The Sundered Way
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( I'll post now since I'm going to be busy for a bit.))
Randy shakes his head clear again, glares at the 5th man, then gives an evil smile back. "Not going to be that easy, dirt bag!" He drops the sword and grabs up his horn. Concentrating on Dornikal, he blows mightily on it. (( If he has the time, he'll also do it for Maj and Galt. Randy will then take dodge and recover his sword.))
Randy shakes his head clear again, glares at the 5th man, then gives an evil smile back. "Not going to be that easy, dirt bag!" He drops the sword and grabs up his horn. Concentrating on Dornikal, he blows mightily on it. (( If he has the time, he'll also do it for Maj and Galt. Randy will then take dodge and recover his sword.))
- thinkslogically
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- Location: Florida
Re: The Sundered Way
((Nem will try not to feel offended that she's been left out of Randy's wake-up plans))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( As you went to great pains to point out earlier, Randy would have no idea she was even missing at this point. Besides, he would have one charge left. ))
- Arch Lich Burns
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Re: The Sundered Way
(Would the horn even wake up sleeping people?)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( I guess that would depend on how likely you are to sleep through somebody blowing an air horn close by. There's a FEW people who can. The same ones who sleep through tornadoes and earthquakes. The horn is magically heard only by the targeted individual and no one else and has a range of 160 ft I believe. Randy is actually pretty close by with nothing obstructing, so it should be reasonably loud to the target. ))
- Arch Lich Burns
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Re: The Sundered Way
(This is magic sleep, so who knows?)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( True, but it's also a magic horn. Ultimately, it's up to Spider to decide if one is enough to negate the effects of another. It would be...unusual ... for any of the guide materials to cover this particular detail. People CAN be roused from sleep spells normally. It just takes some effort, like waking someone from deep sleep. There ARE exceptions of course. ))
- M0rtimer
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Re: The Sundered Way
Ulmwin's gonna hit the guy that's already been hit again with a dissonant whispers, while heading southwards towards Maji and the others..!
dissonant whispers: 3D6 = [3, 5, 5] = 13
(WIS save with DC 13, on fail they take full damage and have to use their reaction to run as far as possible, likely triggering AOO. Damage halved on success)
dissonant whispers: 3D6 = [3, 5, 5] = 13
(WIS save with DC 13, on fail they take full damage and have to use their reaction to run as far as possible, likely triggering AOO. Damage halved on success)
- spiderwrangler
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- Posts: 21091
Re: The Sundered Way
Ulmwin steps forward, singing a discordant tune for the ears of the fellow with the sliced up robe alone. He drops his scimitar, clasping his hands to his ears, screaming as blood trickles from his eyes and ears, he turns to run, making a half step before he collapses to the sand. The others seem quite shaken, their matching faces no longer grinning.
The canines dart forward warily towards the carts.
((Randy, it's an action to activate the magic by blowing the horn, so you won't be able to take the Dodge Action, and it'd be your free object interaction to pull out the horn, so not able to pick up sword this turn, if that changes what you want to do.))
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr <---------------------
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
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The canines dart forward warily towards the carts.
((Randy, it's an action to activate the magic by blowing the horn, so you won't be able to take the Dodge Action, and it'd be your free object interaction to pull out the horn, so not able to pick up sword this turn, if that changes what you want to do.))
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr <---------------------
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Eh, not really. You gotta do what you gotta do. ))
- spiderwrangler
- Game Master
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Re: The Sundered Way
Randy drops his sword, flames licking at the sand, to pull out the Horn of Silent Alarm and blows on it, targeting Dornikal. The dwarf doesn't stir, and the grins creep back onto the faces of the men surrounding the ranger as he seemingly fails to blow the horn.
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr <---------------------
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
► Show Spoiler
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr <---------------------
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr feels the world pressing in on her as enemies quickly surround the wagons. She throws a bolt of fire at the robed figure who closed in on the wagons.
Fire Bolt: 1D20+4 = [15]+4 = 19
Fire Bolt: 1D10 = [9] = 9
After Firing, Zephyr runs over to Tren and draws on her inner strength to try to shake Tren awake.
*(Action Surge now, because if I go down I won't be able to do it later)
Fire Bolt: 1D20+4 = [15]+4 = 19
Fire Bolt: 1D10 = [9] = 9
After Firing, Zephyr runs over to Tren and draws on her inner strength to try to shake Tren awake.
*(Action Surge now, because if I go down I won't be able to do it later)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((You can get to the southern front corner of the wagon Tren is in with your movement, action to Firebolt the guy near the mules? Then you'd have to use your actions surge to dash in order to get up to Tren and would have to wait until next turn to attempt to wake her.))
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
I'll hold my action surge, but I will move over closer to Tren.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Zephyr scoots past the mules to Tren's wagon, firing off a bolt that zips past one of the other mules, its eyes rolling in terror between being grabbed by a strange man, and nearly being shot by the tiefling. The bolt hits the man, who hisses in anger and glares at Zephyr.
