Lair of the Mountain King: Turn 386

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BadgeAddict
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Re: Lair of the Mountain King (Turn 135)

Post by BadgeAddict » Fri Mar 15, 2013 4:10 pm

splits will continue making spearheads.

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Dusk9
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Re: Lair of the Mountain King (Turn 135)

Post by Dusk9 » Sat Mar 16, 2013 12:30 am

Eaten attempts the mountain punch ability again, this time on a rib bone with 2MP. He tries to direct the force in such a way as to carve the bone into a blade-like shape.

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Donnigan
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Re: Lair of the Mountain King (Turn 135)

Post by Donnigan » Sat Mar 16, 2013 12:58 am

FindsTruth will continue to shape spear and arrow heads.

Quarg, could you also look for spear/bow/arrow wood? Baically straight saplings or sticks we can use to make weapons out of.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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askstoomuch
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Re: Lair of the Mountain King (Turn 135)

Post by askstoomuch » Sat Mar 16, 2013 3:59 am

Questions Goes along to the forest, looking for Spear bow and arrow wood
viewtopic.php?f=4&t=2020 - Come have a drink

saithed
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Re: Lair of the Mountain King (Turn 135)

Post by saithed » Sun Mar 17, 2013 1:00 am

turtles will grad a rid and examine

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M0rtimer
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Re: Lair of the Mountain King (Turn 135)

Post by M0rtimer » Sun Mar 17, 2013 4:17 am

Burned double moves south- Also intending to gather firewood, and wood for crafting.

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thinkslogically
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Re: Lair of the Mountain King (Turn 135)

Post by thinkslogically » Mon Mar 18, 2013 4:46 pm

Ok sorry folks, I'm crap today and totally ran out of time to update. Since you're all mainly crafting though, please feel free to post a second set of actions and I'll get you a double-turn on Wednesday.

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Donnigan
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Re: Lair of the Mountain King (Turn 135)

Post by Donnigan » Mon Mar 18, 2013 4:55 pm

MOAR CRAFTING! EVERYONE MUST HAVE SPEARS!

Maybe an Axe from a Shoulder-blade.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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BadgeAddict
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Re: Lair of the Mountain King (Turn 135)

Post by BadgeAddict » Mon Mar 18, 2013 4:57 pm

Splits will pour his entire being, his entire skill, he will pour all of himself and all of his magic into creating the best most perfect spear head ever.

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M0rtimer
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Re: Lair of the Mountain King (Turn 135)

Post by M0rtimer » Mon Mar 18, 2013 5:25 pm

Burned suddenly starts a highly complex plan which will surely make Thinks regret her decision!

Honestly though, he continues on his way to collect firewood and sticks for crafting purposes.

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Quarg
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Re: Lair of the Mountain King (Turn 135)

Post by Quarg » Mon Mar 18, 2013 6:19 pm

And Travels will also continue moving south to gather wood...
Really...why are you reading this?

Eileen Ap'Fyretorr

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Dlover
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Re: Lair of the Mountain King (Turn 135)

Post by Dlover » Tue Mar 19, 2013 12:39 am

After climbing to the cave entrance, Tugs is moving south twice.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Dusk9
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Location: Somewhere in the British Isles (exact location unknown).

Re: Lair of the Mountain King (Turn 135)

Post by Dusk9 » Tue Mar 19, 2013 12:42 am

Eaten will meditate to regain the mana lost in his experiment.

saithed
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Re: Lair of the Mountain King (Turn 135)

Post by saithed » Tue Mar 19, 2013 4:07 pm

turtles will meditate in prep for enchanting

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thinkslogically
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Re: Lair of the Mountain King (Turn 136)

Post by thinkslogically » Wed Mar 20, 2013 12:26 pm

Turn 136

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Travels heads all the way south to the forest edge where he gathers up some wood for a fire. He collects a [Bundle of wet sticks].

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Burned also heads south and meets Questions and they hunt for anything suitable for making weapons. Questions finds 19 sticks good enough for arrows and 3 suitable for spears. Burned also collects a [Bundle of wet sticks]

Image

Tugs arrives back at the (dismantled) cairn.

Image

Back in the cave, Splits shapes some of the boneshards into spearheads and finishes 2 before deciding to try an experiment. While he works on the fourth, he tries to focus his magic into one of the spearheads. Because he's already so skilled at crafting stuff from hide and bone, it isn't too difficult for him to let his mind wander and focus on creating the blade... He becomes completely absorbed by his work and falls into a trance.

When he realises he's finished, he shakes his head and looks at the item in his hands. Hey, cool! He's created a spearhead with a magic slot! This particular spearhead can now be imbued with magic, same as the harpoon or Questions' chainmail. He's now down at 0/1MP

Finds also does some crafting and creates 2x [Spearheads] and an [Axehead] from one of the shoulder blades. Cool!

