PTU: Trinity Isles (Day 7)

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Thu Apr 04, 2019 5:42 pm

(Alex had Roy out, as noted earlier on.)
Alex snorts, "Been shot by guns a lot bigger than those." Raising one hand, the young man points a finger-gun at the nearest gunman, "Don't really match up to supernatural weaponry, though. Want to see who's scarier? Or you could drop your weapons."
Guile: 4d6 = [5, 5, 3, 1] = 14
Seems so dumb, but I'm totally going to have him 'shoot' with an Aura sphere if it's necessary. Alex is 100% just going to go "Bang." and suddenly orb of pain.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Thu Apr 04, 2019 6:11 pm

"We're League trainers. YOU get against the wall, 'cause you're under arrest!" Koa threatens, brandishing his crystalline sword. "Which one of you is with the Sons? Sit this out and you won't be in as much trouble as these Red Hand guys."

At Koa's side is his trusty, general-purpose pokemon, Rawku the Rhydon!

(Would it be too much to ask to start with Moon Mountain stance active? :shifty: )

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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Thu Apr 04, 2019 9:12 pm

Haley will have Jackie out, since it's a hostage situation.

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Fri Apr 05, 2019 8:05 am

Izzy channels her wind sense, extending it into the room below to scout it out.

- One with the Winds: Can perceive the shape and texture of objects within 11m.

~Irene, managed to make an entrance on the roof. What's up downstairs?~

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Sat Apr 06, 2019 8:41 am

-A disorganized mob being held back by bullets at the hole, and there's a couple of people trying the front... do you think they'll listen to a random girl?- Irene replies bracing herself.

"Come on now, I get over here to see the famed Junkrats of Murkoff held back by people invading their turf? This is YOUR home, don't let them lay claim. Show some pride, show them your worst!" Irene calls out Rythem at this point. Come on Rythem, turn there moves back at them! and while the plucky Spinda does comply, it seems the return fire is more symbolic then practical as the move doesn't really hit anything.

Go fight win - Show your best. All ally trainers get a +1 in defense combat stage and become motivated
Inspirational support - Rythem gets + 1 to evasion
Cheerleading - Rhythem gets the excited condition
Rythem Copy cat accuracy [1d20] = 3

Rythem +2 to evasion + 4 save checks +1 df stage excited, motivated.

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Sat Apr 06, 2019 3:56 pm

Koa, Alex, Haley

Koa orders the enemy down, while Alex tries to intimidate them... Neither seem to work- And Koa's words calling out to the sons seems to be met with no response, as now the weapons are being turned toward them..!

Image

Raticate(20)
Uyum(20)
Jackie(18)
Grunt 1(15)
Grunt 2(15)
Grunt 3(15)
Grunt 4(15)
Grunt 5(15)
Braixen(15)
Tsareena(15)
Max(15)
Nuzleaf(12)
Haley(11)
Koa(11)
Magnus(10)
Red hand commander(10)
Isabella(10)
Shellder(9)
Alex(7)
Rawku(6)
Granbull(5)
Roy(4)

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Sat Apr 06, 2019 5:00 pm

Koa readies himself to Intercept for anyone that needs it (getting +5 DR for a round if he does)!

Koa focuses on wide-spread damage, stomping the ground and lifting debris into the air to slam back down on the bad guys! He tries to include the obvious fire-typed fox pokemon in his attack, but won't pass up hitting a lot of guys at once if they group up.
Rock Slide on 2+ enemies preferably with Braixen (AC 4): 1d20 = [14] = 14
2d8+10+16 = [2, 1] = 29


The Crystal Resolution glows slightly as the stones hit their marks, and some of the stones glow in the same way before raising back into the air!*

Koa orders Rawku (who is a Rhydon, not a Rhyhorn :P ) to do the same. The big rock pokemon charges into the fray, slamming the ground and spraying everyone around him with even more debris.
Bulldoze on 2+ enemies preferably with Braixen w/ Rock Head (AC 2): 1d20 = [16] = 16
2d8+10+30+2d6 = [4, 1] = 56

Edit: All targets hit get -1 Speed CS!
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Last edited by SuperVaderMan on Tue Apr 09, 2019 3:33 pm, edited 1 time in total.

