MotBM
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
Dain breathes a sigh of relief at the lack of a crash. ".....going." He gives Warryn a withering glare. "If you're not more careful, you're going to let every monster and freak in this place know exactly where we are!" He starts grumbling something about "typical gnome" and "rocks for brains".
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
((is Dain following? What about Ah'Sereen? You don't need to roll if you move through this next room slowly, but otherwise I'll need a DEX save))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
Dain will follow....slowly.
- spiderwrangler
- Game Master
- Posts: 21091
Re: MotBM
Ah'sereen follows Dain, slowly and at enough distance that if he gets swallowed by the room she has a chance to avoid it.
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
(( So this room is really dark {since both Dain and Warryn both have dark vision} or is it just really crowded with the censors?))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
((just really crowded. I need to pull up the map book again to see where it leads...))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: MotBM
"...I knew they were there. Not all of us are as slow-witted as you Dwarves."
Now that he's aware of the canisters, Warryn advances a lot more cautiously. Assuming he gets past them without incident, he waits for Ah'Sereen to catch up then gives her a nod.
"You have good eyes, yes? This blasted aura is clouding my vision. Help me keep an eye out for more of these mundane traps."
Without waiting for a response, Warryn continues on carefully. And is completely oblivious to the next trap.
Investigation check (traps): 1D20+3 = [4]+3 = 7
Now that he's aware of the canisters, Warryn advances a lot more cautiously. Assuming he gets past them without incident, he waits for Ah'Sereen to catch up then gives her a nod.
"You have good eyes, yes? This blasted aura is clouding my vision. Help me keep an eye out for more of these mundane traps."
Without waiting for a response, Warryn continues on carefully. And is completely oblivious to the next trap.
Investigation check (traps): 1D20+3 = [4]+3 = 7
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
Dain takes a quick look at the censors as he goes by them.
investigation: 1D20+3 = [8]+3 = 11
A very quick look.
investigation: 1D20+3 = [8]+3 = 11
A very quick look.
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
(( <Carefully pokes with a stick> "Is this thing still alive?" ))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
((yes! Just... A little passed out. I am struggling with my workload at the minute, which, coupled to the fact that I can't access the forum or playbook from my work computer means I'm bad at updating. Will get you guys something soon))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
(( No problem. If a hiatus is necessary due to work, I suspect we can deal with it.
I can't say I'm not sympathetic, what with getting transferred from one clinic to another. ))
![Razz :P](./images/smilies/th_goblin-razz.gif)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
Dain slows down, while Warryn and Ah'Sereen also follow slowly at a distance. They maneuvre around the censers easily enough; Dain has a quick look in them. It seems they're full of different swirling liquids, but he doesn't know what they might be and doesn't take the time to look too carefully.
Moving onwards into the next room, Warryn is the first to see two skeletal creatures sitting against the far wall of an open, stone room. The tops of their skulls have been removed and their brain cases sit open like bowls. Around the room are old dusty cabinets, filled with vials of varying ages, colours and sizes. Most look like they've spilled or dried out over centuries, but a couple might still have some liquid in them. A lit lantern hangs from the ceiling, illuminating the room with a dim, golden light.
The pair of skeletons look up as the trio enter, and wave.
-------------------------------------
Back to the north, the strange bird-men leave Aura and Art alone and disappear off down another corridor and out of sight.
Moving onwards into the next room, Warryn is the first to see two skeletal creatures sitting against the far wall of an open, stone room. The tops of their skulls have been removed and their brain cases sit open like bowls. Around the room are old dusty cabinets, filled with vials of varying ages, colours and sizes. Most look like they've spilled or dried out over centuries, but a couple might still have some liquid in them. A lit lantern hangs from the ceiling, illuminating the room with a dim, golden light.
The pair of skeletons look up as the trio enter, and wave.
-------------------------------------
Back to the north, the strange bird-men leave Aura and Art alone and disappear off down another corridor and out of sight.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: MotBM
"That was strange, but at least they were not hostile." states Art.
Leading the way, Art will continue down the corridor and head again, towards the Corpse room.
Leading the way, Art will continue down the corridor and head again, towards the Corpse room.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
Art walks to the corpse room. It appears to be the dessicated, dusty corpse of some kind of humanoid, maybe some kind of lizard-like race.
((If you'd like to investigate the body, you can roll me a d100))
((If you'd like to investigate the body, you can roll me a d100))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
You can roll a d20 first if you'd prefer ![Razz :P](./images/smilies/th_goblin-razz.gif)
![Razz :P](./images/smilies/th_goblin-razz.gif)
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7630
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: MotBM
Dain raises an eyebrow at the bony duo and silently preps chill touch in case they turn hostile. "Friendliest acting undead I've ever since by far..."
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: MotBM
The skeletons continue waving for a bit and then stop. There's a door leading out of this room to the east.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- M0rtimer
- Global Moderator
- Posts: 14109
Re: MotBM
Aura eventually, somewhat hesitantly, decides to check out that corpse...
Roll that probably wont end well: 1D100 = [27] = 27
Roll that probably wont end well: 1D100 = [27] = 27
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: MotBM
Art is not about to let Aura have all the fun. He also checks out the corpse.
Unsure if you wanted us both to roll, or just one of us....if both, here is mine, otherwise disregard.
Special Investigation Techniques!: 1D100 = [70] = 70
Unsure if you wanted us both to roll, or just one of us....if both, here is mine, otherwise disregard.
Special Investigation Techniques!: 1D100 = [70] = 70