Really simple game... You make a hero with reasonable powers and weaknesses. (max 6 powers and at least 1 weakness for each 2 powers (counting from the first)) and a piece of equipment (This does not include equipment that grant super powers, any such equipment counts as a power by them self and not against the number of equipment) you will gain more during the game!
-Each mission you get to take a gadget/piece of equipment with you (if you have any)
-Each round you vote on a way/plan to attack/hinder the villain and describes your own attack according to your vote (but not the result).
When certain amount of votes are made I'll look at them and write a result of the round and the villains next move. making new votes available and reward characters if needed!
not posting makes your hero 50% more likely to take a hit that round! standing idle by is not a good way to survive a battle with the forces of evil!
Heroes ready for action:
► Show Spoiler
.[tabs: Axel (thinks)]
Male hero: Axel
Missions completed: 0
Powers:
Can use telekinetic abilities to move objects within 10 meters of him. or to animate objects by touch.
when moving objects Each Kg. of matter or cubic feet (witch ever is biggest) there is a 1% chance for the ability to fail.
When animating objects increased size decreases the control Alex has.
The chance to lose control is as follows:
-Cat size 5%
-Dog/5 year old child size 10%
-Adult/scooter size = 20%
-Small Car size = 35%
-Big car/small truck size = 55%
-Truck size = 80%
Weakness:
For each hour Axel is awake after the first six hours of the day adds a 10% chance that his powers will fail him, I'm addition if the powers fail they may result in random outbursts of telekinetic energy with increasing danger as more time passes!
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Night vision goggles: -80% of action handicap due to non magical darkness, battery power remaining: 8 hours]
-[A clue: at any time a clue may be exchanged for an extra vote. to use the, hero must announce in a high vocal "I Have a clue!" while pointing his index finger into the air. while explaining what to do. (Only the first hero to use a clue each round gets an extra vote)]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Major Owsum(SGT)]
Male Hero
Appearance: like The Tick but purple and no antenna
Missions completed: 0
Power:
-Ray of Owsum (the power is his but he believes it comes from Eek, who also happens to carry on conversations with him)
"Step back citizen, I'm not exactly sure what Eek is about to do!"
-Invulnerable: the power legitimately belongs to the hero but he so deeply believes that it is Eek that he some how wills his Nigh-invulnerability (not truly invulnerable) to extend to Eek instead of himself. So he uses Eek as a shield, although it is a small one (as big as a soccer ball).
Weakness:
-has no control over the effect he produces with power.
-believes a stuffed toy is his living best friend that talks to him. if Eek is destroyed the Major would have a breakdown.
-is compelled to destroy any "fake" Eeks that he sees (doesn't need to seek them out but must respond when he sees one)
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Stuffed Eek the Cat: "He is blue and fluffy! He has awesome powers! He is my friend"]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: IT(Badge)]
Genderless hero (incorporeal, non human being)
Missions completed: 0
Powers:
1. Phase Shift - Can shift all or some of itself between a corporeal and incorporeal form at any time. *(Can be "killed" or "dispersed" but will revive/reform itself in 24 hours)
2. *Immortal - Does not need air, food, water while in incorporeal form. Please see more information below under weaknesses.
3. Time Shell - Can create a bubble of time surrounding itself that changes the way time works. Either by speeding it up or slowing it down. (bubble = 15 ft radius)
4. Phase Jump - Can shift time/space to move to another location as long as that location is "Known". (Can choose to bring "things"(things includes people or objects) with itself as long as "things" are within a bubble of 15 ft radius around self))
Weaknesses:
1. Cannot communicate through verbal language. (He tends to speak in charades or by writing things down)
2. When "Killed" while in corporeal form a burst of time is created (15 ft radius) around itself that lasts 5 minutes. (50% chance to speed up time within burst (1 min. RT = 1 Sc)) or (50% chance to slow down time (1 Min. RT = 60 hrs)) (the time range is anything from 5 secs to 300 hrs). When "killed" while corporeal, IT's body becomes incorporeal (his natural state), because this shift isn't controlled, it creates the burst of time. Thus, even though It may be killed in any manner, be it shot to the head, decapitation, suffocation, bleeding out, etc, All of IT's "parts" become incorporeal. If IT's hand were to be successfully removed without killing IT's body, it would remain a hand until IT's "death". At the time of death, the hand would create its own burst of Time though at a lesser radius.
