The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Dec 13, 2018 12:10 am

((Szartha's not putting the reins to you, but he's still in the driver's seat. Any instructions or warnings he'd be conveying in Draconic, politely.))

((So Maji and Szartha in the front wagon, Tess and Holger in rear, or gnomes in rear?))
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Theis2
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Re: The Sundered Way

Post by Theis2 » Thu Dec 13, 2018 12:24 am

It occured to me I wasn't clear at all as I wrote my post hastily, but Holger hoped to get in contact with his patron by playing the repaired lyre.

Holger will turn towards the three headed snake and hex it before casting eldritch blast at it

Holger initiative: 1D20+3 = [13]+3 = 16
Holger eldritch blast (tide of chaos): 2D20.HIGH(1)+6 = [5, 6]+6 = 12
Eldritch blast damage: 1D10+1D6 = [6]+[2] = 8
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Dec 13, 2018 12:39 am

((Oh... ummm guess you got a busy signal? :D Any input on middle or rear?))

Renny
Dornikal
Tess
Ily
Big Snake A
Big Snake B
Big Snake C
Galt
Holger
Ulmwin
Szartha
Maji
Zephyr
Randy
Tren
Mules
Three Snake Monster

Coljin ? (At Disadvantage)
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Theis2
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Re: The Sundered Way

Post by Theis2 » Thu Dec 13, 2018 1:08 am

I think middle for the show wagon fits well.
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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Thu Dec 13, 2018 2:06 am

((Okay, so merchant wagon in the front, show wagon the middle and group loot wagon at the back with Ulmwin driving.))

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Theis2
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Re: The Sundered Way

Post by Theis2 » Thu Dec 13, 2018 2:46 am

"Ulmwin, the three headed one should be susceptible to your spells now!"

I choose wisdom with hex, granting it disadvantage to all wis rolls
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Thu Dec 13, 2018 3:26 am

"That so? Let's see!" Ulmwin says, playing some very dissonant chords as the beast will likely flee in terror...

Dissonant whispers: 3D6 = [3, 6, 2] = 11


WIS save 12, on fail take full damage and they have to use their reaction to shift as far as possible, on success halve damage.

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Re: The Sundered Way

Post by Lurks_In_Shadows » Thu Dec 13, 2018 5:39 am

(( Going to need some ranges relative to Randy's position. Most likely he'll be doing fire support since he's all the way to the front. ))

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Dec 13, 2018 6:40 am

Nem will hook the reins out of the way, turn and shoot the closest snake head. For now she'll keep Ily back with her (seems far too dangerous for him).

((Do the mules need to be driven? If so...))

She'll yell at holger to swap places with her so she can use her sneakiness.

Crossbow attack: 1D20+4 = [12]+4 = 16

Crossbow damage: 1D8+2 = [2]+2 = 4

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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Thu Dec 13, 2018 7:11 am


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Re: The Sundered Way

Post by Arch Lich Burns » Thu Dec 13, 2018 7:54 am

Theis2 wrote: Thu Dec 13, 2018 2:46 am "Ulmwin, the three headed one should be susceptible to your spells now!"

I choose wisdom with hex, granting it disadvantage to all wis rolls
It's wisdom checks, not saves.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Dec 13, 2018 1:16 pm

((Yup, just ability checks with Hex.))
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Dec 13, 2018 5:57 pm

Renny, turning to see what the commotion is about, sees the snakes and begins shouting while rummaging in one of the wagons.

"HURM! HURRR HURR!"

He pulls out his cleaver and points at the snakes, rubbing his substantial belly.

Dornikal goes on the offensive, bellowing a challenge as spittle flies from his mouth to land in his short beard (which is coming in nicely). He sprints forward, before hurling his javelin at the nearest snake, an emerald mote on the tip trailing through the air, to burst into green light as it impacts the snake, who writes back in surprise.

The angry dwarf drops back slightly, pulling out the spear he'd been given.

((Tess, with your positioning, the lead snake is beyond your 80ft short range increment on the crossbow. You'd be able to judge this, so you could either hold your attack until they get in range, or you can roll another attack for disadvantage. Mules can be left to their own devices, but they may not move or stop as you wish if they aren't being driven.))

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Renny
Dornikal (You're actually 5 ft back on the map, I took the image before I remembered to do that.)
Tess <-----------------<<<
Ily
Big Snake A
Big Snake B
Big Snake C
Galt
Holger
Coljin
Ulmwin
Szartha
Maji
Zephyr
Randy
Tren
Mules
Three Snake Monster

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Thu Dec 13, 2018 9:29 pm

(( I'll go ahead and post Randy's action since I don't thing anything is likely to change it, given distances involved.))

