D&D 5e: The Lost Mines of Phandelver

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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Tue Aug 20, 2019 1:23 am

Aimee turns to look at the owl and her smile gets even bigger.

"I love birds! It's name is Lewis? Come here, sit with me Lewis."

She pats a crate next to her and says to Cal,

"I want a magic pet too? How'd you get one? Is it really an owl or is it a magical create in owl shape." She peers happily at the owl trying to discern is true nature but mostly just looking.

Arcana Owl inspection: 1D20+2 = [4]+2 = 6

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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Tue Aug 20, 2019 5:26 am

spiderwrangler wrote: Mon Aug 19, 2019 8:00 pm Cal unrolls his eyes.

"What if they are on the other side of a tree, and I can see them and you can't, hmmm? Besides, I didn't say it was the ONLY thing I can do, so now hush."

His eyes roll back and he calls out whatever number Kryz has up.
Kryz cackles in delight at the fun trick.

"How are you doing that?! That's one I've got to show the deckies on the Princess..."

((He wouldn't have put anything together wrt the owl))

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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Tue Aug 20, 2019 5:31 am

"Looks like you're riding up front with Cal, Kryz. I will keep Lewis company back here!"

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GathersIngredients
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Re: D&D 5e: The Lost Mines of Phandelver

Post by GathersIngredients » Tue Aug 20, 2019 7:36 am

Saca smiles quietly at the "revelation" of Lewis, the owl companion, but doesn't allow herself get too distracted.

"Kryz, if you're going to sit up front, do me a favour and don't sneeze sparks near the horses, please. They might scare."
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Tue Aug 20, 2019 8:56 am

Kryz looks surprised and then a moment of revelation crosses his face.

"Yeah, ok. Hey quick group question: have any of you ever met a dragonborn before me?"

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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Tue Aug 20, 2019 9:08 am

Aimee looks back at Kryz from Lewis and says,

"Two! From a distance. They wouldn't let me go talk to them. So not actually meeting? I waved! One was green and one was silver. Both looked really tall. Taller than you I think."

She clears her throat and continues in stilted, broken draconic,

"But me have had much of time to learnings the words of the dragon. From the readings of papers glued together in the Academy all words are of knowing! Maybe me can practicing with us?"

She looks happily hopeful at Kryz.

((Wait till you hear her orcish!))

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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Tue Aug 20, 2019 9:30 am

Kryz maintains his poker face and nods politely.

In draconic: "Your papers glued together in the Academy have clearly taught you well. I would be happy to practice with you!"

He will translate to common for any words she doesn't recognize, and watches the group to see if anyone else recognizes draconic.

Insight: 1D20 = [6] = 6


They don't seem to be paying attention I guess...

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GathersIngredients
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Re: D&D 5e: The Lost Mines of Phandelver

Post by GathersIngredients » Tue Aug 20, 2019 10:34 am

Saca frowns at Kryz' question not particularly caring for a recollection of those events. "I'm not sure. I ... met ... something ... kind of like you, but much, much bigger. Wasn't as friendly as you, either, and it didn't bother talking in my presence, so I wouldn't know if it wasn't able to or just not in the mood."
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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spiderwrangler
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Re: D&D 5e: The Lost Mines of Phandelver

Post by spiderwrangler » Tue Aug 20, 2019 11:27 am

Calrick pipes up in draconic:
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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Tue Aug 20, 2019 11:50 am

Aimee is thrilled by another person speaking draconic, and politely doesn't correct his many mistakes.

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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Tue Aug 20, 2019 12:16 pm

In draconic (to query "physiology") then common for politeness:

"Fizzy-logy? What's that? And what did you think of the living one?"

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SamWiser
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Re: D&D 5e: The Lost Mines of Phandelver

Post by SamWiser » Tue Aug 20, 2019 9:13 pm

As the guard group starts moving, they slowly but surely move along the path shown to them in the map that Gundren showed them. The first day passed with no issue. The second day as well, with nary a problem. Then, on the third day, the group left the Royal Road. At roughly noon on the third day, the party enters the Triboar Trail. While the rougher dirt ground is harder on the cart's wheels, they aren't too far from the town of Phandelver.

Before too long, though, they see a strange site blocking the road. Two horses seem to be lying down next to each other, spread out and completely blocking the road!

Tell me both any actions you take, as well as your location on the cart. (Are you on the back, in the drivers bench, leading it, etc.)
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
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Re: D&D 5e: The Lost Mines of Phandelver

Post by spiderwrangler » Tue Aug 20, 2019 9:25 pm

Calrick sends Lewis up into the air quietly and asks him to report on what he sees.

((On the wagon, sitting with Aimee or Kryz? Who's driving?))
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SamWiser
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Re: D&D 5e: The Lost Mines of Phandelver

Post by SamWiser » Tue Aug 20, 2019 9:50 pm

Also, anybody who is investigating the horses needs to roll for Investigation. I'm not sure how rolling works for familiars, though.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Re: D&D 5e: The Lost Mines of Phandelver

Post by Lurks_In_Shadows » Tue Aug 20, 2019 10:50 pm

(( We'll assume Balin is driving since he and the horses are getting along so well.))
Balin hauls back on the reins, bringing the cart to a halt. "Look lively. It appears someone has blockaded the road. Could be bandits. "
He pulls out his crossbow, cocks it and puts a bolt in it. ((readied action)) He then starts scanning around looking for trouble.

perception: 1D20+2 = [20]+2 = 22

He's VERY alert.

