The Sundered Way
- Rodgeir
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Re: The Sundered Way
((Dornikal gonna have time to get a stone going before bed time?))
- Arch Lich Burns
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Re: The Sundered Way
Zokk does not know where the house is so when the others start to leave, they follow Randy. Once they see Randy attempt to sneak, Zokk uses pass without a trace trying tp get Randy it as well and slowly creeps away from Randy and stops somewhat near the house.
[1d20+17] = 9+17 = 26
[1d20+17] = 9+17 = 26
- Lurks_In_Shadows
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Re: The Sundered Way
Performance:1d20+2 = [4] = 6
Ummm...nevermind. This would not be juggling. This would be artistically throwing torches while razing the town to the ground. We'll just go with Randy looking like a walking armory while strutting down the street. (Unless Zokk is able to mask the ranger).
Ummm...nevermind. This would not be juggling. This would be artistically throwing torches while razing the town to the ground. We'll just go with Randy looking like a walking armory while strutting down the street. (Unless Zokk is able to mask the ranger).
- spiderwrangler
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Re: The Sundered Way
((Randy needs to be within range of Zokk to get the +10.))
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- Theis2
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Re: The Sundered Way
Holger will walk around the house and neighbourhood, trying to find any potential dead ends they might encounter on a potential escape route.
- spiderwrangler
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Re: The Sundered Way
The surveillence crew sets out, Holger having obscured his tattoo, but making no other effort to hide that he's casing the joint.
((Give me an Investigation check please, Holger.))
Randy and Zokk head together, the ranger doing a pretty bad job of sneaking about, but the tree manages to mitigate this somewhat, but drawing shadows around them both. It also allows Zokk to set up down the block surprisingly unnoticed... they wait for no one to watching closely, then move a bit, then a bit more, then a bit more, and eventually takes up position a block or so away, in the shadow of a building in the mid afternoon.
Randy starts juggling, but he's doing it quite threateningly, and no one would take him for a street performer. He's basically glaring at the house while rolling a dagger across his knuckles.
Tess disguises herself as someone else, and skulks along with Zokk, before eventually slipping away to a position that will allow her to see through Ily as well as message the others as needed.
((It's midafternoon, if Dornikal spends his afternoon and evening doing gem work, he can probably finish something.))
((Give me an Investigation check please, Holger.))
Randy and Zokk head together, the ranger doing a pretty bad job of sneaking about, but the tree manages to mitigate this somewhat, but drawing shadows around them both. It also allows Zokk to set up down the block surprisingly unnoticed... they wait for no one to watching closely, then move a bit, then a bit more, then a bit more, and eventually takes up position a block or so away, in the shadow of a building in the mid afternoon.
Randy starts juggling, but he's doing it quite threateningly, and no one would take him for a street performer. He's basically glaring at the house while rolling a dagger across his knuckles.
Tess disguises herself as someone else, and skulks along with Zokk, before eventually slipping away to a position that will allow her to see through Ily as well as message the others as needed.
((It's midafternoon, if Dornikal spends his afternoon and evening doing gem work, he can probably finish something.))
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- Rodgeir
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Re: The Sundered Way
While he waits Dornikal has an inspired idea for one of the local stones and spends a productive afternoon communing with Dumathoin as he gets absorbed in his task.
Gem design then working: 1D20 = [17] = 17
1D20+3 = [17]+3 = 20
((I am guessing he would be doing this in his room, somewhere the light is good? The main room seemed too busy for any real crafting.))
Gem design then working: 1D20 = [17] = 17
1D20+3 = [17]+3 = 20
((I am guessing he would be doing this in his room, somewhere the light is good? The main room seemed too busy for any real crafting.))
Last edited by Rodgeir on Wed Feb 12, 2020 7:03 am, edited 1 time in total.
- Lurks_In_Shadows
- Cures Light Wounds
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Re: The Sundered Way
perception: 1d20+3 = [7] = 10
Randy spends more time fuming than looking. (( Mort's dice roller lately hates me I think. I guess statistically Randy was due a turn of bad luck. Best to get it out of his system before we get into something critical.))
Randy spends more time fuming than looking. (( Mort's dice roller lately hates me I think. I guess statistically Randy was due a turn of bad luck. Best to get it out of his system before we get into something critical.))
- Theis2
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Re: The Sundered Way
Holger investigation: 1D20+2 = [15]+2 = 17
- spiderwrangler
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Re: The Sundered Way
Dornikal spends the rest of the evening doing a fine bit of gem work that he can be quite proud of.
((Near the open window of your room would give you natural light, then you can work off a lamp or the like once it gets dark. Common room wouldn't suit, and would probably draw a lot of attention.))
Pembleton's bodyguard steps out of the house, and notes Randy fuming up the way. He settles his rounded felt hat on his head, and pinches the brim with a nod in Randy's direction, before returning back inside.
((Near the open window of your room would give you natural light, then you can work off a lamp or the like once it gets dark. Common room wouldn't suit, and would probably draw a lot of attention.))
Pembleton's bodyguard steps out of the house, and notes Randy fuming up the way. He settles his rounded felt hat on his head, and pinches the brim with a nod in Randy's direction, before returning back inside.