Randy sees that the distance is too great for accurate shooting, so after he unlimbers his bow he sprints back towards the snakes while getting an arrow ready. (He'll pass along the south side of the wagons, pretty much just straight west).

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Dec 13, 2018 10:14 pm

((I'll hold until they get into range))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Dec 13, 2018 10:31 pm

Tess, realizing that the snakes are a bit distant for a sure shot, holds, but doesn't have long to wait, as the snakes surge forward across the sand.

The north most snake surges forward, as it comes within range, Tess looses her bolt, which buries itself in snake flesh. With a hiss, it slithers in her direction.

The snake that Dornikal hit with a javelin slithers right past him, headed to the rear most wagon.

The third snake quickly moves forward across the sand as well.

Galt moves up, and bringing his greatsword around, strikes deep into the snake that Tess shot, it seems irritated.

Galt: Attack: 1D20+7 = [16]+7 = 23
2D6+5 = [3, 4]+5 = 12


((Holger, you're about 125 ft from the three headed snake, you'd need to be within 90 for hex, or 120 for eldritch blast.))

Image

Renny
Dornikal (Opportunity Attack possible on middle snake)
Tess
Ily
Big Snake A
Big Snake B
Big Snake C
Galt
Holger <-----------------<<<
Coljin
Ulmwin
Szartha
Maji
Zephyr
Randy
Tren
Mules
Three Snake Monster

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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Thu Dec 13, 2018 11:26 pm

AoO attack middle snake: 1D20+6 = [14]+6 = 20

AoO attack middle snake dmg: 1D6+4+1D6+2 = [3]+4+2+[2]+2= 13


((Not sure if radiant damage applied on AoO so 9 damage if it doesn't.))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Dec 14, 2018 12:57 am

((Only on your turns.))
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Theis2
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Re: The Sundered Way

Post by Theis2 » Fri Dec 14, 2018 3:32 am

Now that I realized I misunderstood the hex effect, I've deleted the previous post telling Ulmwin to target it. I'll switch to targeting the same snake as Tess and Galt and curse it's strength checks instead. He'll stay on the wagon for now.


12 to hit 8 damage
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Dec 14, 2018 10:48 am

Dornikal slashes across the length of the snake as it moves past him, carving pretty deep into it's muscled flesh.

Holger casts hex on the snake by Galt, faint, sparkling green and purple tendrils twining about it. He shifts probability slightly, sending an eldritch blast streaking and crackling towards it, that just manages to hit, the impact causing the tendrils to pulse as the snake takes extra damage.

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((The area is still dark, but I'm leaving out the nighttime overlay.))

Renny
Dornikal
Tess
Ily
Big Snake A
Big Snake B
Big Snake C
Galt
Holger
Coljin <-----------------<<<
Ulmwin
Szartha
Maji
Zephyr
Randy
Tren
Mules
Three Snake Monster

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Fri Dec 14, 2018 2:02 pm

Ulmwin will be backing off on his turn, using the same dissonant whispers from before on the snake next to Galt

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Dec 16, 2018 8:24 am

((By backing off, you're in the driver's seat of the wagon, where do you want to be going?))
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Re: The Sundered Way

Post by NotStickFigures » Sun Dec 16, 2018 8:31 am

Sorry for delay, please someone Roll for me.

Coljin does a quick spell and casts Toll the dead on the snake that Galt is near. (1d12 as it is already damaged)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Dec 16, 2018 8:46 am

Coljin stretches out a hand and the sound of a bell tolls. The snake twitches a bit, but doesn't seem too terribly bothered.

Snake Save: 1D20 = [2] = 2

Coljin tolls: 1D12 = [1] = 1


Ulmwin jams out some horrible screeching, targeting the same snake, which manages to withstand the effect and not flee, but it hisses in pain.

Snake Wis save: 1D20 = [13] = 13

((Takes 5 damage.))

Szartha flicks his hands together and sends a firebolt at the same snake, but it arcs past into the desert, eventually fizzling as it hits sand.

Szartha: Firebolt: 1D20+5 = [2]+5 = 7
2D10 = [8, 10] = MISS


Image

((Maji, just a reminder that you are in horse form and currently attached to the cart.))

Renny
Dornikal
Tess
Ily
Big Snake A
Big Snake B
Big Snake C
Galt
Holger
Coljin
Ulmwin (backing up somewhere)
Szartha
Maji <-----------------<<<
Zephyr
Randy
Tren
Mules
Three Snake Monster

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sun Dec 16, 2018 9:35 am

(Oh right, I suppose that technically means I'm moving ahead- Mostly just want to get some range between me and the snakes... The mules will be fine right? :shifty: )

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