Lair of the Mountain King: Turn 386

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thinkslogically
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Re: Lair of the Mountain King (Temporary player chosen)

Post by thinkslogically » Mon Nov 11, 2013 5:05 am

LooksAtYouFunny wrote:Else he will go and help with the Golem!
Just wanting to clarify - if this action happens, do you want to just follow wherever the golem goes or attempt to run past it to reach Burned and the others?

And Obsidian Portal should now be up to date (the toolbox has been added to his inventory).

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LAYF
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Re: Lair of the Mountain King (Temporary player chosen)

Post by LAYF » Mon Nov 11, 2013 6:22 am

Follow it, only attacking if it does (or if I'm the same room as the others and they attack)
-Best regards LAYF

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Nolandking
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Re: Lair of the Mountain King (Temporary player chosen)

Post by Nolandking » Mon Nov 11, 2013 8:08 am

Lurks follow the rest of the guys to battle the golem.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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Donnigan
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Re: Lair of the Mountain King (Temporary player chosen)

Post by Donnigan » Mon Nov 11, 2013 9:03 am

FindsTruth will attempt to bandage up Questions with bits of clothing and others and then drop down and turn off the light at the button there.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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M0rtimer
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Re: Lair of the Mountain King (Temporary player chosen)

Post by M0rtimer » Mon Nov 11, 2013 9:06 am

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thinkslogically
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Re: Lair of the Mountain King (Temporary player chosen)

Post by thinkslogically » Mon Nov 11, 2013 9:11 am

Only Questions can access Question's inventory so the potion is locked away I'm afraid.

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M0rtimer
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Re: Lair of the Mountain King (Temporary player chosen)

Post by M0rtimer » Mon Nov 11, 2013 9:16 am

Well, in that case unless comes up with a genius idea I'm not noticing, Questions is a dead man no matter what we do. I'd say Splits could rush over and attempt to heal him, but he too is out of MP. Stabilizing is all good and well, but useless if the person in question is going to be attacked again- And matters would only be made worse if the shadows merge again since then we'd have one dead and one unconscious at best.

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askstoomuch
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Re: Lair of the Mountain King (Temporary player chosen)

Post by askstoomuch » Mon Nov 11, 2013 10:04 am

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

questions who is full of adrenalin as anybody would be who is dieing tries to grab the potion and drink it

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thinkslogically
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Re: Lair of the Mountain King (Turn 202)

Post by thinkslogically » Mon Nov 11, 2013 2:17 pm

Turn 202

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"Thank ye Destyn. I'm really sorry about the additional wait once again, but I promise there'll be no more distractions after this... Unless the demon himself starts breaking out of his cage, I guess. Must admit I'm not exactly happy a great hero such as you isn't interested in helping save the world, but I guess you've been waiting for a very long time... So get ready- Here it comes. Also, we might have a plan to use a magical machine on this guy- So if we start running to the right, you'll probably want to trail back a bit, unless the guy has it's eyes on you. Most important thing is you don't get caught in the ray as well, alright?"
"And who says I'm not saving the world? Who says I'm not preparing for a future threat that we know is coming while we still have time to prepare for it? Seriously. Have you not been listening to what my name is? Just because YOUR destiny is not MY destiny doesn't mean I am worth less than you!"

The golem creature stomps left and wanders straight into the tripwire trap. It bellows in rage as the wire cuts into its foot, but it looks like it's heavy enough to destroy the trap in the process!

Splits follows it into the left room.

Eaten uses the time to regain 1MP, and Lurks and Tugs stand ready to attack.

Burned and Shell actually DO attack, backed up by a grumpy Destyn. Together with the trap they manage to do a load of damage and this thing is looking pretty beaten up already!

With a huge roar, the golem fights back punching both Burned and Splits! Splits takes 1 DAM, but Burned is too damn tough for it to get through his defenses with just one blow.

Image

In the light room, Finds desperately tries to bind Questions' wounds. As he touches him though, their shadows combine into the giant-sized version and it strikes Questions, dealing a death blow.

Image

As Questions dies, the shadow once again shrinks back to the size of Finds...

