Minelings (Final)

For all games that are now over.
CroverusRaven
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Re: Minelings (Year 3, month 8, week 3)

Post by CroverusRaven » Wed Apr 09, 2014 7:59 am

Oggy will continue fasting and meditating. The thought occurs to him that living creatures have water inside them. He focuses on himself and attempts to lift himself like his did the globs of water.

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kida
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Re: Minelings (Year 3, month 8, week 3)

Post by kida » Wed Apr 09, 2014 12:01 pm

Boomy places another pillar and continues to mine

Nerre
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Posts: 4876

Re: Minelings (Year 3, month 8, week 3)

Post by Nerre » Thu Apr 10, 2014 4:39 am

Waiting for Ziprath and Enkrod, please suggest actions in case they don't update in time again.
:zzz:

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Ziprath
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Re: Minelings (Year 3, month 8, week 3)

Post by Ziprath » Sun Apr 13, 2014 6:33 am

Trip will dive into the water and start collecting seaweed

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gamecreator
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Re: Minelings (Year 3, month 8, week 2)

Post by gamecreator » Mon Apr 14, 2014 2:04 pm

gamecreator wrote:Suggestion for Zoomy: experiment with repeatedly heating, hitting and cooling iron in different ways.

Nerre
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Posts: 4876

Re: Minelings (Year 3, month 8, week 3)

Post by Nerre » Sat Apr 19, 2014 4:38 pm

Still missing actions for 3/6 players.
:zzz:

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NewOneAround
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Location: Mannheim, Germany

Re: Minelings (Year 3, month 8, week 3)

Post by NewOneAround » Tue Apr 22, 2014 7:51 am

Complains
► Show Spoiler
Ryan
► Show Spoiler
Oggy
► Show Spoiler
Boomy
► Show Spoiler
Trip
► Show Spoiler
Zoomy
► Show Spoiler
Waiting for GM ;)
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 3, month 8, week 3)

Post by Nerre » Mon May 05, 2014 3:12 pm

I will be on holidays for a while, most of may. I will see how much free time I have tomorrow. If I can make it, I will try to update for those who posted so far, else it will be in a week.
:zzz:

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 3, month 8, week 3)

Post by Nerre » Tue Jul 29, 2014 1:41 pm

Who of those who used to play this game are still here and interested in me continuing it some day?
:zzz:

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gamecreator
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Re: Minelings (Year 3, month 8, week 3)

Post by gamecreator » Tue Jul 29, 2014 2:11 pm

Count me in.

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kida
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Re: Minelings (Year 3, month 8, week 3)

Post by kida » Tue Jul 29, 2014 2:41 pm

I'm in

CroverusRaven
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Posts: 657

Re: Minelings (Year 3, month 8, week 3)

Post by CroverusRaven » Tue Jul 29, 2014 6:15 pm

Ooh, me! Pick me!

Nerre
Game Master
Posts: 4876

Minelings (Year 4, month 1, week 1)

Post by Nerre » Mon Oct 06, 2014 11:55 am

Year 4, month 1, week 1:
"chance of tremor x 2."

Events:
- nothing happens.

Image

Boomy:
Boomy builds another pillar and destroys 4 stone until he finds a copper vein.

Complains:
Complains tries to poke a bat that is sitting at a low point, but he terrifies them and the swarm flies off alarmed. He tries to hit one by throwing a stone, but he misses as he cannot throw it hard and far enough. Then he throws his spear and scores a lucky hit. Both, bat corpse and spear, fall down onto the bridge. He walks over to collect them.

Oggy:
Oggy continues to fast and loses another hp, the pain inside his stomach gets stronger. But he also feels his powers rise as the orb of water he experiments with suddenly grows much larger. Before it was only as large as his head, but now it is as large as his whole body.

Ryan:
Ryan follows the right tunnel. After a while it ends on a rock landing inside a cavern. From above, water falls out of the wall into a deep pond at the bottom.

Trip:
Trip dives into the lake and collects two seaweed.

Zoomy:
Zoomy uses 1 briquet while experimenting with heating and cooling iron in different ways.

Discoveries:

Information:
- All but Trip, Complains and Oggy eat and drink. 3 food are consumed.
- Oggy continues to feel hungry, he should eat soon to avoid the risk of losing health again.
- Oggy now can learn hidden potential 2.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
3 food
19 briquets
12 chitin
65 construction stone
5 lumber
Blocks:
6 seaweed (18 food)
1 bat corpse
2 bat wings
1 saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
4 heap of bone
8 iron
1 iron spear tip
1 jar with some ink
2 metal bar
1 mould (gripping tongs, reusable)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
12 rope units
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
stonemason 1 (you can now place 6 instead of 4 construction stones per turn. You also can craft stone items quicker)
Points:
XP: 4
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 basic wooden spear
1 seaweed (3 food)
[tabs: Complains]
Player: NewOneAround
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 11
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 spear, bones (+1 sharp ATK)
1 chitin scale shirt (6/6 scales)
[tabs: Oggy]
Player: CroverusRaven
Stats:
3/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
you can buy for 10 xp: hidden potential 2 (requirement for supernatural aptitudes. Allows medium magical tricks, which cost xp depending on strength. Minor tricks are free. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 22
SA: 2
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 21
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.3 of 5.3):
1 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: long distance runner 1 (you can move further per turn, 2 sections instead of one)
raider 1 (+1 strength)
you can buy for 10 xp: sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, includin
sharp senses 1 (improved chance to hear, smell or feel things from a greater distance, including a basic tremor sense)
Points:
XP: 7
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 chitin scale shirt (6/6 scales)
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 28
SA: 6
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 gripping tongs[/tabs]Possible Loot:
.
Last edited by Nerre on Tue Oct 07, 2014 1:46 pm, edited 2 times in total.
:zzz:

