The Sundered Way
- spiderwrangler
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Re: The Sundered Way
<"You can give me landmarks to follow through the bond, of I lose you. May be better than having crowds following the tree.">
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- Arch Lich Burns
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Re: The Sundered Way
<If I go slow, he can follow. I can make many sneak nearby me.>
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
<"I'll be following with my invisible magic eye. My old bones are gonna rest right here.>
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Re: The Sundered Way
<We can move pretty fast while doing this. Can your spell keep up? I could always send Zokk and Coljin ahead and walk there myself in the open. I won't stick out much. >
- spiderwrangler
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Re: The Sundered Way
<"No faster than walking speed.">
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Re: The Sundered Way
<Zokk, take Coljin and wait in the trees where we were before. I'll meet you there. >
- spiderwrangler
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Re: The Sundered Way
((Give me Stealth checks for Zokk and Coljin, with Pass w/o if you're using it.))
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- NotStickFigures
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Re: The Sundered Way
Coljin is riding in the branches of Zokk, Need a stealth roll from him or no?
- spiderwrangler
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Re: The Sundered Way
((Yes please. I'll say you have advantage, or a straight roll if you're wearing your armor.))
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Re: The Sundered Way
Pass without trace gives +10 to stealth checks
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((The +10 was included.))
Coljin is having trouble getting comfortable, softly clanking a bit from his perch on the branches of Zokk.
Coljin is having trouble getting comfortable, softly clanking a bit from his perch on the branches of Zokk.
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Re: The Sundered Way
Randy studiously ignores the clanking blur heading down the street. He proceeds in the direction of Pemberton's house at a normal walk.
- spiderwrangler
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Re: The Sundered Way
In fairly short order you find yourselves a block up from the estate, Kreldoran confirming he kept pace. There are still guards, though they seem a bit less on edge than yesterday, and it looks to be a different crew.
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Re: The Sundered Way
Randy frowns a little. "New guards. Probably better watch a bit and make sure the routine hasn't changed..."
He observes for a bit to see if the new guards are doing things differently than the previous bunch.
perception: 1D20+3 = [16]+3 = 19
He observes for a bit to see if the new guards are doing things differently than the previous bunch.
perception: 1D20+3 = [16]+3 = 19
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
The basic pattern is the same, but they don't seem to be quite as militant about chasing off passersby, as long as they aren't lingering. It seems as though trouble that was expected never came, and the new shift is not riding the thrill of upcoming combat like the guys yesterday were.
They are less alert, but their timing is slightly more variable.
They are less alert, but their timing is slightly more variable.
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Re: The Sundered Way
"Okay, about the same. Same window as yesterday, Zokk. We'll go up, Coljin will put silence on things, and I'll punch the window pane out so Kreldoran can go in. We'll head back to the trees immediately after breaking the glass." Randy points the window in question out.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
"I'll keep watch from out here, let you know if they're coming your way."
((Randy, give me your stealth to join the others.))
((Randy, give me your stealth to join the others.))
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Re: The Sundered Way
"Once the window is broken I should probably drop the silence spell, so no one inside walks into the silence and gets suspicious."
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Re: The Sundered Way
Randy joins Zokk and Coljin at the window, and once Coljin confirms the Silence is in place, takes the cloth wrapped dagger and punches out the right most bottom pane, being careful not to cut himself. Once that's done, he gives Coljin the go ahead to drop the silence and ushers Zokk and Coljin back to the tree line.
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Re: The Sundered Way
Zokk, trusting that Randy is knowing what he is doing, follows his instructions.
- NotStickFigures
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Re: The Sundered Way
Same with Coljin, he is following instructions to the tee.