Getting back slowly COMPLETED Take 4 Round 19 REQUEST MOVE!

For all games that are now over.
User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Getting back slowly (Open game) Take 2 Round 2

Post by BadgeAddict » Fri May 31, 2013 3:29 pm

awww, so close.

User avatar
WhirdCheese
Enjoys Chitchat
Posts: 297

Re: Getting back slowly (Open game) Take 2 Round 2

Post by WhirdCheese » Fri May 31, 2013 3:50 pm

That was not me. That was Mr. Annoying
► Show Spoiler

User avatar
gamecreator
Prattles on Unremittingly
Posts: 3116
Location: Ukraine

Re: Getting back slowly (Open game) Take 2 Round 2

Post by gamecreator » Fri May 31, 2013 5:10 pm

Told you this is a second run. Your double hanging from wires has no useful items. Though take the torn off ceiling lamp, it may come handy. Proceed down the corridor, you will see a door. It's locked. Go a bit further and stop there.

Nolandking
Converses Frequently
Posts: 689

Re: Getting back slowly (Open game) Take 2 Round 2

Post by Nolandking » Fri May 31, 2013 7:39 pm

I suggest when you walk down the hall to concentrate on the side of the walls so as not to die from the floor traps.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: Getting back slowly (Open game) Take 2 Round 3

Post by LAYF » Sat Jun 01, 2013 7:40 am

Round 3
Image

Image

Image

Image

aImage

Image

Inventory:
► Show Spoiler
-Best regards LAYF

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: Getting back slowly (Open game) Take 2 Round 3

Post by M0rtimer » Sat Jun 01, 2013 8:30 am

"So, he got to keep the stuff... A little bit burnt, but he got to keep it. Makes you wonder what exactly happened... Inbetween for you to get that knife."

"Anyways, continue slowly. Try the key in that door up there, just to make sure."

User avatar
gamecreator
Prattles on Unremittingly
Posts: 3116
Location: Ukraine

Re: Getting back slowly (Open game) Take 2 Round 3

Post by gamecreator » Sat Jun 01, 2013 8:34 am

I don't know yet why would you need a lamp. Maybe you will need to replace one or disassemble it and use parts somehow.
Now continue to the next door. Try to open it, if locked - try the key.

User avatar
WhirdCheese
Enjoys Chitchat
Posts: 297

Re: Getting back slowly (Open game) Take 2 Round 3

Post by WhirdCheese » Sat Jun 01, 2013 9:34 am

Open the door with a fishing line from a distance.

Kelten
Converses Frequently
Posts: 702
UStream Username: Kelten

Re: Getting back slowly (Open game) Take 2 Round 3

Post by Kelten » Sat Jun 01, 2013 9:50 am

its just a door, open it or keep moving.
Click here if you want to beat me up!

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: Getting back slowly (Open game) Take 2 Round 3

Post by Theis2 » Sat Jun 01, 2013 10:19 am

Could we avoid any future bodily fluids leaving your body from now on?
And to the door beyond our former host now!
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
BeanDip
Resident of Sacred Statue Garden
Posts: 2455

Re: Getting back slowly (Open game) Take 2 Round 3

Post by BeanDip » Sat Jun 01, 2013 10:22 am

On your next life, you're going to slip in that vomit and bust your head open on the floor. Just an FYI.

Try knocking on the doors. Or shouting down the hallways.
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: Getting back slowly (Open game) Take 2 Round 3

Post by LAYF » Sat Jun 01, 2013 10:36 am

Round 4

Image

Image

Image

Image

Image

(sorry if the last post seems to be ignored, but the happenings in the current round kind of overshadows his reaction to them....


Inventorry
► Show Spoiler
-Best regards LAYF

User avatar
BeanDip
Resident of Sacred Statue Garden
Posts: 2455

Re: Getting back slowly (Open game) Take 2 Round 4

Post by BeanDip » Sat Jun 01, 2013 10:52 am

Hide behind the door and start shouting like you're injured. Whoever it is will come to finish you or help you. As soon as you see the person's arms pass the door, use your entire bodyweight to slam the door closed. It should close on their arms if you time it right. It should knock them off-balance, severely injure if not cripple their arms and make them drop the weapon. if they don't drop the weapon they should still be badly hurt. Disarm them.

