Running the Monster Gauntlet: Escape (5e)
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((Not that you've seen, but you've only entered the first third of the room, the rest is a tangle of mangled cages and toppled tables. There is a bin of what is probably food for the rats that has been knocked over on the other side the room.))
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- Arch Lich Burns
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Re: Running the Monster Gauntlet: Escape (5e)
Okay, Miasma will move to help Blob Bob.
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
Miasma, seeing no prey, shlumps down the hall in the direction Blob Bob went.
((Gomz!))
((Gomz!))
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- Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)
Gomz slurps in the door after the Not-masters and takes a swipe at one.
Pseudopod attack: 1D20+5 = [15]+5 = 20
pseudopod damage: 1D4+3 = [2]+3 = 5
psychic damage: 1D4 = [4] = 4
Total: 9 damage.
((Spider, am I reading this right? It LOOKS like it says damage on the pseudopod is 5(1d4+3) and 2(1d4) psychic. If that's correct, why the Heck would I want another form except to manipulate things or move faster?! Surely that's a typo? ))
Pseudopod attack: 1D20+5 = [15]+5 = 20
pseudopod damage: 1D4+3 = [2]+3 = 5
psychic damage: 1D4 = [4] = 4
Total: 9 damage.
((Spider, am I reading this right? It LOOKS like it says damage on the pseudopod is 5(1d4+3) and 2(1d4) psychic. If that's correct, why the Heck would I want another form except to manipulate things or move faster?! Surely that's a typo? ))
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((None of the not-masters are within reach when you go under the door. Yeah, you little guys pack a whallop, but no range, limited move and HP can make another form handy. Sort of a Temporary HP shield. You'll be getting to forms that can do more than you guys can soon.))
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- Dlover
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Re: Running the Monster Gauntlet: Escape (5e)
((Also if these rats are anything like the ones encountered in The Wandering Archipelago, so long as we have a few of them they can almost wipe a group of level one adventurers. ))
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Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((A few of you oblex could wipe a party of level 1s! You hit for 5-11, which runs a decent chance of one shot-ing a fair number of first level characters.))
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- Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)
(( I'm assuming then it is NOT 5 x 1d4+3 and 2 x 1d4 then. Had me worried. That would one shot more than just first levels: minimum of 22, max of 35. That would be smear 1st level as a fine red paste all over the wall. I'm assuming bones don't work as well if they're converted to splinters! ))
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((Oh, I see... yes, if you try to do it mathmatically, dealing that much would be way out of place for the CR! For monster statblocks, they give the average damage first to make things easier for the DM, then the roll damage if you wish to roll. So 5 (1d4+3) and 2 (1d4) means that on average, you're doing 5 bludgeoning and 2 psychic, or you can roll 2d4+3.))
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- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((Gomz, the not-masters are swinging and jumping about in there on the far side of the room, but don't seem to have taken note of you yet. You'd have climb up to get at them, or bait them down towards you.))
A long tube of scaly muscle slithers out from the debris, striking at Gris, fangs sinking in and injecting venom! The head of the creature pulls back and it coils, watching from 10 ft away. attempts to pull back, but Gris wraps around it, holding it fast.
Snek strike: 1D20+6 = [17]+6 = 23
Snek strike: 1D4+4 = [4]+4 = 8 piercing
Snek strike: 3D6 = [1, 4, 4] = 9 poison, pending DC 11 CON save
((Gris, give me a con save, Fred, you're up, and just saw your sibling get bit! Gris isn't looking too great.))
A long tube of scaly muscle slithers out from the debris, striking at Gris, fangs sinking in and injecting venom! The head of the creature pulls back and it coils, watching from 10 ft away. attempts to pull back, but Gris wraps around it, holding it fast.
Snek strike: 1D20+6 = [17]+6 = 23
Snek strike: 1D4+4 = [4]+4 = 8 piercing
Snek strike: 3D6 = [1, 4, 4] = 9 poison, pending DC 11 CON save
((Gris, give me a con save, Fred, you're up, and just saw your sibling get bit! Gris isn't looking too great.))
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Last edited by spiderwrangler on Fri Feb 28, 2020 9:06 am, edited 1 time in total.
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- M0rtimer
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Re: Running the Monster Gauntlet: Escape (5e)
Gris' body shudders at the sudden attack of something nasty hiding in the debris! Utterly unprepared, whatever poison is deposited into him seems to take a deep hold... He's gonna eat this ones bones, if he gets the chance.
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Re: Running the Monster Gauntlet: Escape (5e)
Gomz decides to try to sneak up on the not-masters and strike when close enough.
Stealth: 1d20+3 = [12] = 15
Stealth: 1d20+3 = [12] = 15
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Re: Running the Monster Gauntlet: Escape (5e)
((Does that mean Gris didn't make the save? You're at 1HP, if so.))