HP(DEF): 5(0)/5(0)
Equipment on person:
NONE
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Ghost(GameCreator)]
Male hero
Missions completed: 0
Powers:
1. Ghost can pass through things at will.
2. He can extend (for example onto his clothes and equipment) or transfer his power onto other items and entities. However, only making something intangible require touching, he can withdraw his power at any time to make an object corporeal again.
Weaknesses:
1. Ghost can not choose how he becomes intangible, so he must avoid falling into Earth.
HP(DEF): 5(0)/5(0)
Equipment on person:
-[throwing knives: cut stuff, stab stuff, poke stuff! All at a distance] x 6
-[Press worthy information: May be sold to the press for 500$ at the cost of your ability to say you do not support the free press]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Dr. Apocalypse (Quarg)]
Male Villain sentenced to do good by a judge.
Missions completed not foiled: 0
Powers:
1) Superintellect - can remember almost anything about anyone he's ever read
2) Gav-Car Convertible-Convertible can not fly in Rain...(or get grav coils wet)
3) Multi-Beam Weapon (Freeze Ray, Heat Ray, Lightning Ray)
Weaknesses:
1) Has to call his parole officer regularly to keep from having shock bracelet go off...
2) Is allergic to spinach, so much so that if he smells it he pukes...
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Glasses multi-frequency: can also see in techno color, various vision based 50% bonus, battery power remaining: 5 hours]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Dave The Janitor(Patdragon)]
Male civilian
Missions completed observed: 0
Powers:
1. Always seems to get jobs/call outs to where super villains are or things they have done...as they always seem to make a mess or break things (luck)
2. Accidents to evil do-er and there schemes seem to happen when he is close.
Weaknesses:
-not actually a hero and wont do any direct fighting, and sometimes accidents don't just happen to the villains.
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Mop: it somehow never needs to be cleaned unless it will be to someones annoyance]
Equipment in secret hideout:
NONE
Trophies:
NONE[/tabs]
Male hero: Axel
Missions completed: 0
Powers:
Can use telekinetic abilities to move objects within 10 meters of him. or to animate objects by touch.
when moving objects Each Kg. of matter or cubic feet (witch ever is biggest) there is a 1% chance for the ability to fail.
When animating objects increased size decreases the control Alex has.
The chance to lose control is as follows:
-Cat size 5%
-Dog/5 year old child size 10%
-Adult/scooter size = 20%
-Small Car size = 35%
-Big car/small truck size = 55%
-Truck size = 80%
Weakness:
For each hour Axel is awake after the first six hours of the day adds a 10% chance that his powers will fail him, I'm addition if the powers fail they may result in random outbursts of telekinetic energy with increasing danger as more time passes!
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Night vision goggles: -80% of action handicap due to non magical darkness, battery power remaining: 8 hours]
-[A clue: at any time a clue may be exchanged for an extra vote. to use the, hero must announce in a high vocal "I Have a clue!" while pointing his index finger into the air. while explaining what to do. (Only the first hero to use a clue each round gets an extra vote)]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Major Owsum(SGT)]
Male Hero
Appearance: like The Tick but purple and no antenna
Missions completed: 0
Power:
-Ray of Owsum (the power is his but he believes it comes from Eek, who also happens to carry on conversations with him)
"Step back citizen, I'm not exactly sure what Eek is about to do!"
► Show Spoiler
% roll between:
1 accomplishes the will of the hero with 200% effectiveness
2-10 accomplishes the will of the hero without failure/error
11-30 accomplishes the will of the hero, but only with 10% effectiveness
31-70 completely random effect that is frikin hilarious and completely useless (there will be a separate table for this)
71-80 paralyzes target and hero until the end of the turn.
81-90 direct damage power, reflects 10% damage to the hero
90-98 direct damage power, reflects 50% damage to a 10' radius around hero (hero is unaffected)
99-100 never seen before (this would be the same as 31-70, only lethal and cover 100 square yards).
1 accomplishes the will of the hero with 200% effectiveness
2-10 accomplishes the will of the hero without failure/error
11-30 accomplishes the will of the hero, but only with 10% effectiveness
31-70 completely random effect that is frikin hilarious and completely useless (there will be a separate table for this)
71-80 paralyzes target and hero until the end of the turn.
