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Re: SWSE - The long Shot - Reboot

Posted: Wed Jan 17, 2018 4:41 pm
by Quarg
And I am making some tweeks so here is my character's current info

Character
Name: Lady Quantallia Rocmassar Volskaria 
Nickname: Lady Q
Race: Miraluka
Class: Noble
Destiny: Founder
Talent: Force Pilot

Description
Physical: a Tall, willowy woman with short, spiked silver hair and white balls where the eyes should be.
Background Public
As a pilot with a Bothian license, the lack of eyesight causes most outside of BothianÔÇÖs to wonder what they are thinking. But her native capability is usually quickly demonstrated, making her one of the preferred pilots for special missions of the Bothian SpyNet. The Lady does not talk much about her own past but seems to have developed a knack for getting through red tape and paperwork all over the known universe. Her most recent mission has been with a ÔÇÿrepresentativeÔÇÖ of the Bothian SpyNet named Butha who seems to have gotten into trouble with the local gambling syndicate.
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Equipment
2500 Comlink, encrypted long range
50 Shoulder Holster (Draw as a Move Action)*
500 Blaster Pistol
100 4X Power Pack
1000 Standard Data Pad
3000 Computer Spike +4
75 MDS-50 Medisensor
200 2 X medpacks
120 Snap Baton with 20% licencing fee
50 10 x Ration Packs
1000 Flightsuit +1 Fortitude Defense (helmet and mask included)
55 Flight Jacket (Basically a jacket with a bunch of pockets in place of a utility belt so I costed it the same)
15 Flight Bag (I have no idea there appear to be no backpacks in star wars...except for Wookies carrying Droids...
5 cheap, malfunctioned blast visor
100 Credit Chip*


2050 Credits

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 6:04 am
by BadgeAddict
So, the way Licensing works, is that you pay a fee on top of what you pay for the equipment.
Licensed = 5%
Restricted = 15%

Then there is Military 20% and Illegal 50%. (However, military is typically restricted to you being in the military and illegal is...well, illegal is 99.9% of all situations)
In your case tea, if you pay the 20% fee, on top of the 1,000 credits that the blaster rifle costs, I'm willing to overlook how you got it.

Typically with buying of such things there is also a bureaucracy check and a waiting time to get a license and you can fail and just lose the money instead, etc.

However, because this is the beginning of the game, I'm going to waive the Check and time, but I still would like you to pay the Licensing fee.

The spreadsheet is at this point basically setup and finished, if you have problems changing anything let me know, I may have to officially invite you to the sheet to allow you to make changes. After you figure out how much money you have, I am trusting you to determine how much you have at any time as well as update your sheet with equipment as you gain them.

@Tea -
Typically armor can be modified if it has available Upgrade slots, the flight suit does not have any slots available, so you cannot have armored flight suit, but you can have a flight suit.
I would like to restrict you to only 1 Restricted item so that you don't become OP so quickly, I'm not saying you won't find things, but I would like to limit what you start with slightly.
So, you get the Rifle, but not the grenades.

Regardless of these few minor changes, we'll get started here in a bit, I'm going to start building the opening post, someone else can jump in later if we find another who's willing to join.

@Quarg:
The snap Baton is military class, so you need to pay 20% on top of the cost, but as with Tea, I'll allow this item as you have nothing else that is restricted.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 6:41 am
by Arch Lich Burns
Hmm. I might be interested. I was looking into a Jawa or Ewok scout. Unfortunally Ewoks lack of prof in guns is a very negative thing, so inspite of communication problems I may go Jawa since it fits much better with what I have planned.

Stats: 4D6.HIGH(3) = [1, 2, 1, 6] = 9
4D6.HIGH(3) = [5, 5, 1, 5] = 15
4D6.HIGH(3) = [4, 3, 3, 6] = 13
4D6.HIGH(3) = [1, 2, 5, 3] = 10
4D6.HIGH(3) = [4, 5, 3, 1] = 12
4D6.HIGH(3) = [2, 1, 2, 3] = 7

Yikes. On well...
Str: 7-2=5
Dex: 13+2=15
Con: 10
Int: 15
Wis: 12
Cha: 9

---
Skills:

Endurance
Initiative
Mechanics (from race)
Perception
Know: tech
Stealth
Survival

I have no idea on the feat yet nor gear.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 6:45 am
by BadgeAddict
Burns, welcome, if you would like to the standard 15,14,13,12,10,8. instead of what you rolled I will allow that.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 6:57 am
by Arch Lich Burns
...yes please.

Str: 6
Dex: 17
Con: 13
Int: 14
Wis: 12
Cha: 10

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 7:14 am
by BadgeAddict
What other decisions that you need to make. (Feats, Talents, equipment) do you need help with?

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 7:17 am
by Arch Lich Burns
As for talents: improved stealth

Base feats: shake it off, wep prof rifles, pistols, and simple

Feat... It's either tech specialist or never surrender, most likely never surrender

Doesn't look to be a way of dismantling something in combat so I'm thinking I'd scout ahead and 'scavage' parts.

As for equipment...I have no idea.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 7:18 am
by BadgeAddict
Mechanical Aptitude - Aka, Mechanics is always a class skill, doesn't mean you automatically get the skill, it means it's always avaible to take regardless of the class, please remove 1 skill from your list.

Also choose 2 languages:

Equipment Suggestions:
To be a good Jawa, you could have a Ion Rifle (which is useful with your class ability..eventually) Does 3d8 to droids, half of that to non-droids.
Otherwise, good equipment would be:
Utility belt, power packs (aka ammo clips), datapads, in ear comlinks, etc. The last tab in the spreadsheet has a lot of lists of things, do keep in mind though that there is a licensing fee for L or R items, and I am restricting everyone to only being able to have 1 R(estricted) item.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 8:25 am
by Arch Lich Burns
I fixed the skills.

