Civilization IV: Officially Over (see latest post)

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SuperVaderMan
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Re: Civilization IV (990.02)

Post by SuperVaderMan » Mon May 13, 2013 8:27 pm

SA) Walks On Wind will, once again, attempt to create her Vortex spell, hopefully in time to do something about the hobgoblins near Feather's Foothold.

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WhirdCheese
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Re: Civilization IV (990.02)

Post by WhirdCheese » Mon May 13, 2013 9:27 pm

Rages will go on the strike force.

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Alaen
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Re: Civilization IV (990.02)

Post by Alaen » Tue May 14, 2013 10:45 am

A) 4 (Davecom3, Badge, M0rtimer, Jibjib)
B) 8 (Feytala, Badge, M0rtimer, Jibjib, Martin, D34dlock,kida, Alaen)
C) 7 (Davecom3, Feytala, Burns, M0rtimer, Martin,kida, Alaen)
D) 1 (D34dlock)
E) 1 (Burns)
F) 1 (Burns)
G) 8 (Davecom3, Feytala, Badge, Jibjib, Martin, D34dlock,kida, Alaen)

So many dungeons :shock:

Lurks will join the strike team, eager to test his new scope.
Hope I dont die again
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Davecom3
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Re: Civilization IV (990.02)

Post by Davecom3 » Tue May 14, 2013 4:54 pm

Only 3,4, or 5 depending how you look at it.

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Re: Civilization IV (990.02)

Post by Davecom3 » Tue May 14, 2013 6:16 pm

The Sand Dragon's Breadth, Level 4 of 4 (5 goblins still alive, all players may vote)
Room 1: The Sand Dancer's Hole: Sneak by the Sand Dancer,Assault her Directly,Focus on Magic(2),Focus on Melee(1),Parley with the Lamia(2)
Room 2: Sand Dervish Throwdown: Focus on Offense(1),Focus on Defense(1),Full Court Press,Rely on Magic(1),Sneak By the Dervishes(2)
Room 3: The Reverse Marble Hallway: Take the Sandstone Path(1),Take the Granite Path(2),Take the Marble Path(1),Shatter the Stone Gong(1),Look for Alternate Route
Room 4: Sultans and Scythetraps: Speak with the "Sultan"(3),Disable the Xorn's traps(1),Assassinate the Sultan,Trigger the Scythes(1),Avoid the Room
Room 5: Infernal Vault: Release the Jail Warden(1),Release the Demon Prisoners,Steal the Jail Keys,Loot the Contraband Lockbox(4),Ignore the Room
Room 6: Opalescent Shadows: Fight the Shadows,Turn the Shadows(4),Trigger the Ghost Trap(1),Shatter the Opal,Turn off the Lights
Room 7: Adventurers!: Full Court Press,Parley with the Adventurers,Fight the Adventurers,Sneak By the Adventurers,Kill Them In Their Sleep(5)
Room 8: The Beer Statue: Turn it On,Break It(1),Desecrate the Altar,Dedicate the Altar to Ol' Mags(4),Drink the Beer
Room 9: The Grotto of the Destroyer: Focus on Offense(1),Focus on Defense(1),Full Court Press,Rely on Magic(1),Call down Ol' Mags' Pride(2)
Room 10: The Treasure Room: Loot the Gold Chest,Loot the Black Bags,Collect the Loose Gems,Open the Opaque Glass Case,Unlock the Safe(5)

Black Ruby
Room 1: Getting In: Sneak In(6),Dimension Door In,Fight your way In(1),Try to Socialize your way In
Room 2: Defeating the Guards: Poison Their Food(4),Send them Spiritual Nightmares(1),Set up a Decoy(1),Ambush and Assassinate(1)
Room 3: Silencing the Mages: Use Bloodmute Root(6),Out-Cast them,Set up a Decoy,Ambush and Assassinate(1)
Room 4: Reaching the Central Temple: Focus on Finding Traps,Focus on Fighting the Enemy(1),Focus on Sneaking(2),Look for Alternate Route(4)
Room 5: Dealing with the Leader: Full Court Press,Focus him down with Magic,Lead him into a Trap(1),Steal and use the Poison Crossbows(6)
Room 6: It's Smashing: Steal the Black Ruby(6),Smash The Damn Thing(1),Dispel The Ruby,Dissolve it in Serpent Venom
Room 7: The Great Escape: Just use a Teleport Beacon(6),Agree on a "Evac Location"(1),Come out Same Way In,Dig Your Way Out

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Athedia
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Re: Civilization IV (990.02)

Post by Athedia » Tue May 14, 2013 11:13 pm

First I wish to apologize for not posting in a while. Finals were last week and I have spent the last half week in hibernation mode. I am good to go now though.

