GAL Trapper-Keeper of Knowledge (Stats and Items)
Posted: Mon Feb 03, 2014 10:58 am
I'm assuming the duties of Trapper-Keeper Keeper, much thanks to Badge for running this the last few years.
The armory represents a communal pool of items, either abandoned by past GAL members, or contributed to to common good by those who don't need that item.
Below that, you will find information about each character, along with the items they are carrying, the items they have in storage, and the items the are willing to trade. The tabs below are in alphabetical order based on your forum name. Items are tabulated after the completion of an adventure, once your goblin has returned to the GAL, not during. If you feel that some information is missing please post in this thread with quoted proof and I will make said changes.
.[tabs: Alaen]
Name: Lurks In Shadows
Color: #404040
Gender: Male
Quest Count: 0
ITEMS:
ITEMS in Storage: 0/20
Willing to Trade
[tabs: ArchLichBurns]
Name: Temporal Anomaly Phenomenon (TAP)
Color: #808080
Gender: Roll a 1dX to assign gender at the start of each quest.
Quest Count: 0
ITEMS:
[tabs:AsksTooMuch]
Name: Senor Costa Fluctuantes
Color:#005500
Gender: Male
Quest Count: 3 [Q3, ?, Q8]
ITEMS:
Name: Without A Past
Color: #F55F88
Gender: Male
HP: 5/5
Quest Count:1 [Q9]
ITEMS:
[tabs: GathersIngredients]
Name: Walks With The Wind
Color:#008000
Gender: Female
HP: 5/5 (+1 with Necklace = 6/6)
Quest Count: 5 [Q1, Q4, Q6, Q9, Q10]
ITEMS:
Name: Tinkers with Stuff
Color: #DAA520
Gender: Female
Quest Count: 0
ITEMS:
[*]GOLD:10gp
[tabs: Nerre]
Name: Remedies the Pain
Color:#00FF00
Gender: Female
Backstory: Remedy is an apprentice healer, learning to brew potions, use herbs, treat wounds and also cook. She has no magic talent, so she is looking for wisdom and acquiring magical items that might help her with becoming a teller when she is older. She is very ingenious to make up for not being as strong or gifted as the heroes, legends, leader and tellers of the clan.
Quest Count: 2 [G3, G8]
ITEMS:
Name: First-of-All
Color:#008080
Gender: Female
HP: 6/6
Quest Count: 3 [Q2, Q5, Q8]
ITEMS:
[*]GOLD:35.6gp
[*]Fishing Rod
[*]Blue Prismatic snake corpse - Fangs contain natural magic that matches color
[*]Bowl o' Gruel
[*]Stoneware Crock of Mudhoney: Minor healing properties
[*]Parchment Letter to Mother
[*]Parchment Letter to Garvin
[*]Swamp Hopper Spears (5)
Willing to Trade
[tabs: NoLandKing]
Name: Tells Bad Jokes
Color:#804000
Gender: Male
HP: 5/5
Quest Count: 3 [Q3, Q5, Q9]
ITEMS:
[tabs: PatDragon]
Name: Forges for Food
Color:#FFFF00
Highlight: #000000
Gender: Male
HP: 6/6
Quest Count: 3 [Q3, Q6, Q9]
ITEMS:
[tabs: Quarg]
Name: William the Red
Color:#FF0000
Gender: Male?
Quest Count: 3 [Q1, Q4, Q9]
ITEMS:
[tabs: DiesasaYoungling]
Name: DiesonanAdventure
Color: #BF8000
Gender: Male
Backstory: Adventure has always been on the lookout for an adventure to go on, just so he could walk back into camp with a bunch of sweet loot and rub his not dyingness in his tellers face. When word of the GAL made it to his camp he snuck off in the middle of the night.
Quest Count: 1 [Q4Esc, ]
ITEMS:
Parasite:
Pro: Using a major action Host can drink blood and be healed 0, 1 or 2 Hp and parasite will be sated for 3 turns.
Con: Each turn that goes by in which parasite is not sated, Host will lose .1 Hp.
[tabs: I'mBob]
Name: Another One
Color:#000080
Gender: Male
Backstory: None yet.