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- spiderwrangler
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Re: The Sundered Way
Holger thinks he's got a pretty decent layout of the area, and knows that if they are departing the home in a hurry, which streets not to take.
Tess is coordinating between the groups, communicating findings from person to person to cat to tree.
After twenty minutes of watching, the carriage pulls up outside and the driver from this morning hops down, taking no notice of you lot skulking about, and ambles up to the door, where he is met by the bodyguard, who pulls him inside. The driver is inside less than a minute before the door opens and he exits, tucking something inside his vest and moving quickly to the carriage, climbing up and flicking the reins.
Tess is coordinating between the groups, communicating findings from person to person to cat to tree.
After twenty minutes of watching, the carriage pulls up outside and the driver from this morning hops down, taking no notice of you lot skulking about, and ambles up to the door, where he is met by the bodyguard, who pulls him inside. The driver is inside less than a minute before the door opens and he exits, tucking something inside his vest and moving quickly to the carriage, climbing up and flicking the reins.
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- Lurks_In_Shadows
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Re: The Sundered Way
"Well that looks suspicious." Randy indicates that Zokk should stay put and heads off to follow the carriage from a safe distance.
Stealth: 1d20+5 = [15] = 20
NOW he's trying not to be noticed.
Stealth: 1d20+5 = [15] = 20
NOW he's trying not to be noticed.
- spiderwrangler
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Re: The Sundered Way
The carriage moves off at a good clip, Randy slips out from near Zokk and is following, but is getting rapidly out paced.
((If you want to move fast enough to keep up, Stealth would be at disadvantage.))
((If you want to move fast enough to keep up, Stealth would be at disadvantage.))
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- spiderwrangler
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Re: The Sundered Way
((About 40ft/round.))
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Re: The Sundered Way
Zokk keeps up with the carriage easily, and their spell easily camoflagues them.
Stealth [1d20+17] = 17+17 = 34
(Ah so slower than Zokk. They can still move and stealth same turn)
Stealth [1d20+17] = 17+17 = 34
(Ah so slower than Zokk. They can still move and stealth same turn)
- spiderwrangler
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Re: The Sundered Way
With a speed and stealth one would not expect from a tree, Zokk strides after the carriage, managing to glide from one patch of shade to another, seemingly without drawing notice, his spell diverting eyes from him as he dodges traffic.
The carriage is pulling slightly ahead, but Zokk is able to keep it in sight as it pulls up outside a small manor that has seen better days.
((Charging down the middle of the street wouldn't work, but Zokk is able to keep up well enough.))
((Randy, are you still attempting to follow? You'll fall behind without dashing.))
The carriage is pulling slightly ahead, but Zokk is able to keep it in sight as it pulls up outside a small manor that has seen better days.
((Charging down the middle of the street wouldn't work, but Zokk is able to keep up well enough.))
((Randy, are you still attempting to follow? You'll fall behind without dashing.))
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Re: The Sundered Way
Zokk watches in the shadows, looking to see what the carriage man does.
- spiderwrangler
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Re: The Sundered Way
The driver hops down and heads to the front of the building, knocking rapidly on the flat wood part, pulling something flat from inside his clothes (a piece of folded paper). Eventually, the flat wood part swings open, and another man sticks his head out. The driver hands him the flat thing as they both go inside.
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- Lurks_In_Shadows
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Re: The Sundered Way
Randy allows Zokk and the carriage to pull ahead. He mainly concentrates on keeping Zokk in sight.
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Re: The Sundered Way
Zokk quietly goes twoards the house, to where there are no windows to attempt to listen to the conversation.
- spiderwrangler
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Re: The Sundered Way
Randy's eyes don't seem to want to focus on Zokk, and only because he has been affected by the same casting of the spell is he able to determine where he doesn't want to look, and move in that direction.
((I'm feeling generous, otherwise Zokk's 34 Stealth would leave you clueless! Can't even track them, they don't leave any trace!))
((Zokk, give me a Perception check with disadvantage please!))
((I'm feeling generous, otherwise Zokk's 34 Stealth would leave you clueless! Can't even track them, they don't leave any trace!))
((Zokk, give me a Perception check with disadvantage please!))
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- spiderwrangler
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Re: The Sundered Way
Zokk hears muffled conversation, shouts, and footsteps approaching.
Randy arrives, a dark blurry area in the shaded side of the building showing him where Zokk is lurking.
The door opens, and the driver and four men spill out, headed to the carriage.
The four men are wearing long coats, which seems a bit odd for the warm afternoon.
Back at Pembleton's, an older woman slowly shuffles out of the door, patting her hair and bonnet. Tess, via Ily and message, conveys this to Holger once he and his mental doorman let her through.
Randy arrives, a dark blurry area in the shaded side of the building showing him where Zokk is lurking.
The door opens, and the driver and four men spill out, headed to the carriage.
The four men are wearing long coats, which seems a bit odd for the warm afternoon.
Back at Pembleton's, an older woman slowly shuffles out of the door, patting her hair and bonnet. Tess, via Ily and message, conveys this to Holger once he and his mental doorman let her through.
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Re: The Sundered Way
Before Zokk does anything, they try to get a feel on what they are doing.
insight [1d20+7] = 4+7 = 11
insight [1d20+7] = 4+7 = 11