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Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Fri Mar 07, 2014 9:06 pm
by kida
Complains learns stonemason, builds a support pillar and continue minining toward the copper ore.
From now on he will destroy the construction stone instead of mining it.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Sat Mar 08, 2014 1:09 am
by CroverusRaven
SA: Oggy continues to practice manipulating water, seeing if he can lift large globs of it in greater quantities.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Sat Mar 08, 2014 2:40 am
by gamecreator
Ryan descends into the downward-going tunnel.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Mon Mar 10, 2014 2:00 am
by Nerre
I am back from the weekend.
3 of 5 have posted so far.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Tue Mar 11, 2014 2:06 am
by Nerre
Waiting for Ziprath and Enkrod.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Tue Mar 11, 2014 10:38 am
by Ziprath
Is their a list anywhere for how to earn XP?

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Tue Mar 11, 2014 10:47 am
by gamecreator
No, there is not. I will appreciate if you go through both threads and make one.

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Thu Mar 13, 2014 9:06 am
by Ziprath
Trip will move as far to the right as he can

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Mon Mar 17, 2014 10:10 am
by Nerre
Due to some RL changes I might not be able to look into the forum as often as before, so please excuse if I don't post in time or not at all for several days.

I will try to keep a weekly update schedule up.

best
Nerre

Re: Minelings (Year 3, month 8, week 1 --- 1 spot open)

Posted: Mon Mar 31, 2014 1:50 pm
by Nerre
Enkrod was not online since the 10th of March, so I will skip him now and put in a default action.

Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 2:50 pm
by Nerre
Year 3, month 8, week 2:
"Monsters and animals might multiply."

Events:
- little bats are born.

Image

Boomy:
Boomy learns stonemason and then continuea minining toward the copper ore, destroying the stones to mine faster. After a while he reaches a spot where the ceiling is wet and slightly dripping again. He destroyed 8 stone.

Complains:
Complains picks foot holes into 8 blocks, then he removes the rope as they now don't need it anymore for that vertical passage.

Oggy:
Oggy continues to practice manipulating water, seeing if he can lift large globs of it in greater quantities. He manage to lift a globe which is about as heavy as he is and splits it into four smaller globes. When he tries to split it any further, he loses controll and all globes fall back into the lake.

Ryan:
Ryan descends into the downward-going tunnel. He spots a few more minerals in the left tunnel before it bends, and hears a water fall in the right one, which he cannot see yet.

Trip:
Trip will move as far to the right as he can, which is the dam at the lake.

Zoomy:
Zoomy fills the bucket with water before he continues to hammer metal.

Discoveries:

Information:
- All but Trip, Complains and Oggy eat and drink. 3 food are consumed.
- Oggy starts to feel hungry now, he should eat soon to avoid the risk of losing health.
- NewOneAround contacted me, he will be playing Complains starting now.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
2 food
20 briquets
12 chitin
65 construction stone
7 lumber
Blocks:
1 octopus meat (4 food)
4 seaweed (12 food)
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
5 heap of bone
8 iron
1 iron spear tip
1 jar with some ink
2 metal bar
1 mould (gripping tongs, reusable)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
12 rope units
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
stonemason 1 (you can now place 6 instead of 4 construction stones per turn. You also can craft stone items quicker)
Points:
XP: 3
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 basic wooden spear
1 seaweed (3 food)
.[tabs: Complains]
Player: NewOneAround
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 10
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 21
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 20
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.3 of 5.3):
1 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: long distance runner 1 (you can move further per turn, 2 sections instead of one)
raider 1 (+1 strength)
you can buy for 10 xp: sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, includin
sharp senses 1 (improved chance to hear, smell or feel things from a greater distance, including a basic tremor sense)
Points:
XP: 5
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 chitin scale shirt (6/6 scales)
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 26
SA: 6
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 gripping tongs[/tabs]Possible Loot:
.

Re: Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 3:01 pm
by kida
Boomy places a stone piller and continues to mine

Re: Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 3:34 pm
by NewOneAround
ooc: Hello I`m in control of Complains for now. Anyone who wants to discuss a strategy or just wants to complain is welcome to do so /occ

Complains sees the mineshaft Boomy is digging and says: "That was a great idea! Mining right below the underground sea! Hitting a weak spot a week befor Month of tremor. And our bridge isnt finished." The rest of his sermon is lost in murmurs.

Complains trys to fortify the ceiling of the mine with stone. If that is not possible (or not necessary) he works on the bridge.

Re: Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 3:42 pm
by Nerre
OOC: The bridge is finished, somebody finally finished it a few weeks ago after it was unfinished for nearly 2 years. But there is still no ladder up the upper part of the dam wall. :D

I can add a few more lines to mark which distance you can act and use ressources, before it requires a move action. Down the steps you cannot access the construction stones or what else is in the team ressources in the storage. They are where Zoomy and the shelf is. It takes about a turn to get up there cause of the climbing.

