Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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gamecreator
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by gamecreator » Sun May 26, 2013 2:30 pm

I'm sure spawn turn doesn't allows an action, so Stumbles will not be able to help Flags now and will spawn O1. And unless GathersIngredients will change this move, next turn will be the last.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by LooksAndSmiles » Sun May 26, 2013 3:26 pm

Finds: you are not sinking as long as you don't move to an already explored tile. Since you are only thigh deep in, that means you can still circle out. :)

Stumbles: you can't pull Flags out with "normal" pulling, but you can use your rescue on him (both of you getting off the map). I didn't see a suitable condition in your post for this action, so just mentioning it.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by Davecom3 » Sun May 26, 2013 3:28 pm

Gamecreator, even if she does step on O1, the game isn't quite over. If somebody decides to step on K6, however...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by gamecreator » Sun May 26, 2013 3:58 pm

You did mean K5, probably. But yes, didn't notice it, thanks.
LooksAndSmiles wrote:Finds: you are not sinking as long as you don't move to an already explored tile. Since you are only thigh deep in, that means you can still circle out. :)
This doesn't mean she can't call someone with Call skill, does it?

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by LooksAndSmiles » Sun May 26, 2013 5:57 pm

gamecreator wrote:You did mean K5, probably. But yes, didn't notice it, thanks.
LooksAndSmiles wrote:Finds: you are not sinking as long as you don't move to an already explored tile. Since you are only thigh deep in, that means you can still circle out. :)
This doesn't mean she can't call someone with Call skill, does it?
She can if she wants to, feel free to detour each other as you wish. :) Just noted that she is not in imminent danger, so you could organize well what to do in these last turns...
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by Arch Lich Burns » Sun May 26, 2013 6:16 pm

she cycles out

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by GathersIngredients » Sun May 26, 2013 6:53 pm

So I can use rescue on people in swamp holes? >:D I'll be back at the waiting line, but rescuing someone from a hole is worth 3 XP right? In that case (if I may change my actions and still have "dibs" on O1), have Stumbles spawn on O1 and THEN use rescue on the guy in O5. (IIRC, rescue happens after/in addition one's own, normal turn?) If rescuing someone from a bog hole takes the whole turn and/or is NOT possible after spawning, just rescue the guy on O5, without prior spawning.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by gamecreator » Mon May 27, 2013 12:47 am

Arch Lich Burns wrote:she cycles out
Tries will help Flags then.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by WearsHats » Mon May 27, 2013 3:47 am

I'm a little confused. Does Finds need help? I could answer that call, right?

Otherwise, I was going to circle out. But if I can stand here and give someone (Stumbles called it first, right?) some XP, I'll do that.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by gamecreator » Mon May 27, 2013 6:10 am

IIRC, you can not circle out from a swamp pit (that defeats the purpose of a trap). And spawning isn't free action, so either Stumbles saves you next turn, or so does Tries. And there is move order to consider too.

And Finds doesn't really need help yet. I thought to use it for transport and to reset her sink counter at the same time, so then I could flag a tile under the log. As she circles out now, that is not possible.
Last edited by gamecreator on Mon May 27, 2013 6:14 am, edited 1 time in total.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 19)

Post by CroverusRaven » Mon May 27, 2013 6:10 am

Moving my Unaligned Token to my Active tokens, to see if that does anything to me while I'm waiting.

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Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by LooksAndSmiles » Tue May 28, 2013 3:29 pm

Turn 20>>Next Turn

Blitz Craig spawns on O1 using the action chaos to his advantage. He finds a "1". +1XP
White Metal (white) flags O7 this time.
Since O1 is taken, Stumbles around reverts to his original post and spawns on O6, then rescues Flags Mines. He gains 1XP while doing so.
Tries-and-Dies would help Finds but she doesn't need it, then he would gladly help out Flags but gets ninjad by Stumbles. He is not prepared for such ungratefulness and idles on the map not knowing what to do.
Goska Bluey and Finds Mines tosses the log away. Goska flags D6, Finds circles out.
Oh See That Shiny circles out and equips the red token too.

Bada Boom forgets to act and risks circling out.
No-Legs forgets to spawn and risks circling out.

On the off-screen, Burt equips his unaligned token. He does not feel any change just yet.

MAP:
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Quest Items obtained
an old, tattered piece of a map.

