The keystone Chronicles

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Rodgeir
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Re: The keystone Chronicles

Post by Rodgeir » Thu Apr 04, 2019 1:52 pm

Sunday is a go then? :D

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Dusk9
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Re: The keystone Chronicles

Post by Dusk9 » Thu Apr 04, 2019 2:04 pm

I'm still a solid maybe, but it's looking more likely than it did before. Will know for sure by tomorrow night.

At the very least you should have 3 people?

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Thu Apr 04, 2019 2:37 pm

I mean... Is it? Looking at the poll, Thinks added like two more hours, and they don't match with the chunk of time you guys let know you'd be available..? :P

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thinkslogically
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Re: The keystone Chronicles

Post by thinkslogically » Thu Apr 04, 2019 2:46 pm

I can't see the whole poll on my phone, so I have no idea what I did before :lol:

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Thu Apr 04, 2019 3:07 pm

Well the current timeslot people seem available this sunday is 7pm CET to around 11 or so. Are you available then..?

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thinkslogically
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Re: The keystone Chronicles

Post by thinkslogically » Thu Apr 04, 2019 6:11 pm

Ah no probably not. Afternoons are not great for me, but equally, I don't mind dipping in and out at all. If I can make it, I'm happy to play, but I don't want to hold everyone else back either.

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Dusk9
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Re: The keystone Chronicles

Post by Dusk9 » Fri Apr 05, 2019 5:03 am

Yeah I'm gonna be free pretty much all weekend now. Updated the Doodle to show that.

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Quarg
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Re: The keystone Chronicles

Post by Quarg » Sat Apr 06, 2019 4:56 am

Hope we get this settled by tomorrow...
Really...why are you reading this?

Eileen Ap'Fyretorr

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Sat Apr 06, 2019 5:21 am

Eh, I think I'm going to veto it anyways. From my flawless logic as follows:

Code: Select all

If (playercount >= 4) {
	play()
} else if (playercount == 3 && weeksSinceLastPlay >= 2 {
	play()
} else {
	wait()
}
As you can see, I've decided that as long as we have just three players, it's best to skip a week. At least as long as we haven't already gone a while without a session. Given it seems certain next week we'll have four players, and a great chunk of time, I'm not gonna force a sub-par session.

This decision is by no means influenced by the additional hidden variable "haveIActuallyPreppedYet" and "willIBeGoingOutThatDay" which are false and true.

So, we'll play next week! And we'll start at 3pm CET. Everyone should be available then, and we'd have like ~5 hours to ourselves.

Only have to plan if we play next week, mostly depending on if Dusk can make it I suppose... Should I already go ahead and make a new doodle for the next week after the current three?

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Quarg
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Re: The keystone Chronicles

Post by Quarg » Sat Apr 06, 2019 10:37 am

Likely a good idea on the doodle...

Now there is nothing stopping me from dancing with the evil Mr. Taxman on Sunday.... :'(
Really...why are you reading this?

Eileen Ap'Fyretorr

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Quarg
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Re: The keystone Chronicles

Post by Quarg » Fri Apr 12, 2019 12:54 pm

just for all my fellows who are not regularly checking discord...

This Sunday at 9 am EST...per the GM
Really...why are you reading this?

Eileen Ap'Fyretorr

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Fri Apr 12, 2019 1:04 pm

I did say it here! Though it was at the end of a bunch of other stuff... :shifty:

Yes, this sunday, 3pm CET.

Also... New doodle!

https://doodle.com/poll/f9ztdnzgmvzchkm6

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Rodgeir
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Re: The keystone Chronicles

Post by Rodgeir » Fri Apr 12, 2019 1:08 pm

Looks like I may be back in time for next week, time and day depending. When is it set for preliminarily?

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Fri Apr 12, 2019 1:11 pm

Next week is looking like another sunday session starting around 3pm..? Might be a skip week if Dusk let's know for sure he can't make it.

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Rodgeir
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Re: The keystone Chronicles

Post by Rodgeir » Fri Apr 12, 2019 1:15 pm

At that time I know for sure I can, if that helps make it not a skip week?

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Fri Apr 12, 2019 1:18 pm

Yeah if you're available, we'd for sure be playing, that'd be four players!

