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Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 12:31 am
by GathersIngredients
Stumbles circles out. (Probably for good, considering the few unexplored spaces left - so that I don't get misunderstood: I'm meaning that, I don't expect to be on the "can spawn" list before the game ends, as it's not likely to happen, NOT that I don't have time to play atm. or that I want to be on the "wait" list until further notice.)

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 1:08 am
by LooksAndSmiles
WearsHats wrote:Dang. K0 has already been claimed? I suppose I could pull rank (I'm on the board, so I get priority over someone spawning, right?) but... I'll be nice. I'll circle out. No flags for me this time, but at least I've gotten a good amount of XP.
Yes, if someone on the map wants to move to a reachable tile, that takes priority from spawners. This is to avoid wanton spawn-blocking as spawners generally have more locations to choose from than active players. (Aside from endgame, of course, but it has to end some day...)

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 1:15 am
by CroverusRaven
But there are only 6 undiscovered spots, and only 4 of them are safe to spawn on. I've been unable to get online for almost 2 weeks. I'd enjoy my final post being one that matters since this is the endgame.

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 3:26 am
by Runsaround
Dies circles out.

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 6:10 am
by LooksAndSmiles
With so many people circling out, See Four and Steps-and-boom can spawn.

Quick reminder:
If every "safe" tile has been uncovered, the round ends.
► Show Spoiler

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 6:58 am
by gamecreator
J9.

The game will last at most 3 turns from now. In this turn they will uncover everything except I7, next turn all mines will be flagged, next turn someone will spawn on I7 and end this round.

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 7:07 am
by John
See Four spawns on I1, flag at the ready to steal steal STEAL!!!

Re: Goblins Minesweepers - On Stranger Lands (Turn 16)

Posted: Wed Mar 27, 2013 8:09 am
by Davecom3
2 turns(This turn and the next) are all that are needed, so long as the person arriving on I7 waits for all mines to be marked.

Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 5:32 pm
by LooksAndSmiles
Turn 17>>Next Turn

Finds Mines moves to L8, exploring a "3". +1XP
Bouncing Burt spawns on K0, which is a "3", too. +1XP
No-Legs moves to I0.
Goska Bluey moves to G8, also getting a "3". DING!
Bada Boom moves to J2.
Tries-and-Dies turns back to J9.
See Four spawns on I1, will he be fast enough to snatch a flag spot?

Flags Mines decides he has taken enough XP already so he circles out.
Stumbles around also circles out.
Dies-to-a-Mine finds the map boring too, and follows the others.

Oh See That Shiny yawns, and decides that posting an action is not worth his efforts.

MAP:
Image

Goska Bluey can select an active skill token, and can also put away another one. He sees a green one with a leg over a curvy arrow, a red one which somehow disables an armor falling off, a golden one with an old school phone, and a blue one with an eye over a tile.

.[tabs:Players on the Map (8/10)]
Tries-and-Dies
Bada Boom
Goska Bluey
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt
See Four

[tabs:Players Who Can Spawn (2)]
Step-and-Boom (yellow)
Flags Mines

[tabs:Players Waiting (2/3)]
Stumbles around
Dies-to-a-Mine

Peg-leg Sue (Paused)[/tabs]

Achievements
► Show Spoiler
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 0, XP: 7. Deaths: 1
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 5. Deaths: 2
Active Skills 1/1: Unaligned(+1tile)
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 2
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 3. Deaths: 0
Active Skills 2/2: hero(return), seer(warning)
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Flags Mines]
Flags Mines Level 1, XP: 3. Deaths: 1
Active Skills 1/2: hero(call)
Unused Skills 1/2: spelunky(treasure)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 0. Deaths: 1
Active Skills 0/2:
Unused Skills 0/2:
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 0, XP: 9. Deaths: 1
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 5. Deaths: 1
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Peg-leg Sue]
Peg-leg Sue Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
.[tabs:See Four]
See Four Level 0, XP: 4. Deaths: 1
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 0, XP: 7. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 0, XP: 7. Deaths: 2
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 6. Deaths: 2
Inventory: 7 / 13 flags
Hammerspace: 0 coins, no equipment[/tabs]

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 5:38 pm
by Arch Lich Burns
Flag K9!

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 6:17 pm
by gamecreator
Damn! I'm late!

J8 then.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 7:05 pm
by Nolandking
Step-and-Boom wait know that this map is almost complete.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 8:18 pm
by Theis2
► Show Spoiler

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Wed Mar 27, 2013 10:11 pm
by Dusk9
Bada Boom flags J1.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 2:02 am
by GathersIngredients
If Stumbles can spawn (because people circle out or whatever), he'll do so on I7.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 3:09 am
by Davecom3
Goska will choose the Jump and Detect tokens.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 4:55 am
by John
See Four Flags J0

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 5:41 am
by Davecom3
Now that the spots are all marked. Goska will cycle out.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 10:05 am
by Zigit
Image

I finally finished Peg-Leg Sue. Turquoise hair is really hard for some reason.. :)

I guess No-Legs will sit around and wait for the end of the map, see if we get an achievement...

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 10:11 am
by gamecreator
By the way, Burt's and No-Legs's flags look almost identical.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 10:51 am
by LooksAndSmiles
Zigit wrote:Image

I finally finished Peg-Leg Sue. Turquoise hair is really hard for some reason.. :)

I guess No-Legs will sit around and wait for the end of the map, see if we get an achievement...
Thank you, the set is now complete! :)
gamecreator wrote:By the way, Burt's and No-Legs's flags look almost identical.
Yes, because they have very similar colors, although Burt's flag has a belly button. ;) I don't know the new characters yet, so can't make them special looking flags...

I'm waiting for night to see whether flags or steps tries to hog the last spot from stumbles, else it's game over for this round. :)

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 11:14 am
by John
Backwards number 4 on my flags sil vous plait! If I could rename my name on the forum it would be See Four.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 1:18 pm
by CroverusRaven
Burt will watch as See Four places a flag just before Burt does the. Dang.

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 1:31 pm
by John
Ninja Flag Striking Jutsu!

Re: Goblins Minesweepers - On Stranger Lands (Turn 17)

Posted: Thu Mar 28, 2013 3:33 pm
by gamecreator
CroverusRaven wrote:Burt will watch as See Four places a flag just before Burt does the. Dang.
Well, he beat you by two hours after almost day after update. I would've been surprised if no one did. Burns beat me by only half an hour just after update. Compare disappointment.

:P