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Re: The Awesomesword Wanes (COMPLETED)

Posted: Wed Mar 13, 2013 9:28 pm
by madmartin26
Awesome as usual LSN. :D

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 14, 2013 2:32 am
by GathersIngredients
Wow, Don't invents a new clan position AND waterguns for everyone. I'm pretty sure that OTHERS will remember HIM well enough. :D :lol:

I'm a bit sad that Serenity had to leave after a year of service, though. But on the other hand, she deserves her freedom! (I hope that's where she's going, and not back into an egg or something weird...)

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 14, 2013 11:14 am
by SuperFiver
Loved the ending, very very happy with it. Thanks Lonestar for all the creativity and fun. :D

Re: The Awesomesword Wanes (COMPLETED)

Posted: Wed Mar 20, 2013 5:06 pm
by LoneStarNorth
ChroniclerC wrote:Could (the red wyrmling) have been a pet if you were able to ditch the imp (and if so, what would it have been like)? Would they have had to fight it had a goblin not been there when it hatched? Is it going to live a horribly confused life now, thinking it's an imp?
The Red Wyrmling's alignment was affected by who was there when it hatched. If you had avoided the egg it would have had only the Imp for a parent, and thus be evil. It would become a wandering monster that you would have to deal with. If you'd killed the Imp (flying down near the lava before it cooled would lure him out), then yeah, the Wyrmling could basically turn out to be a pet that would help you in combat. Because it had a good and an evil parent though, it turned out neutral and did nothing. At least unti it grew up.
Zathyr wrote:What exactly were the conditions for Wanders Off's destiny? I know I achieved it but I wasn't exactly sure what the trigger was - time or distance or direction or what. Also was the Remove Curse part of secret destinies always planned, or did you decide to throw us a bone with that one?
Wanders had to get a certain number of rooms away from every other Goblin. Remove Curse on a Destiny WAS an improvised feature.
GathersIngredients wrote:Ok, then, what was in those chests, and could we have taken it with us?
I don't remember exactly and don't feel like digging my notes up (I'm already working on my next game). Mostly it was rubbish like potions, but there were a couple of magic (+1) weapons and about four explosions.
GathersIngredients wrote:Also, back to the Red Dragonling: If he could have been a pet, what would HE have turned into when the other pets got morphed?
What would have the elemental summoned by the staff have had as stats, and would they be morphed, too?
The Wyrmling was already highly awesome and wouldn't transform.

The Elemental you got would be identical to the ones you fought earlier. Again, already awesome and magic, so it wouldn't transform.
GathersIngredients wrote:What would have happened if we kept on giving imp essences to the dabbler imp?
He would have kept getting bigger and stronger, then probably attacked you. I was going to recycle the D&Demon sprite from Hats.
GathersIngredients wrote:Would anything special have happened if we got the last key and unlocked the last door to the room with the awesome essence? (Except that we probably would have had ladders on that side, too, so we could have used all the platforms more easily...)
Extra platforms. In his first form, the boss could hit EVERYONE on a single platform with each fist, so spacing out was much more efficient than grouping up. In his second stage, his attacks started to jump to additional targets the more damage he sustained, but only to other targets on the same platform.
GathersIngredients wrote:What was the condition for the robot owlbears to become active? (I assume it might have something to do with taking the key...)
What was in their respective chests and did we get it? (I forgot. And I can't look it up. Stupid forum eradication!)
What was the deal with the blackened skull heaps? Where they just there to tell us those creatures are really REALLY dangerous?
They activated when you opened the door near them or bothered them directly.

I forget. Nothing super amazing.

They were just a warning about the Owlbear lasers, which they would have used if you weren't able to reach them or fight at range.
GathersIngredients wrote:What was the deal in the ROPE room? What would have happened, if we hadn't cut off all those skeletons?
When you unlock a door, the hanging skeletons on the opposite side of the room would shoot lasers at you. The damage could be reduced by cutting them down one by one, but you guys preempted me there. Also, you really wanted some ROPE.
GathersIngredients wrote:How did the "ghost" monster in the dark work? (I don't remember what it was called, but it kept regenerating and retreating into another part of the room, and when we killed it, it gave use the shroud.)
It regenerated health quickly while in magical darkness. So if you only had one of the two doors unlocked, you would try to fight it but it would retreat to the other half of the room, heal up, and attack again. You had to open both doors to fight it effectively.
GathersIngredients wrote:Was there any corpse we missed out on our dungeon crawl, that would have had something useful to say with those speak with the dead potions? If so, which one(s) and what would they have told us?
Nothing super interesting, just small hints. The guy in the entrance mentioned that he'd sent word to his friends in Coppersun City, which was a hint at the arrival of the adventurers later on.
GathersIngredients wrote:Would it have been possible to kill the purple worm without using the walls (and without a crit from the awesome sword)?
Yes, but very difficult. The four minibosses were all really tough, but also had some sort of weakness you could exploit to kill them easier. The upper level minibosses could actually be instakilled.
GathersIngredients wrote:How exactly does the wizard's hat improve the various wands?
It gives +1 to damage with Magic Missile and Fireball, and +1 to healing with Cure Minor Wounds.
GathersIngredients wrote:If we had paid the orc from the bridge and then killed him on the other side, would he have cut the bridge, too?
Would the adventurers have made the bridge unusable, if we didn't beat them to it?
Also, what loot didn't we get, because of the adventurers?
Yes, yes, and just the Orc's gear I think.
GathersIngredients wrote:I'm assuming if any goblin had fallen into the lava without it being cooled down by the water, they would have been insta-dead?
What would have happened, if we pulled the lever to let the water out WITH the kraken still in it (if that was possible at all)?
Yes, instadead. Unless you were immune to fire of course.

