Roll20 5e blend

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Mon Aug 20, 2018 9:37 am

@NSF - it's your call. There is a generational element and a locational element. Older elves and elves nearer the Empire's influence (the port city of Wistingar being the primary trade and cultural point) are more likely to respond with hostility to your beliefs.

No humans, but one that definitely looks human!

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Mon Aug 20, 2018 10:02 am

And who currently believes she is a human :)

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Mon Aug 20, 2018 1:49 pm

@Burns - I would be every so grateful if you would add your spells to your character sheet and fill in the missing information on your character here.

@Everyone the link above has your stats added so please feel free to update it.

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NotStickFigures
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Re: Roll20 5e blend

Post by NotStickFigures » Mon Aug 20, 2018 7:00 pm

Name: Jaq'maerrin (Jaq) Nailo
Race: High Elf
Class: Rogue (Charlatan)
Str: 12 Dex: 18 Con: 10 Int: 13 Wis: 10 Chr: 12
Dex got to 18 by...15 roll, +2 due to high elf, and +1 from Elven accuracy.
Int got to 13 by 12 roll and +1 due to high elf.

Age: 110
Height: 6'3"
Weight: 160 lb
Alignment: Neutral (good tendencies)
Passive perception: 12
Proficiency bonus +2
Proficiencies: Insight, Perception, Stealth (expertise), Deception (expertise), Slight of hand, Athletics, Acrobatics.
Sneak Attack +1d6

Physical Description: Jaq is tall and slim like most elves, he has shorter blonde hair, green eyes, and usually has a smile on his face. He wears mainly grey and dark blue clothing. Grey pants, covered by even darker grey leather armor, with dark blue accents. He is not overly vain about his looks, but he will make sure he is not looking shabby. He carries a long bow and quiver and has a rapier also on his side.

Charlatan Scam of choice: I convince others that worthless junk is worth their hard earned money.
Charlatan's false identity: He has forged the paperwork for a second identity, and has the disguise, but he has yet to use it or make any connections with this identity.

Traits: I would rather make a new friend than a new enemy.
Ideal: I'm loyal to my friends, not to an ideal.
Bond: My ill-gotten gains go to support my family business
Flaw: I'm convinced no one can fool me the way I fool others.

Backstory: Jaq'maerrin, known to most at Jaq, has grown up living in Stenrek with his father Maq'realin. His mother and father both were 'entrepreneurs' who traveled around and picked up trinkets and items and then sold them to the wealthy in the bigger cities. They were actually both rogues and travelled with a few others and searched out ruins and out of the way places to collect minor treasures to sell for profit. When Jaq was very young, his mother ended up not coming back from one of these profit opportunities. (she was poisoned and died in a tomb, from a trap that was not disarmed correctly). Since then his father has raised him alone. It also caused his father to 'settle down' pretty much. With all the monies had had made, he bought a small shop in Stenrek and opened a curiosities shop. He still has contacts that bring him trinkets and odds and ends from far away, which are exotic and strange to travelers passing through the area. Jaq's father has taught him how to describe items well, and how to make people feel the items are well worth a good bit of money. However, his father is much more of a people person than Jaq and he has learned he is not as good at that skill as his father, but he is working on it.
His parents, having partnered up with different peoples and races to do their searches for profit, are very enlightened with their thoughts on how elves are not 'higher' than others. Jaq was taught those same beliefs. But being in retail (and learning it is best not to offend a possible buyer), he has learned some things are better not talked about, except with family and very close friends. He has learned some skills from his father and now he feels he is of the age and soon he wants to go out and explore more of this world. He does want to prove himself and make some money and find items he can bring back to his father's store and help him have a great life, as the shop is holding it's own, but it in itself will not make his father rich. Knowing that he wants to go out and explore the world, his father has given him a gift that he used to use himself in the past: a magical longbow.

High Elf Features:
Medium size
30 Foot movement
Darkvision to 60 feet
Keen senses, (proficient in perception)
Fey Ancestry, Advantage on saving throws against being charmed and magic cannot put me to sleep
Trance, 4 hours of trance is a long rest.
Languages, Speak, read and write common and Elvish plus the extra language of Dwarvish and thieves' cant.
Ability +2 dex, +1 Int
Proficient with Longsword, shortsword, shortbow, longbow
Cantrip: Minor illusion


Bonus ASI: Elven Accuracy
Bonus weapon: +1 Longbow

Proficiencies: Longsword, shortsword, shortbow, longbow


Items: Burglar's pack, Longbow +1, quiver and 20 arrows, rapier, two daggers, leather armor, two daggers, thieves' tools.
Set of fine clothes, Forgery Kit, Set of 10 stoppered bottles filled with colored liquid.
Last edited by NotStickFigures on Tue Aug 21, 2018 2:32 pm, edited 6 times in total.

