Goblins Minesweepers - A Grave Situation (Turn 19)
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Flags Fuses moves back to F3 and flags G3.
Last edited by Nerre on Fri Feb 21, 2014 3:28 pm, edited 1 time in total.

- GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Stumbles fights the last remaining skeleton with his sword. If there is no more skeleton left to fight, he'll move to B4.
@Wears & Theis & kida: Thanks a lot for helping out with the skeletons. =)
@Wears & Theis & kida: Thanks a lot for helping out with the skeletons. =)
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
white metal attacks the last skeleton if he is still there, otherwise move to C2
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Craig runs F5 to F6.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Tries flags G3 and uses Visions on E1.

Mwaahaha! You have no double action!Nerre wrote:Flags Fuses moves back to F3 and flags G3.


Last edited by gamecreator on Fri Feb 21, 2014 12:37 pm, edited 1 time in total.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
I'll attack the last skeleton. If it's dead (again) before my turn comes around, I'll move down to A5.
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- gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Also I forgot: is using visions a free action?
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Goska jumps to D9, trying to combine this action with her push action to knock the revenant back to B9. She also sees if she can activate her seer ability, should the revenant strike again.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Shiny stabs any remaining skeleton if any. He then moves to C4, D4 and then D5 and points with his Y-stick. (not exactly sure how many actions I got, but take those I can get done
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Yes. You can even make a conditional to the result too, if you like.gamecreator wrote:Also I forgot: is using visions a free action?
You encouraged 2 allies, so by the rule description you get 2-1 = 1 extra action. So you have 2 main actions.Theis2 wrote:Shiny stabs any remaining skeleton if any. He then moves to C4, D4 and then D5 and points with his Y-stick. (not exactly sure how many actions I got, but take those I can get done)
@Goska: You have a level 1 jump skill token, so you can jump only to E9 and not D9. Won't change much in technicalities once evaluated, just your "landing point" will be different. Just saying in case it's not what you want.
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Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Thanks, I'll edit my move then, so I don't have to make it conditional.LooksAndSmiles wrote:Yes. You can even make a conditional to the result too, if you like.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Well, I meant to try to knock him onto C9, anyways.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Questions flags E8 then yells and waves her arms around to distract the revenant while Goska moves in.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Cursed ninjas! I thought you wanted to jump over that field. :/gamecreator wrote:Tries flags G3 and uses Visions on E1.
Mwaahaha! You have no double action!Nerre wrote:Flags Fuses moves back to F3 and flags G3.![]()

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Why, I still want to jump over it. 

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
The quick brown fox jumps over a lazy dog.gamecreator wrote:Why, I still want to jump over it.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Dies moves to C6
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Explores will choose the Dodge ability, and do nothing else cause sadly, he can't.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
You can choose 2, and activate 1 of themI'mBob wrote:Explores will choose the Dodge ability, and do nothing else cause sadly, he can't.

Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
No one ever reads rules. 

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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
Err, in that case, I pick Dodge & Visions, and activate Dodge.
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Re: Goblins Minesweepers - A Grave Situation (Turn 8)
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Goblins Minesweepers - A Grave Situation (Turn 9)
Turn 9 >>Next Turn
Schnitzel continues his journey to F6, oblivious to the unfolding events.
Flags Fuses returns to F3.
Stumbles around finishes off the skeleton with his sword. He and Flags Mines get 1XP each. Even though the skeleton retaliates, it deals no damage.
White Metal, steps to C2.
Blitz Craig runs to F5, and would continue to F6, but Schnitzel is already there!
Tries-and-Dies flags G3 and uses Visions on E1, discovering a "3". +1XP
Flags Mines moves to A5, finding a "1".
Oh See That Shiny moves to C4, discovering a "1", then continues to D4. Then he uses his stick, which pulls gently towards south-east. +1XP
Questions Everything flags E8, then tries to distract the revenant, but nothing happens.
Dies moves to C6, exploring a "3". +1XP (+1bonus)
Explore-Randomly takes dodge and Visions, and wonders how can he do this while he is stunned. Whatever.
Goska performs a Cannon-ball! She jumps to E9, revealing a "2", and pushes the skeleton! Unfortunately The revenant is too big and too strong to be pushed back by this attack, but at least Goska manages to disrupt its attack against the stunned Explore.
Goska and Explore feels weak. Goska feels her resist ability isn't triggered as it's mainly passive bonus, but she could trigger it, for a cost.

Skill Information
Combo Information unlocked!
Jump + Push: Cannon ball: A push with increased efficiency, the further the jump starts, the stronger.
Achievements
Goska Bluey: "Mix and Match", for discovering the first skill combo.
Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 4. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 0. Deaths: 2, 4/5HP, weak
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 4/5HP - Leader Level 1 (2 LP), weak
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated
Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 18. Deaths: 2, 2/5HP
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 5. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 9 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 9. Deaths: 1
Active Skills 3 / 3: Run x2, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
Schnitzel continues his journey to F6, oblivious to the unfolding events.
Flags Fuses returns to F3.
Stumbles around finishes off the skeleton with his sword. He and Flags Mines get 1XP each. Even though the skeleton retaliates, it deals no damage.
White Metal, steps to C2.
Blitz Craig runs to F5, and would continue to F6, but Schnitzel is already there!
Tries-and-Dies flags G3 and uses Visions on E1, discovering a "3". +1XP
Flags Mines moves to A5, finding a "1".
Oh See That Shiny moves to C4, discovering a "1", then continues to D4. Then he uses his stick, which pulls gently towards south-east. +1XP
Questions Everything flags E8, then tries to distract the revenant, but nothing happens.
Dies moves to C6, exploring a "3". +1XP (+1bonus)
Explore-Randomly takes dodge and Visions, and wonders how can he do this while he is stunned. Whatever.
Goska performs a Cannon-ball! She jumps to E9, revealing a "2", and pushes the skeleton! Unfortunately The revenant is too big and too strong to be pushed back by this attack, but at least Goska manages to disrupt its attack against the stunned Explore.
Goska and Explore feels weak. Goska feels her resist ability isn't triggered as it's mainly passive bonus, but she could trigger it, for a cost.

Skill Information
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Jump + Push: Cannon ball: A push with increased efficiency, the further the jump starts, the stronger.
Achievements
Goska Bluey: "Mix and Match", for discovering the first skill combo.
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.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2
Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket
Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 4. Deaths: 0
Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags
Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 0. Deaths: 2, 4/5HP, weak
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags
Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2
Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping
Hammerspace: 8 coins[/tabs]
.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3
Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 4/5HP - Leader Level 1 (2 LP), weak
Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, seer(resist)
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick
Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated
Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread
Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 1. Deaths: 0
Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags
Hammerspace empty[/tabs]
.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0
Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags
Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 18. Deaths: 2, 2/5HP
Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole
Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 5. Deaths: 3
Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 9 / 13 flags
Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 9. Deaths: 1
Active Skills 3 / 3: Run x2, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword
Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Tue Feb 25, 2014 4:08 pm, edited 2 times in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:


And my own dragons are here. The hatched ones like the clicks! 
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:





- gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)
Ah, a 3. Very unfortunate.
Tries jumps to G2.
Also Goska jumped to E9, not E8.
Tries jumps to G2.
Impossible!LooksAndSmiles wrote:Dies moves to C6, exploring a "2".
Also Goska jumped to E9, not E8.