"ZZZZZZZZZZ... Rainbow Donkeys... ZZZZZZZZZZZZ"
William ducks under the spore cloud and grabs Righteous by the ears and hauls him out from the mushroom zone to sleep it off. He then heads back to the right.
The spore cloud doesn't dissipate, so Walks tries to get past the blue stuff. Unfortunately, it's rock solid.
"aCk another rat... HAHAHAHaaaa........... well I guess you can have the ring.....Pahahaha!"
Drinks has a sudden craving for cheese, and heads towards the nearest yellow thing he can see.
Forges scoops up Drinks and removes the ring from his ear. Drinks transforms straight back into a goblin and pops the ring into his inventory.
Forges then heads back up the ladder and creeps over to the edge again. The three creatures appear to be arguing now.
-------------------------------
INVENTORIES
.[tabs: Walks]
Stats:
ATT: 3 (axe) / 2 (bow)
DEF: 1
HP: 4/6
Items:
- Shortbow (ranged)
- Arrows (x3, +1 ATT)
- Torch (extinguished): +1 ATT if used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Vial of spider venom: Can be applied to weapons or added to potions.
- Skull
- Necklace (Set with 3 Sapphires) (+1 Hp)
- Length of Rope
- Healing Salve (+2d3 Hp)
- Wolfskin Cloak: +1 DEF. Very fine quality, provides protection against the cold.
- Knock-Back Axe: +2 ATT. Chance to knock an enemy prone (must spend a move to stand back up).
- Ring of Unquenchable Thirst: Cursed Item (cannot be removed). The wearer must drink every turn.
Stats:
ATT: 3
DEF: 3
HP: 5/5
Items:
- Chainmail shirt: (+2 DEF)
- LongSword (+2 ATT)(2-handed)
- Withering Touch
- Ring of Water Form (Allows you to turn your body (and belongings) into water for 3 turns. (cool-down is 15 turns))
- Wizards Robe (+1 Def vs. Magic), currently full of Mystery Mushroom Spores
- Healing Salve (+2d3 Hp)
- Wand of Slumber: Will temporarily send one creature to sleep. Contains 2/3 charges (and will recharge automagically on return to the GAL)
Stats:
ATT: 4
DEF: 2
HP: 3/5
Items:
- Scorpion Blade: +2ATT, 25% chance to poison an enemy. 1H dagger.
- Straight Razor (+1 Atk, 1H, 25% chance to cause Bleed(-1 Hp for 1 turn))
- Battle Standard
- 2-handed shield (+1 DEF)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP
- Helmet (+1 DEF)
- 1 Length of rope
- 1 Length of rope with a pirate hook on the end
Stats:
ATT: 2
DEF: 1
HP: 3/5
Items:
- Ring of Transmogrification: Transforms the wearer
- Simple Axe (+1 ATT) (1-handed)
- Spear (+1 ATT) (2-handed)
- Empty pouch: x3
- Pouch of mushroom spores
Stats:
ATT: 3
DEF: 2
HP: 4/6
Items:
- Human? bones: Taken from 2 skeletons
- 4 dead rats (small)
- 2 dead rats (medium)
- Preserved Human Ear Necklace
- A sharp looking Man-purse (backpack)
- 3 important looking letters
- "My first wand" wand
- Red Potion (increases Hp by 1 point permanently)
- 3 books of Evil Badness
- Mace (+2 ATT)(1-handed)
- Leather Jerkin (+1 DEF)