Re: The Awesomesword Wanes (COMPLETED)
Posted: Wed Mar 13, 2013 9:28 pm
Awesome as usual LSN.
The Red Wyrmling's alignment was affected by who was there when it hatched. If you had avoided the egg it would have had only the Imp for a parent, and thus be evil. It would become a wandering monster that you would have to deal with. If you'd killed the Imp (flying down near the lava before it cooled would lure him out), then yeah, the Wyrmling could basically turn out to be a pet that would help you in combat. Because it had a good and an evil parent though, it turned out neutral and did nothing. At least unti it grew up.ChroniclerC wrote:Could (the red wyrmling) have been a pet if you were able to ditch the imp (and if so, what would it have been like)? Would they have had to fight it had a goblin not been there when it hatched? Is it going to live a horribly confused life now, thinking it's an imp?
Wanders had to get a certain number of rooms away from every other Goblin. Remove Curse on a Destiny WAS an improvised feature.Zathyr wrote:What exactly were the conditions for Wanders Off's destiny? I know I achieved it but I wasn't exactly sure what the trigger was - time or distance or direction or what. Also was the Remove Curse part of secret destinies always planned, or did you decide to throw us a bone with that one?
I don't remember exactly and don't feel like digging my notes up (I'm already working on my next game). Mostly it was rubbish like potions, but there were a couple of magic (+1) weapons and about four explosions.GathersIngredients wrote:Ok, then, what was in those chests, and could we have taken it with us?
The Wyrmling was already highly awesome and wouldn't transform.GathersIngredients wrote:Also, back to the Red Dragonling: If he could have been a pet, what would HE have turned into when the other pets got morphed?
What would have the elemental summoned by the staff have had as stats, and would they be morphed, too?
He would have kept getting bigger and stronger, then probably attacked you. I was going to recycle the D&Demon sprite from Hats.GathersIngredients wrote:What would have happened if we kept on giving imp essences to the dabbler imp?
Extra platforms. In his first form, the boss could hit EVERYONE on a single platform with each fist, so spacing out was much more efficient than grouping up. In his second stage, his attacks started to jump to additional targets the more damage he sustained, but only to other targets on the same platform.GathersIngredients wrote:Would anything special have happened if we got the last key and unlocked the last door to the room with the awesome essence? (Except that we probably would have had ladders on that side, too, so we could have used all the platforms more easily...)
They activated when you opened the door near them or bothered them directly.GathersIngredients wrote:What was the condition for the robot owlbears to become active? (I assume it might have something to do with taking the key...)
What was in their respective chests and did we get it? (I forgot. And I can't look it up. Stupid forum eradication!)
What was the deal with the blackened skull heaps? Where they just there to tell us those creatures are really REALLY dangerous?
When you unlock a door, the hanging skeletons on the opposite side of the room would shoot lasers at you. The damage could be reduced by cutting them down one by one, but you guys preempted me there. Also, you really wanted some ROPE.GathersIngredients wrote:What was the deal in the ROPE room? What would have happened, if we hadn't cut off all those skeletons?
It regenerated health quickly while in magical darkness. So if you only had one of the two doors unlocked, you would try to fight it but it would retreat to the other half of the room, heal up, and attack again. You had to open both doors to fight it effectively.GathersIngredients wrote:How did the "ghost" monster in the dark work? (I don't remember what it was called, but it kept regenerating and retreating into another part of the room, and when we killed it, it gave use the shroud.)
Nothing super interesting, just small hints. The guy in the entrance mentioned that he'd sent word to his friends in Coppersun City, which was a hint at the arrival of the adventurers later on.GathersIngredients wrote:Was there any corpse we missed out on our dungeon crawl, that would have had something useful to say with those speak with the dead potions? If so, which one(s) and what would they have told us?
Yes, but very difficult. The four minibosses were all really tough, but also had some sort of weakness you could exploit to kill them easier. The upper level minibosses could actually be instakilled.GathersIngredients wrote:Would it have been possible to kill the purple worm without using the walls (and without a crit from the awesome sword)?
It gives +1 to damage with Magic Missile and Fireball, and +1 to healing with Cure Minor Wounds.GathersIngredients wrote:How exactly does the wizard's hat improve the various wands?
Yes, yes, and just the Orc's gear I think.GathersIngredients wrote:If we had paid the orc from the bridge and then killed him on the other side, would he have cut the bridge, too?
Would the adventurers have made the bridge unusable, if we didn't beat them to it?
Also, what loot didn't we get, because of the adventurers?
Yes, instadead. Unless you were immune to fire of course.GathersIngredients wrote:I'm assuming if any goblin had fallen into the lava without it being cooled down by the water, they would have been insta-dead?
What would have happened, if we pulled the lever to let the water out WITH the kraken still in it (if that was possible at all)?
The same as five Kobolds put together, minus one.GathersIngredients wrote:What were the stats of the "transformer kobold"?
Well I thank you for that. And for the whole game of course, including these epilogues. 'Twas an awesome time.LoneStarNorth wrote:Remove Curse on a Destiny WAS an improvised feature.
Yes, thank you very much, LSN. Also for all the answers to all those questions.Zathyr wrote:Well I thank you for that. And for the whole game of course, including these epilogues. 'Twas an awesome time.LoneStarNorth wrote:Remove Curse on a Destiny WAS an improvised feature.
Next one's gonna be on the Will Save World for Gold forum, but I'll advertise it on Goblins. And I'm still going to do one more game here as well, but not for some time yet.LooksAtYouFunny wrote:I hope, by the time you make your next game (if you do) That I'll have time to sign up.
It looks like monkey island in fantasy land..LoneStarNorth wrote:BONUS:
A preview of things to come.