While the plot of the anime itself won't be continued here, the purpose of this game is to take advantage of the combat system{s}and character generation.
Initially, only a few people will be allowed to join. After reaching level two, each of these people will be allowed to invite a single person to the game. This is the only person you will be allowed to bring into the game, ever.
I'm still working out a lot of details, but I'll keep updating the following list with information as I sort things out:
- Setting is in the year 2215, though given the game itself will mostly take place in the VR setting the main influence this has is setting the stage and allowing for character development options for outside fights.
- This will be a semi open RP, as you have to receive an invitation from a current player to join; coaxing them out of their sole invite might not be easy!
- You start out with 100 points.
- If you reach zero [0] points, you are no longer allowed to participate and have no way of getting back in.
- Level 1-4
- Losing a fight costs you 10 points, and the victor receives 10 points.
- Normal battles last a maximum of 150 turns [one post per participant, making battles last a total of 300 posts.]
- Leveling up from 1 to 2 costs 300 points. They are removed from your points total permanently when you decide to level up. 2 -> 3 Costs 900 3 -> 4 Costs 2700.
- At level four and up you can spend 10 points to enter Unlimited Burst, a hunting ground where you can join with other players, at your own risk, to seek out stronger monsters, aka The Enemy, to gain more points per kill, split between the team of players.
- While in Unlimited Burst, you can be freely targeted, and vice versa, by any other player also in unlimited burst. Defeating another player in this mode earns the victor 25 points, and the loser loses 25 points.
- There is no turn limit in Unlimited Burst
- Each time you level up, you can increase a stat [TBD] and gain one new move.
- Leveling currently goes to 10, but the higher level you go, the higher the cost; this cost eventually takes more than just points.
- Your color, stated in your name, determines your strengths/weaknesses and type. A lot of that is TBD
- Since our player count won't completely support the leveling system, there will be ways to gain points besides just fighting other players via NPCs, however you can still lose your points which are then added to the NPCs pool.
- You may not challenge anyone 3 levels above or below your current level.
- Besides avoidance stats, no stat may cause an attack to do less than one damage if it hits. ***update 7/9/13
- More to come
- Stats - exact numbers not set in stone yet and are present primarily to give a feel for how stats will work.
- Strength - Affects all direct contact damage you do. Swords, fists, feet and such. Limits weapons held without equipment augmentation. High or low strength affect the use of some equipment. For every 1 point of strength over 10, you gain a 1% chance for your attacks to knock your opponent down/aside, giving you an extra attack to be added to your next regular attack.
- Speed - With enough Speed stat investment, you gain additional attacks in a turn. Also determines who has first strike. For every 3 points above 7, receive a 1% chance to avoid an attacks. This particular bonus cannot exceed 25%.
- Defense - Affects how much damage you take from physical attacks.
- Resistance - Affects how much damage you take from elemental attacks.
- Dexterity - Affects accuracy and damage with ranged weapons. Affects chance to dodge attacks.
- Intelligence - Affects damage with elemental attacks. Low intelligence prevents use of some equipment.
- Density - Affects how much other players and monsters can move your character against your will. Impacts your speed, requiring more speed points to receive bonus attacks by lowering your speed stat during calculations by 1 for every 3 points of Density over 7. In turn, for every point of density over 10, you receive a bonus of 1 defense. [If you normally have a speed stat of 8, and your density is or becomes 10 {at minimum] your speed would = 7 when calculated for extra attacks or avoidance.
I gladly welcome discussion, comments, questions and interest as I work on this.