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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Sat Apr 06, 2019 5:42 pm

Alex hefts his shield, grinning, "Lots of pea shooters here. Am I going to be in trouble if I break a few of their arms?"

Alex will move NE 1 space, N 4 spaces, and then fire an Aura Sphere at a human enemy, preferably the commander.
Roy will move... into melee with whoever's nearest Alex... Kinda hard to work out what he'll be fighting, so I'm just gonna...
If he can't get to Melee, Rock Throw at the target. If he can, then it'll be any of his DB8 moves, based on the type weakness.
Fire Punch for Tsareena, Force Palm for Braixen, Thunder Punch for Shellder. Tsareena and Shellder are weak to their respective types, Braixen isn't.

Aura Sphere: 2d8+10+11 = 35 damage
Rock Throw (If Roy not in melee): 1d20-2 = 9, 1d8+8+26+10 = 47
(Type) Punch (If Roy in melee): (AC 9 from above), 2d8+10+26+10 = [8, 2] = 56

((I'm not even going to hope to get a good AOE down at the end of the initiative. XD ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Sat Apr 06, 2019 6:57 pm

Haley has Jackie use swift to catch as many hostile trainers/pokemon as possible. (burst 2 move, 8 range never misses)

Jackie swift [1d20] = 16 [2d6+35] = 10+35 = 45

On her turn she fires the thundercannon using thunderbolt on the shelder if it is still standing, otherwise targeting the trainer
[1d20] = 14[2d10+15] = 2+5 = 17

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Synch
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Re: PTU: Trinity Isles (Day 7)

Post by Synch » Sat Apr 06, 2019 11:29 pm

Bjorn is mounted on Tank, I'm not sure about the other two.
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Theis2
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Re: PTU: Trinity Isles (Day 7)

Post by Theis2 » Sun Apr 07, 2019 3:31 am

Drake would have Ghos out, turning invisible as they got closer to them
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And the Shipwrecked OOC thread

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Sun Apr 07, 2019 2:24 pm

Izzy

Izzy uses her wind sense to scan what's beneath the hole... There's only so far she can go however, with the ceiling already so high, but she does manage to deduce some details she couldn't otherwise... Or without sticking her head out. What seem to be "pillars" of some kind surround the hole she just made, though there's narrow walkways between each of them... And in one of them she does feel what seems to be a person- Who now seems to have his attention on the new entrance...

Irene

As Irene arrives on scene, she calls out to the Junkrat's, trying to inspire them:

"Come on now, I get over here to see the famed Junkrats of Murkoff held back by people invading their turf? This is YOUR home, don't let them lay claim. Show some pride, show them your worst!"

"Y- Wait, you're not the boss!"

"Who cares! Boss is gonna be pissed if we don't do anything ourselves!" another one calls out, incentivizing them to push further..!

((So Irene is entering combat, Natrivv? I'll get you an initiative if so. ))

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Sun Apr 07, 2019 2:52 pm

"Okay, Irene's down that way. I need you to go to her, and help break down the doors. Just do what she tells you, got it?"

"Oh, and don't forget - be as LOUD as you can."


Maku gives a brief nod, then floats over the edge of the building towards Irene and the Junrats. Looking as non-threatening as a huge muscle-mon defying gravity on a cloud can be.

~Irene, tell the Junkrats at the doors to make way for a battering ram. Sending Maku down now. Just point him where you need him.~

Meanwhile, Izzy turns her attention back to the vent. Her guitar in one hand, and Fern's Pokeball in the other. As soon as Maku starts beating on the front doors, and the person inside seems momentarily distracted, she sticks her head inside. Then, assuming it looks mostly clear, the rest of her body soon follows - darting over to the furthest walkway from everyone and taking cover behind that pillar.

- Flight (Swift - 1AP): Gain a Sky speed equal to 13m for the remainder of the round.
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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Mon Apr 08, 2019 2:21 pm

-All right got it, I'll keep him safe!- Irene quickly replies... trying to ignore the implications that her voice almost sounds like the junkrat's boss... or maybe he's just the special grunt...

