The Wandering Archipelago (OOC)

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WearsHats
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Tue Jan 10, 2017 10:29 am

I can help choose a good stick. I know the trees around here, and I can spot those things that look like sticks but actually want to bite you or hug you to death.
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 11:00 am

*rolls for stick check*
*1*
*Grabs snake
*Death

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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Tue Jan 10, 2017 11:02 am

Oh well. That was a short game. But enjoyable.
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 11:03 am

Lol, it's how my RL party tends to go, except someone else would try to help by adding fire. They're... Not smart.

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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Tue Jan 10, 2017 11:28 am

Hahah! So what your saying is that I should cast minor illusion to make all the sticks look like snakes :P

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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 11:30 am

Lol, sure!

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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Jan 10, 2017 12:29 pm

WearsHats wrote:I can help choose a good stick. I know the trees around here, and I can spot those things that look like sticks but actually want to bite you or hug you to death.
Sounds like I should let you collect it, but have Darruk standing on call.

Thanks for the offer Gwen, but if I can carve my own, I rather like that idea. I don't have proficiency or a set of woodworking tools, but would I be able to try with a dagger and a DEX check?
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 1:12 pm

For sure, although I'd have to think about the checks for a bit. Some sort of knowledge (or Wis) check seems reasonable to see if you know what you're doing (ie choose a stick / approach wisely), then a Dex check to see if you can pull it off? It's not really a Dex skill, but that's probably better than STR...

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Re: The Wandering Archipelago (OOC)

Post by LAYF » Tue Jan 10, 2017 1:24 pm

Hmm,the crafting rules in 5e are a bit simple.
They require you to be proficient in the crafting tools (a dagger seems fine for me in this case)
And says that a character can make up to 5gp worth of non magical equipment per day during downtime (eq, a day with no adventure)

must sped materials worth half the value of the item. (guess you can get sticks for free in the forest...)

Not really any more details... (page 187 phb)
-Best regards LAYF

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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Jan 10, 2017 1:28 pm

LAYF wrote:They require you to be proficient in the crafting tools (a dagger seems fine for me in this case)
There are specific crafting tools that would be better suited

ArtisanÔÇÖs tools
AlchemistÔÇÖs supplies 50 gp 8 lb.
BrewerÔÇÖs supplies 20 gp 9 lb.
Calligrapher's supplies 10 gp 5 lb.
CarpenterÔÇÖs tools 8 gp 6 lb.
CartographerÔÇÖs tools 15 gp 6 lb.
CobblerÔÇÖs tools 5 gp 5 lb.
CookÔÇÖs utensils 1 gp 8 lb.
GlassblowerÔÇÖs tools 30 gp 5 lb.
JewelerÔÇÖs tools 25 gp 2 lb.
LeatherworkerÔÇÖs tools 5 gp 5 lb.
MasonÔÇÖs tools 10 gp 8 lb.
PainterÔÇÖs supplies 10 gp 5 lb.
PotterÔÇÖs tools 10 gp 3 lb.
SmithÔÇÖs tools 20 gp 8 lb.
TinkerÔÇÖs tools 50 gp 10 lb.
WeaverÔÇÖs tools 1 gp 5 lb.
Woodcarver's tools 1 gp 5 lb.

But if Thinks is willing to let me, I'm game for trying it without tools that let me add proficiency.
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 1:35 pm

Well, it's just a different way of getting the starting gear you're due anyway really... Tell you what, I'll make sure there's a friendly woodcarver in town with expertise and tools you can borrow. That'll satisfy the rule requirements and means you don't need to have the extra skills yourself.

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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jan 10, 2017 4:24 pm

Woo double post!

Are you guys pretty much ready to get started? I've pmed nioca and just waiting for a reply, but are the rest of you about ready to roll? No rush, but there's been a slowdown in posting which I assume means you're OK to start.

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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Jan 10, 2017 4:37 pm

Yes, yes, yes! Lets gooooo! :D
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Re: The Wandering Archipelago (OOC)

Post by LAYF » Tue Jan 10, 2017 4:51 pm

Ah, sorry... I still need to pick my 3 cantrips I see, bit aside from that...

