my god yes. The last time I played D&D with my sister and her boyfriend, it literally took them 30 minutes of haggling to purchase one magic wand. Then, when we were in a dungeon, we came upon a room with a treasure chest and right next to it what looked like a bear. Despite my sister having a spell that makes her undetectable to animals, it took 45 minutes to convince her to walk into the room and retrieve the chest. The "bear" turned out to be a rug.

J0fSpades
Remains Silent
Posts: 1

Re: 10 October, 2013: Cammer

Post by J0fSpades » Sun Oct 13, 2013 7:54 am

Idk if this has been discussed, but when I first read this comic, I thought the universe was slowly resetting as the characters were selecting their items. As it turns out, this is just an unfinished comic.

User avatar
RedwoodElf
Converses Frequently
Posts: 526

Re: 10 October, 2013: Cammer

Post by RedwoodElf » Sun Oct 13, 2013 7:59 am

Kennerly wrote:
raaabr wrote:You have to wonder if it's been 15 minutes of Forgath's player choosing the loot or only 15 minutes in-game. If it's 15 minutes out of game..Yeah, Minmax has the right to be irritated.

Say, anyone have any experience with other players of Dnd acting like this?

Oh my god yes. The last time I played D&D with my sister and her boyfriend, it literally took them 30 minutes of haggling to purchase one magic wand. Then, when we were in a dungeon, we came upon a room with a treasure chest and right next to it what looked like a bear. Despite my sister having a spell that makes her undetectable to animals, it took 45 minutes to convince her to walk into the room and retrieve the chest. The "bear" turned out to be a rug.
Similar situation: A tribe of Kobolds had the perfect defense for their hidden cave village...they built a fake sleeping dragon over the entrance, complete with water powered machinery inside (built by an enslaved gnome tinker they had prisoner) that made it seem to be breathing and made a loud "Snoring" sound to disguise the sound of the gears. Kept them very safe from low level adventuring parties...at least until they go high enough level to decide they were ready to take on a dragon, and found themselves battling a pile of tin scraps (and thereby making plenty of noise to alert the Kobold villagers to flee into the underdark) - the players went through HOURS of preparation before attacking the "Dragon"...bwahaahaaaaa!
There are worlds out there where the sky is burning...where the seas sleep and the rivers dream. People made of smoke, and cities made of song. Somewhere there's danger. Somewhere there's injustice. Somewhere else, the tea is getting Cold. C'mon Ace, we've got work to do! - The Doctor (Sylvester McCoy, last line in the old series)
Image
- Image

User avatar
willpell
Banned
Posts: 2085
Contact:

Re: 10 October, 2013: Cammer

Post by willpell » Sun Oct 13, 2013 8:07 am

RedwoodElf wrote:Similar situation: A tribe of Kobolds had the perfect defense for their hidden cave village...they built a fake sleeping dragon over the entrance, complete with water powered machinery inside (built by an enslaved gnome tinker they had prisoner) that made it seem to be breathing and made a loud "Snoring" sound to disguise the sound of the gears. Kept them very safe from low level adventuring parties...at least until they go high enough level to decide they were ready to take on a dragon, and found themselves battling a pile of tin scraps (and thereby making plenty of noise to alert the Kobold villagers to flee into the underdark) - the players went through HOURS of preparation before attacking the "Dragon"...bwahaahaaaaa!
I am so stealing this.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

User avatar
raaabr
Likes to Contribute
Posts: 224
Location: Taipei, Taiwan

Re: 10 October, 2013: Cammer

Post by raaabr » Sun Oct 13, 2013 8:20 am

RedwoodElf wrote: Similar situation: A tribe of Kobolds had the perfect defense for their hidden cave village...they built a fake sleeping dragon over the entrance, complete with water powered machinery inside (built by an enslaved gnome tinker they had prisoner) that made it seem to be breathing and made a loud "Snoring" sound to disguise the sound of the gears. Kept them very safe from low level adventuring parties...at least until they go high enough level to decide they were ready to take on a dragon, and found themselves battling a pile of tin scraps (and thereby making plenty of noise to alert the Kobold villagers to flee into the underdark) - the players went through HOURS of preparation before attacking the "Dragon"...bwahaahaaaaa!