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin <---------------------
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin <---------------------
Szartha
Holger (3rd eye - 10 rounds)
Tess
Galt?? - status unknown
Maji?? - status unknown
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- spiderwrangler
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Re: The Sundered Way
((Doh. Realized I somewhat goofed something.))
When Szartha firebolts the robed guy, and when Ulmwin kills one with music murder, both of the bodies seem to largely vanish within a mound of their clothes and gear.
When Szartha firebolts the robed guy, and when Ulmwin kills one with music murder, both of the bodies seem to largely vanish within a mound of their clothes and gear.
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Coljin will study all the oncoming enemies, intent on figuring out if something is wrong/fake about them. He grew up around illusions and feels something is very wrong here.
Investigation with guidance: 1D20+1D4 = [17]+[4] = 21
Whatever he figures out, he will announce as LOUDLY as he can.
(Heading out on vacation tonight until the end of the month. Will have some net access in the evenings when I have WIFI, but not gonna be able to use Coyotecode decently. I'll post when I can, but will need my rolls done for me. Certainly do not wait for me to post, autorun Coljin as necessary please. He will begin using Toll the Dead once an enemy is in range and fighting needed. He also has guiding bolt and command today if needed.)
Investigation with guidance: 1D20+1D4 = [17]+[4] = 21
Whatever he figures out, he will announce as LOUDLY as he can.
(Heading out on vacation tonight until the end of the month. Will have some net access in the evenings when I have WIFI, but not gonna be able to use Coyotecode decently. I'll post when I can, but will need my rolls done for me. Certainly do not wait for me to post, autorun Coljin as necessary please. He will begin using Toll the Dead once an enemy is in range and fighting needed. He also has guiding bolt and command today if needed.)
- spiderwrangler
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Re: The Sundered Way
((Coljin is pretty certain that these fellows are flesh and blood, but there is something about their carriage that seems unnervingly feral.))
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
As soon as he figures that out, he will yell out, "They are not illusions, they are all real, evil, wild creatures of some sort."
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Szartha likewise fires on the robed fellow who has hold of the mule, the firebolt blasting through to impact on the sand. As the robes crumple into a pile, a bit of singed fur falls to the ground.
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 9 rounds) <---------------------
Tess
Galt?? - status unknown
Maji?? - status unknown
► Show Spoiler
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 9 rounds) <---------------------
Tess
Galt?? - status unknown
Maji?? - status unknown
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- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger will distance himself from them by moving 20 ft SW and eldritch blast one guy
Holger eldritch blast: 2D20.HIGH(1)+6 = [6, 15]+6 = 21
Eldritch blast damage: 1D10 = [8] = 8
Holger eldritch blast: 2D20.HIGH(1)+6 = [6, 15]+6 = 21
Eldritch blast damage: 1D10 = [8] = 8
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Holger blasts a guy while retreating backwards, the cracking energy doubling him over briefly.
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 9 rounds)
Tess <---------------------
Galt?? - status unknown
Maji?? - status unknown
Turn Order:
Ily
Robed men
Dornikal?? - status unknown
Ulmwin
Canines
Randy
Zephyr
Renny?? - status unknown
Tren?? - status unknown
Coljin
Szartha
Holger (3rd eye - 9 rounds)
Tess <---------------------
Galt?? - status unknown
Maji?? - status unknown
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Nem will remain hidden and motionless, and encourage Ily to run (dash if necessary) towards somewhere he might be able to hide again in any direction except towards her (I guess that's really Ily's turn).
Since she has no other actions to take, she'll try and get a better look at the creature that's chasing Ily.
Perception: 1D20+4 = [12]+4 = 16
((If investigation or insight is more appropriate, they're +2; she's just trying to see what the person is)).
Since she has no other actions to take, she'll try and get a better look at the creature that's chasing Ily.
Perception: 1D20+4 = [12]+4 = 16
((If investigation or insight is more appropriate, they're +2; she's just trying to see what the person is)).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( It occurs to me that the person who's most likely to survive this relatively unscathed is going to be Tess, just by the prudent action of hiding while the rest of us get creamed.
I'm going to be out of pocket for a bit this afternoon. I've got a mandatory training session that going to take a few hours. ))
I'm going to be out of pocket for a bit this afternoon. I've got a mandatory training session that going to take a few hours. ))
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
(I'm more than a little confused why she hasn't snuck up to the guy for a little stealth stabby stabby..., though I'm sure she'll get some flack once this is all over. I'm undecided about whether or not this fight will result in a death.)
Has the fortune tellers cap activated yet at all?
But the real question is..will Randy sacrifice himself by using the fire gem on the enemies that surround him?
Has the fortune tellers cap activated yet at all?
But the real question is..will Randy sacrifice himself by using the fire gem on the enemies that surround him?
Last edited by BadgeAddict on Thu Sep 20, 2018 10:16 am, edited 1 time in total.