Cool, shipwreck it is. He's gonna have a fun time trying to figure this mess out. Last thing he'll remember (clearly) is drifting off to sleep in a peaceful forest...
And thanks for the money, 40gp is perfect. Just wanted to customise my stuff a bit. Anyway, here's the sheet with everything;
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Name: Fenex Hollybrook
Race: Ghostwise Halfling (+2 DEX, +1 WIS)
Class: Lv1 Druid
Description
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Age: 33
Height: 3'5''
Weight: 42lbs
Background: Outlander (Hunter-gatherer)
Personality: I feel far more comfortable around animals than people.
Ideal: The natural world is more important than all the constructs of civilization.
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Flaw: I am slow to trust members of other races, tribes, and societies.
Backstory: Fenex grew up in a small tribe of Ghostwise Halflings, deep in the forest. Bullied from a young age due to his height, he found solace in the wilds surrounding his home. Upon coming of age, he choose to explore further and further afield, eventually leaving his village behind altogether and setting out to live a nomadic life away from civilisation entirely. He does miss his tribe occasionally, but he has since found a new family in the creatures that roam the wilderness alongside him - even discovering a hidden affinity for natural magic along the way.
Physical Description: Standing at 3'4'', Fenex is pretty tall for a Halfling. With androgynous features, lean muscles, and a smooth-skinned face, he could almost be mistaken for a prepubescent human or half-elf at first glance. His straight black hair goes down to his shoulders, but is usually pulled back into a rough ponytail, tied in place by a sprig of holly taken from a tree in his homeland. His skin is tanned from months of living outside, and his eyes as black as his hair.
STR: 12 (+1) ¦ Save +1 ¦
Athletics +3
DEX: 16 (+3) ¦ Save +3 ¦ Acrobatics/Sleight of Hand/Stealth +3
CON: 14 (+2) ¦
Save +4
INT: 12 (+1) ¦
Save +3 ¦
Arcana +3, History/Investigation/Religion/Nature +1
WIS: 18 (+4) ¦
Save +6 ¦
Survival/Perception +6, Animal Handling/Insight/Medicine +4
CHA: 10 (+0) ¦ Save +0 ¦ Performance/Deception/Intimidation/Persuasion +0
HP: 10/10 (1d8+2)
AC: 16
Speed: 25ft
Languages: Common, Halfling, Druidic, Elvish
Armour Proficiencies: Light Armour, Medium Armour, Shields
Weapon Proficiencies: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
Tool Proficiencies: Bongos (Musical Instrument), Herbalism Kit
Racial Abilities/Skills:
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Lucky (reroll any attack roll, ability check, or saving throw on a 1)
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Brave (advantage vs being Frightened)
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Halfling Nimbleness (can move through the space of any larger creature)
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Silent Speech (can speak telepathically to one creature within 30ft, must share a common language)
Feats:
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Wanderer (excellent memory for maps, can always recall the geography of a terrain, and can find food/water for up to five people plus himself)
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Resilient [CON] (+1 CON, proficient with CON saves)
Cantrips:
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Druidcraft (predict weather, make flower blossom, create harmless sensory effect, or light/extinguish campfire/torch)
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Thorn Whip (30ft range, melee spell attack, 1d6 piercing magic damage)
Equipment:
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Wooden Shield (+2AC)
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Leather Armour (11+DEX AC)
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Dagger (1d4+DEX)
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Sprig of Holly (Druidic Focus)
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Hempen Rope (50ft)
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Herbalism Kit
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Waterskin
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Backpack
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Torches (3)
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Rations (3)
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Bongos
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Common clothes
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Coins (7sp, 7cp)