Re: Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 4:23 pm
by NewOneAround
ok... changing actions^^
I climb back up. (Murmuring)
Crafting a Bone Spear

Re: Minelings (Year 3, month 8, week 2)

Posted: Mon Mar 31, 2014 6:27 pm
by CroverusRaven
Oggy decides to meditate and fast. He knows that it might hurt him but he is in healthy enough condition it shouldn't be lethal. He meditates, passively manipulating the water around him to make the globes float and orbit around him.

Spends XP to continue practicing using my hidden potential, fasts to attempt learning some inner meaning of life.

Re: Minelings (Year 3, month 8, week 2)

Posted: Tue Apr 01, 2014 7:46 am
by gamecreator
Ryan goes further down and to the left.

Re: Minelings (Year 3, month 8, week 2)

Posted: Thu Apr 03, 2014 2:40 pm
by Nerre
Waiting for Ziprath and Enkrod, please suggest actions. :)

Re: Minelings (Year 3, month 8, week 2)

Posted: Tue Apr 08, 2014 3:31 am
by NewOneAround
Suggestions:
Trip: Build stairs for the dam.

Zoomy: Try to make blunt saw sharp again.

Re: Minelings (Year 3, month 8, week 2)

Posted: Tue Apr 08, 2014 4:08 am
by gamecreator
IIRC it was never sharp, as we have nothing to sharpen it with.

Suggestion for Zoomy: experiment with repeatedly heating, hitting and cooling iron in different ways.

Minelings (Year 3, month 8, week 3)

Posted: Tue Apr 08, 2014 2:43 pm
by Nerre
Year 3, month 8, week 3:
"All plants and similar things grow x 2."

Events:
- the seaweed keeps growing

Image

Boomy:
Boomy builds another stone pillar out of the stones he mines.

Complains:
Complains grabs some bones and turns them into a bone spear.

Oggy:
Oggy meditates and fasts while he keeps training his water manipulating skills. He loses one hp.

Ryan:
Ryan keeps exploring. To the left he spots a little horizontal tunnel, through which he can see a vertical shaft, similar to the air vents above the furnance. He should be able to crouch through it. To the right, the tunnel goes further down.

Trip:
Trip grabs 2 lumber and attaches steps to the upper part of the dam, making it much easier to climb across, especially while carrying things.

Zoomy:
Zoomy manages to grind the saw until it is sharp again.

Discoveries:

Information:
- Trip, Complains and Oggy eat and drink. 2 food are consumed.
- Oggy starts to feel hungry, he should eat soon to avoid the risk of losing health again.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
5 food
20 briquets
12 chitin
65 construction stone
5 lumber
Blocks:
4 seaweed (12 food)
2 bat wings
1 saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
4 heap of bone
8 iron
1 iron spear tip
1 jar with some ink
2 metal bar
1 mould (gripping tongs, reusable)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
12 rope units
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
stonemason 1 (you can now place 6 instead of 4 construction stones per turn. You also can craft stone items quicker)
Points:
XP: 3
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 basic wooden spear
1 seaweed (3 food)
[tabs: Complains]
Player: NewOneAround
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 10
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 spear, bones (+1 sharp ATK)
1 chitin scale shirt (6/6 scales)
[tabs: Oggy]
Player: CroverusRaven
Stats:
3/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 21
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 20
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.3 of 5.3):
1 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: long distance runner 1 (you can move further per turn, 2 sections instead of one)
raider 1 (+1 strength)
you can buy for 10 xp: sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, includin
sharp senses 1 (improved chance to hear, smell or feel things from a greater distance, including a basic tremor sense)
Points:
XP: 5
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 chitin scale shirt (6/6 scales)
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 26
SA: 6
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 gripping tongs[/tabs]Possible Loot:
.

Re: Minelings (Year 3, month 8, week 3)

Posted: Wed Apr 09, 2014 12:55 am
by CroverusRaven
Pretty sure if I fast and take the 1 hp of damage, the food shouldn't be consumed

Re: Minelings (Year 3, month 8, week 3)

Posted: Wed Apr 09, 2014 2:19 am
by NewOneAround
Complains trys to hunt some bats either poking them with his spear if they get close enough while flying or throwing stones at them while they are sitting.

Re: Minelings (Year 3, month 8, week 3)

Posted: Wed Apr 09, 2014 2:56 am
by gamecreator
Ryan goes to the right.

Re: Minelings (Year 3, month 8, week 3)

Posted: Wed Apr 09, 2014 7:18 am
by Nerre
CroverusRaven wrote:Pretty sure if I fast and take the 1 hp of damage, the food shouldn't be consumed
Corrected it. :)