The Heist - OOC

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M0rtimer
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Re: The Heist - OOC

Post by M0rtimer » Mon Aug 13, 2018 2:20 pm

Don't allow Holger that ring, we'll never be able to trick him again! :lol:

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Theis2
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Re: The Heist - OOC

Post by Theis2 » Mon Aug 13, 2018 2:22 pm

Who's Holger? :P
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M0rtimer
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Re: The Heist - OOC

Post by M0rtimer » Mon Aug 13, 2018 3:27 pm

I don't know what you're talking about. :shifty:

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spiderwrangler
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Re: The Heist - OOC

Post by spiderwrangler » Mon Aug 13, 2018 3:46 pm

thinkslogically wrote: Mon Aug 13, 2018 9:01 am (((You can FLY?!? Awesome! :D ))
Yup! My other third level spell lets me teleport with a boom that damages folks where I'm leaving from too.
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thinkslogically
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Re: The Heist - OOC

Post by thinkslogically » Mon Aug 13, 2018 3:53 pm

Niiiiice!! That won't be a subtle way to break into or out of banks, but it's pretty cool!

My current problem is that I've made Jax the party face, but I, IRL, only have terrible plans :lol: we'll see how his current house-hopping resolves itself!

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Mon Aug 13, 2018 4:51 pm

@Mort: The meat-pile is in melee range if you want to run in. Rage ends at the end of your turn if you haven't attacked/been attacked, so if you choose to hang back you'll need to do a ranged attack to keep Rage active.

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SuperVaderMan
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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 6:24 am

*pokes Theis* :shifty:

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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 7:06 am

Theis2 wrote:Vatro looks around to see if he gets a clear shot of either foe
This is a good question, can either Vatro or Veska see the incoming Crawlers yet, with 60-90 feet of darkvision?

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Wed Aug 15, 2018 7:23 am

You've only heard one Crawler (so far), but it hasn't entered the chamber yet. As far as you can tell, it's coming from one of the upper tunnels.

While the Maw is in Total Cover, so you can't even target it with an attack. You'll either need to go in there and expose it manually, or figure out some way to bring it to you :P

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SuperVaderMan
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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 7:53 am

Some quick rules for throwing oil and torches:
Page 152, Oil wrote:As an action, you can splash the oil in this flask
onto a creature within 5 feet of you or throw it up to
20 feet, shattering it on impact. Make a ranged attack
against a target creature or object, treating the oil as
an improvised w eapon. On a hit, the target is covered
in oil. If the target takes any fire damage before the oil
dries (after 1 minute), the target takes an additional 5
fire damage from the burning oil. You can also pour a
flask of oil on the ground to cover a 5-foot-square area,
provided that the surface is level. If lit, the oil burns for
2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature
can take this damage only once per turn.
Page 148, Improvised Weapons wrote:An improvised thrown weapon has a
normal range of 20 feet and a long range of 60 feet.
So in both cases, the whoever's throwing the oil and torch should be able to get within throwing range of the meat pile, throw their stuff, and then retreat back to (relative) safety.

Idk why the damage calculations are different for oil and alchemist's fire, but there ya go :roll:

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Wed Aug 15, 2018 8:16 am

@Spider: Stealth check please.

@Vader: I think it's because Alchemist's Fire sticks to the target and has a technically unlimited duration until you use an action to put it out. While lit oil only deals damage when something is in the area - moving out of the burning oil stops it automatically.

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thinkslogically
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Re: The Heist - OOC

Post by thinkslogically » Wed Aug 15, 2018 8:18 am

FYI, in general, specific rules beat general ones, so the oil may only have a maximum range of 20 feet. Dusk's call, obviously, but just in case it affects your plans :)

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spiderwrangler
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Re: The Heist - OOC

Post by spiderwrangler » Wed Aug 15, 2018 8:21 am

Stealth: 1D20+4 = [17]+4 = 21


At least he's quiet about not hearing anything...
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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Wed Aug 15, 2018 8:21 am

I think I'll allow the 20/60 range in this case, since restricting it to 20ft only seems dumb when other items can be thrown further. Though I believe Vader's plan was to move up to 20ft anyway to avoid Disadvantage, so it's a moot point.

Also, feel free to make an action, Mort. The Crawler got a 5 on it's Initiative check, so it's not showing up any time soon :roll:

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SuperVaderMan
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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 8:23 am

Hm, yeah looking at it it looks like oil only lasts for a couple of rounds after being lit. It's a shorter, more intense burn rather than the slow smoldering alchemist's fire gives (though they can technically stack).

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Wed Aug 15, 2018 12:25 pm

Just to let you know Theis, getting behind the Maw is possible, but not straightforward. You'll have to run around the edge of the pit, since the chamber is 30ft wide, the central pit 10ft in diameter, and the Maw takes up a 10x10ft space.

Also Barusk and Uragh are taking up all the space in front of it, so anyone else wanting to get into melee will have to get creative.

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Theis2
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Re: The Heist - OOC

Post by Theis2 » Wed Aug 15, 2018 12:29 pm

I hope my 45 movement speed is enough :P
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SuperVaderMan
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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 3:51 pm

Btw, did you forget Sneak Attack damage again, Mort? :P

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M0rtimer
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Re: The Heist - OOC

Post by M0rtimer » Wed Aug 15, 2018 4:37 pm

Had to use my bonus action to rage. Unless I'm forgetting something else which is completely likely and also probably

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SuperVaderMan
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Re: The Heist - OOC

Post by SuperVaderMan » Wed Aug 15, 2018 4:41 pm

Sneak Attack doesn't require a bonus action? You just have to hit with an attack with advantage and/or while an ally is within 5 feet of the enemy and you don't have disadvantage.

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thinkslogically
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Re: The Heist - OOC

Post by thinkslogically » Wed Aug 15, 2018 4:53 pm

Yeah, SA triggers on a successful attack. The cool part about it is you can apply the SA damage once per TURN (rather than per round). Which means that if you can take e.g. an opportunity attack on someone else's turn, you can apply sneak attack damage to that too. I forget how many levels of rogue you have, but if you've got enough levels to have cunning action, you can use your bonus action to dash, hide or disengage rather than use your full action to do those.

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M0rtimer
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Re: The Heist - OOC

Post by M0rtimer » Thu Aug 16, 2018 12:17 am

Yeah so remember the part I'm bad at games and always seem to miss something..? Apparently I was mixing in the extra attack with sneak damage. Hopefully not too late for that. :shifty:

sneak attack damage because Im bad at games: 2D6 = [3, 5] = 8

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Thu Aug 16, 2018 1:15 am

I've added in the Sneak Attack damage for last turn, but you don't get it this turn because you have Disadvantage on your attacks.

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M0rtimer
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Re: The Heist - OOC

Post by M0rtimer » Thu Aug 16, 2018 1:28 am

Quickly learning those swashbuckler movement feats don't mean much when you can't move. :roll:

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Dusk9
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Re: The Heist - OOC

Post by Dusk9 » Thu Aug 16, 2018 1:29 am

You do get the Rage damage on your bonus attack though, so that's good? :P

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