GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by Nerre » Fri Apr 04, 2014 6:21 am

1-2 to go. :)
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by Nerre » Thu Apr 10, 2014 4:47 am

Still missing actions for 1-2 players (one can be skipped cause he is being cloned this turn anyway).
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by Nerre » Mon Apr 14, 2014 8:11 am

Please vote for J.Carter. As Sy b.Netic is being cloned currently, I don't need a vote for him yet.
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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by kida » Mon Apr 14, 2014 11:07 am

I vote J.Carter to H8

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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by Zigit » Mon Apr 14, 2014 12:24 pm

kida wrote:I vote J.Carter to H8
Yea.

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Goblins Minesweepers - Space Odyssey (Turn 20)

Post by Nerre » Wed Apr 16, 2014 5:32 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 20
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave flies to L9 and uncovers a 1.
J. Carter flies to H8, which is already explored and safe.
Ka's Splaat places a warning beacon on D1.
Starshine flies to C9 and uncovers a 2.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.
Turbo Sonic flies to L2 and uncovers a 2.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 18
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 4
Deaths: 2
Health: 5/5
Fields uncovered: 9
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 5
Deaths: 0
Health: 5/5
Fields uncovered: 14
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Health: 5/5
Fields uncovered: 15
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 3
Fields uncovered: 16
Mines found: 3
Mines destroyed: 3
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 2
Health: 5/5
Fields uncovered: 15
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblins Minesweepers - Space Odyssey (Turn 19)

Post by gamecreator » Wed Apr 16, 2014 5:44 am

C8.

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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by Jibjib » Wed Apr 16, 2014 8:13 am

Sy deploys on O4.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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kida
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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by kida » Wed Apr 16, 2014 10:51 am

Turbo Sonic places a beacon on L1

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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by Zigit » Wed Apr 16, 2014 3:32 pm

Ka'A moves to C2.

If we need to vote for J. Carter again I suggest H9.

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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by Nerre » Wed Apr 16, 2014 4:00 pm

Waiting for both Looks. AndSmiles and AtYouFunny. ;)
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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by LooksAndSmiles » Fri Apr 18, 2014 7:28 am

Blastwave -> L10
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by Nerre » Sat Apr 19, 2014 9:39 am

Please vote for LAYFs J.Carter until further notice. He has not much time currently cause of RL reasons. Thanks.
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Re: Goblins Minesweepers - Space Odyssey (Turn 20)

Post by gamecreator » Sat Apr 19, 2014 9:58 am

Vote for J. Carter: H9.

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Goblins Minesweepers - Space Odyssey (Turn 21)

Post by Nerre » Sat Apr 19, 2014 4:04 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 21
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave flies to L10 and uncovers a 1.
J. Carter flies to H9 and uncovers a 3.
Ka's Splaat flies to C2, which is already explored and safe.
Starshine flies to C8, which is already explored and safe.
Sy B. Netic is deployed on O4, which, to his regret, is a mine. He explodes. His clone will be deployed in turn 23 (post actions after turn 22).
Turbo Sonic places a warning beacon on L1.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 19
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 4
Deaths: 2
Health: 5/5
Fields uncovered: 10
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 5
Deaths: 0
Health: 5/5
Fields uncovered: 15
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 1
Deaths: 1
Health: 5/5
Fields uncovered: 16
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 4
Health: 5/5
Fields uncovered: 17
Mines found: 4
Mines destroyed: 4
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Beacons placed: 1
Deaths: 2
Health: 5/5
Fields uncovered: 16
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by kida » Sat Apr 19, 2014 6:08 pm

Turbo Sonic moves to M2

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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by Zigit » Sat Apr 19, 2014 8:53 pm

Ka'A moves to B2.

Vote for J. Carter - H10.

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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by gamecreator » Sun Apr 20, 2014 12:37 am

Starshine places a beacon on C7.

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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by Nerre » Tue Apr 22, 2014 3:20 am

Waiting for the last 2 players, or 1 (Blastwave), as the poor Sy was unlucky almost 3 times in a row and is currently being cloned again.
Feel free to suggest actions for Blastwave in case he does not show up in time. Thanks.
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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by gamecreator » Tue Apr 22, 2014 5:35 am

Vote for Blastwave: go to K10.

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Re: Goblins Minesweepers - Space Odyssey (Turn 21)

Post by Nerre » Mon May 05, 2014 3:23 pm

I will be on holidays for a while, most of may. I will see how much free time I have tomorrow. If I can make it, I will try to update for those who posted so far, else it will be in a week.
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Goblins Minesweepers - Space Odyssey (Turn 22)

Post by Nerre » Tue Oct 14, 2014 3:47 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 22
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave flies to K10 and uncovers a 2.
J. Carter flies to H10 and uncovers a 2.
Ka's Splaat flies to B2, which is already explored and safe.
Starshine places a warning beacon on C7.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield in turn 23. He should decide where he wants to be deployed.
Turbo Sonic flies to M2 and uncovers a 2.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 20
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 4
Deaths: 2
Health: 5/5
Fields uncovered: 11
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 5
Deaths: 0
Health: 5/5
Fields uncovered: 15
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 2
Deaths: 1
Health: 5/5
Fields uncovered: 16
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 4
Health: 5/5
Fields uncovered: 17
Mines found: 4
Mines destroyed: 4
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Beacons placed: 1
Deaths: 2
Health: 5/5
Fields uncovered: 17
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblins Minesweepers - Space Odyssey (Turn 22)

Post by gamecreator » Tue Oct 14, 2014 6:48 am

Starshine moves to B8.

I forgot, can we ask to be redeployed elsewhere?

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Re: Goblins Minesweepers - Space Odyssey (Turn 22)

Post by kida » Tue Oct 14, 2014 7:05 am

Turbo to M1

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Re: Goblins Minesweepers - Space Odyssey (Turn 22)

Post by Nerre » Tue Oct 14, 2014 2:10 pm

Mistake on K10. Please press F5 to make sure you got the latest picture. It is a 2!

Ad-hoc rule for redeployment: It takes one turn less than being cloned after dying. In the first turn you decide to leave and do nothing except that, in the next turn you fly back from mothership and land on the end of the turn. You cannot place beacons or fight, but you can enter a square of your choice. It is one turn faster as you don't need to be recloned and put in a new suit.

If you redeploy to a tile another player (who is already on the map) also wants to enter, he will gain privilege on special events/items, be they bad or good. Since there is no limit to players in one square, his movement won't block yours.

For example:
Turn 23 - Starshine returns to the mothership and refuels his spacesuit, so he can be redeployed next turn. He should decide where he wants to be deployed.
Turn 24 - Starshine is deployed to <TILE COORDINATES>.
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