"All right Rythem, let's show them how it's done." Irene shots before quickly ducking down to whisper. To the Spinda's ear. "Just be careful, I know you can do it, but don't get yourself hurt in the process."

Straightening up Irene starts a chant for luck, a faint shimmering barrier seeming to form around peoples hearts, and other vital areas.

Irene
Lucky chant
Inspired training Rythem total bonus +2 evasion + 4 save checks
Cheerleading - excited
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SamWiser
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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Mon Apr 08, 2019 10:00 pm

Bruce does not have any pokemon out.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Fri Apr 12, 2019 1:54 pm

Bjorn, Bruce, Drake

The trainers... Don't do much, as the two grunts aren't intent on waiting- Bjorn and Drake taking grazing shots as bullets spray in their direction as they cross their sights, taking 24(16) and 20(13) damage!

Grunt 1(15)
Grunt 2(15)
Bjorn(15) 49/65
Drake(15) 59/72
Ghos(15)
Drifloon(14)
Dustox(13)
Bruce(6)


Koa, Alex, Haley

While the Raticate moves closer, Uyum simply waits... Jackie throwing a swift at the apparent leader of this bunch and his Tsareena!

That attack is quickly met with return fire- Two of the grunts keeping their weapons trained on the huge group of students, while the other three fire back at the intruders, each firing twice! The first one still misses completely, and the second one hits Jackie only once for 23(12) damage. The final one appears to be a crack shot however... Two shots at Roy, one of which crits and leaves an injury! 25(4) and 34(16) damage!

The Braixen is commanded to wrap Jackie in fire, but misses- The Tsareena meanwhile charging down to catch both Rawku and Jackie in a razor leaf for 42(40) and 42(31) damage!

Some revenge is immediately gotten at least, as Max charges up and chomps down on the plant- Quite effectively, as it's knocked out!

The nuzleaf maintains current position, needing to maintain some control over the crowd...

Haley blasts the shelder for some damage, as Koa steps up and tears out part of the floor to sling rocks at the Braixen and one of the grunts! The Braixen is KO'd, and the trainer heavily injured! All Magnus does is say "Mmm, going to have to fix that...", almost offhandedly.

The red hand commander releases two new pokemon on his round- A krokorok and scolipede!

Isabella hangs back, but focuses.

The shellder protects itself somewhat. It also gets smacked by the stealth rock Koa created as it tries to move...

Alex shows off what happens when you ignore his finger guns, and fires at the leader! Now badly injured...

Rawku charges in to bulldoze, knocking out one of the grunts and injured the newly released krokorok!

This means an attack from the granbull that charges in however, taking 32(10) damage as it bites!

Roy meanwhile moves forward to fire punch the Scolipede... ALMOST knocking it out in one hit!

Finally Luna, WHO WAS DEFINITELY ALWAYS ON THE INITIATIVE AND NOT FORGOTTEN, throws a kiss toward one of the bandits... And torments them!

Image

Raticate(20) focused
Uyum(20)
Scolipede(20) very badly injured
Jackie(18) 24/67
Krokorok(17) heavily injured
Grunt 1(15) tormented
Grunt 2(15) KO
Grunt 3(15)
Grunt 4(15)
Grunt 5(15)
Braixen(15) KO
Tsareena(15) KO
Max(15)
Nuzleaf(12)
Luna(12)
Haley(11)
Koa(11)
Magnus(10)
Red hand commander(10) heavily injured
Isabella(10) focused
Shellder(9) injured +1 DEF
Alex(7)
Rawku(6) 65/115
Granbull(5)
Roy(4) 85/91
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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Fri Apr 12, 2019 2:38 pm

"Jackie shockwave the commander!"
Jackie shockwave crit chance [1d20] = 13[2d8+37] = 8+37 = 45

Haley flings sleep powder on the granbull. If Jackie is ko'd she will switch out for Buttercup
sleep powder [1d20] = 18

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Fri Apr 12, 2019 4:38 pm

Last round

Seeing the Tsareena charge in, Koa bodily shoves his big Rhydon out of the way with a Melee Intercept, taking his place! Koa's skin instinctively hardens against he incoming, razor sharp leaves (Stone Guardian, +5 DR for one full round). In total Koa takes 42(14) damage, leaving Rawku in peak condition!

