The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 5:34 am

((You're pretty sure that your healing magic has done about as much as it can for the three standing prisoners. Your goddess grants you much, but some healing can only come in time. They have been malnourished, dehydrated, and certainly lost a fair bit of blood. Should they get through this, they will likely be able to recover with proper extended care.))
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Mon Jun 25, 2018 6:24 am

Ok, Coljin wants to move East and south a bit so that he can get within 30 feet of both Dornikal and Maji. Is this possible with regular movement or is it difficult terrain??

If he can do it with normal, he will get within 30 feet of them both and then use Channel Divinity:Preserve Life to give 8 HP to Maji and 7 to Dornikal.
If he has to Dash to get into place, he will do that instead and heal them next round.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 7:51 am

Coljin scurries to the lip of the ledge, and extending his arm outward, Maji is just within range to benefit from his divine healing.

Maji and Dornikal, you both flicker your eyes back to consciousness as healing warmth surges into you.

Maji, you notice a bit of movement as the orc who dropped you begins moving away ((you have the option to take an opportunity attack, at disadvantage, unarmed only)).

Randerwaith
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr ((Scabbard: +))
Holger
Coljin
Yertak <--------------<<
Guard Orcs
Dornikal
Galt
Korgal
Orc Shaman
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jun 25, 2018 9:03 am

Maji sees something moving away from him, not knowing if it's friend or foe. Even if it's foe it is unwise to attack at this moment. Maji will continue to play dead. (Until his turn which then I have plans(

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 9:28 am

Yertak sprints away from Maji toward Randy, covering the sand at a surprising speed before swinging his longsword around to strike at the mouthy ranger. The blade lashes across Randy, probing gaps in his armor and splashing blood across the sand as Randy drops.

Yertak: Attacks on Randy: 1D20+5+1d4 = [17]+5+[3] = 25
2D8+3 = [3, 7]+3 = 13
1D20+5+1d4 = [11]+5[2] = 18
2D8+3 = [3, 5]+3 = 11


He snarls something that sounds pretty dismissive, spitting on Randy's bleeding body before looking over his shoulder at Ulmwin and grinning. He bellows something back towards the other two orcs, who answer him back with shouts of their own as they attack.
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Korgal swings his greataxe down on Zephyr... ((do you wish to do anything before I roll damage?))... but shimmering magic envelops the tiefling fighter and the axe skates off her body.

Korgal: Greataxe on Zephyr: 1D20+6+1D4 = [13]+6+[1] = 20
1D12+4+1D8 = [7]+4+[3] = MISS


The shaman likewise tosses the spear she has in hand at Coljin, but it skips off a rock and careens down near the entrance to the mine.

Shaman: Spear at Coljin in half cover: 1D20+5+1D4-2 = [1]+5+[3]-2 = 7
1D6+3+1D8 = [6]+3+[3] = MISS


Image
((Zigzaggy bits by the trail and front are to show the sloped portion that isn't really crossable without an Acrobatics or Athletics check (ie, jumping down).))

Randerwaith (Dying: F:0 S:0)
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr ((Scabbard: +))
Holger
Coljin
Yertak
Guard Orcs
Dornikal <--------------<<
Galt
Korgal
Orc Shaman
Last edited by spiderwrangler on Mon Jun 25, 2018 10:30 am, edited 4 times in total.
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jun 25, 2018 10:04 am

(( I'll post first death roll now, since I'm going to be busy for a bit.))

Death roll 1: 1d20+2 = [18] = 20

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 10:08 am

((Death rolls don't get a modifier, but an 18 still works.))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Mon Jun 25, 2018 10:21 am

Zephyr will use Shield.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 10:28 am

((Edited above, Zephyr takes no damage from the hit.))
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Rodgeir
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Re: The Sundered Way

Post by Rodgeir » Mon Jun 25, 2018 11:27 am

Dornikal blinks awake again briefly confused before spotting Korgal again. He rises quickly and jabs his spear up into an open bit of flesh.

"JHON, TALISH, RENS! DUMATHOIN!"

