MyrMen: Final Action!

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LAYF
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MyrMen: Final Action!

Post by LAYF » Tue Apr 23, 2013 4:59 pm

..-MyrMen-
The building/RTS game.
MyrMen, is a civilization like game, where everyone is welcome to play.
The inspiration for this game came when I found some of my old school drawings, of small ant civilizations! Underground future like caves, filled with flying machines, diggers, factories and all sort of stuff.

The game is simple, each round, I post an image and an explanation of the current situation for the MyrMen group the players play, along with four or more options that people then vote on (just as in civilizations) and the more percents (the % thingy) of the votes an action gets, the more likely is it to succeed. Also, each round players may vote for or against what buildings and machines (that is active) should produce/do at the cost of recourses. They produce anything with a majority vote, if the recourses are there.

Players who have voted 5 times gets a character, a maximum of 10 characters currently.
Characters has SA and FH (standard actions and finest hour) That they can use to perform thing above the normal, besides that, the players decide 100% what their own MyrMen do.
MyrMen has only 1HP, so guard it.
Player MyrMen are marked by a green number.

All NPCÔÇÖs are marked by a red number.
All Buildings are marked by an Red letter and a number.
Machines are marked by Blue letters and a number.

It is most important for MyrMen to gather materials and recourses, as these are needed to expand and build and more importantly, survive.

Each update will include: An image, A recourses view, a small description of whatÔÇÖs happened, a vote options, and a view of what each NPC, PC, Building and Machine has/can do)

The game will update whenever I feel like it, and none of my 3 other games needs updating.
► Show Spoiler
First round
Hint!
-If the image is to small, hold down CTRL while scrolling on the mouse, this will allow you to zoom in and out-
Rround 0
Places of intrest:
Image
Full map:
Image
1 - ÔÇ£finely, time to start my own civilization, now, to get the mother machine up and running, and then get some recourses, wonder whatÔÇÖs down in this hole?ÔÇØ

Possible actions -Chose up to 3
A- Get 1 to start up the mother machine, so it can produce tools for you.
B- Get 1 to examine the water.
C- Get 1 to examine the glittering thing on the cave ceiling
D- Get 1 to examine the wall on the Left side cave.

Players, SA, FA and tools
Non-

NPCÔÇÖs and tools
1: no tools

Buildings, status and blueprints
X1: Turned off, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-

Recourses:
20 units of green food.
20 units of water.
10 units of iron.
10 units of building stone.

Engineering blueprints
Mother machine - Cost 8 Building stones and 5 Iron.
Wall support- Cost 1 Iron or Building stone.
Ladder- Cost 1 Iron per 10 pixel length.

Skills
Engineering -0.
Science -0.
Nature lore -0.
Forbidden art -0.
-Best regards LAYF

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BadgeAddict
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Re: MyrMen- Open game

Post by BadgeAddict » Tue Apr 23, 2013 5:46 pm

Eh, why not. I vote A.
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ThroughTheWell
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Re: MyrMen- Open game

Post by ThroughTheWell » Tue Apr 23, 2013 5:54 pm

B and D. Examine first, people. And the water needs to be examined before the ceiling.
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kida
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Re: MyrMen- Open game

Post by kida » Tue Apr 23, 2013 7:09 pm

B

Davecom3
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Re: MyrMen- Open game

Post by Davecom3 » Tue Apr 23, 2013 7:50 pm

A,B, and C

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Re: MyrMen- Open game

Post by WhirdCheese » Tue Apr 23, 2013 9:11 pm

Abd

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Re: MyrMen- Open game

Post by Nolandking » Tue Apr 23, 2013 9:49 pm

A- 4 BadgeAddict,Davecom3,WhirdCheese,Nolandking
B- 5 ThroughTheWell,kida,Davecom,3WhirdCheese,Nolandking
C- 1 Davecom3
D- 3 ThroughTheWell,WhirdCheese,Nolandking
Haven't played this signature game in a long while but I'll try it out again.

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jrlans
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Re: MyrMen- Open game

Post by jrlans » Tue Apr 23, 2013 11:19 pm

I vote A.
Need those tools to harvest more resources.

