Dungeon of Horror. Take II. (Full)

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LAYF
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Dungeon of Horror. Take II. (Full)

Post by LAYF » Wed Feb 01, 2017 10:44 am

So, as some of you know, IÔÇÖve already started playing a bit again, IÔÇÖm using Roll20.
But now I think its time for one of my easy forum game.

THE DUNGEON OF HORROR

So, simple maze navigating game.
Find the treasure, kill the monsters, move to the next level!!

Rules:
► Show Spoiler
Character choice:
► Show Spoiler
Learning stuff, classes and regaining HP
► Show Spoiler
Q/A:
► Show Spoiler

Oh

And lastly youll start at A-1
Feel free to submit possible characters in this recruitment thread. I'll take 3-4 players. if more sign up, ill roll random... standard stuff.

Image
-Best regards LAYF

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GathersIngredients
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Re: Dungeon of Horror. Take II. (4 spots left)

Post by GathersIngredients » Wed Feb 01, 2017 3:38 pm

happy to try my luck.



Color: white (for posts I'll use highlight=#ffffff, if you don't mind)
Name: Tin Can
choice: 5: start with a light armor, +1 DEF, and one point in any one skill or 1 HP extra.
-> do WE get to pick the "one skill", or is it random?
EDIT: skill = Combat
► Show Spoiler
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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LAYF
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Re: Dungeon of Horror. Take II. (4 spots left)

Post by LAYF » Wed Feb 01, 2017 3:46 pm

GathersIngredients wrote:happy to try my luck.



Color: white (for posts I'll use highlight=#ffffff, if you don't mind)
Name: Tin Can
choice: 5: start with a light armor, +1 DEF, and one point in any one skill or 1 HP extra.
-> do WE get to pick the "one skill", or is it random?
► Show Spoiler
Awesome.
And white is fine :) I'll use fffffe for your goblin pants, to avoid transparency.

About the skill, you choose, any one of Combat. Archery, Arcane, Protection, Dodge or Aura
(I see I missed Aura in my copy, will add that :))
-Best regards LAYF

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GathersIngredients
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Re: Dungeon of Horror. Take II. (4 spots left)

Post by GathersIngredients » Thu Feb 02, 2017 1:18 am

First of all, thank you, I edited my post (I picked combat).

okay, question time!

Will there be AoE healing/spells?

Can more than 1 goblin/monster occupy a square in the dungeon or not? (e.g. you state "you start on A1", does that mean ALL of the players?)

What is that grey line between D1 and E1? A wall or a door? (it got a little brownish dot there, that might indicate a door-knob)

How far can a goblin see (if LoS is not obstructed)?

Can non-spell-casters activate magic circles, too?

Can goblins do range attack, even if they didn't pick the spear?

What are the requirements of going down to the next level?
(e.g. some dungeon stairs/doors/gates won't open until all monsters are slain, some until you activated a lever or such, some until you found a specific item (and bring it with you), some don't stop you at all - but the mobs on the next level are likely to beat the crap out of you, if you didn't upgrade your own char enough)
Does the group have to go down together, or can we split up over more than 1 dungeon level?
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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LAYF
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Re: Dungeon of Horror. Take II. (4 spots left)

Post by LAYF » Thu Feb 02, 2017 1:41 am

GathersIngredients wrote:First of all, thank you, I edited my post (I picked combat).
No problem :)
GathersIngredients wrote: okay, question time!

Will there be AoE healing/spells?
Not at the first levels no. But if you get deep enough there will be Teller restricted healing powers with AoE.
GathersIngredients wrote: Can more than 1 goblin/monster occupy a square in the dungeon or not? (e.g. you state "you start on A1", does that mean ALL of the players?)
Yes, up to 4 small (goblin) can occupie a square. 2 medium (human size) or one large (troll or horse)
GathersIngredients wrote: What is that grey line between D1 and E1? A wall or a door? (it got a little brownish dot there, that might indicate a door-knob)
oh, yeah, I'll explain items as seen during the game, but yes. That one is a door.
GathersIngredients wrote: How far can a goblin see (if LoS is not obstructed)?
unless somehow obstructed by a wall or lowered by spells/magic items their LoS is limitless, as the maze will never be so big as it to matter (I think)
GathersIngredients wrote: Can non-spell-casters activate magic circles, too?
Yes, anyone can activate a magic circle, each circle can be used once.
GathersIngredients wrote: Can goblins do range attack, even if they didn't pick the spear?
only if they have some other thing to throw/shoot with, but anything goes (nearly) so stones, bones and other hard objects can be used as projectiles. They just don't add any damage bonus like the spear (and other later ranged weapons) oh. And spear/any real ranged weapons has the same effect as Chief's (it return to your hand), but stones/bones and such does not.
GathersIngredients wrote: What are the requirements of going down to the next level?
(e.g. some dungeon stairs/doors/gates won't open until all monsters are slain, some until you activated a lever or such, some until you found a specific item (and bring it with you), some don't stop you at all - but the mobs on the next level are likely to beat the crap out of you, if you didn't upgrade your own char enough)
all magic circles must have been discovered. Or all goblins must agree to go down stairs (and have found a pair of stairs of course)
When entering a level you'll know how many circles are on that level.
Each level has at least 2 sets of stairs down, the direction taken will have effect on the "style/feel" of the dungeons you can get to later. You cannot go back up.
GathersIngredients wrote: Does the group have to go down together, or can we split up over more than 1 dungeon level?
You must go down together, as mentioned above either as a dessision or when all magic circles are discovered (after that there will be a countdown/flooding/attack forcing the goblins to hurry and find stairs to go down.