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kida
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Re: Minelings (Year 4, month 1, week 1)

Post by kida » Mon Oct 06, 2014 2:54 pm

It was so long ago, I don't remember what we're trying to do ;)

Boomy will mine the cooper vein.

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 4, month 1, week 1)

Post by Nerre » Wed Oct 08, 2014 1:10 pm

I hope more will post and return to this game which was and hopefully is much fun to me. I did Pm all.

last logins:
NewOneAround: 01 Sep 2014, 17:22 - maybe still playing, only 1 week absent.
CroverusRaven: 06 Aug 2014, 14:03 - maybe gone or taking a break like I did. 2 month absent.
Gamecreator: 08 Oct 2014, 20:39 - 100% 99% sure he is still here and maybe still playing.
Ziprath: 07 Oct 2014, 18:21 - maybe still playing, only 1 day absent. Or he just did return like me. :)
Enkrod: 10 Mar 2014, 09:24 - maybe gone or taking a break like I did. over a half year absent.
Last edited by Nerre on Wed Oct 08, 2014 2:55 pm, edited 2 times in total.
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gamecreator
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Re: Minelings (Year 4, month 1, week 1)

Post by gamecreator » Wed Oct 08, 2014 1:16 pm

Nerre wrote:Gamecreator: 08 Oct 2014, 20:39 - 99% sure he is still here and maybe still playing.
And maybe he even wrote you a PM and is waiting for a response before posting his turn. ;)

Edit: And maybe he even deduced your response from the changes he just noticed. :)

Ryan goes back up and crawls through a passage to the left.

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 4, month 1, week 1)

Post by Nerre » Mon Oct 13, 2014 3:33 am

*push*
:zzz:

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 4, month 1, week 1)

Post by Nerre » Sat Oct 18, 2014 2:25 pm

Please vote for the others or suggest something. Don't want their absence or inactivity to spoil your fun. ^^
:zzz:

Nerre
Game Master
Posts: 4876

Minelings (Year 4, month 1, week 2)

Post by Nerre » Mon Nov 10, 2014 3:03 pm

Year 4, month 1, week 2:
"All characters get 1 SA (special action)."

Events:
- nothing happens.

Image

Boomy:
Boomy mines 1 copper.

Complains:
Complains kills another bat, then he processes both. He gains 2 food and 4 bat wings.

Oggy:
Oggy stops fasting and joins trip in collecting seaweed. Together they collect 4 seaweed.

Ryan:
Ryan returns to the last crossing and crouches to the left. But it is a dead end.

Trip:
Trip continues collecting seaweed. Together they collect 4 seaweed.

Zoomy:
Zoomy uses 1 briquet while experimenting with heating and cooling iron in different ways.

Discoveries:

Information:
- Trip, Complains and Oggy eat and drink. 3 food are consumed.
- Ryan now can learn exploring 1.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
2 food
19 briquets
12 chitin
65 construction stone
5 lumber
Blocks:
10 seaweed (30 food)
6 bat wings
1 saw
1 bucket
5 copper
1 crate with 11 empty preserving jars
4 heap of bone
8 iron
1 iron spear tip
1 jar with some ink
2 metal bar
1 mould (gripping tongs, reusable)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
12 rope units
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron blocks per turn)
mining (stone) 2 (you can now mine 4 stone blocks per turn or destroy 8 )
raider 1 (+1 strength)
stonemason 1 (you can now place 6 instead of 4 construction stones per turn. You also can craft stone items quicker)
Points:
XP: 4
SA: 5
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 basic wooden spear
1 seaweed (3 food)
[tabs: Complains]
Player: NewOneAround
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 11
SA: 5
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 spear, bones (+1 sharp ATK)
1 chitin scale shirt (6/6 scales)
[tabs: Oggy]
Player: CroverusRaven
Stats:
3/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
you can buy for 10 xp: hidden potential 2 (requirement for supernatural aptitudes. Allows medium magical tricks, which cost xp depending on strength. Minor tricks are free. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 22
SA: 3
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 21
SA: 5
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.3 of 5.3):
1 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: long distance runner 1 (you can move further per turn, 2 sections instead of one)
raider 1 (+1 strength)
you can buy for 10 xp: sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, includin
sharp senses 1 (improved chance to hear, smell or feel things from a greater distance, including a basic tremor sense)
Points:
XP: 7
SA: 8
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 chitin scale shirt (6/6 scales)
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 28
SA: 7
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 gripping tongs[/tabs]Possible Loot:
.
:zzz:

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gamecreator
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Posts: 3116
Location: Ukraine

Re: Minelings (Year 4, month 1, week 2)

Post by gamecreator » Tue Nov 11, 2014 1:47 am

Ryan learns exploring 1 and goes further into the tunnel.