The Sand Dragon's Breadth, Level 4 of 4 (5 goblins still alive, all players may vote)
Room 1: The Sand Dancer's Hole: Sneak by the Sand Dancer,Assault her Directly,Focus on Magic(2),Focus on Melee(1),Parley with the Lamia(3)
Room 2: Sand Dervish Throwdown: Focus on Offense(1),Focus on Defense(1),Full Court Press,Rely on Magic(1),Sneak By the Dervishes(3)
Room 3: The Reverse Marble Hallway: Take the Sandstone Path(1),Take the Granite Path(2),Take the Marble Path(2),Shatter the Stone Gong(1),Look for Alternate Route
Room 4: Sultans and Scythetraps: Speak with the "Sultan"(4),Disable the Xorn's traps(1),Assassinate the Sultan,Trigger the Scythes(1),Avoid the Room
Room 5: Infernal Vault: Release the Jail Warden(1),Release the Demon Prisoners,Steal the Jail Keys,Loot the Contraband Lockbox(5),Ignore the Room
Room 6: Opalescent Shadows: Fight the Shadows,Turn the Shadows(5),Trigger the Ghost Trap(1),Shatter the Opal,Turn off the Lights
Room 7: Adventurers!: Full Court Press,Parley with the Adventurers,Fight the Adventurers,Sneak By the Adventurers,Kill Them In Their Sleep(6)
Room 8: The Beer Statue: Turn it On,Break It(1),Desecrate the Altar,Dedicate the Altar to Ol' Mags(5),Drink the Beer
Room 9: The Grotto of the Destroyer: Focus on Offense(1),Focus on Defense(2),Full Court Press,Rely on Magic(1),Call down Ol' Mags' Pride(2)
Room 10: The Treasure Room: Loot the Gold Chest,Loot the Black Bags,Collect the Loose Gems,Open the Opaque Glass Case,Unlock the Safe(6)

Black Ruby
Room 1: Getting In: Sneak In(7),Dimension Door In,Fight your way In(1),Try to Socialize your way In
Room 2: Defeating the Guards: Poison Their Food(5),Send them Spiritual Nightmares(1),Set up a Decoy(1),Ambush and Assassinate(1)
Room 3: Silencing the Mages: Use Bloodmute Root(7),Out-Cast them,Set up a Decoy,Ambush and Assassinate(1)
Room 4: Reaching the Central Temple: Focus on Finding Traps,Focus on Fighting the Enemy(1),Focus on Sneaking(2),Look for Alternate Route(5)
Room 5: Dealing with the Leader: Full Court Press,Focus him down with Magic,Lead him into a Trap(1),Steal and use the Poison Crossbows(7)
Room 6: It's Smashing: Steal the Black Ruby(7),Smash The Damn Thing(1),Dispel The Ruby,Dissolve it in Serpent Venom
Room 7: The Great Escape: Just use a Teleport Beacon(6),Agree on a "Evac Location"(2),Come out Same Way In,Dig Your Way Out


A) 5 (Athedia, Davecom3, Badge, M0rtimer, Jibjib)
B) 9 (Athedia, Feytala, Badge, M0rtimer, Jibjib, Martin, D34dlock,kida, Alaen)
C) 8 (Athedia, Davecom3, Feytala, Burns, M0rtimer, Martin,kida, Alaen)
D) 1 (D34dlock)
E) 1 (Burns)
F) 1 (Burns)
G) 8 (Davecom3, Feytala, Badge, Jibjib, Martin, D34dlock,kida, Alaen)

SA: Looks-to-Leaves let's those in the Oasis care for the garden, asking Reaches if she may be allowed to travel to Feather's Foothold to see what useful plants lay there.
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Feytala
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Re: Civilization IV (990.02)

Post by Feytala » Wed May 15, 2013 4:07 am

Of course Reaches allows Looks-to-Leaves to travel to Feathers Foothold ;)

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Aegis J Hyena
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Re: Civilization IV (990.02)

Post by Aegis J Hyena » Wed May 15, 2013 6:33 am

Alright, time to work on the next post; will do it in bits and pieces over the course of the day. Should be up later tonight or if I get lazy, tomorrow morning.