Quest Count: 0
[tabs: LooksAtYouFunny]
Name: Red Ears
Color:#B97A57
Gender: ?
Backstory: none yet
Quest Count: 0
[tabs: SaruSama]
Name: Soars the Skies
Color:#0000FF
Gender: Male
Quest Count: 1 [Q4, ]
ITEMS:
- Simple Axe(+1 ATT) (1-handed)
[*] Spear (+1 ATT) (2-handed)
[*] Shield of Corrosion Resistance (+2 Def)( 2-Handed)
[*] Barrel Lid
[*] Bark Armor (+2 Def, Vulnerable to fire)
[*] Magical Components bag
[*] Healing Salve (+2d3 Hp)
[*] Pirate treasure Map[/highlight]
[tabs: SGTdude]
Name: Odd Duck
Color:#808000
Gender: Male
Backstory: The goblin wandered into the locale as though he was lost. The bartender immediately asked "Who are you?" When he answered that he couldn't say, the bar tender said, "You're an Odd Duck." Taking the name as his own, Odd Duck wandered around, occasionally popping back in for a short stay.
Quest Count: 1 [Q1, ]
ITEMS:
Skull Mask
Pointy Stick (+1 ATT)
Leather Armour (+1 DEF)
Rat Corpse (x1)
Silver Cloak Pin: Forged in the shape of a wolf's head
Mysterious Map: Puzzling![/tabs]
The armory represents a communal pool of items, either abandoned by past GAL members, or contributed to to common good by those who don't need that item.
Below that, you will find information about each character, along with the items they are carrying, the items they have in storage, and the items the are willing to trade. The tabs below are in alphabetical order based on your forum name. Items are tabulated after the completion of an adventure, once your goblin has returned to the GAL, not during. If you feel that some information is missing please post in this thread with quoted proof and I will make said changes.
► Show Spoiler
Name: Lurks In Shadows
Color: #404040
Gender: Male
► Show Spoiler
► Show Spoiler
ITEMS in Storage: 0/20
Willing to Trade
[tabs: ArchLichBurns]
Name: Temporal Anomaly Phenomenon (TAP)
Color: #808080
Gender: Roll a 1dX to assign gender at the start of each quest.
► Show Spoiler
► Show Spoiler
- Silver Cloak Pin: Forged in the shape of a wolf's head
ITEMS in Storage: 0/20
Willing to Trade
[tabs:AsksTooMuch]
Name: Senor Costa Fluctuantes
Color:#005500
Gender: Male
► Show Spoiler
► Show Spoiler
- Mosquito Grass: Unlit (10 turns remaining)
- Mosquito Mouthpart
- Magical Glasses: Allows wearer to see magical auras
- Spork
- Pretty Pink Tiara
- Badger Skin (2)
- Small Bags (2)
- Bone Blade: ATT +1
- Mosquito Wings (2)
- Stinky Silk (2)
- Bone Shield: 1H, DEF +1, % chance to give attacker -1 ATT for one round
- Dried Bit of Meat
- Halfling Corpse
- Apprentice Blacksmith's Hammer: 1H, ATT +1, can be used to repair minor dents or other damage to metal items. Has sentimental value to Mantagar Ironhorn, who gifted it to Costa.
- Wand of Vampiric Touch: As a major action, can be activated to drain 1 HP from a target (ignoring DEF), adding it to the user as a temporary HP that is lost in 3d5 turns. These temporary HP are ÔÇ£owedÔÇØ and are lost last. A wielder alive entirely on ÔÇ£stolenÔÇØ HP gains LifeSight, and a wielder at full health entirely on ÔÇ£stolenÔÇØ HP will fuse with the wand.
- Orb of Eldritch Flame: Can be activated as a major action to deal 1d3 damage as an Eldritch Blast that ignores DEF. Attempts to heal eldritch wounds have a 25% chance to fail per HP. Cooldown of 2 Turns. Each use decreases durability (eg, it has a finite number of 'charges').