Nerre
Game Master
Posts: 4876

Re: Minelings (Year 4, month 1, week 2)

Post by Nerre » Tue Nov 11, 2014 2:51 am

The tunnel is a dead end. I mark possible unexplored areas with pink. You could only explore further by diving into the waterfall cave.
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gamecreator
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Location: Ukraine

Re: Minelings (Year 4, month 1, week 2)

Post by gamecreator » Tue Nov 11, 2014 6:26 am

Sorry, didn't notice it.

Ryan learns exploring 1 and mining (stone) 1, and mines away some stone so he can climb over the ledge and get back into the main passage.

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kida
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Posts: 1166

Re: Minelings (Year 4, month 1, week 2)

Post by kida » Tue Nov 11, 2014 8:41 am

Boomy continues to mine (and place a pedestal if needed)

Nerre
Game Master
Posts: 4876

Minelings (Year 4, month 1, week 3)

Post by Nerre » Mon Nov 17, 2014 12:43 pm

Year 4, month 1, week 3:
"chance of tremor x 3."

Events:
- The earth shakes slightly.
- Zoomy hears a loud crack from the left, from where the doors and the tunnel to the ruins are.

Image

Boomy:
Boomy mines another copper and 2 construction stone. He is not sure how much rock is above himself, so he is not sure how much he can take away. At least so far a width of 2 blocks seems to be okay.

Complains:
Complains trains fighting some more and decides to become a raider. He does some shadow fighting on the bridge below the bats.

Oggy:
Oggy and Trip continue collecting seaweed. Together they collect 4 seaweed.

Ryan:
Ryan learns mining stone 1 and exploring 1, mines away two blocks of stone and then climbs back into the main passage.

Trip:
Oggy and Trip continue collecting seaweed. Together they collect 4 seaweed.

Zoomy:
Zoomy experiments with iron based on the chitin scale shirt. He wastes 1 iron, but he manages to turn the second iron into 2 iron scales by repeatedly heating and hammering it.

Discoveries:
Zoomy discovered Scales - metal (1 metal): 2 scales. Used to create metal armor.

Information:
- All but Trip, Complains and Oggy eat and drink. 3 food are consumed.
- Boomy now can learn mining (copper) 1.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
2 food
18 briquets
12 chitin
65 construction stone
5 lumber
Blocks:
13 seaweed (39 food)
6 bat wings
1 saw
1 bucket
5 copper
1 crate with 11 empty preserving jars
4 heap of bone
6 iron
1 iron spear tip
1 jar with some ink
2 metal bar
2 metal scales
1 mould (gripping tongs, reusable)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
12 rope units
Furnance:
1 fire (burning this and 1 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: mining (copper) 1 (you can now mine 2 copper block per turn)
mining (iron) 1 (you can now mine 2 iron blocks per turn)
mining (stone) 2 (you can now mine 4 stone blocks per turn or destroy 8 )
raider 1 (+1 strength)
stonemason 1 (you can now place 6 instead of 4 construction stones per turn. You also can craft stone items quicker)
Points:
XP: 5
SA: 5
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (4.3 of 4.3):
1 pick
1 basic wooden spear
2 copper
1 seaweed (3 food)
[tabs: Complains]
Player: NewOneAround
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: defender 1 (+1 constitution)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 2
SA: 5
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 pick
1 spear, bones (+1 sharp ATK)
1 chitin scale shirt (6/6 scales)
[tabs: Oggy]
Player: CroverusRaven
Stats:
3/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
you can buy for 10 xp: hidden potential 2 (requirement for supernatural aptitudes. Allows medium magical tricks, which cost xp depending on strength. Minor tricks are free. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 23
SA: 3
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 2
SA: 5
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (5.3 of 5.3):
1 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
4 construction stone
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: long distance runner 1 (you can move further per turn, 2 sections instead of one)
raider 1 (+1 strength)
you can buy for 10 xp: sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, includin
sharp senses 1 (improved chance to hear, smell or feel things from a greater distance, including a basic tremor sense)
Points:
XP: 8
SA: 8
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 chitin scale shirt (6/6 scales)
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 29
SA: 7
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 gripping tongs[/tabs]Possible Loot:
.
:zzz:

User avatar
kida
Gives Speeches
Posts: 1166

Re: Minelings (Year 4, month 1, week 2)

Post by kida » Mon Nov 17, 2014 12:55 pm

Boomy places a pedestal and continues to mine to the right.

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