The Wandering Archipelago (D&D 5e)

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Sep 12, 2017 8:30 pm

Korrik adjusts his pack and tests the balance of it, then with a running leap, grabs the nearest vine and swings lithely across. One of the branches in the middle of the river collapses under the strain, but it doesn't stop him from making it across safely to the far bank. Unfortunately, it's unlikely that any of the others will be able to follow him this way...

((Perception checks from all of you please))

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Tue Sep 12, 2017 8:31 pm


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spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Tue Sep 12, 2017 8:34 pm

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Nioca
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Tue Sep 12, 2017 8:36 pm

Syli busies herself with trying to dry herself off to really pay too much attention. She does gobble down the offered ration, though.

--Perception (+5): 10

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Tue Sep 12, 2017 8:39 pm

My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Tue Sep 12, 2017 8:45 pm

Kal is somewhat preoccupied with odd little facts and memories having to do with catfish.

Perception: 1D20+1 = [10]+1 = 11
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Wed Sep 13, 2017 12:23 am

Varsk takes a spot with his back to a tree and watches the hopping, throwing and swinging. He is mildly curious how they are going to manage to magic the rope over to the halfling on the other side but decides it isn't anything he can help with (unless they suggest throwing things) and instead focuses on scanning the far bank and the trees beyond as well as his immediate surroundings.

Perception: 1D20+4 = [17]+4 = 21
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 5:37 am

Korrik lands safely on the far bank, and turns his attention back to the rest of the party for no more than a few seconds before he hears the crack of twigs above and behind him. Spinning around, he turns just in time to see a truly enormous constrictor snake uncoil from the branches above him, fangs bared!

Gwen and Varsk see exactly what is happening, but the others are distracted.

Let's have some initiative rolls please :) Varsk, Gwen, Korrik and the snake will go in round 1 then everyone else can catch up in round 2. This is essentially a surprise round.

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 5:41 am

Initiative: 1D20+4 = [2]+4 = 6

((After some high rolls, the lowest I can roll... why couldn't it have been a 1?!))
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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Sep 13, 2017 6:26 am


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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 6:42 am


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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Sep 13, 2017 6:48 am

1D20+1 = [10]+1 = 11

It's a full action to ready my bow, right?
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 6:51 am

No, you can draw your bow as a free part of your action.

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Rodgeir
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Wed Sep 13, 2017 7:44 am

Initiative:
1d20+3= 9

Ouch. Good luck Korrik...

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 8:12 am

((Ok, we'll resolve the first round while we wait on the remaining initiative rolls for Gwen, Mehriv and Syli))

The snake decends on Korrik, it's huge body casually dropping to the forest floor as it lunges its head forwards to strike at Korrik, biting him hard (-13 HP) before pulling its head back out of his melee range (the attack has a range of 10 feet).

Bite (ATT): 1D20+6 = [19]+6 = 25
Bite (DAM): 2D8+4 = [8, 1]+4 = 13

--------------------------

Huge Snake
(Kal)
Varsk <--
Gwen
Korrik

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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Wed Sep 13, 2017 8:51 am

Varsk will straighten as he sees the massive snake drop near Korrik. Looking at the others he sees that most of them aren't paying attention. He considers the situation a moment before sighing and stepping into the water and promptly slipping.

((So I figured I need a dex check for the water and then an attack with disadvantage? But as he failed to even get off the bank I doubt the rest will matter.))

Dex: 1d20+3 = 4

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Wed Sep 13, 2017 8:56 am

Gwen hexes it for str checks and then blasts it with eldich blast.

eldrich blast and hex: 1D20+6 = [19]+6 = 25
1D10 = [9] = 9
1D6 = [2] = 2

<Merhiv, if it's still up, blast it with fire!>

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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 9:18 am

Varsk sees the snake and doesn't hesitate as he steps bravely into the river, and almost immediately slips on a loose rock and falls in. Fortunately, he is close enough to the near bank that he is able to grab a tree root before he floats too far away. He is effectively prone.

Gwen curses the creature and blasts it with her Eldritch Blast, doing a reasonable amount of damage to it but it doesn't seem put off.
Last edited by thinkslogically on Wed Sep 13, 2017 9:33 am, edited 1 time in total.

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Nioca
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Wed Sep 13, 2017 9:19 am

Syli Initiative: 22 (CRIT!)

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 10:52 am

"Owwwww!"

Hold action to clobber it with my staff, and burn a ki to do Patient Defense in order to Dodge as my bonus action.
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 11:09 am

((what trigger are you waiting for?))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 12:03 pm

((For it to get within my melee... Which... I should get an opportunity attack after it pulled away before?))
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 12:34 pm

((...actually I don't know how that works. I guess so. The snake has a melee range on bite attacks of 10 feet, but pulling its head back takes it out of YOUR melee range, which is the trigger for an AOO in RAW. So... sure. Make the roll!))

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Sep 13, 2017 12:37 pm

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((Like the trigger to be if/when it attacks me then.))
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thinkslogically
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Sep 13, 2017 12:40 pm

((not great, but good enough! Roll damage))

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