EDIT at 4:30 PM: About 1/4 of the way done. Just finished the basic writeup and the Valley of Strong Strength. Next up are the dungeons; I'll do them in between League of Legends runs.
EDIT #2, 6 PM: Just finished the Sand Dragon's Breadth. Two goblins survived (talking to the Lamia was a bad, bad idea). They're also very very lucky and rich goblins because they beat the odds on some rolls I didn't include in the writeup.
EDIT #3, two hours later): Done with the Draconic Temple. One more later (the Black Ruby) and then I'll post it either late tonight or tomorrow morning.
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Re: Civilization IV (990.02)

Post by Aegis J Hyena » Wed May 15, 2013 6:19 pm

Next post Friday. After that I -think- that's all the local dungeons done, so I'll award all the EXP then.

The Time Period: 990.03
Incoming Situations: Feathers Foothold Aspect Bonus (991.02), Desert Prey Cats migrate back to the area (991.06, 993.09), Talks in Rhyme is visited by "Other Things" (992.12), Swift of Feet and Stops and Stares return (990.04), Heir comes of Age, Goblins return from the Sand Dragon's Breadth (990.08), Smells Fishy has his sight restored (990.09), Shadow Cactus Cloth Enchanted, Norf Scout Team Arrives (990.11)

Statues and The Dead
► Show Spoiler
Cast of Passive Characters (Players):
► Show Spoiler
Cast of Characters (Players):
► Show Spoiler
Cast of Characters (Living NPCs):
► Show Spoiler
Known Knowledge:
► Show Spoiler
Societals:
► Show Spoiler
Random.org Rolls made:
► Show Spoiler
Towns and Villages
► Show Spoiler
The Poorly Locked Chest, Oasis Hearth:
► Show Spoiler
The Poorly Locked Chest, Feathers Foothold:
► Show Spoiler
Carried within the chest of Swift of Foot: Four Teleport Beacons, Strongbox of ?Enchanted Gold Ingots, ?Royal-Looking Coral Rod, ?Snarling Wolf Potion, ?Cup of Magic Mouths
Treasures Found in the Obsidian Pig: 50 Diamond Marble Globes, Eight ?Frostfire Spikes, 30 feet of "Golden Vinyl", ?Cloak of Spirit, Fist-sized Amethyst/Bloodstone Crown, 12 emeralds, 9 garnets, one ?Aquamarine, ?Enchanted Chef's Hat
Treasures Found in the Sand Dragon's Breadth: Strange Pink Stone Globe, 12 bolts of Dwarven Stonecloth, ?Opal Dagger, ?Obsidian Primal Bone, one waterskin of Corrupted Elemental Water, four diamonds, four emeralds, a ?Strange Ring of Hardened Granite, a ?White and Brown Robe, six ?Potions labeled "Blackflea Juice", ?Small Occult Book, thirteen very large human skulls, a ?Willow Wand, nineteen very small blue steel rings interlocked as a necklace, one pair of tan leather breeches and thirty demon hides (demon cow leather from the lower planes), Overflowing Adventuring Pack, locked Wrought Iron Safe


In Storage in the Temple:
► Show Spoiler
The Aspects and Experience:
► Show Spoiler
Current Questplots: 0/3
Dungeons Yet to be Awarded EXP: The Obsidian Pig, the Valley of Strong Strength, The Cadaverine Vein, The Black Ruby, The Draconic Temple, The Sand Dragon's Breadth
(I'll award everything at once in the next post)

The Situation:

You've sent spies to the Zhrindil, but they were caught and not one of them escaped alive. They did manage to get a report out before they were slain, saying that the "lost" Zhrindil have begun sprouting barbs and hooks from their fingers and horns from their heads. -Something- has got their minds and souls, and whatever has them is not going to give them up (if it's possible to save them at all). You're not sure what the dark force behind the Yuan-Ti wants with the Klyenti, or if it just wants to spread chaos in the "upper world", but in any case, they wiped our your spies and will be at the Klyenti's doorstep very soon. You're pretty sure the Klyenti can take care of themselves, since in the past they've been able to repel (most) assaults by the Zhrindil. For now, there's so many other things to do that the Zhrindil are kind of off as a side thought.