Ooh. You're so evil >:D Still, at least they won't really have to do as much grinding later on, unless "preparing" isn't level grinding. (Can you tell I've played too many RPG's? Huh? CAN YOU?! :D )

Have to wonder how they reacted though. Did they just storm off angrily?
Sometimes I get the feeling that If I was a goblin I would be called "Chews scenery". I have no idea why people might think that!

User avatar
stevedj
Voices Opinions
Posts: 417

Re: 10 October, 2013: Cammer

Post by stevedj » Sun Oct 13, 2013 8:59 am

raaabr wrote:You have to wonder if it's been 15 minutes of Forgath's player choosing the loot or only 15 minutes in-game. If it's 15 minutes out of game..Yeah, Minmax has the right to be irritated.
BuildsLegos wrote:If Herbert really made descriptions for every item in the Treasure Room, then Forgath's player would probably need 15 minutes to make her choice.
Indeed. Imagine Herbert wrote each description on an index card. There would be somewhere between 218 cards (if only 1 treasure per group), up to something less than 218 x 3 cards! (if one treasure per person - some groups have less than 3 people).

Just guessing/estimating -- suppose there were 500 such cards... If you only spent 7 seconds reading each card (and some would take longer than that) you are close to an HOUR! And trust me, even for items you have zero interest in, you are going to be fascinated by all the fun facts, so you ARE going to read them ALL!

User avatar
BordeauxRow
Mutters to Themself
Posts: 31

Re: 10 October, 2013: Cammer

Post by BordeauxRow » Sun Oct 13, 2013 12:18 pm

Stevedj, every winning group member, takes an item. I am reasonably sure the maze just resets itself entirely after each round. (which includes any chest and the Armoury/ Great wall of epic lewt.)

User avatar
stevedj
Voices Opinions
Posts: 417

Re: 10 October, 2013: Cammer

Post by stevedj » Mon Oct 14, 2013 7:29 am

BordeauxRow wrote:Stevedj, every winning group member, takes an item. I am reasonably sure the maze just resets itself entirely after each round. (which includes any chest and the Armoury/ Great wall of epic lewt.)
But that's just it -- after a reset, the Treasure Room has to have a "prize" for every possible winning group (one for each in that group). That's a LOT of treasure! If EVERY group had all 3 members, the treasure room would have to have 654 treasures! We don't know how many have less, though some certainly do -- I was being generous to suggest only 500.

User avatar
Krulle
Transcribes Goblins
Posts: 8119
Contact:

Re: 10 October, 2013: Cammer

Post by Krulle » Mon Oct 14, 2013 7:34 am

Bordeaux meant that any physical change is reset.Among the physical changes are all treasures being taken away. That means that if the MoM only had 3 items for a set of Alternatives (in this case Kin, Minmax, Forgath; other sets could be You and me), that would be sufficient.
Any item once "lost" in the MoM could become a "prize", and thus being copied to as many alternative realities as alternates decide to take the item out of the Maze.

A reset means, that everything is as it was at the beginning of the run, except for the group that won last round.
And at the beginning of the run, the treasures in the treasure room include a "cammer", a "racist Axe", and a "Jade teapot", and during the next run it will still include the same treasures.
Goblinscomic transcriptions
Collection of G:AR cards

STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
Image
(sorry for spamming, will amend signature again when Kickstarter has ended, or many complain about my signature)

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: 10 October, 2013: Cammer

Post by spiderwrangler » Mon Oct 14, 2013 8:29 am

willpell wrote:
RedwoodElf wrote:Similar situation: A tribe of Kobolds had the perfect defense for their hidden cave village...they built a fake sleeping dragon over the entrance, complete with water powered machinery inside (built by an enslaved gnome tinker they had prisoner) that made it seem to be breathing and made a loud "Snoring" sound to disguise the sound of the gears. Kept them very safe from low level adventuring parties...at least until they go high enough level to decide they were ready to take on a dragon, and found themselves battling a pile of tin scraps (and thereby making plenty of noise to alert the Kobold villagers to flee into the underdark) - the players went through HOURS of preparation before attacking the "Dragon"...bwahaahaaaaa!
I am so stealing this.
I'm still suspicious of dragons, I won't be having my spider ranger waltz right up to any dragons you give me thinking it might be fake!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Sessine
Poorly Locked Patron
Poorly Locked Patron
Posts: 386