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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Tue Aug 20, 2019 10:58 pm

((If we were following the same setup as as when we left town, Balin was up front leading the horses, Kryz and Cal were on the bench, Aimee was in the back of the wagon and Saca was walking behind. Aimee was still in the back, facing back.))

Aimee looks up from her book and looks around.

"We camping again? Isn't it early? Or are we there!" She turns to see what is ahead.

She squints at the horses in the trail.

"They sleeping? Why would they sleep in the road?" The last she asks to Saca, the horse knower.

She hops off the wagon and walks up to bench, looking around as she goes, and asks in a whisper,

"Should we wake them? What bandits?"

Perception: 1D20+1 = [13]+1 = 14


((About how far are the horses from the front of the wagon?))

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Re: D&D 5e: The Lost Mines of Phandelver

Post by spiderwrangler » Wed Aug 21, 2019 4:07 am

((Lewis is less investigating the horses, and more surveying the area.))

Lewis: Perception: 1D20+3 = [13]+3 = 16


((Would Calrick need to approach the horses to investigate?))
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GathersIngredients
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Re: D&D 5e: The Lost Mines of Phandelver

Post by GathersIngredients » Wed Aug 21, 2019 4:09 am

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Saca, following the cart, draws, loads and readies her crossbow as well and looks around for any signs of trouble.

Perception (with active guidance cantrip): 1D20+1+1D4 = [16]+1+[3] = 20


EDIT: Sorry, my perception mofdifyer (wis) is actually +3, not +1 so the real value should be 22.
I thought it was the same as persuasion, for whatever reason... :oops:
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Wed Aug 21, 2019 5:19 am

Kryz stands up and carefully puts down the lute he was practicing on before jogging up to the fallen horses to see what happened to them.

Investigation: 1D20-1 = [12]-1 = 11

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SamWiser
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Re: D&D 5e: The Lost Mines of Phandelver

Post by SamWiser » Wed Aug 21, 2019 9:34 pm

Aimee and Kryz move forward to check out the horses while the rest stay near the cart. Lewis flies up trying to get a bird's eye view of the situation. It quickly becomes apparent that the horses aren't sleeping. Arrow shafts are sticking out of them, and the saddlebags are sliced open and emptied. Now that you guys have studied them a little, these horses look exactly like the ones that Gundren and Sildar road when leaving for Phandelver. Getting a wider look at the situation, Balin can see a map case that has fallen away from the horses.

Before anything else can be discovered though, four goblins jump out from the forest on the side of the trail, two on each side! Two of the goblins, each holding sharp looking scimitars, run up to Aimee and Kryz respectively and take a swing at them, each one connecting doing 8 damage to Aimee and Kriz both. Meanwhile, the remaining two who are holding shortbows each take a shot at Balin, doing 3 damage and Calrick who's small target helps him avoid the arrow.

Everybody roll for initiative.

Calrick 8/8
Balin 7/10
Kriz 1/9
Saca 11/11
Aimee 2/10
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Rodgeir
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Rodgeir » Wed Aug 21, 2019 11:47 pm

((Aimee wasn't moving forward to investigate the horses, just to the bench beside Balin/Cal. Which may mean that Kryz is about to have a bad day?))

Aimee initiative : 1D20+2 = [5]+2 = 7

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GathersIngredients
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Re: D&D 5e: The Lost Mines of Phandelver

Post by GathersIngredients » Thu Aug 22, 2019 12:21 am

(Saca seems to be a little slow on the uptake. :oops: :lol: )

Initiative: 1D20+0 = [6]+0 = 6
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: D&D 5e: The Lost Mines of Phandelver

Post by Lurks_In_Shadows » Thu Aug 22, 2019 3:16 am

initiative: 1D20 = [6] = 6

Balin grunts as he takes a hit.

((Does Balin get to use his held action, or was this ambush too sudden for that?)) ((NM, just read the OOC . I'll post his action now, though. Going to be busy this morning.))

Balin pops off a shot in return, but a crossbow isn't his best weapon.

cross bow attack: 1D20 = [10] = 10

He curses, drops the cross bow and pulls out shield and hammer and hops down from the cart. "Come on then!"

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Re: D&D 5e: The Lost Mines of Phandelver

Post by spiderwrangler » Thu Aug 22, 2019 6:18 am

Last edited by spiderwrangler on Thu Aug 22, 2019 8:02 am, edited 1 time in total.
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thinkslogically
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Re: D&D 5e: The Lost Mines of Phandelver

Post by thinkslogically » Thu Aug 22, 2019 7:56 am

Initiative: 1D20+2 = [17]+2 = 19


Kryz (without Aimee being there) is almost certainly KO'd by those two goblin attacks (which is fine, he's pretty dumb :) )

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