While Looks to Leaves heads to Feathers Foothold to search for samples of aquatic plants to add to the ever-growing gardens (finding nothing this month, but the Yoodles are more than happy to share next month), she has an epiphany about how best to mix some of the roots and herbs she already has. She'll need some aquatic samples to test her theories but if she's right she'll be able to make either an instant kill poison, or a poison that mimics the effects of Sunset Fever, except it affects humanoids only. Gathers Rocks records all the knowledge he's gathered into the library (it's not good enough for a +1 bonus to the library's bonus, though) and a ritual is performed in the temple in order to restore Smells-Fishy's sight by using the divine blood coursing through Obsidian's veins. The ritual works and Smells' sight will be restored in half a year.

Smells Fishy has decided he wants to undertake a vision quest to look for a proper spirit animal or familiar. Given that he is currently blind and he can only see "with his heart", going into the spirit world would be the best way to go about doing so. He Steps Sideways (with the aid of Obsidian) and for what seems like days he follows wherever his heart tells him to go. He can't be sure how long he's traveled (or even in what direction he's traveled) but when the "safety" spell expires (that would yank him back to the physical world after being in the Spirit World for so long) he hears the sounds of a farm and a pair of older voices discussing what to do about "one of the lame animals". He hears the speakers notice him and offer a bit of help (Smells looks a little burnt since he was still a glowing supernova while in the Spirit), and the speakers offer to listen to his tale over "Kelvoc Juice and Bogga Leaves" --- something that is distinctly koboldian.

He finds he's nowhere near Gleed Tower, but instead he is about seventy five miles north of the Pools of Disease, on a small farm on the outskirts of a minor kobold tribe. The elderly family here raise meat and milk for the tribe, and the kobolds live and forage in the lands to the north of the Pools. The conversation about lifestyles goes on well into the night, when Smells hears a squawking and feels something grab his right shoulder. There's a flash of white light, and Smells finds himself "spiritually connected" (he can't really explain it) to the family's pet falcon, being able to see through its eyes. It'd landed on his shoulder in curiosity and immediately there was the connection. He's still blind in the physical world, but he can see out of the eyes of the bird and telepathically communicate with it. The kobold family is more than happy to let their beloved pet go with him, seeing it as a sign from Ol' Mags (or Kurtlemak) that something special is going on. In the morning they arrange to have Smells head back to Oasis Hearth on ostrich-back, which will take a month and a half (he can keep the ostrich, too)

Meanwhile, at Feathers Foothold, a warcamp is sent to deal with the Gluuma before they get back to their leader with any meaningful information. There is a spirited skirmish on the shore that the Yoodles watch with interest from the waters; the Gluuma are buff like dwarves and as strong as mountains. Some of the priests at Feathers Foothold say that this tribe is half-bred with something bigger than they are (as a theory) and their theory is proven correct when their leader, a particularly ugly horned hobgoblin by the name of Gox Googa, contacts them via a (very poor) scry. The Gluuma have -not- claimed this part of the shoreline (that's what their scouts were for) but their pride says they must attempt to dominate any creatures they find (they were the first to strike in the warcamp battle once you sent a group out to them). He confirms that one of the parents of the tribe was a minotaur. During the battle, you took prisoners, and Gox Googa wants them back, unharmed. He is impressed by the tenacity of the goblins and is willing to leave you alone if you release the prisoners.

While Makes Waves creates a small bracelet that has a minor Water Breathing enchantment on it (five minutes, then the charm breaks; supplies are limited) and Walks on Wind finally perfects the Vortex spell (a little bit too late to do anything in the warcamp battle, but at least it exists now), Sails The Horizon formally extends an alliance with the Yoodles, who happily accept, pleased to have a friend. The leader of the Yoodles, whose name can't be pronounced above water because the goblins' mouths don't work like that, is given the name Blip Wavesplat. Sails spends multiple days talking with the Yoodles and learning all he can. As it turns out, the last time they were warlike, they nearly took out their own god. "Never again." is their way of thinking; they'll never start something warlike on their own and will only fight in defense of their home.

