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(open game) JUMP GATE 48 Round 5 Come Vote everyone

Posted: Tue Feb 07, 2017 3:54 pm
by LAYF
STARGATE
JUMP-GATE 48

ABOUT:
► Show Spoiler
Image

Image

Image

Image

Image

Image

Image

VOTE OPTIONS:
Travel vote:
a) Travel Left.
b) Travel Right (above stairs)
c) Travel Right (below stairs)

Attack vote:
NONE.

Special vote:
NONE.

Optional:
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]

Re: JUMP GATE 48 (open game)

Posted: Tue Feb 07, 2017 5:19 pm
by BadgeAddict
C

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 7:11 am
by GathersIngredients
Suggestion:
Stay at the gate and study it, try to find out what caused the malfunction. Also try to gather any remaining ... remains from the other team mates (e.g. dog tags for their relatives) and/or equip that might be around.
If the previous team lived through the jump, they might also have left indicators into which direction they were going. :idea:

IF majority votes for going into either direction, mark the way with little arrows (in the direction we are going, not in the direction we are coming from).

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 7:18 am
by thinkslogically
C please :)

(If we can't loot the bodies)

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 7:39 am
by LAYF
Votes collected:

Travel.
A) 0
B) 0
C) 2 (badge, thinks)

Suggestions:
Gathers suggestion: Multiple suggestions
Thinks suggestion: Loot bodies

Re: JUMP GATE 48 Round 2 (open game)

Posted: Wed Feb 08, 2017 11:01 am
by LAYF
ROUND 2

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

Image

Image

Image

VOTE OPTIONS:
Travel vote:
aa) Stay
ab) Travel Left
ac) Travel Right (continue below stairs)

Attack vote:
NONE.

Special vote:
ba) Examine explosives from ground. (don't take)
bb) Climb pillar, examine explosives. (take if possible)
bc) Ignore/Avoid the explosives.

Optional:
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs][/quote]

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 11:23 am
by BadgeAddict
The other team probably had good reason to put these explosives here and it would suck to take them and then need to plant them in the same place later. Undisturbed as they are, if we need them later we can always come back for them.

ac & ba/bc (Examine and then move along without taking)

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 11:32 am
by LAYF
(ba will leave the explosives in place, so no need for ba/bc vote)

Votes:

Travel:
ac: 1 - Badge
ba: 1 -badge

Re: JUMP GATE 48 (open game)

Posted: Wed Feb 08, 2017 11:42 am
by Patdragon
Travel:Ac
Special:ba
Optional: be cautious when approaching yellow (blue up top) blob

Re: JUMP GATE 48 (open game) Round 2

Posted: Wed Feb 08, 2017 11:48 am
by BadgeAddict
ooo, good call pat, I missed seeing those.

Re: JUMP GATE 48 (open game) Round 2

Posted: Wed Feb 08, 2017 1:33 pm
by thinkslogically
Ac, ba (then BC if they are a threat to us; e.g. rigged to sense stuff on the right, counting down etc)

Re: JUMP GATE 48 (open game)

Posted: Thu Feb 09, 2017 7:35 am
by LAYF
Votes:

Travel:
ac: 3 - Badge, Pat, Thinks.

Special:
ba: 3 -Badge, Pat, Thinks

Optional:
-Patdragon suggest: "be cautious when approaching yellow (blue up top) blob."
-Thinks adds: "if the explosives are a threat to us; e.g. rigged to sense stuff on the right, counting down etc, avoid them."

Re: JUMP GATE 48 Round 3 (open game)

Posted: Fri Feb 10, 2017 11:21 am
by LAYF
ROUND 3

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Push on Right (ignore the critter and the serpent)
ac) Travel Left (Back to the explosives)
ad) Travel Left (Back to the gate)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode)
bc) Have both men fire their rifle at the critter. (choose fire modes)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes)
be) Have both men fire their rifle at the serpent. (choose fire modes)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode)
bg) Do not attack.

Fire modes: (choose one)
► Show Spoiler
Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]

Re: JUMP GATE 48 (open game) Round 3

Posted: Fri Feb 10, 2017 12:06 pm
by BadgeAddict
aa (Shoot at critter)
bb (single shot fire)

If critter doesn't respond, continue right, investigate snake thing.

Re: JUMP GATE 48 (open game) Round 3

Posted: Fri Feb 10, 2017 4:27 pm
by Patdragon
Travel = aa
Attack = bg
Special = no
Optional = See if any of the "aliens" are friendly or intelligent by shouting a greeting.

Re: JUMP GATE 48 (open game) Round 3

Posted: Sun Feb 12, 2017 12:44 pm
by LAYF
Travel:
Aa) 2, badge and Patdragon.

Attack
Bb) 1, badge.
Bg) 1, Patdragon.

Special)
Cb) 1, Patdragon

Suggestions)
-If there is no reaction from the critter, go right and investigate the serpent.
-Try and interact with the critter alien by shouting a greeting.


So, hoping for another vote before I update.

