Surviving Castle Heterodyne - OOC Discussion Thread

Home to all current Forum Games.
Nerre
Game Master
Posts: 4876

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Mon Sep 29, 2014 4:33 am

ok, so forget about the flying hooverbot. sheet metal (maybe mix of copper and iron), tubes and armature would be good enough help. :)
:zzz:

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by WearsHats » Mon Sep 29, 2014 10:14 am

I'll ask the clank for building materials (parts, junk, metal, wood, leather, and whatever else they have) and fuel. Bellows, clothing, and medical supplies as Tier Two items.

Any objections or modifications?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Mon Sep 29, 2014 11:56 am

I'm assuming you're asking for objections or modifications from the others? Cause if there is anything that I object to, it'll just get off the list I roll against to see what you get.
:thumbsup:
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Synch
Game Master
Posts: 4767
Location: New Zealand

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Synch » Mon Sep 29, 2014 2:21 pm

*whispers* Hey guys, ask for specimen jars and a large butterfly net...

(I don't know what gear I may start with.)
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Mon Sep 29, 2014 2:27 pm

Whispers back: I'll probably give you the net and a half dozen jars of various sizes as part of your starting kit.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by BadgeAddict » Mon Sep 29, 2014 2:44 pm

Whispers: whispering is soooo much fun you guys.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Mon Sep 29, 2014 2:46 pm

<whisper> Best part is no one can hear us if we whisper... </whisper>
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Synch
Game Master
Posts: 4767
Location: New Zealand

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Synch » Mon Sep 29, 2014 3:12 pm

*whispers* Thanks Spider! Hey guys, ask for rope! Many many uses (exploration, detainment, making into a large net etc). And ask for surgical tools as part of the medical supplies!
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Mon Sep 29, 2014 3:21 pm

Synch wrote:*whispers* Thanks Spider! Hey guys, ask for rope! Many many uses (exploration, detainment, making into a large net etc).
Name one thing you're gonna need rope for.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Oct 01, 2014 7:47 am

If request list doesn't get posted in the game thread before I update tomorrow, I'll just handwave and include the things you've been talking about here as being what was requested and move on from there. Also, if I don't have posts otherwise, Ursula was headed towards making dinner, and I'll have Gabe assist. They, along with August will get a double update to reflect them getting to work last turn after chatting with the clank. I think everyone will be on task then (Sal likely reading a new book... or wandering around asking people if he can he helpful), so we might be able to get a few turns in, which would give Sam a bit more of a chance to heal, as well as get us closer to the next morning, which will be bringing the arrival of goods and at least 1 new friend.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by BadgeAddict » Wed Oct 01, 2014 8:00 am

What about the things that i requested to you directly since im asleep?

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Oct 01, 2014 8:15 am

Sure, and them.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by nikohl » Wed Oct 01, 2014 10:08 am

Sorry, been rushing around a fair bit recently. Yes to dinnermaking and yes to List Of Stuff As It Stands, and I'll try and post in the interim if I can.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Oct 01, 2014 7:57 pm

If either of you wish to specify type/quantity of food you're making for dinner, feel free... otherwise I'll quasirandomly make a dish with 6 portions.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Oct 01, 2014 8:19 pm

I have rolled for what will be sent down, at least in terms of category, haven't decided what that means for each yet. All requested items were placed in a spreadsheet, 22 items long and I rolled 11d2 to determine the number of dice rolled. You did well, getting an 18. I then rolled 18d22, with each roll result corresponding to a row on the spreadsheet. The categories you will be receiving at least something in are:
► Show Spoiler
The categories you will not be receiving anything in are:
► Show Spoiler
The received doesn't add up to 18, as a few numbers were rolled more than once, an extra layer of chance.

For each of the categories you are getting something in, I'll be making up a list of potential items, then similarly rolling against that to determine first how many, and second which ones you'll get.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by WearsHats » Wed Oct 01, 2014 9:03 pm

Huh, okay. Cool. Not the way I figured you'd do it or sort it, but it works. And we get most of the stuff we wanted. Thanks!
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Wed Oct 01, 2014 9:20 pm

I abuse invisiblecastle for this game... as you might have guessed from the bee and leech mechanics.... if this were a pencil and paper game where I was rolling behind a GM's folder... :wall:

I'm sure there are more straightforward ways of doing it, but I like leaving it to chance within a range of parameters.

I've populated the spreadsheet for each category with descriptors for the items of that type. For example in wood, n terms of quality you can get straight, slightly bowed, warped, broken or splintered, or firewood. For width and thickness, you can get shaft, board, plank or timber. For length, you have short, medium or long. For wood type, you have oak, pine, beech or chestnut. For age, you have fresh sawn, dried, or weathered.

By rolling 1d5+1d4+1d3+1d4+1d3=12 I get 1,2,2,4,3... which results in straight, board, medium, chestnut, weathered...

I'll also make a roll for quantity, depending on what you get from the descriptors. For this example, the 1d10 came up ten, so you'd be receiving

10 straight, weathered chestnut boards, ~2m in length.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Synch
Game Master
Posts: 4767
Location: New Zealand

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Synch » Wed Oct 01, 2014 11:10 pm

Uh-oh, no medical supplies! No-one get hurt!
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Thu Oct 02, 2014 8:00 am

In today's update, I was able to advance things an hour (4 turns) before everyone but Sam finished what they were doing at the same time... well Sal finished early, but NOA hasn't logged into the forum in a month, so I don't feel bad about Sal taking a nap instead of figuring out something to do.

Sam is currently at 70% chance of recovery for his next attempt) and 7 HP, so best case is 3 more turns to be back to 10HP, and worst case:

1st turn: 7 HP and 80% next
2nd turn: 7 HP and 90% next
3rd turn: 7 HP and 100% next
4th turn: 8 HP and 100% next
5th turn: 9 HP and 100% next
6th turn: 10 HP and 100% next

So Sam should be back in action shortly after 8PM at the latest...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

Nerre
Game Master
Posts: 4876

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Thu Oct 02, 2014 1:08 pm

i did not read this before my post, but maybe it speeds this up: hiero tries to put moss on wounds he can spot and which do not touch the moss of the bed of the injured person, since he spotted the red healing shine a night or some more ago.
:zzz:

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by BadgeAddict » Thu Oct 02, 2014 1:17 pm

*the moss is already in the wounds, and i would prefer you to not help as i feel that you might actually hurt..kthx

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Thu Oct 02, 2014 1:18 pm

Sam is the only injured one... for now... and all of his wounds are currently well mossed.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

Nerre
Game Master
Posts: 4876

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by Nerre » Sat Oct 04, 2014 2:43 pm

i missed a lot, so i am just trying to get in touch with the status quo and the other chars. :)
:zzz:

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sat Oct 04, 2014 4:24 pm

Yup, I do appreciate you trying to be engaged while catching up now that you're on the forums a bit more. No major disasters 'today', but a bunch of exploration and a new metal friend.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: Surviving Castle Heterodyne - OOC Discussion Thread

Post by spiderwrangler » Sun Oct 05, 2014 11:41 am

As a result of being injured and healed so much, Sam has increased in HP, and is now at 11 HP. First bump was at 10 HP lost/healed, it will likely scale up from there... (second may be at 25 total, then 40, etc.)




Don't try to abuse this. This is your first and last warning. >:( :D
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

Post Reply