Naturally, the Lidepkanti are unhappy with this arrangement, it means they have a new potential threat. For now they're lurking in the shadows of the darker waters, not approaching, but not being friendly either. They constantly threaten and make aggressive overtones, and you're pretty sure that they -are- going to attack at some point. They constantly attempt to reinforce the "ours, not yours" mentality with their threats (and one or two giant sharks); when one sympathetic Lidepkanti makes a gesture of friendship, he's attacked by about forty others to stomp out any thought in Lidepkanti society of ever co-existing peacefully. The Yoodles say they've seen dozens of ships out in the deeper waters and offer to share their knowledge with Feathers Foothold... IF you can keep the Lidepkanti off their backs while they go to retrieve it, as their best information is kept at a library that's been taken over by them out on the borders of Yoodle/Lidepkanti territory.

Over at the Valley of Strong Strength, Beats Rocks has essentially told everyone to fuck off, that he'll take part in the nine levels of the arenas, and he will win both glory for himself and his "patron" (who is revealed to be a extremely-scarred human with one cheek completely torn off and scarred over, revealing his jawbone) as well as show everyone that goblins are far tougher than they seem. The patron, named Felgar the Overstrong, is at first livid that Beats came back against Felgar's wishes, but he can applaud the display of bravery (foolhardinesS?) on returning. Felgar offers to train him in between arena matches, as well as feed and clothe him as best he can (which is better than about 80% of the rest of the fighters). The nobles of the Valley are laughing at him behind his back, having taken in the goblin --- they think you're his pet.

Felgar tells Beats, "Live, and we both live happily. Fail, and if you're not killed by them outright, I'll break you into so many pieces we can't count them all. Next month, it's the 9 layers of the arenas, or death."

At the Sand Dragon's Breadth, the goblins have reached the bottom floor.
► Show Spoiler
Next, we're off to the Draconic Temple, where Stops
► Show Spoiler
Finally, we flash back to the quest to get the Black Ruby to bring to the temple in Oasis Hearth so Ol' Mags can smash the ruby and make sure no more demons are spawned down there in the foul depths of the Yuan-ti and Naga.
► Show Spoiler
WILL YOU...

A) Divide your population evenly between Feathers Foothold and Oasis Hearth?
B) Release the Gluuma prisoners (after interrogation, of course)? They have not tried to escape since their capture, accepting their capture gracefully.
C) Trade libraries with the Yoodles to increase the sum of Goblin Knowledge?
D) Team with the Rhezkendal to teach the Zhrindil a lesson kill the "Lost" Zhrindil? If you don't do it this month, they'll go off on their own to chase 'em down.
E) Abandon Oasis Hearth and send the remainder of the tribe to Feathers Foothold, given Ol' Mags' warning about the Norfs?
F) Ask for a non-aggression treaty with the Gluuma?
G) Head for Sembogu Mine to assist the Klyenti?
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WhirdCheese
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Re: Civilization IV (990.03)

Post by WhirdCheese » Wed May 15, 2013 6:30 pm

How we going to deal with the Norfs? We have 8 months to prepare. For now
BCF

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Arch Lich Burns
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Re: Civilization IV (990.03)

Post by Arch Lich Burns » Wed May 15, 2013 6:30 pm

D, c, f

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Feytala
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Re: Civilization IV (990.03)

Post by Feytala » Wed May 15, 2013 6:52 pm

Yay, are we cool or aren't we ?^^

A)
B) 2 (Feytala, Cheese) (Yeah, I love people who are not trying to kill us.)
C) 3 (Feytala, Burns, Cheese) (I also love Knowledge. I am still patting myself for the library-idea.)
D) 1 (Burns)
E)
F) 2 (Burns, Cheese) (Ha. Well. It's this or G. One month later won't hurt.)
G) 1 (Feytala) (We can learn more about the possesed Zhindril without putting our own home in immediate danger, improve Beaver-relations (We still want down that glacier, remember ?) and maybe find some interesting things... Whats not to like ? Besides : I worry more about the Norfs than the Zhindril and Hobgoblins combined... And the Beavers are near enough to help us.)

When the situation calms down again, Reaches sends her daughter back to Feathers Foothold... And officially asks sails to act as her godfather... With Throws dead and his unique connection to the tribe, the fact that she trusts him and that he kept his body and dream uncorrupted besides so many difficulties Reaches seems to think, that there would be no better mentor, adviser and protector to her heir, than Sails-The-Horizon.

