The Wandering Archipelago (D&D 5e)
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"Nothing of note. We're just waiting to see how the elder council will respond to our bringing others here, and to the diseased corpse... It would be good if they make a decision on that one quickly so that the thing can be removed, considering Gorock was concerned about it spreading."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Kal looks skeptical and concerned. "Hmm. If you are certain that's all it is..."
(I'm assuming, for the sake of efficiency, that Korrik continues to demur. In which case...)
"Let me know if it gets any worse. I'll take a look at it when we're back at camp."
Kal knots the rope around himself, summons his strength, and clears his mind...
(I'm assuming, for the sake of efficiency, that Korrik continues to demur. In which case...)
"Let me know if it gets any worse. I'll take a look at it when we're back at camp."
Kal knots the rope around himself, summons his strength, and clears his mind...
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Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
((Yeah, he waves Kal off for now, assuring him he's had worse.))
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Lizard Group
While Korrik decides to rest his hand, he passes the rope to Kal, who almost casually slides down the near-slope, leaps, catches the ledge and pulls himself up in a fluid movement. The ledge itself is about 3 feet across, muddy and slippery. A couple of inches of water have accumulated in it, although it isn't obvious where the water came from since there aren't any stalactites above to drip down, and the walls are quite dry. A narrow passageway leads deeper into the caves (which are passable, but would be a squeeze for the larger folks) and Kal feels warmer, more humid air on his face coming from that direction.
Druid Group
The group pass the time for a while, but even by the time they're done there's no sign that anyone's coming to fetch them and they wonder whether they should bother waiting much longer or leave. A high-pitched giggling in the trees nearby catches their attention.
Temple Group
Shossk heads inside the temple. The marble floor is covered in a fine layer of dirt, but nothing much considering how long this place has (presumably) been abandoned here. The pair spot each other through the glass roof, and Shossk notices that the shape of the glass skylight is mirrored in a delicate stone inlay on the floor. It's very finely made. To his left, two wooden doors stand ajar, leading to what might once have been storerooms or bunkrooms. Ahead, a double wooden door stands closed. Spreading from underneath the door are what look like old scorch marks, burned into the base of the door and darkening the pale marble floor.
While Korrik decides to rest his hand, he passes the rope to Kal, who almost casually slides down the near-slope, leaps, catches the ledge and pulls himself up in a fluid movement. The ledge itself is about 3 feet across, muddy and slippery. A couple of inches of water have accumulated in it, although it isn't obvious where the water came from since there aren't any stalactites above to drip down, and the walls are quite dry. A narrow passageway leads deeper into the caves (which are passable, but would be a squeeze for the larger folks) and Kal feels warmer, more humid air on his face coming from that direction.
Druid Group
The group pass the time for a while, but even by the time they're done there's no sign that anyone's coming to fetch them and they wonder whether they should bother waiting much longer or leave. A high-pitched giggling in the trees nearby catches their attention.
Temple Group
Shossk heads inside the temple. The marble floor is covered in a fine layer of dirt, but nothing much considering how long this place has (presumably) been abandoned here. The pair spot each other through the glass roof, and Shossk notices that the shape of the glass skylight is mirrored in a delicate stone inlay on the floor. It's very finely made. To his left, two wooden doors stand ajar, leading to what might once have been storerooms or bunkrooms. Ahead, a double wooden door stands closed. Spreading from underneath the door are what look like old scorch marks, burned into the base of the door and darkening the pale marble floor.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
"Good job, big guy!"
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Wandering Archipelago (D&D 5e)
Locke scurries back down the outside of the ruin and enters through the door.
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk, rises and looks around for the source of the giggling, readying a (normal) javelin.
"Who's there?"
Varsk perception: 1d20+4 = [4] = 8
"Who's there?"
Varsk perception: 1d20+4 = [4] = 8
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Wandering Archipelago (D&D 5e)
Shossk considers his surroundings. Was the floor inlay of any significance? Why was the door to the bunks left open? Why was there a set of scorched double doors, presumably having held back an ancient fire?