--------------------------------------------
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BeanDip
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Re: Lair of the Mountain King (Turn 202)

Post by BeanDip » Mon Nov 11, 2013 2:20 pm

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Shell will attack again as hard as his tiny weaver arms can manage.
NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie

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thinkslogically
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Re: Lair of the Mountain King (Turn 202)

Post by thinkslogically » Mon Nov 11, 2013 2:23 pm

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LAYF
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Re: Lair of the Mountain King (Turn 202)

Post by LAYF » Mon Nov 11, 2013 2:26 pm

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So, if kurik do not post, here is splits actions:

Split will attack to, using both his Tonfas!

"We need to hurry finish this of! maybe we will be able to save Finds before its to late!"
-Best regards LAYF

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askstoomuch
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Re: Lair of the Mountain King (Turn 202)

Post by askstoomuch » Mon Nov 11, 2013 2:28 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

saw the pm before the update ...

routing for the bad-guy now ='[

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M0rtimer
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Re: Lair of the Mountain King (Turn 202)

Post by M0rtimer » Mon Nov 11, 2013 2:29 pm

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"Fair point. Xept two o our clanmates just died to what seemed a relatively weak trap, so I'm honestly doubting that we're as much chosen as much as being the only ones willing to stand up to this... Anyways, you are going down you filthy abomination!" Burned shouts, striking the golem again.

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thinkslogically
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Re: Lair of the Mountain King (Turn 202)

Post by thinkslogically » Mon Nov 11, 2013 2:49 pm

M0rtimer wrote:
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Image

Who's to say it hasn't already battled and emerged victorious?

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BeanDip
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Re: Lair of the Mountain King (Turn 202)

Post by BeanDip » Mon Nov 11, 2013 3:18 pm

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NOTE TO ALL THOSE I AM GAMING WITH: Currently gaming with others in the Sacred Statue Garden.


Signature changed by request of MrsBeanDip by Wolfie

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askstoomuch
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Re: Lair of the Mountain King (Turn 202)

Post by askstoomuch » Mon Nov 11, 2013 3:19 pm

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Donnigan
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Re: Lair of the Mountain King (Turn 202)

Post by Donnigan » Mon Nov 11, 2013 8:32 pm

FindsTruth is absolutely furious at the death of his Comerades. He will leap down and turn off the light before turning and proceeding to bash the head of his Shadow in.
Madre de Dios! Es el Pollo Diablo!

¡Sí! ¡He dejado en libertad los prisioneros y ahora vengo por ti!

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Dlover
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Re: Lair of the Mountain King (Turn 202)

Post by Dlover » Mon Nov 11, 2013 11:32 pm

Tugs will actually attack the golem this time, since apparently standing on guard is an entirely different thing from planning to hit something and trying to have some variety in word usage is a sin against the universe. :meh:
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: Lair of the Mountain King (Turn 202)

Post by thinkslogically » Tue Nov 12, 2013 3:00 am

@Dlover: A varied vocabulary is no problem, but you didn't actually state any actions except to 'stand guard' and wait. If you want to attack, you need to say so.

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Dlover
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Re: Lair of the Mountain King (Turn 202)

Post by Dlover » Tue Nov 12, 2013 3:18 am

Yeah, it wasn't particularly clear, I know.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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thinkslogically
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Re: Lair of the Mountain King (Turn 202)

Post by thinkslogically » Wed Nov 13, 2013 10:57 am

Any more actions?

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LAYF
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Re: Lair of the Mountain King (Turn 202)

Post by LAYF » Wed Nov 13, 2013 11:13 am

Yes.
I vote Terrapin uses <+> X,X,X + jump combo, should make it... wait... this is not mortal kombat? sorry....


*Could not resist... sorry....
-Best regards LAYF

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Dusk9
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Re: Lair of the Mountain King (Turn 202)

Post by Dusk9 » Wed Nov 13, 2013 12:03 pm

Eaten runs up and smacks the Golem in the knee with his Mace.

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Nolandking
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Re: Lair of the Mountain King (Turn 202)

Post by Nolandking » Wed Nov 13, 2013 12:32 pm

Lurks will fire his arrows at the golem.
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
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