Attacking Korgal raged 2: 2D20.LOW(1)+6 = [13, 16]+6 = 19

Attacking Korgal raged 2 damage: 1D8+4+2+1D6+1 = [4]+4+2+[3]+1 = 14

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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jun 25, 2018 11:35 am

Okay, would climbing speed be able to ignore the craggly rocks or would it still be difficult terrain? Maji mmight be able to get to orc shaman this round and maul her.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 12:10 pm

((The trail is not difficult terrain.))
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 12:58 pm

An angry Dornikal surges to his feet, connecting with the inner core of rage as he thinks of his friends that have died at the hands of this monster. He thrusts forward, the spear jabbing into Korgal's chest, the big orc grunting in pain as the emerald light flashes in the wound.

Galt swings and misses, but is apparently still getting used to a lack of depth perception.

Galt: Shortsword at Korgal: 2D20.LOW(1)+7 = [17, 4]+7 = 11
1D6+5 = [2]+5 = MISS


"WHY WON'T YOU STAY DOWN!", Korgal bellows in common, rearing back with his greataxe to swing at Dornikal again, as Zephyr moves to intercept the swing with her shield.

Korgal: Greataxe on Dornikal: 2D20.LOW(1)+6+1D4 = [13, 1]+6+[1] = 8
1D12+4+1D8 = [5]+4+[7] = MISS


Bellowing in wordless rage, he lets the axe swing around from the deflection, back at the naked, burnt dwarf.

Korgal: Greataxe on Dornikal: 1D20+6+1D4 = [13]+6+[4] = 23
1D12+4+1D8 = [11]+4+[4] = 19


Galt and Zephyr are showered in a gout of blood as the dwarf is dropped in a sodden heap once again, bleeding profusely.

The shaman hurries to the top of the ramp to join the fray, jabbing at Galt with her spear, the tip taking the half-orc in the thigh and punching out the back. He's on his feet still, but wobbly.

Shaman: Spear at Galt: 1D20+5+1D6 = [7]+5+[5] = 17
1D6+3+1D8 = [3]+3+[4] = 10


Randy's bleeding slows slightly.

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Randerwaith (Dying: F:0 S:1)
Nemeia <--------------<<
Ulmwin
Maji
Szartha
Tren
Zephyr ((Scabbard: +))
Holger
Coljin
Yertak
Guard Orcs
Dornikal (Dying: F:0 S:0)
Galt
Korgal
Orc Shaman
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jun 25, 2018 1:07 pm

I posted my action previously, and it was a miss (10 to hit) alibg with a 5 foot shift to the east.

She hid before firing, so is visible again now.

Edit: here's the link-
viewtopic.php?f=4&t=1616&start=13375#p258025

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 1:11 pm

((Yeah, if it's not where I can scroll back to it while updating, good chance I'll miss it! Thanks.))

Tess scoots and fires, the arrow missing the mark.

Randerwaith (Dying: F:0 S:1)
Nemeia
Ulmwin <--------------<<
Maji
Szartha
Tren
Zephyr ((Scabbard: +))
Holger
Coljin
Yertak
Guard Orcs
Dornikal (Dying: F:0 S:0)
Galt
Korgal
Orc Shaman
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Mon Jun 25, 2018 1:15 pm

Maji collects his staff and slowly gets up, he growls lowly before turning into a brown bear. Maji bellows a roar, heading up the ramp, dodging any possible attacks.

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jun 25, 2018 2:07 pm

((that's fair! I over-estimated how active the forum would be yesterday :lol: ))

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon Jun 25, 2018 2:12 pm

Ulmwin grits his teeth, and grabs for something in his side pocket... Throwing it behind the orc! As he does he makes sure to shout in common, trying to gauge the reaction of the orc as he does: "Go get him! Tear him to shreds!"

fluff die roll: 1D6 = [6] = 6


Following that, he shifts to be just south (assuming the map is facing north :P) of Randy, ready to heal assuming whatever gets summoned proves a good enough distraction.