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- M0rtimer
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Re: Running the Monster Gauntlet: Escape (5e)
((Ah, sorry, I forgot to post the link - But yes, I don't think a 4 would cut it.
- Quarg
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Re: Running the Monster Gauntlet: Escape (5e)
(Er Can't Mort Glomp or whatever on that attack and restrain the attacker?))
Fred will call out to the others
<Danger...Danger...Enemy in the Room of Small Fury Lunches!>
Assuming Gris tries to Glomp
Attack: 1D20+5 = [20]+5 = 25
(Weee! a crit?)
Damage: 1D4+3 = [2]+3 = 5
1D4 = [3] = 3 Physic
1D4+3 = [1]+3 = 4
1D4 = [2] = 2 Physic
Fred will call out to the others
<Danger...Danger...Enemy in the Room of Small Fury Lunches!>
Assuming Gris tries to Glomp
Attack: 1D20+5 = [20]+5 = 25
(Weee! a crit?)
Damage: 1D4+3 = [2]+3 = 5
1D4 = [3] = 3 Physic
1D4+3 = [1]+3 = 4
1D4 = [2] = 2 Physic
- M0rtimer
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Re: Running the Monster Gauntlet: Escape (5e)
((Oh right, I forgot that was a thing that could be done..! Given how much damage he just took, is it too late to try, or..?))
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Re: Running the Monster Gauntlet: Escape (5e)
((You can still try a Glomp!))
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- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((Yup! No damage on Glomp though.))
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- Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)
Underslem thinks through its door opening this time. It quickly opens the door, fires a fire blast at the first non-sibling it sees them slams the door before food can run away like the rats did!
Slem is the cleverest of all!
Firebolt!: 1D20+4 = [19]+4 = 23
1D10 = [1] = 1
Slem is the cleverest of all!
Firebolt!: 1D20+4 = [19]+4 = 23
1D10 = [1] = 1
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
((Since it's restrained, you'd have advantage, but can't do better than a nat 20! Also only double the dice, not the modifier, so your +3 only gets added on after all dice are rolled.))
Fred calls out a warning and blorps over to where the severely injured Gris has the snake's head wrapped up and hits it so hard that the head pops of and gently floats through Gris and plops out the other side.
((Not that you needed that extra +3 anyway.))
Fred's good deed doesn't go unpunished for long, as a second, larger snake slithers out, knocking cages askew as it lunges for Fred, wrapping him in coils of muscled flesh. It constricts, parts of him bulging out painfully.
Snek Constrict: 1D20+4 = [13]+4 = 17
1D8+2 = [8]+2 = 10
((Like squeezing a goo filled stress ball! Fred is grappled and restrained, but can still make a Glomp attempt at disadvantage.))
Fred calls out a warning and blorps over to where the severely injured Gris has the snake's head wrapped up and hits it so hard that the head pops of and gently floats through Gris and plops out the other side.
((Not that you needed that extra +3 anyway.))
Fred's good deed doesn't go unpunished for long, as a second, larger snake slithers out, knocking cages askew as it lunges for Fred, wrapping him in coils of muscled flesh. It constricts, parts of him bulging out painfully.
Snek Constrict: 1D20+4 = [13]+4 = 17
1D8+2 = [8]+2 = 10
((Like squeezing a goo filled stress ball! Fred is grappled and restrained, but can still make a Glomp attempt at disadvantage.))
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- Quarg
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Re: Running the Monster Gauntlet: Escape (5e)
Glomp: 1D20 = [12] = 12
1D20 = [20] = 20
Fred wishes in his small mind that he had retreated but that grappled snek just look too inviting to kill...
1D20 = [20] = 20
Fred wishes in his small mind that he had retreated but that grappled snek just look too inviting to kill...
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Re: Running the Monster Gauntlet: Escape (5e)
Fred manages to glom onto their attacker, and they are now a ball of snake and ooze.
((You have each other grappled and restrained! Gris, if you're hanging around to attack, you have advantage!))
((You have each other grappled and restrained! Gris, if you're hanging around to attack, you have advantage!))
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- M0rtimer
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Re: Running the Monster Gauntlet: Escape (5e)
Gris considers the squeezy snake, before realising it's just more food - And promptly plans to help prepare it as another meal:
_: 2D20.HIGH(1)+5 = [4, 17]+5 = 22
1D4+3 = [2]+3 = 5
1D4 = [1] = 1
_: 2D20.HIGH(1)+5 = [4, 17]+5 = 22
1D4+3 = [2]+3 = 5
1D4 = [1] = 1
- spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)
Gris comes to Fred's aid, hitting the snake that is squeezing them.
Down the hall, Underslem blisters the bottom of one of the not-masters before slamming the door closed.
Even further down the hall, Blob Bob sneaks up on a mule, ready to attack (with advantage).
Down the hall, Underslem blisters the bottom of one of the not-masters before slamming the door closed.
Even further down the hall, Blob Bob sneaks up on a mule, ready to attack (with advantage).
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