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Dlover
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Re: MyrMen- Open game

Post by Dlover » Tue Apr 23, 2013 11:28 pm

A- 6 BadgeAddict,Davecom3,WhirdCheese,Nolandking, jrlans, Dlover
B- 6 ThroughTheWell,kida,Davecom,3WhirdCheese,Nolandking, Dlover
C- 1 Davecom3
D- 4 ThroughTheWell,WhirdCheese,Nolandking, Dlover
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: MyrMen- Open game

Post by nikohl » Wed Apr 24, 2013 1:04 am

Vote A

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WearsHats
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Re: MyrMen- Open game

Post by WearsHats » Wed Apr 24, 2013 1:23 am

A- 7 BadgeAddict,Davecom3,WhirdCheese,Nolandking, jrlans, Dlover, WearsHats
B- 7 ThroughTheWell,kida,Davecom,3WhirdCheese,Nolandking, Dlover, WearsHats
C- 1 Davecom3
D- 5 ThroughTheWell,WhirdCheese,Nolandking, Dlover, WearsHats

Also... we're Myrmidons? I wonder if we'll run into any Trojans.
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Re: MyrMen- Open game

Post by Dlover » Wed Apr 24, 2013 2:29 am

A- 8 BadgeAddict,Davecom3,WhirdCheese,Nolandking, jrlans, Dlover, WearsHats, Nikohl
B- 7 ThroughTheWell,kida,Davecom,3WhirdCheese,Nolandking, Dlover, WearsHats
C- 1 Davecom3
D- 5 ThroughTheWell,WhirdCheese,Nolandking, Dlover, WearsHats

Added Nikohl's vote.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: MyrMen- Open game

Post by I'mBob » Wed Apr 24, 2013 2:46 am

A- 9 BadgeAddict,Davecom3,WhirdCheese,Nolandking, jrlans, Dlover, WearsHats, Nikohl, Bob
B- 7 ThroughTheWell,kida,Davecom,3WhirdCheese,Nolandking, Dlover, WearsHats
C- 1 Davecom3
D- 5 ThroughTheWell,WhirdCheese,Nolandking, Dlover, WearsHats
► Show Spoiler
This account is on a hiatus until unknown.

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gamecreator
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Re: MyrMen- Open game

Post by gamecreator » Wed Apr 24, 2013 3:22 am

A first of all. Must get your weapon before any exploration.

Totals:
A- 10 (BadgeAddict, Davecom3, WhirdCheese, Nolandking, jrlans, Dlover, nikohl, WearsHats, Bob, gamecreator)
B- 7 (ThroughTheWell, kida, Davecom3, WhirdCheese, Nolandking, Dlover, WearsHats)
C- 1 (Davecom3)
D- 5 (ThroughTheWell, WhirdCheese, Nolandking, Dlover, WearsHats)

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Re: MyrMen- Open game

Post by LAYF » Wed Apr 24, 2013 5:31 am

Okay, the mother machine is turned one, a machine can make as many tools in a round as you like, but each player may only vote once. As long as there are recourses for it. People vote for or Against creating a tool. Currently all that can be made are shovels.

If you note, one point of water and green food has been consumed. A standard MyrMan consumes 1 unit of each, each round, this also go for players.

YouÔÇÖll also note that you have gained 1 point of engineering and 1 point of nature lore, these points, will later be traceable for special blueprints, farming techniques and other stuff...

Oh.. And, if you all get 5/5 votes at the same time, YouÔÇÖll all get a character at the same time.. as long as itÔÇÖs not more then 20 players...

Rround 1
Places of intrest:
Image
A and B succeeded.
Full map:
► Show Spoiler

1 - ÔÇ£Ah, a little twist of this gears.. And we are up and running... hmm.. Seems the machine can only produce shovels for now... Ah well... when other, cleverer minds come, they might be able to create more blueprints for the Mother machine... I think that learned us a little bit about engineering....

Ah... good, clear and drinkable water, this will be good when or initial recourses runs out. And there grows green food in it, also great! Uh, and what is that on the bottom, a iron ore line.... even greater.... I think that learned us a little bit about nature lore

Pfth.. I donÔÇÖt have time to look at glitter and walls... I a worker, not a looker... Wait?.. That came out wrong!ÔÇØ

Possible actions -Chose up to 3
A- Get 1 to tap some water from the small pond (when it runs out, no more green food will grow in it)
B- Get 1 to try and get a hold of some of the green food in the pond. (He canÔÇÖt swim, but the water is shallow)
C- Get 1 to examine the glittering thing on the cave ceiling
D- Get 1 to examine the wall on the Left side cave.
E- IF a shovel is made: Get 1 to dig a tunnel down (Define where)

Possible tools to create -Chose to 1
-Shovel(cost 2 iron)
A: For
B: Against

Players, SA, FA and tools
Non-
BadgeAddict, 1/5 from a character.
Davecom3, 1/5 from a character.
WhirdCheese, 1/5 from a character.
Nolandking, 1/5 from a character.
jrlans, 1/5 from a character.
Dlover, 1/5 from a character.
nikohl, 1/5 from a character.
WearsHats, 1/5 from a character.
Bob, 1/5 from a character.
Gamecreator, 1/5 from a character.
ThroughTheWell, 1/5 from a character.
kida, 1/5 from a character.

