Getting back slowly COMPLETED Take 4 Round 19 REQUEST MOVE!

For all games that are now over.
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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 13

Post by ThroughTheWell » Tue Aug 27, 2013 7:45 am

Look, forget the big bang in your head. Just forget it. And forget messing with cameras too. Whomever presses the trigger is letting you live and do things already that they ought not to, so work on figuing this place out instead of amature, blind, beheind the back brain surgury. That is just asking for al kinds of trouble. Head wounds bleed a lot, and I doubt you have the 4 hands, suction, and coordination to do what is needed. If you ever escape this place, and get beyond their radio range, then you can go to a qualified doctor.
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friedkitty
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Re: Getting back slowly (Open game) Take 4 Round 13

Post by friedkitty » Tue Aug 27, 2013 10:54 am

OK. Marko is in the room at the top of the stairs. Rereading the note, this seems to make sense. He is violent, but also a raging drug fiend. So go knock on the door and tell him you can give him the drugs IF he will help you out. Then let him out with the key if he agrees. If he attacks, don't shoot him. If he comes at you (possibly in a drug frenzy) shoot him up with one of the hypos you found.

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LAYF
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Re: Getting back slowly (Open game) Take 4, Round 13

Post by LAYF » Thu Aug 29, 2013 10:57 am

Take 4 Round 14

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Borys
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by Borys » Thu Aug 29, 2013 11:08 am

What are you waiting for, go on and read that piece of paper.
This door aren't looking like they can auto-close.
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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by ThroughTheWell » Thu Aug 29, 2013 11:18 am

(Scalple in inventory?)

Yes, these doors will try to auto-close Borys.

Yeah, read the note, unless it is written in blood, then stop. Is there anything on the windowsill at the far end? Look out of it.
I survived the forum move 4 times... yeah, I feel old.

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LAYF
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by LAYF » Thu Aug 29, 2013 11:19 am

ThroughTheWell wrote:-SNIP-(Scalple in inventory?)-SNIP-
part of the surgery kit ;)
-Best regards LAYF

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LAYF
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Re: Getting back slowly (Open game) Take 4, Round 13

Post by LAYF » Thu Aug 29, 2013 11:54 am

Take 4 Round 14

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whew... 216 images so far :P
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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by ThroughTheWell » Thu Aug 29, 2013 12:46 pm

Take the stuff out of the box, nah, take the whole box, quickly. Look out the window, very quickly. Leave the room, quickly (Kurt's head is bipping and about to explode, which means you might get trapped in here), and head back down the hallway, cautiously.

I'm thinking Don't look at the pictures. Pictures here tend to make you go insane...
I survived the forum move 4 times... yeah, I feel old.

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Borys
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by Borys » Thu Aug 29, 2013 1:51 pm

Look at it.

Seriously, I want to see it.

Even if you go insane, don't worry, you'll reborn.

Seriously, you will.

You have already done it a few times.

You don't remember?

So maybe you are a different person?

Look anyway.
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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by ThroughTheWell » Thu Aug 29, 2013 2:12 pm

Eh, if you are going to look at pictures, you could at least wait and go into the room with all of the bottles, and then use a mirror to only look at the reflection of the pictures. It may not save you, but it just might. Or you have a small mirror in your inventory / pocket you could use.

The main thing is to leave this room quickly before Kurt blows up.
I survived the forum move 4 times... yeah, I feel old.

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AccursedBiscuit
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by AccursedBiscuit » Thu Aug 29, 2013 4:38 pm

Yeah, you should probably get outta there. You can try to talk to Marko, but chances are he wont want to talk to you. Especially if he believes he'll die if he does. Although he was shooting at you earlier. Worth a shot I suppose.
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kida
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by kida » Thu Aug 29, 2013 8:12 pm

Try to tell Marco you can remove the bomb from his head in return for him removing it from yours.

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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by ThroughTheWell » Thu Aug 29, 2013 10:12 pm

Unless and until you see Marco, you can ignore the voices that appear to be confused. Remember, dead Kurt is not alive Marco.
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friedkitty
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Re: Getting back slowly (Open game) Take 4 Round 14

Post by friedkitty » Fri Aug 30, 2013 9:19 am

According to the note, the picture is just of the explosives that we have already seen in person. Check the box though for anything Marko may have left. Look through the window, or even better, see if it can be opened or possibly broken. Also I think the bipping is coming from the door, not Kurt's head, otherwise it would have blown already, as it was three bips. I'm thinking that we know where Marko is, so until we have all our information, we should wait on contacting him now. (I know, it's not what I said earlier) I think we need to finish exploring the last of the bunkers on this hall first before we risk messing with Marko.

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Re: Getting back slowly (Open game) Take 4, Round 13

Post by LAYF » Wed Sep 04, 2013 5:24 am

Take 4 Round 15

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gamecreator
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by gamecreator » Wed Sep 04, 2013 5:42 am

There is a guy with a gun in the bunker 15. I think that's Marco. Try to talk to him or something. Use fishing line to open the door, though.

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ThroughTheWell
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by ThroughTheWell » Wed Sep 04, 2013 7:52 am

Why go back? Instead, at the end of this hall go left into new territory, cautiously. Did not have time to look out the window eh? We could look inside one of the doll closets, but odds are they go nowhere. So, down and left.
I survived the forum move 4 times... yeah, I feel old.

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friedkitty
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by friedkitty » Wed Sep 04, 2013 10:46 am

Yeah, Let's leave Marco for the time being. We can plan to use him later, by offering him heroin to help, but let's see what's further down first. Keep your gun handy though. This place is freaking dangerous!

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Re: Getting back slowly (Open game) Take 4 Round 15

Post by BadgeAddict » Wed Sep 04, 2013 10:50 am

I think you should walk back to the room you woke up in and start a stash of non-essential items....so that....if anything happens to you, you always have a backup of goodies...yeah, that's the reason.
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Borys
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by Borys » Wed Sep 04, 2013 11:02 am

Check photos and go back to the corridor. Continue down it.
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Davecom3
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by Davecom3 » Wed Sep 04, 2013 12:32 pm

I guess we'd better take this new map as well, to add to the knowledge we get from the other ones.

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BeanDip
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by BeanDip » Wed Sep 04, 2013 4:18 pm

Micheal, your voice sounds different. Go out and left
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Re: Getting back slowly (Open game) Take 4 Round 15

Post by trubbol » Thu Sep 05, 2013 11:02 am

Talking to anyone will result in your head exploding.
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Re: Getting back slowly (Open game) Take 4, Round 16

Post by LAYF » Sat Sep 07, 2013 1:34 pm

Take 4 Round 16
*Damn.. forgot the window... but.. any who.. its jungle out there :P
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Borys
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Re: Getting back slowly (Open game) Take 4 Round 16

Post by Borys » Sat Sep 07, 2013 1:45 pm

For now, more to the left.
Smell what green substance is, before going further, though.
Complains of Everything in Minelings.
Boro in Call of Ctulhu - Filipstad
Boro in Unhallowed Isle
Boro in Civilization V
Boro in Cavemen

Proud comic(al) player.

In God School as Dies in Battle

My own game! Castle Story Open for everyone!

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