Achievements
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Skill Information unlocked
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Equipment Information unlocked
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.[tabs:Players on the Map (5)]
White Metal (white)
Goska Bluey
Tries-and-Dies
Bada Boom
Blitz Craig

[tabs:Players Who Can Spawn (5)]
No-Legs
Bouncing Burt
Step-and-Boom (yellow)
Oh See That Shiny
Finds Mines

[tabs:Players Waiting (2)]
Flags Mines
Stumbles around

[tabs: Missing (3)]
See Four - on vacation

Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 9 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 7. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 0. Deaths: 4
Active Skills 2/2: Rescue, Unaligned(+1tile)
Unused Skills 2/2: evil(lure)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 11. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 1. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 14. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 6. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 10. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 6. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 1, XP: 0. Deaths: 1
Active Skills 2 / 2: unaligned(+1 pow), spelunky(run)
Unused Skills 1 / 2: hero(return)
Inventory: 5 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Sun Jun 02, 2013 5:45 am, edited 1 time in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by CroverusRaven » Tue May 28, 2013 6:20 pm

Spawn on E7 to see if the token does anything.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by kida » Wed May 29, 2013 12:17 am

White metal will try to tear off the reed

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by gamecreator » Wed May 29, 2013 1:58 am

Tries will take a chance to study his equipment. He will poke N9 with his 10ft pole.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by Davecom3 » Wed May 29, 2013 5:21 am

Goska jumps to C8, and rescues Croverus.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by Zigit » Wed May 29, 2013 7:16 am

Oops, spawn on k5 then...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by Jibjib » Wed May 29, 2013 7:16 am

Craig circles out for the end of the round.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by CroverusRaven » Wed May 29, 2013 7:36 am

Hopefully I can see if anything happens to my tile before the rescue takes place. I see now someone mis-flagged a hex.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by GathersIngredients » Wed May 29, 2013 9:14 am

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by Theis2 » Wed May 29, 2013 1:05 pm

Shiny spawns on F8 staring down the hole.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by Davecom3 » Wed May 29, 2013 1:52 pm

Last chance to grab the pan on G3.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by John » Thu May 30, 2013 6:53 am

guess who's baaaaaack!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by LooksAndSmiles » Thu May 30, 2013 7:45 am

John wrote:guess who's baaaaaack!
Unfortunately for you, you have only got back for the end of this round. :)

Welcome back, nevertheless! :D
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Hexing Swamps (Turn 20)

Post by LooksAndSmiles » Sun Jun 02, 2013 5:43 am

Turn 21 - FINISHED!

Bouncing Burt spawns on E7, trying to determine whether the token does anything. No it doesn't. It looks like it's connected to other tokens, and not neccessarily to the map. E7 is a mine, but the goblin doesn't explode thanks to Goska Bluey who saves him by a swift move. Both of them gain +1XP
White Metal (white) tears off some reed. He holds the useless plant for a while, then shrugs and throws it away.
Tries-and-Dies touches at N9 with his 10ft pole, but nothing happens. It's almost as if the pole is a more sophisticated adventuring tool than to be used as a poking stick.
No-Legs spawns on K5, uncovering the final tile, a - surprise! - "3". DING!

Blitz Craig circles out.
Bada Boom circles out.

MAP:
Image

Quest Items obtained
an old, tattered piece of a map.

Achievements
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Skill Information unlocked
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Equipment Information unlocked
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.[tabs:All Players]
White Metal (white)
Goska Bluey
Tries-and-Dies
Bada Boom
Blitz Craig
No-Legs
Bouncing Burt
Step-and-Boom (yellow)
Oh See That Shiny
Finds Mines
Flags Mines
Stumbles around
See Four
Spawns on Mines
Dies-to-a-Mine

[tabs:Players Who Can Spawn (0)]

[tabs:Players Waiting (0)]

[tabs: Missing (0)][/tabs]

Evaluation
Bada Boom and Oh See That Shiny recieve 4 coins for 1 correct flag.
Finds Mines, Goska Bluey, No-Legs, Step-and-Boom (yellow), Stumbles around recieve 8 coins for 2 correct flags
Burt recieves 12 coins for 3 correct flags.
Tries-and-Dies recieves 16 coins for 4 correct flags.
White Metal (white) gets 20 coins for 5 correct flags.

Blitz Craig obtains 3 coins for 1 correct and 1 misplaced flags.
Flags Mines recieves 11 coins for 3 correct and 1 misplaced flags.

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 5 coins, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 7. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 3 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 1. Deaths: 4
Active Skills 2/2: Rescue, Unaligned(+1tile)
Unused Skills 2/2: evil(lure)
Inventory: 10 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 11. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 10 / 10 flags, whip
Hammerspace: 10 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 11 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 2. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 10 / 10 flags
Hammerspace: 8 coins, no equipment
[tabs:No-Legs]
No-Legs Level 2, XP: 0. Deaths: 1
Active Skills 2/3: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (4 arrows)
Hammerspace: 9 coins, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 6. Deaths: 2
Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, Y-stick
Hammerspace: 4 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 10 / 10 flags
Hammerspace: 10 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 10. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 13 / 13 flags, boots, frying pan
Hammerspace: 14 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 6. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, frying pan, 10ft pole
Hammerspace: 25 coins, whip
[tabs:White Metal]
White Metal (white) Level 1, XP: 0. Deaths: 1
Active Skills 2 / 2: unaligned(+1 pow), spelunky(run)
Unused Skills 1 / 2: hero(return)
Inventory: 10 / 10 flags
Hammerspace: 20 coins, no equipment[/tabs]
The pan on G3 is lost, as noone has picked it back up.

I'm travelling away for a week, so enjoy the free time, because after that a new round will start! Well, with a voting for a new map first, of course.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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