NPCÔÇÖs and tools
1: no tools

Buildings, status and blueprints Vote to create items:
X1: Ready, Fine condition,
-Shovel blueprints(cost 2 iron).

Machines, status and options
Non-


Recourses:
19 units of green food.
19 units of water.
10 units of iron.
10 units of building stone.

Engineering blueprints Can be placed by any Player Character. only one itme per player per round.
ImageMother machine - Cost 8 Building stones and 5 Iron.
ImageWall support- Cost 1 Iron or Building stone.
ImageLadder- Cost 1 Iron per 10 pixel length.


Skills
Engineering -1.
Science -0.
Nature lore -1.
Forbidden art -0.
-Best regards LAYF

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Dlover
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Re: MyrMen- Open game

Post by Dlover » Wed Apr 24, 2013 5:36 am

Vote FOR shovel.

A-
B- 1 - Dlover
C- 1 - Dlover
D- 1 - Dlover
E-
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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WearsHats
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Re: MyrMen- Open game

Post by WearsHats » Wed Apr 24, 2013 5:52 am

Vote FOR shovel. (Dlover, WearsHats)

A-
B- 1 - Dlover
C- 2 - Dlover, WearsHats
D- 2 - Dlover, WearsHats
E- 1 WearsHats (To the right of the pond.)
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Re: MyrMen- Open game

Post by I'mBob » Wed Apr 24, 2013 7:08 am

Vote FOR shovel.....3....(Dlover, WearsHats, Bob)

A-
B- 1 - Dlover
C- 3 - Dlover, WearsHats, Bob
D- 3 - Dlover, WearsHats, Bob
E- 2 WearsHats, Bob (To the right of the pond.)
► Show Spoiler
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Re: MyrMen- Open game

Post by WhirdCheese » Wed Apr 24, 2013 7:32 am

Ced for

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LAYF
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Re: MyrMen- Open game

Post by LAYF » Wed Apr 24, 2013 7:46 am

Vote FOR shovel.....4....(Dlover, WearsHats, Bob, WhirdCheese )

A-
B- 1 - Dlover
C- 4 - Dlover, WearsHats, Bob, WhirdCheese
D- 4 - Dlover, WearsHats, Bob, WhirdCheese
E- 3 WearsHats, Bob, WhirdCheese (To the right of the pond.)



Added WhirdCheese's vote
-Best regards LAYF

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Re: MyrMen- Open game round 1

Post by BadgeAddict » Wed Apr 24, 2013 8:28 am

A-
B- 1 - Dlover
C- 5 - Dlover, WearsHats, Bob, WhirdCheese, badge
D- 5 - Dlover, WearsHats, Bob, WhirdCheese, badge
E- 3 - WearsHats, Bob, WhirdCheese (To the right of the pond.)(How does 1 get past the water?)
E - 1 - badge (To the left of the pond)
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LAYF
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Re: MyrMen- Open game round 1

Post by LAYF » Wed Apr 24, 2013 8:51 am

BadgeAddict wrote: -SNIP-
E- 3 - WearsHats, Bob, WhirdCheese (To the right of the pond.)(How does 1 get past the water?)-SNIP-
Hmm.. I was wanting to wait to say this till next round... but i guess its as good a time as any to explain how the voting works (This is only a draft... I might change it if it proves not to work with to many players)
► Show Spoiler

Hope this explains.....

-Best regards -LAYF-


EDIT: Oh, and I'll update within hte next 5-7 hours. befoer I try and go to sleep.
-Best regards LAYF

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Re: MyrMen- Open game round 1

Post by WearsHats » Wed Apr 24, 2013 9:16 am

Hmm. I had it in my head that the water was "not shallow," since that was explicitly stated in the update. But I guess that only applies to the near shore. Looking at the map, it seems the water does get deeper. Okay, I'll change my vote to the near (left) side of the pond.
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Re: MyrMen- Open game round 1

Post by LooksAndSmiles » Wed Apr 24, 2013 9:30 am

Voting on C, D in this order.
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Re: MyrMen- Open game round 1

Post by LAYF » Wed Apr 24, 2013 9:32 am

A-
B- 1 - Dlover,
C- 6 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks,
D- 6 - Dlover, WearsHats, Bob, WhirdCheese, badge, Looks,
E- 2 - Bob, WhirdCheese (To the right of the pond.)(How does 1 get past the water?)
E - 2 - badge, WearsHats, (To the left of the pond)


Changed Wares vote and added looks.....
-Best regards LAYF

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