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Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 1:18 am
by Dusk9
Also, I think Burns it's right about Elementalists bring restricted for balance reasons. Wind Runner will give me access to six Moves, which is the same as a normal Pokemon. Assuming the other Elementalist classes give roughly the same numbers, then someone with two or three of them would have insane versatility and type coverage, and have a Movepool equivalent to two or three high-level Pokemon. Sure, other classes get Moves too, but none with the flexibility, type coverage, or raw power of an Elementalist - as an example, Musician's most powerful Move is the DB 9 damage Normal typed Hyper Voice.

And that's not even considering the fact that, in your case, Fire and Rock are two of the most powerful offensive types in the game. In fact, combined with the equally powerful Fighting coverage a Martial Artist brings, your character would be able to hit nine of the eighteen types for super-effective damage, and the rest for neutral :roll:

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 7:28 am
by SuperVaderMan
That makes sense, I suppose. Combining Elementalist with one of the other combat classes like Martial Artist, Disciple, or Aura Guardian already gives some great type coverage and having more Elementalist classes would cover even more.

I'll just drop the Fire Bringer class then. I do have a Fire-starter, so it's not a huge loss for Type-coverage. I'll just have to deal with the fact that Rock moves have crap accuracy. I'd been hoping to abuse Rock Head + Reckless + Head Smash + Flare Blitz, but a crit-seeking build with Focus Energy + the Heightened Intensity talent + Stone Edge can work, too....

I had a question, though, relevant for Chef. Are we to assume that Trainers have no Flavor preferences? Could we perhaps homerule and roll/select flavor preferences for our Trainers?

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 8:12 am
by Nioca
SuperVaderMan wrote:I had a question, though, relevant for Chef. Are we to assume that Trainers have no Flavor preferences? Could we perhaps homerule and roll/select flavor preferences for our Trainers?
I'm not against the idea, but if we're going to do that, we might as well just slap natures on trainers and call it a day.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 9:14 am
by Natrivv
I like the thought of trainers having flavor preferences, but I don't think they'll necessarily be as simple as pokemon. Because personally I do have a bit of a sweet tooth, and prefer sweet things, but I still like spicy, bitter, sour, and dry things, that could make a group of very picky pokemon trainers :P. I think a trainers flavor preferences, should be flavoring like other trainer personality quirks.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 10:40 am
by Arch Lich Burns
And I like sour things, but also like spicy and sweet. Dry is alright, depends on what it is, and I do not like bitter tastes.


I am also somewhat picky, i do not like bacon, mac and chees, green beans, pepperoni and other various foodstuffs.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 2:09 pm
by M0rtimer
So update: I'm home early due to sickness.

Of course, due to the same sickness, I'll wait with answering any questions until tomorrow. :roll:

What I want to get off my chest now though... Shame to see you go Synch- Should you change your mind, there's still a spot open for you. And welcome to the game Vader.

Secondly, while I'm home early, I'm keeping my "deadline" as is- In order to give both Dusk and Don the time they require, as well as any others to make some final adjustments if they'd want to. With that being said, assuming they both post tomorrow, I might go ahead and start off early. I'll probably be opening the OOC thread tomorrow as well. This of course barring my sickness is going to continue being a dick.

Regardless, be seeing ya all tomorrow.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 4:18 pm
by SamWiser
It is unfortunate Synch. Still, I suppose it's better to quit before the starts when you know you can't handle it than try to handle it and quit a few weeks in.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 4:42 pm
by Synch
Yeah when I can dedicate more time to giving it a read I will give it a go. Just with the amount of stats regarding classes, features, edges, trainer combat, pokemon etc I'm concerned I'll spend more time reading the rulebook and trying to keep up (and delaying progress) than actually having fun. And doing two jobs at the moment as well as sport and freelance work I'm not really taking the rules in :(

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 5:19 pm
by Donnigan
Name: Laura Wright
Age/Sex: 17/Female
General character idea/Introduction: Metal Musician who enjoys showing off in a big way. SO COOL!
Classes: Fashonista / Musician / Style Expert (Cool) / Dancer?
Starter: Magnemite(For the Cool Factor), Bronzor later on and Jigglypuff, Whismurr, Tympole, Kricketot, Chingling, and any Dancing/Singing Pokemon.
Preferred legendaries: Meloetta, Lugia, Ho-Oh.

Here's my Character Idea, I'm working on the sheet, but this is what I have for now.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 5:22 pm
by Arch Lich Burns
Awesome, another person wanting to do contests. :dance:

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 5:47 pm
by Donnigan
So...Do the Appeal Dice from Shininess count for the Style Expert?