ITEMS in Storage: 1/20
PlayWitch, Vol. 1
Willing to Trade
Name: Without A Past
Color: #F55F88
Gender: Male
HP: 5/5
► Show Spoiler
► Show Spoiler
- Sickle Sword: 1H, ATT +1
- Sickle Sword: 1H, ATT +1
- Torch
- Mirror Shard (2)
- Sturdy Chain: 8 feet long
- Mattock: 2H, ATT +1, pierces armor
- Brass Trade Gears (8)
- Enchanted Cuffs: two sets, linked. One pair controls the second, shocking the wearer of that set if the word "Cow" is spoken
- Bandages: Heals 1d2+1 HP, single use (4)
- Trap Tool Kit
- Satchel
ITEMS in Storage: 0/20
Willing to Trade
[tabs: GathersIngredients]
Name: Walks With The Wind
Color:#008000
Gender: Female
HP: 5/5 (+1 with Necklace = 6/6)
► Show Spoiler
► Show Spoiler
- Iron Shield: 1H, DEF +2
- Shortbow: 2H, ATT +1, ranged
- Arrows (10)
- Torch (extinguished): 1H, +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Skull
- Length of Rope
- Knock-Back Axe: 2H, +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Crossbow
- Torch
- Surface Forest Branches (8)
- Cloth Sack
- Gold Nugget,
- Silver Nugget
- Copper Nugget
- Quartz
- Sapphire
- Ruby
- Emerald
- Bandage: Heals 1d2+1 HP, single use
- Medicated Bandage: Heals 4 HP, single use
- Trap Tool Kit
- Small Mirror Shards (15)
- Medium Mirror Shards (2)
- Surveillance Gem: Allows the Lady Of Shifting Shadows (LoSS) to watch the holder of the gem
ITEMS in Storage: 1/20 - Holey Shield: 1H, DEF +0, Small metal shield with large hole in it, in need of repair
- Spear: 2H, ATT +1
- Leather Tie Cord
- Vial of Worm Blood: Can be assumed to create the same parasite/host relationship that Dies had.
- Most of a Brown Curtain (85%)
- Crusty Grungy Smelly Mugs (6)
- Metal Curtain Rings (4)
- Small Chest: Seemingly indestructible.
- Rat Corpse (2)
- Pointy Stick:1H, ATT +1
Willing to Trade
Name: Tinkers with Stuff
Color: #DAA520
Gender: Female
► Show Spoiler
► Show Spoiler
[*]GOLD:10gp
-
ITEMS in Storage: 0/20
Willing to Trade
[tabs: Nerre]
Name: Remedies the Pain
Color:#00FF00
Gender: Female
Backstory: Remedy is an apprentice healer, learning to brew potions, use herbs, treat wounds and also cook. She has no magic talent, so she is looking for wisdom and acquiring magical items that might help her with becoming a teller when she is older. She is very ingenious to make up for not being as strong or gifted as the heroes, legends, leader and tellers of the clan.
Quest Count: 2 [G3, G8]
► Show Spoiler
- GOLD: 29gp
- Wooden Foot Filled Boots
- Dress
- Bone-studded Wooden Club: 1H, ATT +1, 25% to cause 1 bleed damage next round
- Dark Blue Robe
- Black Silk Shirt (bloody hole)
- Slightly Dirty Dwarf Pants
- Walnut
- Swamp Hopper Vest
- Patch of Troll Hide
- Human Right Hand
- Big Paw Pup Paws (2)
- Mosquito Corpse
- Muddy Shirt
- Muddy Pants
- Human Teeth (6)
- Soiled Underclothes
- Rat Trophies (claws, teeth, tail)
- Mosquito Mouthparts (13)
- Mosquito Wings (15)
- Mosquito Exoskeleton (6)
- Human Rib Bone
- Black Padded Tunic
- Leather Breeches
- Belt and ÔÇ£BottomlessÔÇØ Belt Pouch
- Leather Boots
- Underclothes
- Elegant Rapier: 1H, ATT +2
- Yellow, Orange and Indigo Prismatic snake corpses - Fangs contain natural magic that matches color
- MotherÔÇÖs Twisted Staff: 1H, ATT +0, When used to attack (regardless of dealing damage), has a 50% chance to cause opponent to make their next attack on a friendly target. Target also has a 50% chance to become nauseated, spending the next round vomiting (cannot attack, -1 DEF). If both effects are triggered, the next round is spent attacking a friendly, and the subsequent round is spent vomiting.
