Caravan Route Under Threat!
GM: Spiderwrangler
Quest-giver: Moric Antos Hadorn, of Hadorn and Sons Haberdashery and Fine Goods
Difficulty: Hard
No. of Questers: 4-6
Objective: Clear out the spiders that have been attacking one's caravans and ruining one's business!
Reward: A purse of gold to anyone who returns alive.
Bonuses: One will pay extra for any valuable silks recovered during the mission.
A note about this game: This game will be more combat-oriented than puzzles and will be text-based (with occasional images when SW fancies making them)
**Since 2/3 of the players are also in my SCH game, you're probably used to this, same sort of idea, I'll have sketches of the area you're in, if you want to look more closely at something, I'll describe/sketch it.**
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"Well, I really only need six of you, so... you, you with the glasses, and the one in the dress, the lurker, the one in the hat, and the other one..." , Moric says, pointing at
First,
Costa,
Remedy,
Leaves,
Mines, and
Steals.
The halfling looks around the GAL impatiently...
"I'm ready when you are."
► Show Spoiler
Finalize any trading, etc in the main GAL thread and have a look at your character's inventory, let me know what you want equipped and what you want to take with you. Anything you are leaving behind, let Badge know in the Trapper Keeper to put it in storage.
If you have any further questions for Moric, you can try to ask them.
.[tabs:
Costa]
Player: Asks
Color:#005500
Gender: Male
HP: 5/5
ATT: 4
DEF: 1
Mudhoney Curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
► Show Spoiler
Head:
Face:
Body:
Back:
Neck:
Arm:
Hand: Ghost Gloves ÔÇô Allows ATT/DEF vs. ethereal creatures (2x/adventure can phase gloves through solid material for 1 round.)
Rings:
Waist:
Legs:
Feet:
Main-Hand: Blood Song +3
Off-Hand:
► Show Spoiler
ITEMS:
- Magical Glasses - Allows you to see magical Auras
- Fancy Scabbard-(improves Bloodsongs mood)
- 2 small bags
[tabs:
Remedy]
Player: Nerre
Color:#00FF00
Gender: Female
HP: 5/5
ATT: 4
DEF: 0
► Show Spoiler
Head:
Face:
Body:
Back:
Neck:
Arm:
Hand:
Rings:
Waist:
Legs:
Feet:
Main-Hand: Berserker Axe: +3 ATT/ -2 DEF
Off-Hand:
► Show Spoiler
ITEMS:
- Tapestry Rod +1 Atk (25% to miss)
[tabs:
First-of-All ]
Player: Nikohl
Color:#008080
Gender: Female
HP: 6/6
ATT: 4 (mace) or 3 (bow)
DEF: 2
► Show Spoiler
Head: Helmet (+1DEF)
Face: Veil of Protection ÔÇô DarkVision, Immune to sight and sleep effects while worn.
Body: Old leather Armour (+1 Def)
Back: Dreamers bow (+2 ATT 2H)(+25% chance of causes sleep to target even if target was not damaged.) (5 arrows)
Neck:
Arm:
Hand:
Rings:
Waist:
Legs:
Feet: Boot of levitation - Activation allows vert. but not Horiz. Movement (3 x height/turn; max 10 rounds/adventure, doesn't need to be consecutive.)
Main-Hand: Echo Mace (+3ATT 2H) (Damage from Mace vs. creature happens again automatically on next round, regardless of attack).
Off-Hand:
► Show Spoiler
ITEMS:
- Burning wand -This does 2 Damage, ignores Armour (not Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
- Speaker stone (complete)
- 1 Anger berry
- 1 small bags
[tabs:
Leaves No Trace]
Player: Synch
Color: #747474
Gender: Male
HP: 5/5
ATT: 2 / 2 (25% to miss)
DEF: 1
► Show Spoiler
Head:
Face:
Body:
Back: White Rat Cloak
Neck:
Arm:
Hand:
Rings:
Waist:
Legs:
Feet:
Main-Hand: Dagger (+1 ATT)
Off-Hand: Dagger (+1 ATT)
► Show Spoiler
ITEMS:
- 2-handed shield (+1 Def)
- Crossbow (Ranged)(2-handed) (Can be used to bludgeon someone for +1 ATT)
- bundle of bolts (x11)(+2 ATT)(Once shot, cannot be recovered & Reused)
[tabs:
Steals]
Player: Theis2
Color:#8000FF
Gender: ?
HP: 5/5
ATT: 3
DEF: 4
► Show Spoiler
Head:
Face:
Body: Leather armour (+1def)
Back:
Neck: Amulet of the fish - Water breathing
Arm:
Hand:
Rings:
Waist: Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
Legs: -Lucky pants - The rather plain looking brown pants are actually quite lucky and have 3 effects -
1. 1x/adventure = Wearer may declare himself lucky, something 'lucky' happens per GM's discretion.
2. 1x/adventure = Wearer may declare someone other than himself unlucky, unluckiness happens per GM's discretion.
3. At the end of every adventure/quest a single gold piece is found in the back pocket.
Feet:
Main-Hand: Burning Blade: +2 ATT, chance to burn enemies
Off-Hand: -Chief Planners shield - MW Bladed Shield 1H - +2DEF or a + 2ATT weapon and lose defense on attack. 1x/adventure +1DEF to all allies in the same area for 3 turns.
► Show Spoiler
ITEMS:
A crossbow
5 crossbow bolts (+1ATT)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
flame shaped gem (Warm to the touch, used to get past strangler mold
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
[tabs:
Mines Flagons]
Player: WearsHats
Color:#4080FF
Gender: Male
HP: 5/5
ATT: 2
DEF: 3
► Show Spoiler
Head: Pope-Peller Hat - Can heal any creature 1HP, but can only be used once per turn.
Face:
Body: Dawnstar Robe(+1 DEF) Bears the symbol of the broken god, Dawnstar.
Back:
Neck: Dawnstar Token(Has a calming effect)(Gain a bonus when attempting to resolve situations peacefully or calm aggressive enemies.)
Arm:
Hand:
Rings:
Waist: Belt of Fisticuffs(+1 ATT when unarmed)
Legs:
Feet:
Main-Hand:
Off-Hand: Wooden Shield (+1 DEF)
► Show Spoiler
ITEMS:
- Torch: +1 ATT if lit and used as weapon; 5% chance of setting an enemy on fire; 10% chance of breaking.
- Gnomish Rope: 50m long and very strong. Acid-proof for 10 turns, not flame retardant.[/tabs]