The Kraken would be instantly killed without having to fight it.
GathersIngredients wrote:What were the stats of the "transformer kobold"? :grin:
The same as five Kobolds put together, minus one.

Re: The Awesomesword Wanes (COMPLETED)

Posted: Wed Mar 20, 2013 6:00 pm
by Nerre
Nice to see the game coming to such a nice ending. :D

Re: The Awesomesword Wanes (COMPLETED)

Posted: Wed Mar 20, 2013 8:12 pm
by Zathyr
LoneStarNorth wrote:Remove Curse on a Destiny WAS an improvised feature.
Well I thank you for that. And for the whole game of course, including these epilogues. 'Twas an awesome time. :grin:

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 21, 2013 12:54 am
by GathersIngredients
Zathyr wrote:
LoneStarNorth wrote:Remove Curse on a Destiny WAS an improvised feature.
Well I thank you for that. And for the whole game of course, including these epilogues. 'Twas an awesome time. :grin:
Yes, thank you very much, LSN. Also for all the answers to all those questions. :cheer:

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 21, 2013 3:39 pm
by SuperFiver
Would of we gotten a stronger devils essence if we killed the imp after giving it a bunch of essence? We would be killing a devil, so would we gotten a devils essence instead of an imps for poly ring purposes?

Re: The Awesomesword Wanes (COMPLETED)

Posted: Mon Mar 25, 2013 3:28 pm
by LoneStarNorth
EPILOGUE 3 (FINAL):

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"S'good to be back."

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"Looks like my descendants have already been here, just as planned. And finished in good time, too! It sure would've been awkward if I'd shown up while they were still here and they were like, hey, can you help us with this dungeon? And I'd have to be like, oooh, no, see, that defies the purpose of setting you on an adventure in the first place... so awkward."

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"Ah, perfect! They've successfully absorbed the essence of awesome into the Awesomesword, and... and..."

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"...and took all my gold and jewels."

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THE END

*****
► Show Spoiler

Re: The Awesomesword Wanes (COMPLETED)

Posted: Mon Mar 25, 2013 3:38 pm
by LAYF
Hay. nice...

Thank you so much so far LSN. It has been a great read.
I hope, by the time you make your next game (if you do) That I'll have time to sign up.
love it.

Re: The Awesomesword Wanes (COMPLETED)

Posted: Mon Mar 25, 2013 3:38 pm
by M0rtimer
:lol:

Re: The Awesomesword Wanes (COMPLETED)

Posted: Mon Mar 25, 2013 5:59 pm
by LoneStarNorth
LooksAtYouFunny wrote:I hope, by the time you make your next game (if you do) That I'll have time to sign up.
Next one's gonna be on the Will Save World for Gold forum, but I'll advertise it on Goblins. And I'm still going to do one more game here as well, but not for some time yet.

Re: The Awesomesword Wanes (COMPLETED)

Posted: Wed Mar 27, 2013 10:00 pm
by LoneStarNorth
BONUS:

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A preview of things to come.

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 2:17 am
by vidius
LoneStarNorth wrote:BONUS:

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A preview of things to come.
It looks like monkey island in fantasy land..

This excites me more then it should..

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 6:51 am
by madmartin26
That looks totally awesome. When is the game going to start? :)

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 7:06 am
by thinkslogically
What is this and where can I sign up?!

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 8:49 am
by LoneStarNorth
It's a survival/exploration game that'll be running on my forum and taking 8 players. It WON'T be first-come-first served and I'll post an announcement here so everyone who wants in will have a chance.

Hopefully it'll start up soon, but I want to draw most of the art assets in advance. With my goblins games the backgrounds and sprites are mostly very simple, but I'm ramping up the art quality a bit for this one to increase immersion. It'll be a while yet.

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 10:08 am
by thinkslogically
This looks awesome! Will be watching out for a spot for sure :)

Re: The Awesomesword Wanes (COMPLETED)

Posted: Thu Mar 28, 2013 10:11 am
by Arch Lich Burns
Hhhhmmm...Is this....okay to move yet?