ITEMS in Storage: 0/20
Willing to Trade
Name: First-of-All
Color:#008080
Gender: Female
HP: 6/6
► Show Spoiler
► Show Spoiler
[*]GOLD:35.6gp
- Burning Wand: Deals 2 DAM, ignores DEF due to gear. This wand has 3 charges and cannot be recharged as every use will make the stick burn away.
- Speaker Stone (complete)
- Anger Berry
- Arrows (16)
- Small Bag
- Sleeping potion - Causes 1+1d3 turns of sleep when consumed. One use. (2)
- freeze-explosive - Causes 2DAM to 1 enemy and 1DAM splash damage to nearby enemies. Chance to freeze the targets. One use.
- Miniature Stormcloud: With an eye!
- Pocket Portal: Can be used to hide one item (any size). Stored items can ONLY be retrieved by the person who put them there
- Turtleshell Buckler: 1H, DEF +1 when using ranged weapons. When using melee weapons, each round the wearer can choose to attempt to use it defensively (retains +1 DEF, but attacks are made at -1 ATT), or attempt to fight offensively ( +1 DEF bonus is lost, but attack is made without penalty).
- Healing Potion (4)
- Small Hard Purple Berries (6) - constipation and then the runs
- Grey Mushroom, small - fevered chills
- ÔÇØBig PawÔÇØ Large Right Paw
- ÔÇØBig PawÔÇØ Left Forelimb and Large Paw
- Potion of Stomach Settling (Blue Potion) (6 doses): Drinker is cured of any nausea effects, and is immune to nausea effects for 2d5 turns.
- Potion of Ill Thirst (Green Potion) (4 doses): Drinker is overcome with parching thirst, and will attempt to consume any nearby liquids for 1d3, to the exclusion of any other actions.
- Potion of Burning Lust (Pink Potion) (5 doses): Drinker is overcome with lust towards the nearest creature of relatively similar physiology for 1d3, to the exclusion of other actions.
- Potion of Feigned Death (Grey Potion) (3 doses): Drinker falls into a death-like state for 2d3 turns.
- Stoppered Vial of Healing Potion: Heals 1d3 HP, single use (2)
[/spoiler]
Shared Loot with Steals: - Tin of Delicious Sweets, Unopened
- Circular Red Gem, Pretty
[*]Fishing Rod
[*]Blue Prismatic snake corpse - Fangs contain natural magic that matches color
[*]Bowl o' Gruel
[*]Stoneware Crock of Mudhoney: Minor healing properties
[*]Parchment Letter to Mother
[*]Parchment Letter to Garvin
[*]Swamp Hopper Spears (5)
Willing to Trade
[tabs: NoLandKing]
Name: Tells Bad Jokes
Color:#804000
Gender: Male
HP: 5/5
► Show Spoiler
Quest Count: 3 [Q3, Q5, Q9]
► Show Spoiler
ITEMS:
- Harpoon: 2H, ATT +1 on land, ATT +2 in water
- Backpack
- Rope: 50 feet
- Pen and Ink
- Biscuits
- Water Flask
- Dagger: 1H, ATT +1
- Alchemist Fire Bottles: ATT +4, single used, ranged (probably best)
- Red Sphere Ioun Stone: +2 Dex (huh? dodge chance??)
- Torch
- Satchel
ITEMS in Storage: 3/20 - Small Bags (3)
- Mouse Spear: 2H, ATT +1
- Torch Snuffer
Willing to Trade
[tabs: PatDragon]
Name: Forges for Food
Color:#FFFF00
Highlight: #000000
Gender: Male
HP: 6/6
► Show Spoiler
Quest Count: 3 [Q3, Q6, Q9]
► Show Spoiler
ITEMS:
- Rope
- Human Bones
- Healing Potion: Heals ? HP, single use
- Important Looking Letter (2)
- Wand of Mischievous Consequences: Chance for victim to temporarily become: blind, deaf, silenced, confused, asleep, berserk, etc. Effects last 1d2 turns.