Hope that answers without revealing to much :)
Gathers character wrote: Image
Color WHITE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 1+1 = 2
REF: 0
WILL: 0
--Skills--
COMBAT: 1
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Light armor] + 1 DEF (10 durability)
-Best regards LAYF

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Quarg
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by Quarg » Thu Feb 02, 2017 5:35 pm

Well, I want to support your games...but I don't want to deprive others when I have better things to be doing....

Therefore I will tentatively submit a character but if more people show up I will gracefully withdraw to let them have the fun... :lol:
And the Horror... :lol:

Color: Blue 0000FF
Name:Wanderer Canon...

Choice: 3
Attribute: Arcane

After all someone has to be a stock horror character to die so that we can get all that nice gore you horror fans love so much...
Really...why are you reading this?

Eileen Ap'Fyretorr

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Fri Feb 03, 2017 8:19 am

All okay :)

Here is the "character sheet"
Quargs character wrote: Image
Color BLUE
HP: 4
--Ability--
ATT: 1
R-ATT: 1 + 1 = 2
MAGIC: 0
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Spear] + 1 R-ATT (Returns to owner)
-Best regards LAYF

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Sun Feb 05, 2017 7:49 am

I'll start the game Tuesday, leaving the spots open if someone feels like joining later on...
If that's is okay with the two of you? (you should be fine on level 1 of the dungeon :)
-Best regards LAYF

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Tea
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by Tea » Sun Feb 05, 2017 10:26 am

And another poor goblin with a death-wish...sounds like fun!

Name: Eats, Shoots, and Leaves
Pants Color: #fcefc7
Sprite Choice: #6, shield goblin
Skill Choice: Aura

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Sun Feb 05, 2017 11:45 am

Cool :)

Here is the "character sheet"
Teas character wrote: Image
Color LIGHT BEIGE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 0
DEF: 0
REF: 1 + 1 = 2
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 0
PROTECTION: 0
DODGE: 0
AURA: 1
Items:
[Shield] + 1 REF (10 durability)
-Best regards LAYF

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Mon Feb 06, 2017 11:52 am

A Sample play of a few rounds are up...
So is the characters..
The real game will begin tomorrow :)

Still 1 spot open :)
-Best regards LAYF

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Quarg
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by Quarg » Mon Feb 06, 2017 12:20 pm

So the classes are: Warrior, Spell caster, Archer, Teller. right?
Really...why are you reading this?

Eileen Ap'Fyretorr

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Mon Feb 06, 2017 12:46 pm

Yes.
But they are not choosen before the first fight you have been part of and won.
Sort of like the GAP deciding to become adventures :)

(the teller is kind of the healer/cleric...)
-Best regards LAYF

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BadgeAddict
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by BadgeAddict » Tue Feb 07, 2017 8:02 am

One spot left, how can I resist a game made by the fabulous LAYF.

I'll take #4, and add the extra point into magic as well.

Name:WhizBang
Color: Purple
TaleSpinner - A Story-Writing Adventure Game
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Tue Feb 07, 2017 8:22 am

Seems fair...
One thing... The extra point must be added to a skill.
So for magic that would be ARCANE (for extra magic power) or AURA (for extra magic protection)
-Best regards LAYF

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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by BadgeAddict » Tue Feb 07, 2017 8:39 am

oo...I'll pick Aura
TaleSpinner - A Story-Writing Adventure Game
The ones who challenge and break the rules created by the current Authorities, are the harbingers of change.

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LAYF
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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Tue Feb 07, 2017 8:55 am

Here is the "character sheet"
Badges character wrote: Image
Color PURPLE
HP: 4
--Ability--
ATT: 1
R-ATT: 0
MAGIC: 1
DEF: 0
REF: 0
WILL: 0
--Skills--
COMBAT: 0
ARCHERY: 0
ARCANE: 1
PROTECTION: 0
DODGE: 0
AURA: 0
Items:
[Wand] (Unidentified)
First round will be up shortly
-Best regards LAYF

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Re: Dungeon of Horror. Take II. (taking 4 players)

Post by LAYF » Tue Feb 07, 2017 9:20 am

Round 0 is up!
-Best regards LAYF

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