CelineSSauve wrote:Ah, thanks for the information. Seems like the same as 4e, in that case.
Not quite the same from what I'm told; 4E starts you at 10 except for one attribute, and I think the costs start going up at 13 rather than 14, and possibly are up to 4 points for an 18. So the 3E version lets you make a character excel in one or two areas more easily, but makes it harder to be well-rounded in the areas you don't excel in.
Comparison of the two systems (assuming I'm remembering 4E's rules right; it was secondhand info in the first place so I take no responsibility if it's incorrect); with a 32-point buy, you could get this:
3E: 18 (16), 18 (16), 08 (00), 08 (00), 08 (00), 08 (00) - only 3E can give you two 18s.
4E: 18 (17), 17 (13), 12 (02), 10 (00), 10 (00), 08 (00) or
4E: 18 (17), 17 (13), 10 (00), 10 (00), 10 (00), 10 (02)
3E: 18 (16), 16 (10), 14 (06), 08 (00), 08 (00), 08 (00)
4E: 18 (17), 16 (10), 14 (05), 10 (00), 10 (00), 08 (00) - 4E clearly does better here.
3E: 18 (16), 14 (06), 14 (06), 12 (04), 08 (00), 08 (00)
4E: 18 (17), 14 (05), 14 (05), 14 (05), 10 (00), 08 (00) - again, advantage to 4E.
3E: 16 (10), 16 (10), 16 (10), 10 (02), 08 (00), 08 (00)
4E: 16 (10), 16 (10), 16 (10), 12 (02), 10 (00), 08 (00) or
4E: 16 (10), 16 (10), 16 (10), 10 (00), 10 (00), 10 (02) - 4E looks really good these days.
3E: 14 (06), 14 (06), 14 (06), 14 (06), 14 (06), 10 (02)
4E: 14 (05), 14 (05), 14 (05), 14 (05), 14 (05), 12 (05) - Yet again, advantage to 4E.
So it's clear that unless you want to make a very narrowly focused character, and/or view the possession of shortcomings in your character as an advantage (which I do, as I think it makes them more interesting), 4E's method produces much stronger results. However I will nonetheless stick with 3E's system.
As for the sheets. I have an account on that site if the GM is okay with that format.
If you must, I suppose. I'm not too fond of MW but I'll learn to live with whatever you guys are comfortable with.