- Book of Evil Badness: Vol. 1 & 2
- Bejeweled Dagger: 1H, ATT +1, additional +2 frost damage vs fire creatures, ignores return damage from attacking fire creatures
- Damaged Trap Tool Kit
- Torch
- Elixir of Brittleskin: ranged, single use, reduces target DEF by 1d3 (3)
- Potion of Recovery,
- Human Finger Bone with Two Amethysts (Description can be found HERE)
- Elixir of Healing: Heals 1d6+3 HP, single use
- Bandages: Heals 1d2+1 HP, single use (2)
- Black Gold Scorpion-Amazon Fountain Centerpiece
- Bone d8 Die (2): When rolled, something happens!
- Satchel
ITEMS in Storage: 1/20 - Potion Token: Redeemable with the Mouse Chef
Willing to Trade
[tabs: Quarg]
Name: William the Red
Color:#FF0000
Gender: Male?
► Show Spoiler
Quest Count: 3 [Q1, Q4, Q9]
► Show Spoiler
ITEMS:
- Rope
- Pirate Hook: 1H, ATT +1
- Chainmail Shirt: DEF +2
- Long Sword: 1H, ATT +2
Withering Touch: 1H, ranged, deals 1 DAM that ignores target DEF. Cooldown = 1 turn (Charge= 1 Turn; Cast = 1 Turn, repeat) *Cannot ÔÇ£holdÔÇØ a charge. Can be overcharged for additional damage to target at cost of damage to wielder (Complete effects of this unknown). - Iron Shield: 1H, DEF +2
- WizardÔÇÖs Robe: DEF +1 vs. Magic
- Healing Salve: Heals 2d3 HP, single use
- Wand of Slumber: Will temporarily send one creature to sleep. Contains 3 charges (and will recharge automagically on return to the GAL)
- Bo Staff: 2H, ATT +1
- Wealthy Family Banner
- Amethyst
- Medium Pressure Plates (15)
- Carved Ebony Box
- Amber Wand (Cursed): (Find description HERE)
- Bandages: Heals 1d2+1 HP, single use (4)
- Trap Tool Kit
- Torch
ITEMS in Storage: 2/20 - Shield: 2H, DEF +1
- Trunk: contains sleeping spores
- Skull
- Animal Pelt: This looks to be of high quality and relatively valuable.
Willing to Trade
[tabs: Runsaround]
Name: Holds-A-Hat
Color: #00BFBF
Gender: Male► Show Spoiler
Quest Count: 0► Show Spoiler
ITEMS:- Hide Swamp Hopper Shield: 1H, DEF +1, 15% chance to break
ITEMS in Storage: 0/20
Willing to Trade
[tabs: SpiderWrangler]
Name: Laughs Creepily
Color:#004040
Gender: Male► Show Spoiler
Quest Count: 4 [Q3, Q4, Q6, Q10]► Show Spoiler
ITEMS:- Spider Venom Sac
- Spider Legs (10)
- Mangled Spider Legs (8)
- Spider Front Half
- Spider Back Half
- Mangled Spider Front Half (20)
- Mangled Spider Back Half (2)
- Drunken MasterÔÇÖs Brew: +15 to balance check, +10% miss chance, + 20% dodge chance, lasts 12 turns (1 swig, too much at once may cause detrimental effects (same as any other alcoholic beverage))
- Wizards Hat
- Healing Salve: Heals 2d3 HP
- Goblin Ear (Dark Grey)
- Samurai Sword: 2H, ATT +3
- Throwing Axe: 1H, ATT +1
- Throwing Axe: 1H, ATT +1
ITEMS in Storage: 0/20
Willing to Trade
[tabs: Synch]
Name: Leaves No Trace
Color: #747474
Gender: Male► Show Spoiler
Quest Count: 3 [Q4, Q6, Q8]► Show Spoiler
ITEMS: - Hide Swamp Hopper Shield: 1H, DEF +1, 15% chance to break
- GOLD: 20gp
- Dagger: 1H, ATT +1
- Poison Dagger: 1H, ATT +1, 25% chance to poison an enemy
- Short Bone Blade: 1H, ATT +1
- Large Shield: 2H, DEF +1
- Berserker's Axe: 2H, ATT +3, DEF -2
- Crossbow: 2H, ATT+2 ranged, +1 melee
- Bundle of Iron-Tipped Bolts (6): Once shot, cannot be recovered or reused
- Mushroom: Purple with white spots (2)
- dried jerky
- dirty, bloody rags
- Grey Mushrooms: 1 large, 1 small - fevered chills
- Small Hard Purple Berries (2) - constipation and then the runs
- Stinky Silk (large swath)
- leather pouch
- Violet Prismatic snake corpse - Fangs contain natural magic that matches color
- Shrouding Cloak: DEF +1, Conceals wearer in shadow, making them harder to hit.