So to confirm:

This sunday, 3pm CET
Next week also sunday, 3pm CET

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thinkslogically
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Re: The keystone Chronicles

Post by thinkslogically » Fri Apr 12, 2019 1:19 pm

Yeah, I just posted in the discord but I'm a maybe now for this week. Since we hadn't heard any more on the plans, I assumed it was cancelled again... I'll make it if I can, but don't wait for me to get started.

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Fri Apr 12, 2019 1:22 pm

It was right there though I said we'd be doing it this week at 3pm..! But yeah I should have made a dedicated post...

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thinkslogically
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Re: The keystone Chronicles

Post by thinkslogically » Fri Apr 12, 2019 2:18 pm

((you said it was a probably but depending on dusk, so I thought we were waiting on him to confirm. Doesn't matter, just a misunderstanding))

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Fri Apr 12, 2019 2:27 pm

...Oh. Yeah, I fucked up. I said "next week" again when I mentioned the Dusk thing, but actually should have written "two weeks from now"- I guess my mindset was "Okay, next week, and then next week (as in the week after that)"

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Dusk9
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Re: The keystone Chronicles

Post by Dusk9 » Sun Apr 14, 2019 8:54 am

Tim is dead! Long live Tim! :lol:

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Quarg
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Re: The keystone Chronicles

Post by Quarg » Sun Apr 14, 2019 1:40 pm

Today Tim died...
And proved that wisdom as a dump stat has some serious downsides...

Tim is remembered by his fellow warriors for his remarkable ability to run into the middle of the enemy group without a scratch to apparently save a woman....and then watch as she was executed before him
Then being all but eviscerated himself before he ran away into the darkness, away from his allies to allow a cultist leader to decapitate him.

Is it bad when the fighter cast more spells than the wizard?
Really...why are you reading this?

Eileen Ap'Fyretorr

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Dusk9
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Re: The keystone Chronicles

Post by Dusk9 » Sun Apr 14, 2019 2:09 pm

Hey, I Identified all that loot didn't I? :P

And my plan worked great until it didn't anymore. Plus I feel I roleplayed 8 Wisdom pretty effectively :lol:

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Quarg
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Re: The keystone Chronicles

Post by Quarg » Sun Apr 14, 2019 4:48 pm

Dusk9 wrote: Sun Apr 14, 2019 2:09 pm Hey, I Identified all that loot didn't I? :P

And my plan worked great until it didn't anymore. Plus I feel I roleplayed 8 Wisdom pretty effectively :lol:
Yes, you did...which is why I said it demonstrates the downside of the really unwise... ;)
Really...why are you reading this?

Eileen Ap'Fyretorr

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M0rtimer
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Re: The keystone Chronicles

Post by M0rtimer » Mon Apr 15, 2019 2:14 pm

Yup..! So I should probably start this off with discussing what's going to happen with that death... But the most important thing first:

Next session is this Sunday again, 3pm CET!

Depending on who's there, we can decide where we start, I'll explain a bit more about that after the next session summary. First, what the penalty is going to be for death... I'd like some input on you guys too what you think is best.

So given the "reset" mechanism, it is actually completely possible for Dusks character to come back. Naturally, I won't allow it without some kind of penalty, exp loss might be... A bit harsh? Given I'm going to allow everyone to level to four now keeping one guy behind seems pretty bad. So far my idea was to give a level of exhaustion to signify what happened, together with amnesia of the events that happened, only remembering vague things. Do you guys think that could work? Not harsh enough? Should we enforce a "gotta make a new character now" rule..?

...Oh, what's that? Oh that one thing I said? Right.

Everyone may level up to level 4!

I'll start working on a session summary... Soonish hopefully. But that's the important stuff out of the way for now. I also need to do some "post session" stuff our adventurers did, Uther was looking for spell scrolls... And she does actually find a small shop! There are some scorcher spells, as well as the following scrolls currently available:

level 0 (10 gp):
mending
message

level 1(60gp):
comprehend languages
feather fall
illusory script
thunderwave

level 2(120gp):
Aganazzar's scorcher
locate object

level 3(200gp):
remove curse
fireball

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