Edit: Also, take back the Dancer. Probably doing Coordinator, then Style Expert Last.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 6:04 pm
by Arch Lich Burns
I do not think so, since it says for a specific contest stat. Which is unfortunate, but ah well.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Sun Aug 03, 2014 7:24 pm
by Dusk9
Okay, got proper computer access now, so I'm looking through the Pokedex for my Starter. Question: would Noibat be an okay choice?

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 1:26 am
by M0rtimer
Alright... Question answering time!
Seriously though, will there be alternate megas?
Yes. With that being said, keep in mind that mega evo's are a fair bit away, as well that I'll be calling the shots on each and every one of them. It's also likely that I'll restrict the mega evo's to everyone's starter considering custom ones.
Is the inheritence list part of a different list entirely than the standard 6 move selection?
No, the inheritance move list is just a 'savespot' for moves that the pokemon inherited- You can then only actually take them up at level 20 and every 10 levels after that. That's the way I understand it at least.
I had a question, though, relevant for Chef. Are we to assume that Trainers have no Flavor preferences? Could we perhaps homerule and roll/select flavor preferences for our Trainers?
I'm gonna say that trainers can like/hate flavors as they see fit, but that it'd be flavor only and trainers only benefit from the default bonus the food provides (but can't suffer any penalties either)

Don is looking good considering sheet.
So...Do the Appeal Dice from Shininess count for the Style Expert?
Afraid not- It does specifically say it has to be in a specific contest stat.
Okay, got proper computer access now, so I'm looking through the Pokedex for my Starter. Question: would Noibat be an okay choice?
Hmm... Going for the long haul and the awesome evolution you'll gain from it? Yeah, sure, it's okay.

In other news, I have posted the OOC thread! I'd like to double it as a trainer roster, so I'd appreciate everyone reserving one post in it for their character: http://www.goblinsforum.com/viewtopic.p ... 80#p133080

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 1:58 am
by M0rtimer
Also, reviewing sheets remembered me of two things:

1: I'd appreciate if everyone could make a picture similar as to how Don/Burns (probably others) made one. You can find the trainer creator they used here:

http://joy-ling.deviantart.com/art/Poke ... -401165483

2: I'm going to be requesting permissions to share the sheets with you guys once we get the ball rolling. I'm counting on you guys accepting said permission. :P

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 2:07 am
by Dusk9
Mort wrote:Hmm... Going for the long haul and the awesome evolution you'll gain from it? Yeah, sure, it's okay.
Actually, it's mainly because it's the only Flying type that gets any good Sonic Moves, so it can synergise with both the Musician and Flying Ace stuff. My second choice was Zubat, but I figure that they're common enough for me to just find one in a cave somewhere relatively early on :roll:

Name: Izzy Gale [Full Name: Isabella Ambrosia Nyla Galenus]
Age/Sex: 18/Female
General character idea/Introduction: Born to a rather wealthy and influential family, Izzy is a recent runaway who is attempting to escape the arranged marriage and life of boredom that her parents had planned for her. A free spirit through and through, she dreams of following in the footsteps of her uncle, a traveling performer, and visiting every city in the region. To that end, she entered the yearly tournament, and got the Trainer's Card (and Pokemon) she would need to make that dream a reality.
Also, she recently discovered that she can fly. Which is pretty neat, and useful, even if she doesn't understand it fully yet.

Starter: Kay the Noibat
Preferred legendaries: Rayquaza/Jirachi/Meloetta

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 2:35 am
by M0rtimer
Have I mentioned I like the character balance we've got going on here?

Well, at least considering that we don't have only a single girl. And how half of you guys seem more interested in contests than anything else. :roll:

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 2:42 am
by Arch Lich Burns
Wait, so the two egg moves in inherentence list they cannot have yet? *is confused*

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 2:51 am
by M0rtimer
From what I understand yes. They just gain the ability to learn it later naturally while usually they couldn't.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 2:55 am
by Arch Lich Burns
Oh. I guess i will put camoflague at 20, and captivate level 30

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 3:30 am
by M0rtimer
Alright, I've also sent invites to get editing rights on everyone's sheet- I'd appreciate you guys checking that and accepting them, or letting me know if something went wrong. :)

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 3:34 am
by Dlover
Right, you should have access to mine.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 3:36 am
by Nioca
Rights have been granted. Still working on backstory.

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 3:52 am
by Dusk9
Request granted.

Also, many questions!
- How much starting money do we get?
- Do we get any starting items?
- If yes, can I have Izzy start with a guitar?
- If yes, can said guitar count as a weapon of some kind (i.e. two-handed melee)? :paranoia:

Re: Pokemon Tabletop United: Trinity Isles

Posted: Mon Aug 04, 2014 4:02 am
by Nioca
I'd like to echo (sort of) Dusk's last question. I'm picturing Elias having a Quarterstaff (two-handed melee).