- Fever Dirk: +2 ATT, chance to bypass DEF, chance to deal additional 1 DAM, if triggered, target is fevered for 1d3 turns (loses 1 HP/turn)
- Green Prismatic Snake: Fangs contain natural magic that matches color
ITEMS in Storage: 0/20
Willing to Trade
[tabs: Tea]
Name: Naps in Front of Doors
Color:
Gender: Female► Show Spoiler
Quest Count:► Show Spoiler
ITEMS:- Steel Knife: 1H, ATT +1
- Chain Mail Shirt: DEF +2
- Sword: 1H, ATT +1
- Iron Chalice
- Torch Snuffer
- Torch (unlit)
- Badger Bones
- Small Bags (3)
- Adventurer'sÔÇÖ Book
- Blue Gem: Tear-shaped (holy crap it's magical.)
- Burning Shirt: DEF +1, DEF +4 vs fire, 2 times/adventure activate to become fire for 5 rounds. (Attackers take 1 fire damage when you are attacked in melee)
- Dagger of Insight: 1H, ATT +2 ATT, 25% chance for 2X damage
ITEMS in Storage: 0/20
Willing to Trade
[tabs: Theis2]
Name: Steals the Tequila
Color:#8000FF
Gender: Definitely a male.
HP: 5/5► Show Spoiler
Quest Count: 3 [Q2, Q5, Q8]► Show Spoiler
ITEMS: - GOLD: 3gp
- Crossbow: 2H, ATT +1, ranged
- Crossbow bolts (5)
- Potion of Shrink
- Mushroom - red with a purple edge - ATT +1 for 3 turns
- Mushroom - brown with darker brown rings - DEF +1 for 3 turns
- Mushroom - white with black and red stripes - heals 1 HP
- Mushroom - yellow with silver specks - gets you really really high and you may see things
- Flame-shaped Gem: Warm to the touch, used to get past strangler mold
- Bottle of Tequila: Stolen goods?
- Bone Blade: +1 ATT
- Hickory Nut
- Ashes of a Human Female
- Acorn
- Black Padded Tunic
- Black Leather Cap
- Black Leather Breeches
- Black Leather Boots
- Grey Knitted Socks
- A straight, slender stick
- Dead Pups (4)
- Swamp Hopper Boss corpse
- Insectoid Creature Corpse (Reg Jr.)
- Mushroom: Purple with white spots (2)
- Severed Rat Head (missing its teeth)
- Mangled Mosquito Corpses (10)
- Mosquito Corpse without legs, wings or mouthparts
- Flask of Clear Healing Booze
- Flask of Amber Healing Booze
- Pendant of Hanseath: Consumption of alcoholic beverages puts the wearer into a rage, increasing ATT at the expense of DEF, and giving them a small boost in temporary HP for 2d4 turns.
- Wand of Light: When activated, deals 1 DAM that ignores target DEF. Target has 50% chance to be blinded for 1 turn. Cooldown 2 turns.
ITEMS in Storage: 13/20- Wooden Cup
- Spear: 2H, ATT +1
- Spear: 2H, ATT +1
- Pouch of Holding
- Torch Snuffer
- Simple Axe: 1H, ATT +1
- Dagger: 1H, ATT +1
- Dagger: 1H, ATT +1
- Dagger: 1H, ATT +1
- Dress
- Small Bag (2)
- Talking Crystal Skull
Willing to Trade
Shared Loot with All: - Tin of Delicious Sweets, Unopened
- Circular Red Gem, Pretty
[tabs: WearsHats]
Name: Mines Flagons
Color:#4080FF
Gender: Male► Show Spoiler
Quest Count: 2 [Q1, Q8 ]► Show Spoiler
ITEMS: - Torch (unlit): 1H, ATT +1 if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Dawnstar Robe: DEF +1, Bears the symbol of the broken god, Dawnstar.