SA : Not forgetting her divine mission (and also hoping for being lucky just one time) of finding and ruling all the goblins of this world, Reaches takes a visit to Feathers Landing and (Hopefully with the help of Sails) tries to get to know if the Yoodles know something about the disappeared third goblin tribe of the Citoxe Desert lands (With the First transformed into Golems, the Second enslaved by their own skin and the fourth being the Sandswept Wind Clan by itsself) : The Dae River Dodgers.
Last edited by Feytala on Wed May 15, 2013 7:04 pm, edited 2 times in total.

Davecom3
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Re: Civilization IV (990.03)

Post by Davecom3 » Wed May 15, 2013 6:54 pm

BCG

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BadgeAddict
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Re: Civilization IV (990.03)

Post by BadgeAddict » Wed May 15, 2013 7:16 pm

B,C,F

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madmartin26
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Re: Civilization IV (990.03)

Post by madmartin26 » Wed May 15, 2013 7:49 pm

B, C, F

Sails is surprised but very happy with Reaches' suggestion that he be the heirs godfather, and accepts immediately. When he gets the chance, he continues teaching the heir everything he knows, and also spending time with her, trying to fulfill his role as a guardian and make her happy.

He also assists reaches in asking her question by coming along and translating for her(Or she could use Tounges, but this is probably easier for her), and adds a question of his own. Now that he knows the Yoodles have information that could help him achieve his dream, he asks how he can best 'keep the Lidepkanti off their backs'. Would a diversion somewhere else work, or would direct defense be best? If his assistance in getting them into their library helps the trading of knowledge as well, then that's great, but Sails is mostly concerned with the ship knowledge.

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Re: Civilization IV (990.03)

Post by CroverusRaven » Wed May 15, 2013 8:10 pm

Beats thanks Felgar for his support and accepts his offer. Beats Rocks promises that unless something kills him, he'll not give up fighting.

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Re: Civilization IV (990.03)

Post by ttwig » Wed May 15, 2013 8:21 pm

i am pretty sure that my SA got missed for last month

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Re: Civilization IV (990.03)

Post by D34dlock » Wed May 15, 2013 8:23 pm

B,C,D
I'm still reading shifters.

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WhirdCheese
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Re: Civilization IV (990.03)

Post by WhirdCheese » Wed May 15, 2013 9:53 pm

Sa: Rages attempts to gather a few soldiers interesting in being paratroopers.

We have the sky coasters but have never (to my knowledge) used them. Now imagine airdropping 30 barbarians into the enemy's rear flank.

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Feytala
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Re: Civilization IV (990.03)

Post by Feytala » Wed May 15, 2013 10:01 pm

As far as I know, that is because they have a very short reach and are somewhat slow... But I may be wrong, the where invented quite some turns ago...

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Jibjib
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Re: Civilization IV (990.03)

Post by Jibjib » Wed May 15, 2013 11:16 pm

BCF

SA: Waves will go to Feather's Foothold, and spend the month on the shore near the Yoodles, trying to improve his water breathing charm to permanency, at the expense of being able to recreate it.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Davecom3
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Re: Civilization IV (990.03)

Post by Davecom3 » Thu May 16, 2013 1:43 am

If it doesn't cost an SA, Smells-Fishy will take the time to let the hawk get a general overview of the area between the Pools of Disease and Oasis Hearth on his way back to the tribe, while trying to keep the hawk from getting too close to any populated area along the way.

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Re: Civilization IV (990.03)

Post by nikohl » Thu May 16, 2013 1:57 am

SA: Rhymes tries to sort out his speaking problem/gribbly worm visitor situation, via visions or communing with the Orb. If he has time, he'll also contemplate the Robe of Spirit that he took from the sorcerer.

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Re: Civilization IV (990.03)

Post by Kelten » Thu May 16, 2013 4:58 am

A, C, D
Click here if you want to beat me up!

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Re: Civilization IV (990.03)

Post by Nolandking » Thu May 16, 2013 10:49 am

A) 1 (Kelten)
B) 8 (Feytala, Cheese Davecom3, BadgeAddict, madmartin26, D34dlock, Jibjib, Nolandking)
C) 10 (Feytala, Burns, Cheese, Davecom3, BadgeAddict, madmartin26, D34dlock, Jibjib,Kelten, Nolandking)
D) 3 (Burns, D34dlock, Kelten)
E)
F) 6 (Burns, Cheese, BadgeAddict, madmartin26, Jibjib, Nolandking)
G) 2 (Feytala, Davecom3)
Haven't played this signature game in a long while but I'll try it out again.

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