Re: JUMP GATE 48 Round 4 (open game)

Posted: Thu Feb 16, 2017 11:23 am
by LAYF
ROUND 4

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Travel Left (Back to the explosives)
ac) Travel Left (Back to the gate)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode*)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode*)
bc) Have both men fire their rifle at the critter. (choose fire modes*)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes*)
be) Have both men fire their rifle at the serpent. (choose fire modes*)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode*)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode*)
bg) Do not attack.

Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

*Fire modes:
► Show Spoiler
Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs]

Re: JUMP GATE 48 (open game) Round 4

Posted: Thu Feb 16, 2017 11:34 am
by thinkslogically
retreat and see if it follows / attacks. It might just make weird noises.

ab
bg

Re: JUMP GATE 48 (open game) Round 4

Posted: Mon Feb 20, 2017 1:38 am
by LAYF
I'll give this game another week, if no votes gets in, I'll halt it for now...

Re: JUMP GATE 48 (open game) Round 4

Posted: Mon Feb 20, 2017 10:07 am
by Patdragon
travel: aa
Attack : ba - single shot.
speical : cb

Re: JUMP GATE 48 (open game) Round 4

Posted: Sat Feb 25, 2017 10:14 am
by LAYF
Seems like we have a stall.... I'll give it the last two days, if the vote is still a stall, I'll roll random and update. but after that I'll only update when there are 3 or more voters. to avoid stalls.

Re: JUMP GATE 48 Round 5 (open game)

Posted: Mon Feb 27, 2017 11:37 am
by LAYF
ROUND 5


NOTE:
► Show Spoiler

LAST ROUND VOTES:
► Show Spoiler
Image

Image

Image
COMMANDER took 1 Damage from the CRITTERS [acidic spit]!

VOTE OPTIONS:
Travel vote: (choose one)
aa) Stay
ab) Retreat Left (Back to the explosives)

Attack vote: (choose one)
ba) Let Rifleman 202 fire his rifle at the critter. (choose fire mode*)
bb) Let Commander 13 fire his rifle at the critter. (choose fire mode*)
bc) Have both men fire their rifle at the critter. (choose fire modes*)
bd) Have one fire at the critter, the other at the serpent. (choose fire modes*)
be) Have both men fire their rifle at the serpent. (choose fire modes*)
bf) Let Rifleman 202 fire his rifle at the serpent. (choose fire mode*)
bg) Let Commander 13 fire his rifle at the serpent. (choose fire mode*)
bg) Do not attack.

Special vote: (choose one)
ca) Have Commander 13 use Command fire.
cb) Do not use specials options.

Optional: (write suggestions)
Suggestions.

*Fire modes:
► Show Spoiler
Status rapport:
.[tabs:CMD]
CMD, Commander 13. Nicolas A. Arskow. Master sergeant.
Image
HEALTH: 4/5.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
Command fire - All Rifle units uses short burst, dealing 2 x 4 DMG, instead of 2 X 3 DMG. costs 1 point. Full round action

Inventory:
[Rifle ammo] X 30
[MED Pack] X 2- Restores 3 Health, Full round action.

[tabs:2]
2, Rifleman 202. Hans J. Philly. Private first class.
Image
HEALTH: 4.
Attack options:
[Knife] - 2 DMG.
[Rifle] - OPT 1: Single shot, 4 DMG. OPT 2: Short burst, 2 X 3 DMG.

Special options (2 Points):
NONE

Inventory:
[Rifle ammo] X 30
[MED Pack] X 1- Restores 3 Health, Full round action.

[tabs:Data Log]
START OF LOG
MAP
Image
MISSION: MAMA KOALA - JUMP GATE 48.
LOG MASTER - Commander 13. Nicolas A. Arskow. Master sergeant.

ENTRY 1:
ZULU: YEAR 3 AGD/ DAY 214/ HOUR 26/ MINUTE 01
The jump itself was a success.
Arrival message to Jump control transmitted.
After initial landing, Jump-gate 48 collapsed after an explosion that killed 4 men.
The explosion appeared to be caused by what I assume was an unpredicted travel particle eruption.
Unidentified Screak heard half a second before explosion, link unknown.
Options are to travel left or right in relation to the jump-gate.
End of entry.



[tabs:Abbreviations and Slang]
2: Short for Rifleman 202
AGD: After Gate Discovery.
CMD: Commander - more specific the Commander in charge, currently Commander 13.
J-C: Standard issue Jump command material is marked J-C
Jump control: Special multinational military command center with off world authority, second only to the World United Nations of Earth.
Jump gate: A portal, entry or exit to a network that allows for faster than light travel to preset destinations.
MED Pack: Medic package, usually a man born package with strong stem cell nano surgical medication.
OPT X: Option X, Where X is a number indicating the options index in a list. usually used for items with more than one use.
ZULU: Local time.[/tabs][/quote]

Re: (open game) JUMP GATE 48 Round 5 Come Vote everyone

Posted: Mon Feb 27, 2017 2:47 pm
by Patdragon
Move: aa/ab
Attack: bc - single shot
Special : cb
Optional: retreat back if critter is not killed, stay put otherwise.

Re: (open game) JUMP GATE 48 Round 5 Come Vote everyone

Posted: Mon Feb 27, 2017 3:15 pm
by thinkslogically
Pat's suggestion seems good. I vote the same.