This round

With two of the Red Hands' pokemon tied up by Rawku, Koa rushes forward to the square SW of the Krokorok, Crystal Resolution in hand! The crystal sword glows pink with fae energy as Koa Slices through the crocodile and bulldog with devastating precision!
Slice on Krokorok and Granbull:
1d20 = [12] = 12
3d10+10+16 = [9, 9, 5] = 49
1d20 = [20] = 20
3d10+10+16 = [3, 2, 1] = 32

Slice on Granbull crit damage:
3d10+10 = [9, 9, 3] = 31

(63 total on Granbull, and using the Crystal Resolution's Scene x2 effect to make that a Fairy-typed Slice.)

Shards of stone fly off from the impacts, materializing seemingly from nowhere. One flies over to hover near the Nuzleaf, threatening with an uncharacteristic Fairy glow. (And if the second hit makes another shard, it'll hover N of the Scolipede, or Shellder if the Scolipede's down.

Rawku sets his sights on the big bulldog (or the big rat if the Granbull is KO). The Rhydon lowers his head and charges forward, his spiral-patterned horn seeming to spin as he slams it into the enemy's vitals!
Drill Run on Granbull or Raticate (+Rock Head if applicable):
1d20 = [18] = 18
3d8+10+30 = [6, 5, 1] = 52
2d6 = [5, 5] = 10

Drill Run on Granbull or Raticate crit damage:
3d8+10 = [5, 4, 4] = 23

(75-85 damage total)
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Dlover
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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Fri Apr 12, 2019 5:16 pm

Alex clicks his tongue as he sees the scolipede's state, "Thunder punch. We don't want to kill them if it can be avoided."

Alex uses Focused Training on Roy for +1AC. Roy uses Thunder Punch on the Scolipede.
1d20 = [2] = 2 That's a hard miss.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Fri Apr 12, 2019 6:52 pm

Izzy, Irene

Maku arrives at the front door... And starts making quite the ruckus- Enough to apparently upset the Red hands! As the junkrats try to make their own push in, some of the red hands show themselves a bit more in an effort to push back... Two grunts show themselves for now- Alongside three pokemon in the form of an Aron, Wooper and a golbat!

Izzy meanwhile remains... Relatively close, but a fair distance away from the main brunt of the battle- And with a distraction in the place, carefully peeks in..!

(( I'll take a perception and steatlh check from Izzy... ))

Rythem(24)
Irene(23/19)
Golbat(18)
Izzy(16)
Grunt 1(15)
Grunt 2(15)
Nuzleaf F(14)
Pawniard F(12)
Ekans F(11)
Junkrat 1(5)
Junkrat 2(5)
Junkrat 3(5)
Junkrat 4(5)
Maku(5)
Aron(3)
Geodude F(2)
Wooper(2)
Unknown enemies???
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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Sat Apr 13, 2019 8:12 am

Irene glad the Junkrats are taking action tries to set a good example... a bit too nervous to try to directly order them just yet.
"All right Rythem focus on the golbat, we want to take care of the flying threat while Maku is busy."
Rythem takes aim and lands what's hopefully a decent blow.
"All right let's show them what Murkoff can do, this is your turf after all!"


Irene
Go Fight Win - Show your best all allies on field get +1 def and become motivated
Inspired training/orders - Rythem gets + 1 evasion and +2 save checks
Cheerleader - Rythem gets the excited condition

Rythem
Rythem psybeam accuracy [1d20] = 9 damage [2d6+17] = 6+17 = 23
Gleeful interference 1 ap - Golbat has a -2 ac for a round.

Rythem - + 2 evasion +4 save checks, +1 def, motivated, and excited.

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SamWiser
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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Sun Apr 14, 2019 10:27 pm

Bruce quickly releases Shadow. Okay. We're in a tight situation. Go invisible, and maybe through the floor or something, and sneak up on those guys. Use Smoke Screen to distract them, and if they attack you first, use Sucker Punch. Bruce stands up and faces the grunts. It's 3 against two, and we're no pushovers. This isn't a fight you're going to win. Just keep on moving, and we won't have any problems, okay?