- Gnomish Rope: 48m long and very strong. Acid-proof for 10 turns, not flame retardant.
- Gnomish Rope: 2m long and very strong. Acid-proof for 10 turns, not flame retardant.
- Shoulderblade Swamp Hopper Axe: 1H, ATT +1, 10% chance to shatter
- Slightly Split Iron Shod Quarterstaff: 2H,+1 ATT, 25% chance to gain +2 DEF, 10% chance to split further
- Sack of Iron Filings (1 uses remaining)
- Holy Symbol of Pelor: Broken
- Oilcloth Wrap: keeps things dry
- Mangled Mosquito Corpse
- Reasonably Large Leaf
- Mosquito Grass, unlit (1 turns remaining)
- Pelvic Swamp Hopper Axe: 1H, ATT +1, 10% chance to shatter
- Knobbed Mace: 2H, ATT +2 , chance to stun target for 1 round
- Ring of Identification: Reduces user's HP by 1/1 for X turns, after which they regain 0/1 HP. After activation, it falls off the finger, but empowers that finger to identify one magical item. The X turns is determined by dice roll, depending on how many times it has been activated that quest. 1st time: 2d4; 2nd time: 3d6; 3rd time: 4d8; 4th time: 5d10; etc. After each activation, a % roll is made against the cumulative number of turns the ring has affected a user (regardless of different users), if it fails the roll, the ring remains on the finger and can not be activated again this quest. Current cumulative turns:
- Staff of Spell Storing: 1H, ATT:+1, 25% to give +1 DEF, a spell effect cast into the stone may be later cast as a free action.
- Wrap of the Swamp Witch: When wearer would take damage, has a 25% chance to prevent all damage (6 turn cooldown). When wearer would take damage, has a 25% chance to gain 2 HP before damage is dealt (6 turn cooldown).
ITEMS in Storage: 1/20 - book with a star on it
Willing to Trade[/tabs]
► Show Spoiler
[tabs: DiesasaYoungling]
Name: DiesonanAdventure
Color: #BF8000
Gender: Male
Backstory: Adventure has always been on the lookout for an adventure to go on, just so he could walk back into camp with a bunch of sweet loot and rub his not dyingness in his tellers face. When word of the GAL made it to his camp he snuck off in the middle of the night.
Quest Count: 1 [Q4Esc, ]
ITEMS:
Parasite:
Pro: Using a major action Host can drink blood and be healed 0, 1 or 2 Hp and parasite will be sated for 3 turns.
Con: Each turn that goes by in which parasite is not sated, Host will lose .1 Hp.
[tabs: I'mBob]
Name: Another One
Color:#000080
Gender: Male
Backstory: None yet.
Quest Count: 0
[tabs: LooksAtYouFunny]
Name: Red Ears
Color:#B97A57
Gender: ?
Backstory: none yet
Quest Count: 0
[tabs: SaruSama]
Name: Soars the Skies
Color:#0000FF
Gender: Male
► Show Spoiler
Quest Count: 1 [Q4, ]
ITEMS:
- Simple Axe(+1 ATT) (1-handed)
[*] Spear (+1 ATT) (2-handed)
[*] Shield of Corrosion Resistance (+2 Def)( 2-Handed)
[*] Barrel Lid
[*] Bark Armor (+2 Def, Vulnerable to fire)
[*] Magical Components bag
[*] Healing Salve (+2d3 Hp)
[*] Pirate treasure Map[/highlight]
[tabs: SGTdude]
Name: Odd Duck
Color:#808000
Gender: Male
Backstory: The goblin wandered into the locale as though he was lost. The bartender immediately asked "Who are you?" When he answered that he couldn't say, the bar tender said, "You're an Odd Duck." Taking the name as his own, Odd Duck wandered around, occasionally popping back in for a short stay.
Quest Count: 1 [Q1, ]
ITEMS:
Skull Mask
Pointy Stick (+1 ATT)
Leather Armour (+1 DEF)
Rat Corpse (x1)
Silver Cloak Pin: Forged in the shape of a wolf's head
Mysterious Map: Puzzling![/tabs]
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