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Minelings & Constructlings (2 spots in each game)

Posted: Thu Jul 25, 2013 7:26 am
by Nerre
Minelings

When I started playing minecraft a while ago, I got the idea of creating a forum game based on it. For a while, the idea went dormant. But when lately LAYF continued to run MyrMen and I joined it, I noticed that some of the features are kind of what I wanted to do. So I asked him if it is okay for him for me to run a similar game. He agreed. The game will be a simple, pixeloriented game with basic math. I will try to update it at a decent pace, so people don't get bored. The system, techtree and other things will evolve along the way.

So, here they are, the MINELINGS!

A long while ago, goblins were a proud race, brave warriors who overwhelmed their enemies with their smart cunning and great numbers. They were feared and anything but cannon fodder to give newbie adventurers some experience. But then, the hobgoblins, a related but much larger and stronger race, but also significantly more stupid, founded and empire. fortified villages at first, then citadells, then they took over whole districts. Before that, they lived a rather solitary life. If a dozen of them lived together in a cave or camp, it was a huge number. Sometimes they joined as fierce front fighters in the goblin armies.
But when they joined forces, they wanted to be in command, not understanding that they did not have the brains for that. While the goblins held foreign races like humans, dwarves and elfes like cattle, only harvesting them with raids from time to time and letting them regenerate, the hobgoblins wanted everything at once. They attacked everything and everybody. They wiped out cities, and while their empire grew, they run short of slaves and worker. Nearly every hobgoblin wanted to be a fighter, cause being something else is a shame. So they first payd allied races like the goblins to work for them. At first, they got enough workers, but then they paid lesser and lesser since they were running short of gold. But still, they needed workers. So, in their stupidity and greed, the started to enslave their ally races and to annexed their land. Much knowledge and art was lost in this dark times, and not many kept records of the history. Hobgoblins did talk, but they did not read or write. If a message was to be run, they send somebody with good memory, or had servants who kept their lives cause they could read and write. The world became a dark and sad place to live, until the player races, like they were told later, allied and build up resistance. First, only a small hideout in the mountains, but there power grew steadily, as the hobgoblins held tactics and cunning cheap. At first, they did not lose very often, and laughed about the commanders who failed. But then they understood. Trying to compensate their lack of intelligence and to stop their empire from being overrun and falling into oblivion, they granted carefully elected orcs, drow and other previous ally races, who were smarter than themselves commanding positions in their armies. Not the highest one, but high enough to alter the course of their empire. After many years of war, the border of the player race kingdoms and the hobgoblin empire became quiet stationary. There were still battles, but not many that really counted. They rather tested each others strength than really wanted another large war. Both sides had too much to lose, as they have become prosperous and used to the peace in the districts away from the borders. But, there was one race among the slaves races of the hoblings, which had suffered the greatest loss.
The goblins. They not only lost their empire, but they were still slaves while most races freed themselves, either by proving worthy of being almost equal, like the orcs, or cause they freed themselves like the player races did. But the goblins, over the long reign of the hobgoblins, had evolved into several subraces, adapted to the tasks they had to do over centuries or even millenias. Maybe magic was involved as well, but they do not know. Most of them were the most degrading or grinding jobs, things nobody else would do. They are named after their trade.

There are the minelings, strong but small, able to see in the dark and with a very good memory, so they don't get lost in the mazes of the mines. Their bones become thicker and more stable, so they can take hits from a cave in that would kill others easily. They are used to not eat and drink for a long time. If they finally get something to eat and drink, they store it in their bodies for a long time and do not waste anything.

The drainlings, working and cleaning the sewage systems of the cities and keeping them clean. Slim and flexible they are, with much smaller ears. They can hold their breath for a long time. They can close their nostrils and their skin adapted as well, not unwelling in wet environment anymore. They have high resistances against many diseases.

The dumplings, like the drainlings, basically keep things clean. They got larger and stronger, almost like small orcs, but They carry the trash of the cities and burn or burry it. Their resistance against diseases is very high, too, and their sense of smell has been lost on the way. A dumpling can eat and live on things that would kill others.

The constructlings are good climbers with long limbs, not larger then the old goblins, but stronger. The amount of muscles in their bodies is much higher, and makes up most of their weight, just like an ape has more muscles than a human. Still, many of them fall to death because of nonexisten safety measures and lousy scaffolding. They can balance very good and can jump very far. Under extreme stress, the speed of their thoughts and reflexes increases dramastically, so they perceive everything in slow motion and can react quicker.

The writelings are maybe the smartest of them all, being burdened with the tasc of hobgoblin bureaucracy. It is their job to write down whatever they are told, and read it aloud to those who cannot. Many have been killed over bad news, so they kind of evolved into a schema of childlike characteristics, large eyes, small and chunky limbs. They are quick thinkers and can read what is on the mind of others quiet well, since often their lifes depend on reacting the right way. Their main problem is that they are often blamed and punished for the stupidity of others.

Like them, many more subtribes like this exist.

Into these dark times, you were born. A group of minelings. As today, your squad will be of age and old enough to step out of your caves and join the others. You will work in the mines now. But the darker the times, the stronger the seed of hope is.

=========================================================================
I will start with five spots.
Who gets a spot, gets a character he can command.
Who gets no spot, can still partake in the game. You can lurk, suggest things and vote on tribe topics and for the NPCs, similar to MyrMen. Maybe there will be even more spots unlocked.

So, please sign up! :cheer:

Sign ups will be open until monday or tuesday, depending on the amount of people who respond until then.