Bruce Intimidate= [6, 6, 6, 5, 2, 2] = 28
Shadow Accuracy= [15] = 15
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Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Synch
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Re: PTU: Trinity Isles (Day 7)

Post by Synch » Mon Apr 15, 2019 3:45 am

Due to Agility Training and Rider bonus, initiative is:

Bjorn (23 = 15 + 4 + 4)
Tank (22 = 14 + 4 + 4)

Being Bjorn's mount, Tank intercepts the shot before it hits Bjorn.

Tank's first response to being shot at is to charge headlong at the Grunts. She uses Bulldoze, which thanks to Conqueror's March makes the move a Pass move, allowing her to overrun and hit both Grunts (adding however many meters travelled to the damage roll thanks to Run Up.)

Bulldoze = AC = 9
Damage = 31 (+ Run Up movement damage).

Bjorn leans back and sprays the Grunts with Powder Snow as they pass.

Powder Snow =AC = 13
Damage = 19
Last edited by Synch on Thu Apr 25, 2019 6:24 pm, edited 1 time in total.
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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Thu Apr 18, 2019 3:57 pm

Koa, Alex, Haley

The raticate rushes around, attacking Roy- Chomping down for 42(21) damage! The scolipede meanwhile is rearing up itself, ready to attack with it's last strength as-

It collapses. Huh- Must have been worse off than it seemed at first..?

Jackie shocks the commander, knocking him out!

the krokorok focuses Rawku, and traps him in a sand tomb, dealing 30(12) damage!

The remaining grunts then continue their gun barrage- One of them shoots Luna, who yelps in pain as the attack hits a vital spot... While another strikes a similar shot against Roy for 17(1) damage, but dealing an injury! Another hits Max, and the final one misses Rawku.

Max attacks the raticate, dealing heavy damage!

The Nuzleaf now turns toward the trainers as well, ignoring the whole group of people as they come to realize they're being overwhelmed... Nature power is whipped up and directed toward Max- But misses.

Luna moves slightly closer... Then puts one of the grunts to sleep! Haley ends up doing the same to the Granbull.

Koa is next, and about to show all he can do... Slicing through the enemies with deadly precision! the Krokorok is just barely not KO'd, while the Granbull takes heavy damage!

Noticing that the Red Hand now seems completely distracted by the trainers, the old man seems to decide to take action himself... Though almost nonchalantly so. Slowly walking forward as if he almost couldn't bother to help out, he eventually reaches the shellder... Before lowering his bulk slightly, pressing his hand firmly on it's top as he started to squeeze- There was a vague cracking sound as he got up with a rather disinterested "Hmm.", having knocked it out!

Rawku finishes the Granbull before it can act, while Roy misses.

Image

Raticate(20) focused
Uyum(20)
Scolipede(20) KO
Jackie(18) 24/67
Krokorok(17) badly injured
Grunt 1(15) asleep
Grunt 2(15) KO
Grunt 3(15)
Grunt 4(15)
Grunt 5(15)
Braixen(15) KO
Tsareena(15) KO
Max(15) lightly injured
Nuzleaf(12)
Luna(12) lightly injured
Haley(11)
Koa(11) 73/87
Magnus(10)
Red hand commander(10) KO
Isabella(10) focused
Shellder(9) KO
Alex(7)
Rawku(6) 93/115 vortex
Granbull(5) KO
Roy(4) 63/81

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Arch Lich Burns
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Thu Apr 18, 2019 4:07 pm

Haley rushes up to the red ruby and grabs it.
Haley will move up to the commander, posioning the closest grunt she can. poison powder [1d20] = 18

She has Jackie swift on the grunts 3 and 4.

swift crit chance [1d20] = 20 dmg[2d8+35] = 6+35 = 41
crit dmg [2d6+8] = 6+8 = 14


I accidently messed up the first dmg roll (I accidently put 2d8 instead of 2d6, so here is it fixed.
fixed dmg roll for jackie [2d6+35] = 9+35 = 44

So the total will be 58 dmg!

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