Re: 10 October, 2013: Cammer

Post by Sessine » Mon Oct 14, 2013 8:56 am

Krulle wrote:Bordeaux meant that any physical change is reset.Among the physical changes are all treasures being taken away. That means that if the MoM only had 3 items for a set of Alternatives (in this case Kin, Minmax, Forgath; other sets could be You and me), that would be sufficient.
Any item once "lost" in the MoM could become a "prize", and thus being copied to as many alternative realities as alternates decide to take the item out of the Maze.

A reset means, that everything is as it was at the beginning of the run, except for the group that won last round.
And at the beginning of the run, the treasures in the treasure room include a "cammer", a "racist Axe", and a "Jade teapot", and during the next run it will still include the same treasures.
That makes sense.* All (or nearly all, I suppose, we don't know 'all' for sure) Kins are in the Maze to retrieve the Jade Teapot. After millions of resets a lot of other teams have already won, a lot of teapots must have been claimed, yet there is still a Jade Teapot hanging in the treasure room for our Kin to claim. Therefore the treasures have to be recreated by the reset.

And your theory of how all the treasures got in there in the first place matches what Kin said about the Teapot. Very efficient, if so. Anything sufficiently magical brought in by any alternate of any adventuring party is rather likely to be lost in at least one cycle before they win -- unless it's so overpowered that the party just sails right through on their first attempt, in which case the Maze doesn't want their stinky old god-level artifact anyway, so there, nyah! Good riddance!

I wonder if that staff of many rings is powerful enough to qualify as loot?


--
*Until you think about it too closely, whereupon it will make your head spin, but with the Maze of Many that's par for the course.
► Show Spoiler

User avatar
willpell
Banned
Posts: 2085
Contact:

Re: 10 October, 2013: Cammer

Post by willpell » Mon Oct 14, 2013 3:48 pm

At this point my assumption is that our Kin will let MM and Forgath leave via the Teapot, then join the Kinship for long enough to get a copy she can keep, and ask them to change her reality-number back to 156 so she can leave too, after which they could win one more time for themselves. Ruby won't like it, but if they take long enough, Kin-156 can at least convince Onyx and Sapphire. Unless, of course, Onyx sides with Ruby because she's attracted to her, and Sapphire melts down due to the removal of her face tattoo. But K-156 doesn't know about either of those risks, so she would conclude that this was a valid strategem.
spiderwrangler wrote:I'm still suspicious of dragons, I won't be having my spider ranger waltz right up to any dragons you give me thinking it might be fake!
I didn't mean I'd steal it for your game. Your dragons will probably be real ones.
You either die Chaotic, or you live long enough to see yourself become Lawful.
Glemp wrote:To some extent, you need to be arrogant - without it, you are vulnerable being made someone's tool...for Herbert's sake, have the stubbornness not to submit to what you see instantly, because you can only see some facts at a time.
My long-neglected blog.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: 10 October, 2013: Cammer

Post by spiderwrangler » Mon Oct 14, 2013 3:57 pm

willpell wrote:I didn't mean I'd steal it for your game. Your dragons will probably be real ones.
I kind of figured. :D Just stating that I won't be roped in to any false sense of security!
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

knightwalkr
Mumbles Incoherently
Posts: 24
UStream Username: Willie Pierce

Re: 10 October, 2013: Cammer

Post by knightwalkr » Mon Oct 14, 2013 5:20 pm

Coolest weapon I ever gave a player

Bow (given to a ranger)
When fired at a favored enemy the arrow acts as the spell magic Missile cast by a wizard of Equal level to the bow holder. If fired at any other enemy the arrow acts as a sleep spell. And as an added bit of annoyance... it had a 1d6 chance of dis enchanting. roll a 1 on a d6 and it becomes a standard Bow.

Post Reply