Eaten also experiments and attempts his 'Mountain Punch' again on a rib bone. Fortunately it requires a lot less pressure to break bones, and now he knows the technique it's not too hard to replicate. The bone splinters and Eaten is reduced to 0/2MP, but meditates back up to 1/2MP.

Turtles grabs a rib and examines it, but doesn't learn much more about it than what he already knew. Namely that it's large and bony. He meditates to regain MP and is now back up to 2/3MP.

------------------
► Show Spoiler
[Magic Spearhead]: Spearhead with 1 magic slot. Crafted with skill and magic.
[Spearhead]: Spearhead carved from bone.
[Axehead]: Axehead carved from bone.
[Bundle of wet sticks]: Must be dried out before they'll burn.
[Arrow shaft]: x19. Stick suitable for crafting into an arrow.
[Spear shaft]: x3. Sticks suitable for crafting into spears.

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BadgeAddict
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Re: Lair of the Mountain King (Turn 135)

Post by BadgeAddict » Wed Mar 20, 2013 12:33 pm

Splits will meditate, He will try to enter a deeper trance than normal and attempt to allow his mind to become more magically enlightened.

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M0rtimer
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Re: Lair of the Mountain King (Turn 135)

Post by M0rtimer » Wed Mar 20, 2013 12:36 pm

"Hmm... Hey Questions, would you take these sticks to the others if you want? There's something else I need to check as well." Burned says, as he starts moving to the little cave where he previously found mushrooms... (I'm not sure where it was anymore, but I think left and up?)

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Donnigan
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Re: Lair of the Mountain King (Turn 135)

Post by Donnigan » Wed Mar 20, 2013 1:47 pm

FindsTruth will make more spearheads and attempt what Splits tried, trying to build up his own magic and crafting skill.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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askstoomuch
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Re: Lair of the Mountain King (Turn 135)

Post by askstoomuch » Wed Mar 20, 2013 1:47 pm

sure , mister chief sir !
question puts the chiefs sticks on his stick suit
unless the other say then don't need more, question will keep looking for sticks to use to make weapons, if more isn't needed he will head back with the sticks

OCC
guys do we need more sticks ?
Last edited by askstoomuch on Thu Mar 21, 2013 4:24 am, edited 1 time in total.
viewtopic.php?f=4&t=2020 - Come have a drink

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Dlover
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Re: Lair of the Mountain King (Turn 135)

Post by Dlover » Wed Mar 20, 2013 10:48 pm

Tugs focuses on the dying grass and attempts to channel energy from the light to the accelerate the growth.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Posts: 17223
Location: Florida

Re: Lair of the Mountain King (Turn 135)

Post by thinkslogically » Thu Mar 21, 2013 3:57 am

Oh - and I should have mentioned, but the next update will likely be on Saturday. Got a hen do on Friday night so won't be around to get it done :)

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thinkslogically
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Re: Lair of the Mountain King (Turn 136)

Post by thinkslogically » Sat Mar 23, 2013 8:29 am

Still waiting for 3 actions so will hold off on updating till Monday.

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Dusk9
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Re: Lair of the Mountain King (Turn 135)

Post by Dusk9 » Sat Mar 23, 2013 8:32 am

Eaten meditates again.

Sorry, thought I'd posted.....

saithed
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Posts: 19

Re: Lair of the Mountain King (Turn 135)

Post by saithed » Sat Mar 23, 2013 5:03 pm

dam sorry uni life all that

turtles will try examine his rib with magic to learn its properties eg relative strength compared to rock, flexibility,weight, and it's capasity to retain a magic charge as much info as possible even spending two turns if been be

OOC so the reason I an spending all thus effort is to see what what would be best to do with this bone if it would be better to enchant bone with such rock or metal properties or say but bone properties into cloth or wood

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thinkslogically
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Re: Lair of the Mountain King (Turn 137)

Post by thinkslogically » Mon Mar 25, 2013 2:53 pm

Turn 137

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Splits meditates as hard as he can, but still only recovers his usual 1MP. So does Eaten. Finds is feeling inspired and attempts to mimic what Splits did, but he has to spend too much effort concentrating on his crafting to cast a spell at the same time. Still, he does manage to make another ordinary [Spearhead].

Turtles meditates to explore the properties of the bone. It's hard but flexible, so less brittle than before, but what seems to set it apart from the rock around him is its organic nature. It would probably be particularly good if used for 'living' enhancements like healing and such.

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"Hmm... Hey Questions, would you take these sticks to the others if you want? There's something else I need to check as well."
"sure , mister chief sir!"

Burned hands his sticks over to Questions and heads west towards the mushroom cave. He'll arrive outside it next turn if he keeps going.

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Questions keeps looking for more sticks for weapons and collects 9 more [arrow shafts]

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Tugs concentrates his efforts on drawing sunlight into the dying plants, like blowing on a flame, but the plants appear to be thoroughly dead and don't revive. He is down to 0/1MP.

Travels spaces out.
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► Show Spoiler

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