Goblins Minesweepers - A Grave Situation (Turn 19)

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by LooksAndSmiles » Sun Feb 23, 2014 3:08 pm

gamecreator wrote:
LooksAndSmiles wrote:Dies moves to C6, exploring a "2".
Impossible!
Also Goska jumped to E9, not E8.
You are right, of course. Looks like I shouldn't make updates while watching LCS. :D Expect correction soon.
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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by kida » Sun Feb 23, 2014 3:27 pm

Gathers - If stumbles want to rescue me I'll run into a mine

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Theis2
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by Theis2 » Sun Feb 23, 2014 3:41 pm

Shiny moves to D5
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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by Jibjib » Sun Feb 23, 2014 3:58 pm

Depending on where Schnitzel moves, Craig will run F6 to G6 or F7.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by GathersIngredients » Sun Feb 23, 2014 4:58 pm

kida wrote:Gathers - If stumbles want to rescue me I'll run into a mine
Deal. Even if 'circling out' from the rescue wouldn't/doesn't regain Stumbles' health, the level up should. :thumbsup:

Stumbles moves to B4 and declares his rescue on White Metal.
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gamecreator
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by gamecreator » Sun Feb 23, 2014 5:08 pm

And you don't get a one turn timeout after a rescue. ;)

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by kida » Sun Feb 23, 2014 5:11 pm

Great - I'm going for the badge of most rescued goblin ;)

White metal runs C1->D1

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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by WearsHats » Sun Feb 23, 2014 6:21 pm

Nothing I can do here, so unless someone wants to Call me, I'll circle out.
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DiesasaYoungling
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by DiesasaYoungling » Sun Feb 23, 2014 7:16 pm

Dies moves to C7

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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by Davecom3 » Sun Feb 23, 2014 8:03 pm

Goska attacks the revenant with her whip.

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Lee
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by Lee » Mon Feb 24, 2014 5:24 am

Questions is fascinated by the fight between Goska and the revenant and moves down to F9 for a closer look.

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BadgeAddict
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by BadgeAddict » Mon Feb 24, 2014 6:02 am

Schnitzel continues to G6

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I'mBob
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Re: Goblins Minesweepers - A Grave Situation (Turn 9)

Post by I'mBob » Mon Feb 24, 2014 8:04 am

To E10.
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This account is on a hiatus until unknown.

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LooksAndSmiles
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Goblins Minesweepers - A Grave Situation (Turn 10)

Post by LooksAndSmiles » Tue Feb 25, 2014 4:06 pm

Turn 10 >>Next Turn

Tries-and-Dies jumps to G2.
Flags Fuses moves to F2.
Oh See That Shiny moves to D5.
Blitz Craig runs to F7.
Stumbles around steps on B4, revealing a "1", then rescues White metal who decides to leave the map with a Bang! (+2XP, +1XP respectively)
Flags Mines commences to circle out!
Dies steps on the grave on C7. He might want to dig. Or not.
Questions Everything moves to F9, finding a "3". +1XP
Schnitzel peacefully strolls over to G6. The statue gives him the shivers, too.
Explore-Randomly flees tactically retreats to E10, uncovering a "1". +1XP

Goska resists the weakness and attacks the revenant! Unfortunately, it is not enough to deal any damage. The revenant attacks back, and deals 3 damage to Goska!

Explore feels weak.

Stumbles around sees the following tokens: treasure!, resist, hero(return), and a red token with someone teasing a monster.
Image

Skill Information
Resist (Seer): Passive[1]: 50% chance to resist evil auras for the turn. Passive[2]: 20% chance to resist an evil skill or action for the turn. Active (pre-action): Become immune to all evil skills/auras/actions for the turn and the next, and the ability goes on a 15 turn cooldown. While on cooldown, passive bonuses do NOT apply.
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Combo Information
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Achievements
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Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 11. Deaths: 2

Active Skills 2/2: evil (use corpse),Run
Unused Skills 0/2:
Inventory: 10 / 10 flags, sword, jacket

Hammerspace: 6 coins
[tabs:DiesExplosively]
DiesasaYoungling's DiesExplosively
Level 0, XP: 4. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 8 / 10 flags

Hammerspace empty
[tabs: Explore-Randomly]
I'mBob's Explore-Randomly
Level 1, XP: 1. Deaths: 2, 4/5HP, weak

Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Visions
Inventory: 10 / 10 flags

Hammerspace empty
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 1, XP: 6. Deaths: 2

Active Skills 2/2: Visions (available at turn 26), hero(return)
Unused Skills 0/2:
Inventory: 7 / 10 flags, Carved Figure of Hiccuping

Hammerspace: 8 coins[/tabs]

.[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 11. Deaths: 3

Active Skills 3/3: Call (level 2), Treasure, seer (resist)
Unused Skills 0/3:
Inventory: 9 / 10 flags

Hammerspace: 0 coins, detector
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 4. Deaths: 2 , 1/5HP - Leader Level 1 (2 LP)