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NotStickFigures
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Re: Roll20 5e blend

Post by NotStickFigures » Mon Aug 20, 2018 7:03 pm

That is the main part of the character above, It still needs some numbers and such, but I'll put that into the google spreadsheet when I get access.
I'm not the greatest at the numbers part, so if when I get that done, someone could double check my stuff. (What?? I don't have a +9 will save? Oops, I misread something) I'll try to get it right.

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Mon Aug 20, 2018 7:18 pm

Aw man.... Should I just give you my starting gold now, or do you want to RP selling Vesri all your "lucky" crap in-game? :lol:

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Arch Lich Burns
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Re: Roll20 5e blend

Post by Arch Lich Burns » Mon Aug 20, 2018 8:17 pm

I need access before I can edit in my info!



----------
A short woman in dark thick buccaneer cloak, with buttons of an almost gold colour. She has black pants and dark boots. Upon her head is a large red hat with a colourful feather. On it's brim is a silver pin with a raven etched into it. But the thing that brings the most attention is the large (at least comparatively speaking) colourful bird, who is whistling and repeating what people say. She gets up on the bar stool and looks at her mug.


"So ye want ta hear me story? Well, it ain't nothin much, I tell ya that. I was raised in the 'ore southen part o this place. I was always a curious lil scamp, always lookin into places I shouldn'. Never did really grew outta tha'. I waz there by the shore with me parents on vacation, me thinks. Don't 'member why exacly. I do 'member seein' somethin' real odd there. A massive ship, crashed there for who knows how long! Now as someone that's curiouser than a cat, I may or may not have gott'n on board. Me parents were behind me a yellin while I was searchin. I saw many thin' there. Some which is a tale for another time perhaps, or perhaps nay. I may or may not have gotten a thing or two before me parents dragg'd me out.

But the most important thing was that after I got otta there I knew I wanted more. I wanted to make a name for meself. At that time I wanted to be like the parted crew in that there ship. I studied what it'd be like. To be one with da seas. Unfortunally sailin' ain't my thing. I got no knack fer it and I get a wee bit seasick at times. But I always want'd ta be a part of it, ta find tha treasure like ta old sailors. While I did find me some treasure, that tale is part o' a differn't story.

Nay this is how I got me name. I was tellin' me friends about me adventure. O' course none o' em believ'd me! They said I be tellin' tall tales ta be popular o' somethin' like tha anyway. They always say that I'd be just an average joe, nothin' special to tha world. Ya know what? I decided ta prove em wrong! I studied my kiester off while I was in school. I wasn't schoolin for somethin that would proove em right, like basketweavin' or cookery. I studied far more dangerous things. A bit on the explosive side. I showed em what I could do, grinnin. I told them after I was done, 'Call me Captian Joe Average fer now on fer I am more than yer average joe!" What can I say? I love me some wordplay 'ere and there. From that day on I sometimes introduce meself as such, or by me real name." She looks up outside.

"Ah, it's gettin late, well I'mma gonna try to find me some booty!"

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 2:27 am

Fun backstory Burns! Good luck trying to maintain that dialect in the long term...

@Everyone I've accepted the requests to access. Sorry about the wait there, I was asleep.

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 5:28 am

I'm going to purchase the cooking supplies out of my starting gold if you don't mind, but otherwise I think I'm ready to roll.

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 5:37 am

Do it. It is completely reasonable that you would have been able to get them on the way from where you lived before.

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Dlover
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Re: Roll20 5e blend

Post by Dlover » Tue Aug 21, 2018 6:14 am

No state religion, but how's the general sentiment about Gods of Death? I'd think they'd normally be considered ill-omened, but if that's not the case I can make changes.

Also, heads up that Toll the Dead, one of my cantrips, isn't in the Spells pa- Y'know what it's actually not locked. I'll add it to the list of spells myself.
Or not. Edit access does need a request.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 7:03 am

And given! Nothing should be locked in this sheet.

As long as it isn't an evil aligned god it is allowed by the Duchy, but generally Gods of Death aren't big favorites anywhere. We can say they tolerated as part of the natural cycle but not embraced.

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Dlover
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Re: Roll20 5e blend

Post by Dlover » Tue Aug 21, 2018 7:25 am

I think that works for the backstory, then? A believer trying to prove death gods aren't bad people? Being blessed with said god's powers (ie. the cleric abilities) and having nothing else particularly special about the character, if you ignore apparently demigod stats, makes that theme seem to fit nicely. I can work out something else over the next couple days if it doesn't seem to mesh too well.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 7:46 am

Nothing special!? He's a firbolg and they're awesome :D

I'm looking forward to this game - it sounds like we have a cool little party.