81-90 direct damage power, reflects 10% damage to the hero
90-98 direct damage power, reflects 50% damage to a 10' radius around hero (hero is unaffected)
99-100 never seen before (this would be the same as 31-70, only lethal and cover 100 square yards).
Weakness:
-has no control over the effect he produces with power.
-believes a stuffed toy is his living best friend that talks to him. if Eek is destroyed the Major would have a breakdown.
-is compelled to destroy any "fake" Eeks that he sees (doesn't need to seek them out but must respond when he sees one)
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Stuffed Eek the Cat: "He is blue and fluffy! He has awesome powers! He is my friend"]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: IT(Badge)]
Genderless hero (incorporeal, non human being)
Missions completed: 0
Powers:
1. Phase Shift - Can shift all or some of itself between a corporeal and incorporeal form at any time. *(Can be "killed" or "dispersed" but will revive/reform itself in 24 hours)
2. *Immortal - Does not need air, food, water while in incorporeal form. Please see more information below under weaknesses.
3. Time Shell - Can create a bubble of time surrounding itself that changes the way time works. Either by speeding it up or slowing it down. (bubble = 15 ft radius)
4. Phase Jump - Can shift time/space to move to another location as long as that location is "Known". (Can choose to bring "things"(things includes people or objects) with itself as long as "things" are within a bubble of 15 ft radius around self))
Weaknesses:
1. Cannot communicate through verbal language. (He tends to speak in charades or by writing things down)
2. When "Killed" while in corporeal form a burst of time is created (15 ft radius) around itself that lasts 5 minutes. (50% chance to speed up time within burst (1 min. RT = 1 Sc)) or (50% chance to slow down time (1 Min. RT = 60 hrs)) (the time range is anything from 5 secs to 300 hrs). When "killed" while corporeal, IT's body becomes incorporeal (his natural state), because this shift isn't controlled, it creates the burst of time. Thus, even though It may be killed in any manner, be it shot to the head, decapitation, suffocation, bleeding out, etc, All of IT's "parts" become incorporeal. If IT's hand were to be successfully removed without killing IT's body, it would remain a hand until IT's "death". At the time of death, the hand would create its own burst of Time though at a lesser radius.
HP(DEF): 5(0)/5(0)
Equipment on person:
NONE
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Ghost(GameCreator)]
Male hero
Missions completed: 0
Powers:
1. Ghost can pass through things at will.
2. He can extend (for example onto his clothes and equipment) or transfer his power onto other items and entities. However, only making something intangible require touching, he can withdraw his power at any time to make an object corporeal again.
Weaknesses:
1. Ghost can not choose how he becomes intangible, so he must avoid falling into Earth.
HP(DEF): 5(0)/5(0)
Equipment on person:
-[throwing knives: cut stuff, stab stuff, poke stuff! All at a distance] x 6
-[Press worthy information: May be sold to the press for 500$ at the cost of your ability to say you do not support the free press]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Dr. Apocalypse (Quarg)]
Male Villain sentenced to do good by a judge.
Missions completed not foiled: 0
Powers:
1) Superintellect - can remember almost anything about anyone he's ever read
2) Gav-Car Convertible-Convertible can not fly in Rain...(or get grav coils wet)
3) Multi-Beam Weapon (Freeze Ray, Heat Ray, Lightning Ray)
Weaknesses:
1) Has to call his parole officer regularly to keep from having shock bracelet go off...
2) Is allergic to spinach, so much so that if he smells it he pukes...
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Glasses multi-frequency: can also see in techno color, various vision based 50% bonus, battery power remaining: 5 hours]
Equipment in secret hideout:
NONE
Trophies:
NONE
[tabs: Dave The Janitor(Patdragon)]
Male civilian
Missions completed observed: 0
Powers:
1. Always seems to get jobs/call outs to where super villains are or things they have done...as they always seem to make a mess or break things (luck)
2. Accidents to evil do-er and there schemes seem to happen when he is close.
Weaknesses:
-not actually a hero and wont do any direct fighting, and sometimes accidents don't just happen to the villains.
HP(DEF): 5(0)/5(0)
Equipment on person:
-[Mop: it somehow never needs to be cleaned unless it will be to someones annoyance]
Equipment in secret hideout:
NONE
Trophies:
NONE[/tabs]