Marks: Sign of Goodwill*
Active Skills 4/4: Jump, Rescue, Push, Resist
Unused Skills 2/4: Visions (available at turn 26) , spelunky (dodge)
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins, candle, harmonica
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 2, XP: 7. Deaths: 2, invigorated

Active Skills 3/3: Encourage (Available on Turn 18), evil(greed), Warning
Unused Skills 1/3: spelunky(dodge)
Inventory: 10 / 10 flags, sword, Y-stick, shield, jacket, candy, mouldy bread

Hammerspace: 0 coins
[tabs: Questions]
Lee's Questions Everything
Level 1, XP: 3. Deaths: 0

Active Skills 1/2: hero (return)
Unused Skills 1/2: spelunky(dodge)
Inventory: 9 / 10 flags

Hammerspace empty[/tabs]

.[tabs: Schnitzel]
BadgeAddict's Supreme High Lord Schnitzel
Level 1, XP: 0. Deaths: 0

Active Skills 1/2: seer (enchant)
Unused Skills 1/2: hero (punish)
Inventory: 10 / 10 flags

Hammerspace empty[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 3, XP: 0. Deaths: 2

Active Skills 3/4: Rescue, Jump, evil(greed)
Unused Skills 1/4: Visions (available at turn 26)
Inventory: 13 / 13 flags, jacket, sword, 10ft pole

Hammerspace: 5 coins, , frying pan, pointy stick
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 2 XP: 5. Deaths: 3

Active Skills 3/3: Call, Jump (level 2), Visions (available at turn 34)
Unused Skills 0/3:
Inventory: 9 / 13 flags

Hammerspace: 6 coins, pebble of teleportation, 10ft pole, jacket, trousers, boots, whip
[tabs:White Metal]
kida's White Metal (white)
Level 2, XP: 10. Deaths: 1

Active Skills 3 / 3: Run x2, Power Surge
Unused Skills 2 / 3: , hero(return), Warning
Inventory: 8 / 9 flags, trousers, sword

Hammerspace: 5 coins, flute[/tabs]
Last edited by LooksAndSmiles on Tue Mar 04, 2014 1:01 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by gamecreator » Tue Feb 25, 2014 4:14 pm

Tries flags G1.

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Jibjib
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Jibjib » Tue Feb 25, 2014 4:23 pm

Craig runs to F9 (assuming it's free)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Davecom3 » Tue Feb 25, 2014 4:28 pm

Well, fudge. Jumping to E7. If she can, and isn't considered in battle after this jump, she will attempt to rescue Explore-Randomly.
Last edited by Davecom3 on Tue Feb 25, 2014 6:00 pm, edited 1 time in total.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by kida » Tue Feb 25, 2014 4:39 pm

White Metal locks the one run token and power token and spawns on C10 ready to fight.

White metal will lock one run token equip the flute (if not possible with sword than remove the sword) and spawns on B9

Are we able to fight this thing?
Last edited by kida on Wed Feb 26, 2014 5:25 am, edited 1 time in total.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by LooksAndSmiles » Tue Feb 25, 2014 4:49 pm

kida wrote:Are we able to fight this thing?
Well, not alone, that's sure. That being said, it's not impossible to beat, just hard. I'm not giving you tips, but as a team, you have enough items and abilities to take it down.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by kida » Tue Feb 25, 2014 4:52 pm

ok - white metal will also equip the flute (if it is possible to equip it with the sword)

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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Davecom3 » Tue Feb 25, 2014 5:55 pm

Maybe if Goska could Power Surge Cannonball it, but I'm not sure we could trade tokens enough to try that fast enough and she'd still need distance away from the revenant. And she's not in any shape to try it right now.. Or maybe if she gets the chance, Goska can temporarily hand her push token off to White Metal. But that doesn't look feasible.

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kida
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by kida » Tue Feb 25, 2014 7:03 pm

What if I try the flute from B9? I know it is not a rat but maybe it will work.

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LooksAndSmiles
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by LooksAndSmiles » Wed Feb 26, 2014 1:56 am

Davecom3 wrote:Maybe if Goska could Power Surge Cannonball it, but I'm not sure we could trade tokens enough to try that fast enough and she'd still need distance away from the revenant. And she's not in any shape to try it right now.. Or maybe if she gets the chance, Goska can temporarily hand her push token off to White Metal. But that doesn't look feasible.
I allow trading any non-locked skill tokens off map, and any active non-locked, not-on-cooldown tokens on map, provided you are next to each other to swap it around.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by Nerre » Wed Feb 26, 2014 2:55 am

Flags Fuses goes to F1
:zzz:

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GathersIngredients
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Re: Goblins Minesweepers - A Grave Situation (Turn 10)

Post by GathersIngredients » Wed Feb 26, 2014 3:21 am

Stumbles picks and equips resist. He also picks the red token. He spawns on H1 with his jacket, sword and 10ft pole, and calls for aid (not sure it it will help you now, Wears, but it's worth a try).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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