I'll just go ahead and pick:
Guidance, resistance and sacred flame.

My prepared 1St level spells will be bless and cure wounds (life domain) and command, guiding bolt, sanctuary and detect poison and decease (lvl 1+3 wis modifier)

Does this seem okay?

Edit: oh, just saw the sheet does not have my equipment list either... I'll get to that first thing in the morning...
Also.. Are dwarfs small in 5e?
-Best regards LAYF

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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Tue Jan 10, 2017 5:23 pm

Those seem decent cantrips, Sacred Flame is the only cleric damage cantrip, so good to have something to fall back on. Guidance and Resistance are both handy in the right circumstances, acting like mini-repeatable Bardic Inspirations.

If you posted your equipment elsewhere, I can put that in the sheet for you. I added in what was in your imgur shots.

Dwarves are Medium, but have only 25 ft movement.
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Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Tue Jan 10, 2017 10:13 pm

So have we decided on what our trade is? Cause artifact/relic hunting might be fun!

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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Tue Jan 10, 2017 10:35 pm

Character sheets need to be updated. I have skill proficiencies in Nature and Survival, and the skill totals on the main tab don't seem to reflect the totals on my character sheet.

Also, would be nice if character backgrounds and the link to the character sheet were edited into the first post in this thread. I might do that tonight, if I'm up to it.

I'll see if I can look over starting equipment. Some kind of simple, lightweight, and cheap wood crafting tools might be in character. I did choose an axe as my starting weapon in part with that in mind.

But, yeah, those are details. I'm ready to roll.
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Wed Jan 11, 2017 1:48 am

(The contents of this post might better be moved to the beginning of this thread.)

Resources:

Basic rules (official site): http://dnd.wizards.com/articles/features/basicrules

Roll d20 5e compendium: https://roll20.net/compendium/dnd5e/BookIndex

5e SRDs:
https://www.5thsrd.org/
http://www.5esrd.com/

Fan Wiki: http://engl393-dnd5th.wikia.com/wiki/D% ... ition_Wiki

Character sheets

Character backgrounds:

(I think these are still right. Might have been some changes/updates since the posts I pulled them from. Let me know.)
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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Wed Jan 11, 2017 5:12 am

WearsHats wrote:Character sheets need to be updated. I have skill proficiencies in Nature and Survival, and the skill totals on the main tab don't seem to reflect the totals on my character sheet. .
I think my recent changes to yours should have you good.
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Re: The Wandering Archipelago (OOC)

Post by WearsHats » Wed Jan 11, 2017 6:18 am

Thanks. Just have to update it to remove the paladin starting equipment and some gp. I can do that myself now that you've given me permission.
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Re: The Wandering Archipelago (OOC)

Post by LAYF » Wed Jan 11, 2017 11:42 am

*I've just asked for premission to the sheets, so that i can edit in the needed stuff befoer we begin :)
-Best regards LAYF

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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Jan 11, 2017 11:45 am

Nice one thanks :)

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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Jan 11, 2017 12:18 pm

Last thing we need is to integrate nioca's character into the group somehow and I think we'll be good to go. Unless you guys have any additional comments for what you're planning on doing when you arrive, I'll get your introduction to the adventure written up tonight. You can assume a relatively sedate start in town, so like I said, you can buy your starting gear there if you prefer to RP it in-game.

Any more ideas on what your business will involve or shall we just go with general "adventurers for hire", a bit like the GAL? :)

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Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Wed Jan 11, 2017 12:38 pm

If she needs to be integrated later, a druid is a good pick up before heading into the woods... A recent local aquaintence of Kal's? Will depend on the rest of the background I suppose.

Could be after (longer term), some Turajin family heirloom a past adventurous uncle lost on Caero? Establishing a relic hunting/trade post could be a first step towards that?
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Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Wed Jan 11, 2017 12:44 pm

Sure. A "salvage" business for rare and dangerous antiquities is good by me.

I think nioca is going to start with the group, but is just busy working through the week (unlike all of us skivers). Ideally I'd like to get started soon (tonight / tomorrow) if we can do :)

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