Year 3, month 2, week 2:
"lava and similar reservoirs might change, appear or disappear. Gas and steam might stream out."
Events:
- the visible lava seems to cool down, maybe the flows feeding and heating them got weaker.
Bob:
Bob picks like crazy in the little tunnel and digs a pool to catch all the lava so it won't flow out on the others. He destroys 4 stone. The lava flows in, but more keeps coming from the depth of the mountain. Although Bob's pool does not stop the lava, ironically Bob's presence in the tunnel does. His body and that of Ash block enough of the lava, so the little that passes them cools and becomes too viscous, blocking the tunnel.
Chopper:
Chopper decides that he and worker 3 should collect some seaweed as the group is running low of food. Together they collect 4 seaweed.
Kach:
Kach learned a lot about working with metal lately.
Mint:
Mint, after he finished filling the tub, goes to the lake and catches a fish. He hears cracking voices from the tunnel in the east.
Tar:
Tar mines one unit of the new metal which he names silver.
Zaul:
Zaul grabs all the wool and brings it to the large storage room.
Worker 1:
Worker 1, having nothing to do, cooks 1 raw fish and catches 1 fish.
Worker 2:
Worker 2 mines 1 iron and 2 construction stone. As he cannot carry all he mined, he continues to place the ressources in the tunnel.
Worker 3:
Worker 3 helps Chopper with constructing the large bridge.
Hobgoblin Hgon:
Hgon tries to treat his wounds, and finally succeeds. He will now regain 1 hp per turn until he is at full hp. He swims to the other side of the lake and sits down below the tree, letting his legs hanging into the water, and sleeps for a while.
Discoveries:
Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Kach eats this turn. The hobgoblin eats. Ash eats. Thanks to the cedar planked salmon only 4 food and 1 lumber are consumed.
- Goat 1 and 2 can be sheared again in month 2, week 3.
- Goat 3 and 4 can be sheared again in month 3, week 1.
Ressources: Link
Characters:
.[tabs:
Team ressources]
Units:
12 food (pine seeds)
6 briquet
3 obsidian shard
12 wool
Blocks:
2 fish, raw (3 food when cooked)
4 seaweed (12 food)
1 axe head
1 chest
1 drying frame
1 emerald
1 hatchet (carpenter's)
1 knife, iron (+1 ATK, +1 fire DAM)
1 lion skin
1 log
1 log-and-metal-anvil
205 lumber
1 mould (axe head, single use)
1 mould (sword, reusable)
1 pick
1 portable ladder (3 blocks)
1 portable ladder (4 blocks)
1 portable ladder (16 blocks)
4 spear, basic wooden
1 sword, iron (+3 ATK, +1 fire DAM)
3 wooden bucket
1 wooden boat (2 blocks)
1 wooden tub (filled with water)
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 1 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 13
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 spear, basic wooden
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
you can get for 10 xp: cropper 1 (you can cause 1 additional growth event on simple 1-block food plants per year)
you can get for 10 xp: nurseryman 1 (you can cause 1 additional growth event on trees and similar plants per year)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 7
SA: 3
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
you can get for 10 xp: ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
you can get for 10 xp: smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 17
SA: 1
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (1.1 of 4.3):
1 hammer
1 half handful of emerald shards
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 6
SA: 5
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 spear, basic wooden
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 17
SA: 4
FH: 2
Inventory (2.2 of 5.3):
2 food (cedar planked salmon)
1 pick
1 spear, basic wooden
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 1
SA: 2
FH: 2
Inventory (3.0 of 5.3):
1 emerald shard razor
1 spear, obsidian (+2 ATK, fragile)
1 food (pine seeds)[/tabs]
Workers:
.[tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (4.3 of 4.3):
1 spear, basic wooden
1 pick
2 iron
3 construction stone
[tabs: Worker 3 (spear)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (1.0 of 4.3):
1 spear, basic wooden
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
8/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 sword (+3 ATK) "Hgon's hand"
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]
Possible Loot:
.