(Oh boy, I can only assume that the 6 is the "biggest" creature in this die, so... God have mercy on us all. Maybe we're lucky and it's a creature that hates orcs. :shifty:

Anyways, I think that's all actions I could do..? Let me know if you need additional rolls.)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 2:47 pm

M0rtimer wrote: Mon Jun 25, 2018 2:12 pm Let me know if you need additional rolls.)
((I will, but it might not be until the morning, cooking anniversary dinner for me and the wife.))
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 3:49 pm

((Give me a d14 roll to start!))
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon Jun 25, 2018 3:52 pm

oh god please no what is this roll for Im scared: 1D14 = [11] = 11


(If you need any more rolls, you might have to roll them yourself for now or wait I'm afraid- I'm heading to bed right now.)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jun 25, 2018 4:30 pm

Ulmwin clutches at the cube and wills it to activate before tossing it to the sand behind the orc. As the metal cube hits and rolls, it lands with one symbol facing upwards, which glows and ignites in a burst of flame and smoke that quickly dissipates, leaving behind the looming form of a bird-reptile creature, standing 10 or 12 feet tall.

Image

It looks around, giving a piercing hissing warble of a call, shaking its head and fluttering its massive wings. It cocks its head and glares about. The stench of rotting meat permeates the surroundings.

When you first throw the cube behind him, Yertak smirks as you miss. When you start calling out to something behind him, he gives you a "yeah right, I'm not falling for that" sort of look, which quickly becomes a "oh fork, what the spoon is that" look as all kinds of disturbing sounds start happening. You think he understood you.


Maji gathers himself and shifts to bear form before heading to the foot of the trail.

Up top, Szartha begins casting another firebolt, before asking in a raspy, slightly panicked voice, "What the fork is that?!" The blast of fire hums past Korgal's head.

Szartha: Firebolt at Korgal: 2D20.LOW(1)+5 = [12, 10]+5 = 15
2D10 = [9, 7] = MISS


Tren doggedly moves up to position herself to engage Korgal should otehrs fall.

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Randerwaith (Dying: F:0 S:1)
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr ((Scabbard: +)) <--------------<<
Holger
Big Angry Bird Man
Coljin
Yertak
Guard Orcs
Dornikal (Dying: F:0 S:0)
Galt
Korgal
Orc Shaman
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Re: The Sundered Way

Post by Theis2 » Mon Jun 25, 2018 7:52 pm

Exhausted from throwing lightning around, Holger delivers a love tap with his fire bolt

Holger fire bolt: 2D20.HIGH(1)+6 = [4, 14]+6 = 20
1D10 = [1] = 1
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Re: The Sundered Way

Post by BadgeAddict » Tue Jun 26, 2018 4:31 am

Having had little luck at attacking the Orc in front of her, Zephyr swipes at the new Orc (witch) that just ran into the fray.

Attack: 1D20+5 = [15]+5 = 20
Damage: 1D8+3 = [1]+3 = 4

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Tue Jun 26, 2018 5:16 am

The protective shimmer fades from her as Zephyr straddles the body of the fallen dwarf, striking at the one-eyed orc woman. She seems moderately irritated by the poke.

Holger sends a firebolt past Korgal that singes a few hairs.

Ulmwin has a think...
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Ulmwin's new 'minion' lets out a horrific cry as it hops and runs over the sand towards the orc, who has turned to face it.
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The orc looks wary, but overshadowed by the looming demon, but the vicious beak darts down from above, clamping hard on his shield arm before he can bring it to bear, then raking his torso savagely with its talons. The orc cries out in pain and rage.

Vrock: Beak: 1D20+6 = [15]+6 = 21
2D6+3 = [6, 2]+3 = 11

Vrock: Talons: 1D20+6 = [19]+6 = 25
2D10+3 = [4, 4]+3 = 11


((Previous map contained an art error, the shaman would have had to have been north of Korgal to have attacked Galt, so I had Zeph move 1N to be able to reach her, putting her over top Dornikal. Also means she can potentially Protection Galt.))
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Randerwaith (Dying: F:0 S:1)
Nemeia
Ulmwin
Maji
Szartha
Tren
Zephyr ((Scabbard: +))
Holger
Big Angry Bird Man
Coljin <--------------<<
Yertak
Guard Orcs
Dornikal (Dying: F:0 S:0)
Galt
Korgal
Orc Shaman
Last edited by spiderwrangler on Tue Jun 26, 2018 7:31 am, edited 1 time in total.
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