There was one way to find out whether they were of any magical significance. Slowly, Shossk seats himself on the dusty floor and incants a prayer. "Kecuala, fehlim ve toma putole toma. Shala ve ekess ocuir wer suiaerl." As he casts, his yellow, slit-pupil eyes begin to tint over to a teal color.
Shossk begins casting Detect Magic as a ritual.
Presumably Locke enters in the middle of the casting. Shossk lifts an eyelid to glance his direction. "I am invvoking a spell that will allow me to ssense magic," he explains simply, before hooding his eyes again and delving back into prayer. It seems Shossk will be doing this for a bit, leaving Locke to his own devices.
There was one way to find out whether they were of any magical significance. Slowly, Shossk seats himself on the dusty floor and incants a prayer. "Kecuala, fehlim ve toma putole toma. Shala ve ekess ocuir wer suiaerl." As he casts, his yellow, slit-pupil eyes begin to tint over to a teal color.
Shossk begins casting Detect Magic as a ritual.
Presumably Locke enters in the middle of the casting. Shossk lifts an eyelid to glance his direction. "I am invvoking a spell that will allow me to ssense magic," he explains simply, before hooding his eyes again and delving back into prayer. It seems Shossk will be doing this for a bit, leaving Locke to his own devices.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((FYI, you can't interrupt a ritual for chatting it doesn't really matter here, but I'll just assume you tell him before you start.))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- WearsHats
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- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Kal waves back at Korrik, then secures the rope as best he can so the party can cross.
He'll also take a moment to examine the water and try to figure out where it might have come from. Condensation, perhaps?
He'll also take a moment to examine the water and try to figure out where it might have come from. Condensation, perhaps?
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Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- Arch Lich Burns
- Will NOT Shut Up!
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Re: The Wandering Archipelago (D&D 5e)
"Hello? Can I help you or are you just going to laugh at us?"
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
Listening to the giggling for a moment, Mehr grunts and moves to lean against a tree, shuffling slightly to get comfortable. "Nymph? Dryad? Fairy? Whatever you may be, if you wish to see the strange visitors you might as well come out. We don't bite."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Wandering Archipelago (D&D 5e)
Walking into the room, Locke gives the trancing Shossk a wierd look, then shrugs and moves on. Reptiles are strange.
He gives the burnt doorway a wide berth for now, instead poking his head through the open doors on the left. As quietly and carefully as he can, of course.
He gives the burnt doorway a wide berth for now, instead poking his head through the open doors on the left. As quietly and carefully as he can, of course.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((I'll take a stealth check then if you're trying to be quiet, and perception if you're giving it more than a cursory once-over))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Lizard Group
Kal looks around for something to attach the rope to, but there's nothing up there except slick rock. He's going to have to hold it, which shouldn't be an issue for the halflings, but will require a bit more effort for the other two, at least if he's by himself.
Looking for the source of the dripping, he sees no obvious source. The passage behind him is bone dry, and there's nothing above. A moderately large, solitary stalactite hangs from the ceiling above and drips quietly onto the floor below, but it isn't hanging over the ledge. In fact, now he looks closer, he notices that there are no stalactites at all on the ceiling above him, just broken bases where some small ones used to be. ...something seems off about the whole scene, but he can't quite place why.
((How would you guys like to get the party across the gap?))
-----------------------------------------
Druid Group
Varsk readies the javelin and looks around, shouting a challenge to the laughing creatures but sees nothing. A high-pitched voice echoes "Who's there! Who's there! Who's there!" and other voices take up the chant, from all sides of the grove. It's hard to tell if there's a lot of different voices, or just a few, moving between the trees, but there's definitely more than one.
Mehriv calls out too. "Nymph? Dryad? Fairy? Whatever you may be, if you wish to see the strange visitors you might as well come out. We don't bite."
His call is also met by cackling, and the voices pick up his questions and incorporate them into their nonsense song.
"Who's there! Who's there! Fairy, dryad, nymph! Who's there! There's who! Fairy, dryad, nymph!"
