The Wandering Archipelago (D&D 5e)

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Mon Aug 13, 2018 12:51 pm

Merric is a bit hesitant to make it back to the boat right away. Was there time enough for a short rest in the boat because I would like to have used some hit dice for healing xD
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Aug 13, 2018 2:05 pm

((Sure; between the spider house and now you'd have had plenty of time for a short rest)).

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Theis2
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Mon Aug 13, 2018 2:08 pm

Back to 10 hp then!

1D8+3 = [6]+3 = 9
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Aug 13, 2018 2:12 pm

((Nice one!))

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Mon Aug 13, 2018 2:19 pm

Okay lets see... 1 subtle trap NW near tiny rock. 1 subtle E near the ...log? 1 subtle slightly S of herb garden, 1 obvious Sw of herb garden and make it look like its for animals by putting some rations on it. 2 subtle east.

...Is that good?


Vine roll!
Survival: 2D20.HIGH(1)+3 = [3, 13]+3 = 16

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Aug 13, 2018 2:20 pm

((Are the subtle ones just the leg restrainers and the obvious ones the "scoop you into a tree" types?))

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Mon Aug 13, 2018 2:47 pm

thinkslogically wrote: Mon Aug 13, 2018 2:20 pm ((Are the subtle ones just the leg restrainers and the obvious ones the "scoop you into a tree" types?))
(yes, that is the idea)

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Tue Aug 14, 2018 5:33 am

Mehr will use Mending on the floorboards Varsk lifts to hide the evidence of tampering.
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Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
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Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Tue Aug 14, 2018 5:46 am

((ok, roll a d4 and we'll add it to the DC for spotting them. The fix takes all of a minute.))

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Re: The Wandering Archipelago (D&D 5e)

Post by Dlover » Tue Aug 14, 2018 6:40 am

2

((As another note, should Mehr just be learning all spells that start with M? So far he's really only used Magic Missile (MM) and Mending (M), so we've essentially got Mehr's Magic Menagerie (MMM)... Gods, the things a tired mind comes up with.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Tue Aug 14, 2018 10:35 am

Here you go, cantrip through 9th level...

Mage Hand
Mending
Message
Minor Illusion
Mold Earth
--
Mage Armor
Magic Missile
--
Maximilian's Earthen Grasp
Mind Spike
Mirror Image
Misty Step
--
Major Image
Melf's Minute Meteors
--
N/A
--
N/A
--
Mass Suggestion
Mental Prison
Move Earth
--
N/A
--
N/A
--
Mass Polymorph
Meteor Swarm
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Re: The Wandering Archipelago (D&D 5e)

Post by Nioca » Fri Aug 17, 2018 8:48 am

Syli assists the others in their preparations however she can, making sure to keep a close eye on the dragonborn elder.

((Sorry, have to catch up on what's going on here.))

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Fri Aug 17, 2018 10:17 am

Any bird response before we get into the boat?
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Mon Aug 20, 2018 8:16 am

((larger update coming later, work is keeping me busy!!))

Lizard Group

Merric
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The party return to Artho and the canoe and head back towards the deeper water, moving west then north to try and get towards the exposed shore. As you paddle forwards, I'll take perception checks from everyone.

------------------------

While Varsk works inside the house, Gwen goes looking for vines, and finds enough for about four snares. For each one, let me know if it's a foot trap or a tree trap, and roll me a survival check for each one.

((What else would you like to do?))

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Re: The Wandering Archipelago (D&D 5e)

Post by Arch Lich Burns » Mon Aug 20, 2018 9:33 am

3 will be foot traps and 1 will be tree trap. The tree trap will be located in the westren area.

surv: 2D20.HIGH(1)+3 = [19, 14]+3 = 22
2D20.HIGH(1)+3 = [8, 19]+3 = 22
2D20.HIGH(1)+3 = [10, 17]+3 = 20
2D20.HIGH(1)+3 = [16, 17]+3 = 20

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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Mon Aug 20, 2018 9:43 am

I hop into the canoe, and am initially stuck behind one of the tall folk, without a good view.
Perception: 1D20+2 = [1]+2 = 3


I lean to the side, but it's not much better...

Perception: 1D20+2 = [5]+2 = 7
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Re: The Wandering Archipelago (D&D 5e)

Post by Rodgeir » Mon Aug 20, 2018 9:59 am

Varsk will spend the rest of his time watching Vaceran make the poison and assisting where he is able.

"What's this mix do? I'm a fan of fast actin' paralytics. They get the point across and generally leave the person able and willing to make good on their debts...in a day or so."

He glares into the swamp,

"Tonight we're gonna need somethin' a bit more permanent."

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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Mon Aug 20, 2018 11:05 am

Kal is busy trying to steer the canoe. He's also a little distracted by the halfling behind him rocking the boat. 4+1=5
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Aug 22, 2018 1:41 pm

((waiting on perception from Merric and actions for Syli / Mehriv))

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Wed Aug 22, 2018 2:24 pm

Sorry, got a bit preoccupied with work and some other stuff taking my limited spare time recently :roll:

"So they seem to be arguing about whether they should take the offer or shoot us I guess. Got something more to convince them it shouldn't be the latter?"

Merric perception: 1D20+1 = [16]+1 = 17
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Re: The Wandering Archipelago (D&D 5e)

Post by thinkslogically » Wed Aug 22, 2018 4:02 pm

((No problem :) It's crazy for me too right now!))

Lizard Group

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The group head back to the canoe and head back towards the north. Merric hears a growly, grunty sort of noise from the area to the west. It sounds more like something snoring or groaning in pain than talking, but they soon pass out of range as you float by.

As they reach the "shore", it becomes clear that it is actually a heavy log that has been roped across the end of the channel. There looks to be a pool opening out behind the log.

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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Wed Aug 22, 2018 4:28 pm

Merric will try to see if he can reach the one in pain with his telepathy

"We can help you."

He'll turn to Kal as he speaks the local language

"Sounds like one is in pain, say we can help them."
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Re: The Wandering Archipelago (D&D 5e)

Post by spiderwrangler » Wed Aug 22, 2018 4:31 pm

"You sure it's not a hungry lizard river monster looking for a halfling snack?"
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Re: The Wandering Archipelago (D&D 5e)

Post by Theis2 » Wed Aug 22, 2018 4:41 pm

"The birds told me there's tall folks like use talking in there."
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Re: The Wandering Archipelago (D&D 5e)

Post by WearsHats » Wed Aug 22, 2018 6:02 pm

"We don't know where else to look. It can't hurt to check it out."
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