The Sundered Way

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Apr 19, 2018 10:49 am

Zephyr hears a discordant melody worming its way into her psyche.... ((WIS save, please!))

((Why don't you roll that much damage on this spell in normal game?!))
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BadgeAddict
Saves-A-Hyena
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Re: The Sundered Way

Post by BadgeAddict » Thu Apr 19, 2018 11:26 am


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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Apr 19, 2018 11:52 am

((you make the save and take half damage. You aren't forced to move away))

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Thu Apr 19, 2018 12:01 pm

ouch

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Apr 19, 2018 12:57 pm

Zephyr shakes her head back and forth painfully, clearing the confusion. ((Half damage = 10))


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25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess <--------<<
24 - Coljin
23 - Holger
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Apr 19, 2018 1:35 pm

Nem will move 25 feet south and 5 feet east and summon Ily as a weasel.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Apr 19, 2018 2:40 pm

((I'll say he's currently alive in this alternate reality so you don't have to spend 600 rounds casting Find Familiar from scratch. :D You can pop him out into any unoccupied space within 30 ft of you.))
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Thu Apr 19, 2018 2:44 pm

Haha! Oops! I forgot it took so long to cast from scratch! I suspect Zephyr will be dead before we can do anything anyway tho, so it probably doesn't matter.

I'll pop him diagonally behind Randy (top left)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Thu Apr 19, 2018 3:55 pm

Tess moves down next to the shelves, and calls her little buddy forth to hang out behind Randy.

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25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin <--------<<
23 - Holger
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Fri Apr 20, 2018 5:27 am

Coljin will cast Bless, and will target, Maji; Randy and himself.
He will then move 20 feet east.


Bless: whenever subject rolls for an attack or a saving throw, add a d4 to the result.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Apr 20, 2018 6:20 am

Coljin moves forward, casting bless.

Image

((Holger, the ice knife was retroactively not cast, so no save using Tides was needed. I'll let you weigh in on whether you want to do the first half of your turn still.))


25 - Randy
32>22 - Zephyr
26 - Maji
27 - Ulmwin
20 - Tess
24 - Coljin
23 - Holger <--------<<
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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Apr 20, 2018 10:55 am

((M0rt has signalled the all clear, so once Zephyr kills you all, well resume our regularly scheduled game...))
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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Fri Apr 20, 2018 12:21 pm

Or I could just surrender. Cause I'd rather get back to the game.

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Apr 20, 2018 12:33 pm

((Or that. Then you can remain in denial about the rest of the party owning you in a fight. :lol: :stab: ))
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Fri Apr 20, 2018 1:01 pm

(( Awww! But Coljin just buffed Randy with a 1d4 to hit! :lol: ))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Apr 20, 2018 3:28 pm

((I may not be up for resuming right away... If you'd like to continue this battle and self run it, I can link to the drawing, if you need it. End of semester grading still looming, and some other stuff going on may leave me without the time or inclination to run anything for another week or two... :? ))
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Fri Apr 20, 2018 3:33 pm

((If you think you might be gone for that long a time, perhaps the whole battle royale could still happen... :P))

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Fri Apr 20, 2018 3:42 pm

((go for it! We can self-manage the ridiculousness until you're ready to resume.))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Fri Apr 20, 2018 8:37 pm

I sent you all a link to a version of the map you can edit... you all should know your AC and rolls... sort it out (or not), until I can resume the main game!
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sat Apr 21, 2018 12:18 pm

(So what do we wanna do? Full restart all with gear? I'd say just all start an equal distance from each other in a circle, then roll for initiative again... :P)

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sat Apr 21, 2018 2:59 pm

Whatever you want really. Or let badge set up the arena however suits him, then we'll play there.

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sat Apr 21, 2018 4:51 pm

I'll defer to the majority.

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Mon Apr 23, 2018 4:55 am

Sorry folks, took Friday off for a wedding out of town.

I'll have a map up shortly which should be fairly self explanatory.

Image

Roll for initiative, highest to lowest rollers are your number, your number will indicate your character.

I tried to design the map as fair as possible, and luck will determine position.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon Apr 23, 2018 4:59 am

initiative: 1D20+2 = [3]+2 = 5


Joy, I'll probably get to act last, and hence die first!

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BadgeAddict
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Re: The Sundered Way

Post by BadgeAddict » Mon Apr 23, 2018 5:09 am

1 -
2 -
3 -
4 -
5 -
6 -
7 -

Initiative: 1D20+1 = [15]+1 = 16

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