----------------------------------------------------
Temple Group
Shossk sits down to cast Detect Magic, so Locke takes a look around. Moving about as silently as a cat-burglar can, he sneaks a look into the two side rooms. Each one seems to just contain rotten, broken furniture and little else. Stains mark the floor of the storeroom but it's anyone's guess what they might have been caused by. A lizard sits quietly on top of a box, basking in the sunlight and happily oblivious to Shossk's presence, but nothing else grabs his attention.
Kal looks around for something to attach the rope to, but there's nothing up there except slick rock. He's going to have to hold it, which shouldn't be an issue for the halflings, but will require a bit more effort for the other two, at least if he's by himself.
Looking for the source of the dripping, he sees no obvious source. The passage behind him is bone dry, and there's nothing above. A moderately large, solitary stalactite hangs from the ceiling above and drips quietly onto the floor below, but it isn't hanging over the ledge. In fact, now he looks closer, he notices that there are no stalactites at all on the ceiling above him, just broken bases where some small ones used to be. ...something seems off about the whole scene, but he can't quite place why.
((How would you guys like to get the party across the gap?))
-----------------------------------------
Druid Group
Varsk readies the javelin and looks around, shouting a challenge to the laughing creatures but sees nothing. A high-pitched voice echoes "Who's there! Who's there! Who's there!" and other voices take up the chant, from all sides of the grove. It's hard to tell if there's a lot of different voices, or just a few, moving between the trees, but there's definitely more than one.
Mehriv calls out too. "Nymph? Dryad? Fairy? Whatever you may be, if you wish to see the strange visitors you might as well come out. We don't bite."
His call is also met by cackling, and the voices pick up his questions and incorporate them into their nonsense song.
"Who's there! Who's there! Fairy, dryad, nymph! Who's there! There's who! Fairy, dryad, nymph!"
----------------------------------------------------
Temple Group
Shossk sits down to cast Detect Magic, so Locke takes a look around. Moving about as silently as a cat-burglar can, he sneaks a look into the two side rooms. Each one seems to just contain rotten, broken furniture and little else. Stains mark the floor of the storeroom but it's anyone's guess what they might have been caused by. A lizard sits quietly on top of a box, basking in the sunlight and happily oblivious to Shossk's presence, but nothing else grabs his attention.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
"Can you burn whatever these things are? Either of you? No one laughs while the are on fire."
He lowers the javelin tip and focuses on trying to spot whatever is laughing and parroting them.
He lowers the javelin tip and focuses on trying to spot whatever is laughing and parroting them.
Last edited by Rodgeir on Sat Jun 15, 2019 11:34 pm, edited 1 time in total.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
"I specialise in burning things, by nature of my colouration and my magic, but I'd rather not do any harm here." Mehr settles back against the tree trunk, shutting his eyes, "Just ignore them. Whatever they may be, they seem little different from children."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
So wears is having some problems posting on the forum at the moment, so here's his post
WearsHats wrote: "There's nothing here to secure the rope. I'll have to hold it. The lightest should cross first and then help me hold it for the others. But be cautious. Something broke the stalactites and left a watery trail behind. I don't know if any of you know what would do that, but keep your eyes and ears open."
While the others prepare to cross, Kal will take a closer look around and see if he can figure out what would have broken the stalactites and left a watery substance behind.
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
Korrik qualifies as lighter. He's up to go across. If he's just trying of and rappel/swinging for Kal to haul him in, he will, and then keep an eye on their backs.
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- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Wandering Archipelago (D&D 5e)
Disappointed by the lack of loot, Locke backtracks to examine the closed door by the entrance. He runs a careful eye over the door's frame and handle, looking for any strings or latches that might trigger hidden mechanisms should he open it.
And if he doesn't find anything like that, he carefully opens it and peeks inside.
And if he doesn't find anything like that, he carefully opens it and peeks inside.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((I'll take an investigation check then please ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
"Gotta say I 'm a fair hand at burning things. Not trees normally, but if these things don't stop I might give it a shot."
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Wandering Archipelago (D&D 5e)
Investigation: 1d20+3 = [2] = 5
- Arch Lich Burns
- Will NOT Shut Up!
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Re: The Wandering Archipelago (D&D 5e)
Gwen just gets up and away from the noises. ”Lets see what the consil has decided what to do about this whole ordeal.”