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 8:05 am

@Dlover It should work fine with the story, its probably going to be a bit of hard sell to most folks but hey, Lurn is pretty good at everything! I am still trying to figure out what do with a passive perception of 17.

I will try to finalize the spreadsheet tonight and confirm everything and we can maybe get started tomorrow. I have RL DnD session on Thursday so we will see if it gets pushed back a bit.

What you can start doing is considering what brings you to Stenrek?

A bit more about Stenrek -

There is a low wall surrounding the city and there are three main gates and one lesser gate. The area around Stenrek is primarily used for farming with most families living in the walls.
The city is the regional seat and the prefect rules from a fortified estate within the city. The city itself is ruled by a council of elders.
The city lives on a blend of agriculture, metalworking and trade by sending food north to the dwarves and the dwarves sending metals south.
It is a way stop for those coming from the north and south by land.

It is late spring but can still get chilly at nights due to winds coming from the north.

@NSF - Jaq knows significantly more about Stenrek but this is information that most travelers would know/see

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NotStickFigures
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Re: Roll20 5e blend

Post by NotStickFigures » Tue Aug 21, 2018 8:27 am

I only did what I can remember on the google doc from memory, I'm at work. I will get the rest done as soon as I can when I'm at home. Sorry, I'm the 'slow one' right now.

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 8:54 am

Rodgeir wrote: Tue Aug 21, 2018 8:05 am I am still trying to figure out what do with a passive perception of 17.
Unsolicited advice time (ignore at your leisure):

Passive perception is an optional rule. You can ignore it at your discretion.

The way I use it is maybe a bit different to other folk, but it makes sense in my head! Essentially, I think of it that PP gives you a sense of everything that's around you on a near-subconscious level. Characters with good PP are more likely to notice that a conversation nearby is getting overly heated, or when a shadow moves unexpectedly in the forest, or when that flagstone just doesn't look quite right. It's for stuff that "catches your eye (ear, nose, whatever)." However, because your PP is divided across everything, I make the DCs higher for PP successes than for active perception checks to reflect the fact that a PC is paying attention.

Alternatively (or additionally), a PC who detects something with PP may not have a good sense of what has actually caught their attention, which may then trigger an active perception/investigation role to work out.

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 8:59 am

I will give you a hand when I get a chance, NSF.

Are you planning on starting in the city? You can start outside as well.

@Everyone else - you'll be coming in through a gate, which would be guarded/closed depending on the hour.

@Thinks - I was thinking something along those lines. Otherwise he would passively notice nearly everything.

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NotStickFigures
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Re: Roll20 5e blend

Post by NotStickFigures » Tue Aug 21, 2018 9:05 am

Yeah, He'll be at his family store/house most probably.

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 9:11 am

Vesri really isn't one for cities, but she was in the area and has come to town to meet a new client in a tavern near the north gate to escort them east. Spring showers and the cold weather have really muddied up the roads though, making travel slow. To make matters worse, she's pretty sure she's getting a cold... As a result, her arrival into town ended up being delayed by a couple of days, and she has no idea whether her client will have waited for her or set off already. If they've already gone, she'll try and find another job to tide her over in the meantime before she heads out again. It's always good to have company in the wilds these days, and even better if they know how to swing a sword...

((Does that work?))

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 9:42 am

Works great!

There are three main roads into town serviced by a gate. The north road, the west road and the south road. The north road connects with other roads from the northern destinations, the west with the west and the south with the south.

Guessing you are coming in the north?

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 9:46 am

Most likely. Even if that wasn't the closest gate for her to reach based on wherever she's been, she'd probably rather walk around the outside of town than through it.

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Arch Lich Burns
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Re: Roll20 5e blend

Post by Arch Lich Burns » Tue Aug 21, 2018 9:59 am

Capt'n Joe Average be coming from the southren gate, her map has lead her there and she is going to discover what the treasure that hides in the northren parts.

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Rodgeir
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Re: Roll20 5e blend

Post by Rodgeir » Tue Aug 21, 2018 12:56 pm

Oh, and other than Jak, what time are folks coming in?

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thinkslogically
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Re: Roll20 5e blend

Post by thinkslogically » Tue Aug 21, 2018 1:11 pm

Mid afternoon I think. She'd usually hang out until the gates are about to close before heading inside the gates, but she's already late and she's going to at least try to find this guy in case he's still around town.

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