The Sundered Way
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Zephyr hears a discordant melody worming its way into her psyche.... ((WIS save, please!))
((Why don't you roll that much damage on this spell in normal game?!))
((Why don't you roll that much damage on this spell in normal game?!))
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((you make the save and take half damage. You aren't forced to move away))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Zephyr shakes her head back and forth painfully, clearing the confusion. ((Half damage = 10))
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess <--------<<
24 - Coljin
23 - Holger
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess <--------<<
24 - Coljin
23 - Holger
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Nem will move 25 feet south and 5 feet east and summon Ily as a weasel.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((I'll say he's currently alive in this alternate reality so you don't have to spend 600 rounds casting Find Familiar from scratch. You can pop him out into any unoccupied space within 30 ft of you.))
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Haha! Oops! I forgot it took so long to cast from scratch! I suspect Zephyr will be dead before we can do anything anyway tho, so it probably doesn't matter.
I'll pop him diagonally behind Randy (top left)
I'll pop him diagonally behind Randy (top left)
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Tess moves down next to the shelves, and calls her little buddy forth to hang out behind Randy.
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin <--------<<
23 - Holger
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin <--------<<
23 - Holger
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Coljin will cast Bless, and will target, Maji; Randy and himself.
He will then move 20 feet east.
Bless: whenever subject rolls for an attack or a saving throw, add a d4 to the result.
He will then move 20 feet east.
Bless: whenever subject rolls for an attack or a saving throw, add a d4 to the result.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin moves forward, casting bless.
((Holger, the ice knife was retroactively not cast, so no save using Tides was needed. I'll let you weigh in on whether you want to do the first half of your turn still.))
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin
23 - Holger <--------<<
((Holger, the ice knife was retroactively not cast, so no save using Tides was needed. I'll let you weigh in on whether you want to do the first half of your turn still.))
25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin
23 - Holger <--------<<
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((M0rt has signalled the all clear, so once Zephyr kills you all, well resume our regularly scheduled game...))
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Or I could just surrender. Cause I'd rather get back to the game.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Or that. Then you can remain in denial about the rest of the party owning you in a fight. ))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Awww! But Coljin just buffed Randy with a 1d4 to hit! ))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((I may not be up for resuming right away... If you'd like to continue this battle and self run it, I can link to the drawing, if you need it. End of semester grading still looming, and some other stuff going on may leave me without the time or inclination to run anything for another week or two... ))
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
((If you think you might be gone for that long a time, perhaps the whole battle royale could still happen... ))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((go for it! We can self-manage the ridiculousness until you're ready to resume.))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
I sent you all a link to a version of the map you can edit... you all should know your AC and rolls... sort it out (or not), until I can resume the main game!
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
(So what do we wanna do? Full restart all with gear? I'd say just all start an equal distance from each other in a circle, then roll for initiative again... )
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Whatever you want really. Or let badge set up the arena however suits him, then we'll play there.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
I'll defer to the majority.
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Sorry folks, took Friday off for a wedding out of town.
I'll have a map up shortly which should be fairly self explanatory.
Roll for initiative, highest to lowest rollers are your number, your number will indicate your character.
I tried to design the map as fair as possible, and luck will determine position.
I'll have a map up shortly which should be fairly self explanatory.
Roll for initiative, highest to lowest rollers are your number, your number will indicate your character.
I tried to design the map as fair as possible, and luck will determine position.