MyrMen rules

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LAYF
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MyrMen rules

Post by LAYF » Fri Apr 26, 2013 2:37 pm

Compleate rules:

The game:
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Updating:
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Voting:
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MyrMen:
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Character creation:
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Character advancement, regaining SA and FH:
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Hobbies:
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MyrMen workers:
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Inventing, creating and other player stuff:
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Possible actions and frames:
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Skill points, XP and manuals:
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Items, tools, blueprints and more:
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Manuals:
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MyrMen calendar:
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Monsters, enemies and combat:
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Extra possible uses of SA and FH:
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This is the complete rules, as they are now.... ideas, suggestions, questions, if I forgot anything and/or other things are more than welcome, either here, or in the OOC threadHere


Spelling errors.... You are all welcome to comment on my spelling, as long as you do so constructively.. IÔÇÖll change it when I have the time.

Best regards -LAYF-
-Best regards LAYF

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ThroughTheWell
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Re: MyrMen rules

Post by ThroughTheWell » Fri Apr 26, 2013 2:59 pm

You may want to add the Foreman idea from the OOC thread, and add the amount of food and water that a new player starts with. And I think you need a sentance explaining engineering blueprints. Other than that, rules wise it looks good.
I survived the forum move 4 times... yeah, I feel old.

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LAYF
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Re: MyrMen rules

Post by LAYF » Fri Apr 26, 2013 3:12 pm

Done and done :)
-Best regards LAYF

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LAYF
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Re: MyrMen rules

Post by LAYF » Thu Aug 08, 2013 3:01 am

RULES UPDATE, PLEASE READ BEFORE RESPONDING
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-Best regards LAYF

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