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 7:42 am
by UnderstandsLittle
I'd be interested. Give me a few hours though.

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 10:28 am
by gamecreator
I would like to play. Is there any info I need to give with sign up?

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 12:52 pm
by Nerre
Just a name for now. Since everybody starts on the same level, there are no skills to pick or attributes to distribute. If you post no name, your char will begin with your nickname, you still can post one later. :)

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 1:11 pm
by CroverusRaven
Certainly interested in this. I wanna be a constructling named Oggy

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 1:20 pm
by Nerre
Into these dark times, you were born. A group of minelings.
Nice you want to join. But constructlin is no option, only minlings. :)

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 1:31 pm
by CroverusRaven
Ooooh, well then I'll be Oggy the minling.

Re: Minelings Recruitment (open)

Posted: Thu Jul 25, 2013 5:43 pm
by UnderstandsLittle
I'll guide UnderstandsLittle, the mineling.

Re: Minelings Recruitment (open)

Posted: Fri Jul 26, 2013 10:38 am
by Ziprath
I'd like to sign up, my mineling will be called Trip.

Re: Minelings Recruitment (open)

Posted: Sat Jul 27, 2013 4:23 pm
by kida
I'd like to join as boomy

Re: Minelings Recruitment (open)

Posted: Sat Jul 27, 2013 4:26 pm
by LAYF
Hmm... yea.. why not...
I't will be intresting to join a game "like" my own...
Hack n' Pick or Hack for short will be my vict.... ehm.... mineling :D

Re: Minelings Recruitment (open)

Posted: Tue Jul 30, 2013 1:03 am
by Nerre
Hello everybody.

The weekend is over and my free day also. I am glad we got 5 recruits, 6 actually. Therefore I diced for you in order of signing up:

http://invisiblecastle.com/roller/view/4153269/
1d100 => [100] = (100) Little (UnderstandsLittle)
1d100 => [84] = (84) Ryan (gamecreator)
1d100 => [40] = (40) Oggy (CroverusRaven)

1d100 => [34] = (34) Trip (Ziprath)
1d100 => [72] = (72) Boomy (kida)
1d100 => [65] = (65) Hack (LooksAtYouFunny)


After doing that I noticed that it is not nice for Ziprath to be the only one not in the game of those who wanted. So hurry to unlock him, I might grant a 6th spot faster than planned since I think it hurts more to be the only one waiting instead of a bunch of people. :)

If anybody wants to come up with a shorter name for his char I would be happy to change it. :D

I will now take some time to do the ressource-design and write down the basic rules in the ressource sectionn. I will PM you all once the game starts so nobody misses it. Thanks a lot for your interest. :)

Re: Minelings Recruitment (open)

Posted: Tue Jul 30, 2013 2:14 am
by gamecreator
I didn't come up with a name for my character, so I'll go with my standard character name Ryan.

Re: Minelings Recruitment (open)

Posted: Tue Jul 30, 2013 3:02 pm
by UnderstandsLittle
I can change it to Little for more shortness.

Also, Wow. I think that's the first time I've ever seen a 100 rolled on a 1d100

Re: Minelings Recruitment (open)

Posted: Wed Jul 31, 2013 1:33 am
by Nerre
Thanks, changed both your names. :)

Re: Minelings Recruitment (open)

Posted: Fri Aug 02, 2013 5:23 am
by Nerre
Will start next week. :)

Re: Minelings Recruitment (closed for now)

Posted: Wed Aug 07, 2013 9:13 am
by BadgeAddict
I failed to sign up quickly enough it seems. But If recruitment ever opens up again, I'm interested.

Re: Minelings Recruitment (closed for now)

Posted: Wed Aug 07, 2013 4:11 pm
by Nolandking
Just wanted to put down that am interested in joining when their a open spot

Re: Minelings Recruitment (closed for now)

Posted: Thu Aug 08, 2013 9:29 am
by BadgeAddict
I would also be willing to play oggy instead of everyone being forced to vote for him. Though I would really just want my own player, the offer is on the table.

Re: Minelings Recruitment (closed for now)

Posted: Mon Aug 12, 2013 3:21 am
by Nerre
Waiting list:
1) BadgeAddict
2) Nolandking

Re: Minelings Recruitment (closed for now)

Posted: Tue Aug 13, 2013 6:10 am
by Nerre
If 3-4 more would show up, I maybe could start a second game. Pretty little work to update so far.

Maybe even with one of the other races (except writelings, cause I don't want to draw cities and furniture all the time and they would not survive on their own).

Re: Minelings Recruitment (maybe opening a second game)

Posted: Tue Aug 13, 2013 8:07 am
by BadgeAddict
Present and accounted for.

If I could I would like a constructling.

Name: Tar
(He was named tar because, instead of being a normal shade of Green that most goblins are, he is completely Black.)

Re: Minelings Recruitment (maybe opening a second game)

Posted: Tue Aug 13, 2013 8:02 pm
by Nolandking
Well then I'll jump on broad

Name: Mint
Race: Constructling

Re: Minelings Recruitment (maybe opening a second game)

Posted: Wed Aug 14, 2013 12:27 am
by Nerre
Ok, seems you want to be constructlings. But still we need at least 3 more to start, better 4. Feel free to advertise for it. :)

Re: Minelings Recruitment (maybe opening a second game)

Posted: Wed Aug 14, 2013 1:28 am
by I'mBob
I will jump in as "Bob". Original, I know.