Pick up weapon and determine if they are a threat. if they aren't then question them about your location.

► Show Spoiler
Last edited by BeanDip on Sat Jun 01, 2013 12:26 pm, edited 2 times in total.
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie

User avatar
SamWiser
Extensively Logorrheic
Posts: 7225

Re: Getting back slowly (Open game) Take 2 Round 4

Post by SamWiser » Sat Jun 01, 2013 11:14 am

That sounds like a good idea, for once. Try that.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Nolandking
Converses Frequently
Posts: 689

Re: Getting back slowly (Open game) Take 2 Round 4

Post by Nolandking » Sat Jun 01, 2013 11:54 am

But what if the guy with the gun has voices in his head like our guy. They could warn him it a trap
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

User avatar
BeanDip
Resident of Sacred Statue Garden
Posts: 2455

Re: Getting back slowly (Open game) Take 2 Round 4

Post by BeanDip » Sat Jun 01, 2013 12:22 pm

► Show Spoiler
Last edited by BeanDip on Sat Jun 01, 2013 12:24 pm, edited 1 time in total.
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie

User avatar
AccursedBiscuit
Pipes Up Sometimes
Posts: 162
Location: Yup

Re: Getting back slowly (Open game) Take 2 Round 4

Post by AccursedBiscuit » Sat Jun 01, 2013 12:23 pm

Maybe try communicating? This guy sounds a bit freaked out, an emotion you should be well familiar with. If you can establish a connection, maybe we can work together with this guy. I mean, he's got a gun, you've got bullets. Coincidence? I think not!
I'm no ordinary biscuit. Just look at my horns.

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: Getting back slowly (Open game) Take 2 Round 4

Post by M0rtimer » Sat Jun 01, 2013 1:06 pm

"Number two, try saying hello to A."

User avatar
kida
Gives Speeches
Posts: 1166

Re: Getting back slowly (Open game) Take 2 Round 4

Post by kida » Sat Jun 01, 2013 1:51 pm

BeanDip wrote:
► Show Spoiler
► Show Spoiler

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: Getting back slowly (Open game) Take 2 Round 4

Post by LAYF » Sat Jun 01, 2013 2:51 pm

Hmm.. 2 vs 2 for the options... I'll roll a die and see what happens....
-Best regards LAYF

User avatar
WhirdCheese
Enjoys Chitchat
Posts: 297

Re: Getting back slowly (Open game) Take 2 Round 4

Post by WhirdCheese » Sat Jun 01, 2013 2:52 pm

Shout down the hallway!

Ninjad

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: Getting back slowly (Open game) Take 2 Round 4

Post by LAYF » Sat Jun 01, 2013 3:02 pm

WhirdCheese wrote:Shout down the hallway!

Ninjad
Nah.. thats good.. that makes it 3 vs 2.. so :)
-Best regards LAYF

User avatar
LAYF
Discussion Moderator
Discussion Moderator
Posts: 7100
Location: 5 degrees to the north of the first point on the last square!
Contact:

Re: Getting back slowly (Open game) Take 2 Round 4

Post by LAYF » Sat Jun 01, 2013 3:17 pm

Round 5

Image

Image

Image

Inventorry
► Show Spoiler
-Best regards LAYF

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: Getting back slowly (Open game) Take 2 Round 5

Post by Theis2 » Sat Jun 01, 2013 3:25 pm

Quick grab the stuff in the hallway!
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
SamWiser
Extensively Logorrheic
Posts: 7225

Re: Getting back slowly (Open game) Take 2 Round 5

Post by SamWiser » Sat Jun 01, 2013 3:27 pm

Be careful though. Look for traps. I don't want to go through all of this all over again.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

Post Reply