As for languages, I choose basic and binary
Destiny: creation

Equipment:
Ion rifle (800) Restricted (new total would be (960?)
Stun baton (15)
Vox box (200)
Short range com: video (50) built in helm
Padded flight suit: 2000
Audiorecorder: 25
Synthyrope: 25
Field kit: 1000
4 power pack: 100
Mesh tape: 5
Fire extinguisher: 50
Utility belt: 500
Security kit: 750

...I think that's it for now. I will think of a name and backstory.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 8:38 am
by Quarg
Truthfully,
I want to have a meeting of Tea's character with mine in a shady Cantina...

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 9:01 am
by BadgeAddict
Just so you know, you're fairly overloaded with equipment, but you might be able to get some help from one of the others in the party to carry your stuff. :D

It has more-or-less started, so feel free to look around, ask some questions, etc. I'll keep moving it forward as time allows me to.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 9:33 am
by Arch Lich Burns
Ooph. I am. My total credit remaining is 3320. Hmm... Lets see, I don't need the 3 glow rods, another person can have a breathable mask. I guess I don't need the fire extinguisher so I can leave that on the ship (or have someone else carry it). But even still I would need somebody or something to carry my stuff. Is there a cheap droid or something I can get to carry my luggage?

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 9:57 am
by BadgeAddict
Let's see here...
Okay
HV-7 Loading Droid
Small Size
Price: 1950 + Licensing fee.

A small hovering droid, which flattens down to just a disc, allowing it to fit almost like a shield upon your back. It hovers, and uses repulser technology to lift heavy loads. Popular among smugglers.
Equipment attached:
diagnostic package
repulsor-assisted lifting system
2 claw appendages
It's not spelled out specifically, but I'll say it can lift 50 kg at its max, inside of a small metal crate.

It is a 5th degree robot which means it is a labor droid which means they have the following standard stats
+2 STR, -2 INT
Speed: 6

Keep in mind though that anything it is carrying will take time to "retrieve", so don't count on getting it quick during a situation where time is of the essence.

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 1:10 pm
by Tea
Okay. I have revised the equipment. I now have only one weapon requiring licence (sporting blaster rifle) and the regular flight suit has the life-support capabilities I was interested in.

Equipment
Blaster Rifle (sporting) (800 c)
Liscence for Blaster Rifle (160 c)
Knife (25 c)
Stun Baton (25 c)
Utility Belt (400 c)
Power Recharger (100 c)
Power Pack (100 c) [additional to Utility Belt]
Rations x3 (15 c) [additional to Utility Belt]
Audiorecorder (25 c )
Standard Datapad (1,000 c)
Set of blank Datacards (10 c)
Pocket Scrambler (400 c)
Vox Box (200 c)
Flight Suit (1,000 c)
All-Temperature Cloak (100 c)

Gambling Fund Remaining: 4,300 c

And I remembered that I have a language slot that I've been neglecting. How about Huttese?

Re: SWSE - The long Shot - Reboot

Posted: Thu Jan 18, 2018 1:36 pm
by Arch Lich Burns
That would work. Also I want to get a datapad, at the very least I can communicate via drawing if I have to. Now to find the average weight of a Jawa. :shifty: With a standard datapad and the droid that puts me at 272.5 creds. Also when I get home I am going to request to edit it so I can do it myself.

----
Name: Nuw Tavio
Sex: male

Like any other day, Nuw tried to get out of his planets overbearing heat, he came across one of the junk ships and decided to hide until sundown. Unfortunally it was not an immobile nor was it abandoned for a short time after it lifted off. He found himself to be an accodental stowaway in a small ship, taking as little as possible so no one would find him out. He hid in there for years, making small repairs to the ship so that his livelyhood would not be at stake. When the people leave, he waits for a few hours before he explores outside the ship for the first time, facinated.

Re: SWSE - The long Shot - Reboot

Posted: Sun Jan 21, 2018 4:20 pm
by Quarg
All,
I am moving 4 time zones temporarily so my response time is going to change in this game significantly

Re: SWSE - The long Shot - Reboot

Posted: Mon Jan 22, 2018 5:09 am
by BadgeAddict
4...holy crap, good luck man, we'll be here when you get back.

Re: SWSE - The long Shot OOC

Posted: Thu Jan 25, 2018 9:02 am
by BadgeAddict
Quarg, do you know when you will get settled in your new place?

Re: SWSE - The long Shot OOC

Posted: Thu Jan 25, 2018 9:13 am
by Quarg
It looks like I will be going back an fourth significantly for the next year...since I basically have to provide guidance/oversight to a major project on the other side of the country...

Re: SWSE - The long Shot OOC

Posted: Thu Jan 25, 2018 9:24 am
by BadgeAddict
sheesh, alright..

Is there any way I can get us out of this stall we find ourselves in, Not sure who exactly we're waiting on. Burns needs help with the door.

Re: SWSE - The long Shot OOC

Posted: Thu Jan 25, 2018 10:32 am
by Quarg
I just tried...but I'm not sure between them they have the strength...

Re: SWSE - The long Shot OOC

Posted: Fri Jan 26, 2018 4:55 pm
by Tea
Okay, so just to get this straight, Q an Nuw are the only ones who are familiar with the contents of the bag we were given. Rando and I were spectators, but we're not necessarily aware of, say, the instructions in the bag, right?

Re: SWSE - The long Shot OOC

Posted: Fri Jan 26, 2018 5:10 pm
by Quarg
I think Q has the instructions but so far they haven't said anything other than ask about Flashpoint